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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 04 Jan 2016 : 23:00:32
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quote: Originally posted by dazzlerdal
Dammit, a secret plot to remove the lords would have been very nice and highlight the struggle between soneillon and the current dynasty of impiltur.
Who says there isn't a secret plot to remove the Lords?
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 05 Jan 2016 : 11:21:08
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After some cogent comments by Lukas Kain, I can say that posts on this page have been suitably edited to reflect that the Heltharns are a huge @#$*ing family, leading to confusion, errors and flip-flopping of significant proportions! It now has all been set right. I think. Maybe. I bet this never happens to Ed ...
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Lukas Kain
Seeker
USA
60 Posts |
Posted - 08 Jan 2016 : 01:45:59
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It was never about correcting errors, I was just looking for clarification. It was always my understanding that the details of the plot to remove the Lords was open-ended such that we were given the pieces and examples of potential intrigue, but the dots to be filled in were left to the GM's discretion. Thank you George, this year has been great already! |
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Wooly Rupert
Master of Mischief
USA
36798 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 10 Jan 2016 : 12:16:13
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Sometimes the best "flavour" that can be easily inserted into a campaign is the little stuff that highlights regional flavour. To me, nothing says "regional flavour" like food and drink, so here we go:
BEER & ALE
Much of the beer production in Impiltur is concentrated in the cleared lands between Hlammach and Dilpur where cereal crops including barley are grown. The two cities are rivals in this regard and both produce slightly different products. In Hlammach, most of the barley is dried using coke, which gives it a lighter hue, while the "traditional" fire-dried barley used in the beers and ales of Dilur give them a darker hue. More recently, beer from farming communities (known as "thaedar") in the Uplands have become all the rage in the major cities of the realm. These beers are different again in that they use wild hops that provide a more bitter taste, one that connoisseurs regard as indicative of high quality.
Some of the beers and ales and where they are predominately found throughout the kingdom are listed below:
Dilpur
Ambrar's Old Ale Everglaun's Brown Harpy Old Witch's Brew Rolimbraun's Choice Smoky Starbrew Three Spires Coldfroth
Hlammach
Arneetha's Frost Eaglespire Redhook Brightbrew Sunsails Telegaun Dusky Ale Telegaun Sparkling Ale Telegaun Vintage Ale
Uplands
Clearspring Golden Ale Old Goblin Beldraun's Bittergold
WINE
The wine industry in Impiltur is dominated by small, family run vineyards that have been in their respective families for generations. The first grape cuttings came from the Vilhon in the earliest days of settlement, and some grape varieties cultivated by the elves in the environs of the Grey Forest were adopted by humans as the elven presence in the region diminished. Most of the white wines are grown in the foothills of the Earthfast on steep terraces, while red wines are cultivated on the flat, predominately in the undulating hills in and around Lyrabar. More recently, the temperate sea coast near Dilpur has seen a surge in viticulture and the wines produced there are gaining in popularity. There is some viticulture in the Uplands along the slopes of the Earthspurs, but the wines of that region are poorly regarded.
Grape varieties that can be found in Impiltur are classed as white or red. The white grape varieties are: elsar [an old variety first cultivated by the elves], nolth [high in acid, but can produce bland wines if overcropped], gelbern [large grape clusters with yellow, gold skin and juicy flesh that grows best in patches of volcanic soil in the Earthfasts], mapollo [highly aromatic, producing soft, elegant wines] and iliforn [pink hue when very ripe, thick skinned and suited to the making of sweet wines].
The red grape varieties are: yoroth [dark black berries producing spicy wines with notes of plum. Can be lacking in acidity and often blended with other red grape varieties], bercat [thick-skinned, purple berries producing acidic, tannic wines that require proper aging to show their best], magay [still grown in the Vilhon Reach, this variety is ancient and produces wines with sour cherry and black pepper notes], halicant [light purple berries that thrive in full sun and produce red juice when crushed that is bottled without skin contact, producing a refreshing pink-hued wine that is served chilled], and zarsh [red-tinged, black berries that produce full-bodied wines with soft tannins and flavours of blackberry and mint in cooler climes and liquorice, tobacco and spice in hotter climes].
Some of the notable wines of Impiltur (and the grape varieties they are made from) are set out below:
White
Aramina (mapollo) Lost Lady (elsar) Nerlaun's Gold (elsar) Three Harps (gelbern) Satyr's Horn (ilforn in a sweet style) Narthwheel (nolth - high quality example) Wendaree (nolth - low quality, bulk wine)
Red
Jarloon's Bull's Blood (bercat) Black River (zarsh) Rose of Lyrabar (halicant) Derelaun's Run (yoroth/bercat) Moonwhisper (yoroth) Rockford (zarsh) Hermit's Barrel No.7 (magay)
It is known that many monasteries and abbeys of various faiths of Faerūn cultivate vines, and those found in Impiltur are no exception. Some of the rarest wines in the kingdom are grown and vinified in these secluded places, and rarely seen by the general population. Rare bottles of red wine from the monks of the Fastness of Mergalath (a holy monk of Ilmater, now long-dead) located in the rugged bluffs of the Fist [the peninsula south of Ilmwatch] or white wines from the Tometower, a retreat used by the faithful of Oghma in the Earthfasts west of Songhal fetch significant prices from collectors.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
Edited by - George Krashos on 10 Jan 2016 12:17:25 |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 12 Jan 2016 : 12:15:29
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SPIRITS
There are few large producers of spirits in Impiltur, with most beverages being produced on a small-scale by a single family or collective. As is commonplace in our world, spirits are either made from cereal crops (usually using estari - akin to real-world corn but ripening to produce vivid scarlet kernels) or other vegetables (dandager in the main - akin to real world parsnips). Wood aging in oak and duskwood (which is excellent for charring) produces a range of potables and detailed below are a few of the spirits unique to Impiltur:
Argentar (clear spirit with notes of mint, juniper and berries) Danimbrar's Darkfire (red-brown spirit with notes of toasted wood, vanilla and spice) Larlaena (cloudy spirit with notes of cucumber, rosehip and freshly-cut grass) Norbren (golden hued spirit with a smoky taste, cardamom and clove) Pelden's Whiteflame (clear spirit with notes of aniseed and fennel) Rornthil ["made to a traditional dwarven recipe"] (deep amber with a strong smoky flavour highlighted by vanilla and sea salt) Ulintree (yellow, viscous spirit with a sweet taste and notes of saffron and honey) Worthar's Triple Cask (dark, almost black spirit with notes of citrus and cherry)
Most taverns will stock a range of spirits but it is rare for any establishments outside the major cities to stock more than 2-3. Hard drinking is frowned upon in polite society in Impiltur and public drunkenness is not tolerated by the authorities. Spirits usually feature after a meal and only in the context of toasts to celebrate a happy or auspicious occasion. Most spirit drinkers who indulge more liberally do so in the privacy of their own homes or in groups of like-minded individuals. Lyrabar has seen a spate of these groups form in recent winters, with exclusive memberships and names such as the Knights of the Goblet, the Draftmasters and the Lords of Amber. These groups are popular amidst the younger nobility and richer middle class and are prepared to pay good gold for exotic beverages from around Faerūn and hard-to-get spirits within the kingdom (such as the famous Old Twinkle spirit, not made now for some 15 years, and treasured by collectors and connoisseurs. The last bottle sold openly in Lyrabar fetched a sum of 1000 gp!).
-- George Krashos
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"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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hashimashadoo
Master of Realmslore
United Kingdom
1150 Posts |
Posted - 21 Jun 2016 : 19:11:36
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George, in your High History of Impiltur, I noted that King Bellodar II was marching on Chessagol in 635 DR, but his father had annexed it only a few decades previous. In Dragon #277, I see that you note that King Lamoth's monarchy was only recently established so I presume that Chessagol had (again) broken away from Impiltur within those 31 years.
My question is when did this happen? Also, you describe King Lamoth as having "simpering regard" for King Bellodar when the army of Impiltur is at his gates. This doesn't sound like a monarch who would foment rebellion against another, more powerful kingdom. Or was he one of those weaselly fellows who try to manipulate folk into doing what they want by pretending to be pathetic?
Cheers chap!
Edit: I've also GOT to ask. How did Queen Ilmara manage to give birth at the age of 65? |
When life turns it's back on you...sneak attack for extra damage.
Head admin of the FR wiki:
https://forgottenrealms.fandom.com/ |
Edited by - hashimashadoo on 22 Jun 2016 01:47:15 |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 23 Jun 2016 : 05:30:10
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quote: Originally posted by hashimashadoo
George, in your High History of Impiltur, I noted that King Bellodar II was marching on Chessagol in 635 DR, but his father had annexed it only a few decades previous. In Dragon #277, I see that you note that King Lamoth's monarchy was only recently established so I presume that Chessagol had (again) broken away from Impiltur within those 31 years.
My question is when did this happen? Also, you describe King Lamoth as having "simpering regard" for King Bellodar when the army of Impiltur is at his gates. This doesn't sound like a monarch who would foment rebellion against another, more powerful kingdom. Or was he one of those weaselly fellows who try to manipulate folk into doing what they want by pretending to be pathetic?
Cheers chap!
Edit: I've also GOT to ask. How did Queen Ilmara manage to give birth at the age of 65?
Chessagol did indeed rebel just a year or so after Bellodar I's death. The leader of the rebellion was one Narmoth Bragendar, who saw to it that the Impilturian authorities and sympathizers were put to the sword and installed himself on the (dusted off) throne of Chessagol. Narmoth was a great bear of man, rough of speech and abrupt in manner, but a strong leader and brave in battle. He came to rule Chessagol in 625 DR but died a short time later in 632 DR when fighting orc and ogre raiders from the Earthfasts.
His son Lamoth was of a different cut to his respected (and feared) father. The younger of twin sons, Lamoth was a sickly child and not blessed with physical gifts. His older brother Halmoth died of illness in 618 DR and with the death of Narmoth, Lamoth came to the throne. History suggests that Chessagol remained independent (although still very much in Impiltur's sphere of control) for a range of reasons - the fact the Lamoth maneuvered a marriage alliance, his sending back to Impiltur and Bellodar II of three renegade Orbil family nobles who had sought sanctuary in Chessagol and most likely of all, that Bellodar sought a buffer state between him and Procampur rather than having the two powers uncomfortably close.
The Bragendars managed to stay in power until the Fiend Wars. so as a ruling family, they had at least a century in the sun.
As for Ilmara, I'm guessing that the blessings of Sune and Chauntea had something to do with her fertility - and she likely had some access to longevity magics.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
Edited by - George Krashos on 23 Jun 2016 05:30:50 |
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KanzenAU
Senior Scribe
Australia
763 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 23 Jun 2016 : 07:02:28
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Oh, we've done lots of stuff on Dardath (by we I mean Eric Boyd and I). What were you after in particular?
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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KanzenAU
Senior Scribe
Australia
763 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 23 Jun 2016 : 08:40:52
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Just a few from the fall of Phalorm onwards:
Faurilarn - reigns from 614-617 Faurilosk - reigns from 617-620 (brother of Faurilarn)
Interregnum from 621 to 624 as younger brothers of Faurilosk battle for regency
Oskilar "the Younger" - reigns from 620-671 (son of Faurilosk) [Delg the Clanless is regent - he's a bastard son of Oskilar, father of Faurilarn and Faurilosk]
Devin "Blackheart" - reigns from 671-850 (son of Faurilosk) Bharaun "the Younger" - reigns from 850-882 (son of Devin) Devinarn - reigns from 882-942 (son of Devin) Tammas "the Younger" - reigns from 942-950 (daughter of Devinarn) Daurvosarn - reigns from 950-1018 (son of Tammas) Devinarn "the Younger" - reigns from 1018-1090 (son of Daurvosarn) Devin "the Younger" - reigns from 1090-1235 (son of Devinarn and died heirless)
After that, Dardath ceased to have a king but in truth had existed as a realm in name only after the fall of Phalorm. After that it was a group of allied clanholds. Most of those holds were abandoned by 882 DR.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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KanzenAU
Senior Scribe
Australia
763 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 07 Jul 2016 : 10:12:58
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The hobgoblins of Haekrukkha were led by their chosen leader, the Dargrath. The Dargrath was usually the best and most-feared war leader among the hobgoblins, but he wielded no real power. The real power of the realm was in the hands of a circle of shamans known as the Kurdagrin. This group chose the Dargrath (and every once in a while, disposed of one) and held large religious observances on a quarterly basis that usually involved sacrificing prisoners (elves were favored) and grisly feasting on the corpses. To that end, it should be noted that the hobgoblins of Haekrukkha practiced cannibalism, with the view that they gained strength in eating their own. The hobgoblins of Haekrukkha were established along family/clan lines, with groups clustered together in a myriad of small settlements on the plains and in the foothills of the Earthspurs. Each settlement was usually ruled by an elder (known as a Bardrak) who meted out village justice. The wise ones lasted for years, while the unpopular ones turned over relatively frequently. Haekrukkha built no major cities or settlements of its own but the Kurdagrin resided in the remnants of an ancient ruined settlement thought to have been built by the giants. It was known as Gharazkar and is thought to have been located somewhere near the western shore of the present-day Bluefang Water. Nothing of it remains for in the great battles between the hobgoblins and the elves of Larlotha and dwarves of Felimar, it is believed that the elves used High Magic to either raze it or tip its towers into the Bluefang. Tales of people finding "Lost Gharazkar" crop up routinely but no one has ever been able to provide concrete proof of discovering what is left of this long ago capital.
The army of Haekrukkha was known as the Haurash (or "Fangs") and organised into three main battlegroups known as Raashun. These were:
The Disarashuun - young warriors, barely adults, who were used as skirmishers and raiders, harrying the enemy from a distance with missile weapons. They were typically lightly armored, carried hide shields and wielded javelins and throwing axes.
The Norgarashuun - the adult warriors making up the bulk of the armed might of Haekruukha. They were well-trained, disciplined and fought in close order. They wore heavier armor (scalemail or brigandines or their equivalent in the main) and fought with thrusting spears and short swords.
The Telvarashuun - these were the older, veteran warriors who had fought many campaigns. They were the realm's elite reserve and wore as much metal armor as they could scavenge (from elves in the main) as well as armor produced for them by the enslaved Stormhammer clan of dwarves, now extinct). They wielded great two-handed axes in battle and were notable for their distinct tattoos (black around the eyes and top of the head, looking like a mask).
Haekrukkha was a strong, warlike realm that in the end was overmatched by the magic of the elves and the stubborn, single-minded battle ferocity of the dwarves. Rumors circulate that many hobgoblins fled into the Underdark in the dying days of the realm. There they were subverted and controlled by an Underdark race - most believe illithids, while some talk of the duergar - and have spent the milllennia since enslaved and a bare shadow of their former might and power. The hobgoblins of the Giantspires have tales of an Urdargrath (or "Greatest Slayer") who will come from the "downdark" and lead the hobgoblins in a crusade of revenge against their enemies. More than a few hobgoblins have claimed the mantle of Urdargrath over the centuries, but none have achieved their goal of conquest.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Barastir
Master of Realmslore
Brazil
1600 Posts |
Posted - 07 Jul 2016 : 12:37:49
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Very nice, Mr. Krashos. One question about the Kurdagrin: were they exclusively shamans of Maglubyiet, followers of Nomog-Geaya, or representants of more than one goblin deity? |
"Goodness is not a natural state, but must be fought for to be attained and maintained. Lead by example. Let your deeds speak your intentions. Goodness radiated from the heart."
The Paladin's Virtues, excerpt from the "Quentin's Monograph" (by Ed Greenwood) |
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Shadowsoul
Senior Scribe
Ireland
705 Posts |
Posted - 07 Jul 2016 : 16:45:32
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Thanks very much George and fairplay! |
Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can! #8213; J.R.R. Tolkien
*I endorse everything Dark Wizard says*. |
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Bladewind
Master of Realmslore
Netherlands
1280 Posts |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 08 Jul 2016 : 00:44:23
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quote: Originally posted by Barastir
Very nice, Mr. Krashos. One question about the Kurdagrin: were they exclusively shamans of Maglubyiet, followers of Nomog-Geaya, or representants of more than one goblin deity?
Malglubiyet all the way.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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Barastir
Master of Realmslore
Brazil
1600 Posts |
Posted - 08 Jul 2016 : 11:44:15
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quote: Originally posted by George Krashos
Malglubiyet all the way.
Cool, thanks!!! |
"Goodness is not a natural state, but must be fought for to be attained and maintained. Lead by example. Let your deeds speak your intentions. Goodness radiated from the heart."
The Paladin's Virtues, excerpt from the "Quentin's Monograph" (by Ed Greenwood) |
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The Sage
Procrastinator Most High
Australia
31734 Posts |
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Lukas Kain
Seeker
USA
60 Posts |
Posted - 08 Aug 2016 : 07:00:56
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Hello George, I hope life is treating you well. I was wondering what the burial practices of Impiltur are, for both nobility and the common folk. |
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Gary Dallison
Great Reader
United Kingdom
6361 Posts |
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Irennan
Great Reader
Italy
3805 Posts |
Posted - 11 Aug 2016 : 13:30:23
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Thank you for the article, it's truly appreciated. |
Mathematics is the art of giving the same name to different things. |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 12 Aug 2016 : 02:39:45
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quote: Originally posted by dazzlerdal
Hi George,
I've just had a quick read through Lalya Maurshanta and its top quality work.
I love the name drops such as shantel othreiers long lost capital.
Im interested to know where in the stonelands you imagine the forest of Rivrau to be. Is it west of the Burn nearer the goblin marches or is it east of the burn which would be the wood of anauria (i forget its name).
You've added lots of wonderful dates and places to use so thankyou.
Excellent stuff.
If you look at the map in "Lost Empires of Faerun", it's the tongue of woodlands that snakes around the Storm Horns from east to west.
As for the name drops, that's all part of the fun. There one or two Easter Eggs in the article too, but they are pretty obscure so enjoy tracking them down.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 12 Aug 2016 : 02:42:13
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quote: Originally posted by Irennan
Thank you for the article, it's truly appreciated.
You are welcome. The tale of the ghazneths had lore holes you could drive a Mack truck through that had been bugging me for years, so I thought I'd do something about it. Was bloody difficult and I ran out of fingers for the dyke, but I was pleased with what I churned out in the end. I was even more pleased that Brian and Erik came through to get copies to the seminar attendees. Fabulous effort from those guys and the true heroes of Candlekeep.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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George Krashos
Master of Realmslore
Australia
6662 Posts |
Posted - 12 Aug 2016 : 02:44:52
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quote: Originally posted by Lukas Kain
Hello George, I hope life is treating you well. I was wondering what the burial practices of Impiltur are, for both nobility and the common folk.
Hi Lukas. Cremation since the Fiend Wars. You burn it and it can't come back. It's safer that way with all those demons lurking about and Orcus' mastery of the undead.
-- George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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