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Nicolai Withander
Master of Realmslore
   
Denmark
1093 Posts |
Posted - 31 Aug 2008 : 00:50:11
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Hi...
Does anyone know what kind of things was used as components for above lvl 9th spells? Or have any good ideas for such!
Im looking for some right now, because my char is reseaching one as we speak.
Any suggestions will be greatly appriciated!
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Daviot
Senior Scribe
  
USA
372 Posts |
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Nicolai Withander
Master of Realmslore
   
Denmark
1093 Posts |
Posted - 31 Aug 2008 : 22:46:18
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The links does not seem to work in my browser... can anyone help with this? Or pershaps if someone knows other plases for great spell components!
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 01 Sep 2008 : 01:21:29
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quote: Originally posted by Nicolai Withander
The links does not seem to work in my browser... can anyone help with this? Or pershaps if someone knows other plases for great spell components!
It's possible that your browser is set to block these particular websites for whatever reasons. Which browser are you using to access these pages?
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Nicolai Withander
Master of Realmslore
   
Denmark
1093 Posts |
Posted - 01 Sep 2008 : 14:07:25
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Im using firefox... it works flawlessly 99% of the time
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 01 Sep 2008 : 14:45:55
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quote: Originally posted by Nicolai Withander
Im using firefox... it works flawlessly 99% of the time
Then it may be a problem with the sites themselves. Have you accessed them again recently? |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 01 Sep 2008 14:46:37 |
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Pandora
Learned Scribe
 
Germany
305 Posts |
Posted - 01 Sep 2008 : 15:14:37
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quote: Originally posted by The Sage
quote: Originally posted by Nicolai Withander
Im using firefox... it works flawlessly 99% of the time
Then it may be a problem with the sites themselves. Have you accessed them again recently?
The site works for me with Firefox ... maybe an anti-Virus program or a firewall blocks it?
Btw. ... really awesome material / lists there, too bad they are PDFs which can be edited only with some work. |
If you cant say what youre meaning, you can never mean what youre saying. - Centauri Minister of Intelligence, Babylon 5 |
Edited by - Pandora on 01 Sep 2008 15:16:16 |
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Jamallo Kreen
Master of Realmslore
   
USA
1537 Posts |
Posted - 02 Sep 2008 : 01:47:01
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The link URL is: quote: http://www.crystalkeep.com/d20/rules/DnD3.5Index-Equipment.pdf
Everything in the quote box must be entered into the location bar. Firefox handles the file automatically as a "Download" (which creates a pop-up window) or, if you have it installed, perhaps with the add-on dTa One Click (although you should have to tell it to do that, or with a third party downloader such as Speed Download which has been deliberately named by you as the default downloading application. If you can't download it with any of those means, you probably have a firewall (which may be up automatically if you have a Macintosh) or an anti-virus utility of some sort. If you have Microsh*t Internet Explorer (or whatever they are calling it nowadays), try the URL in that browser; it may open as a pdf within the browser, which you can they save and download as a pdf to your hard disc or a portable disk (it's under 500 kilobytes, so it will even fit on an ancient, one-sided floppy!).
Having read your actual question, my answer to it is: it can't be done unless your are playing the Arcane Age supplement, Netheril: Empire of Magic, by "slade" Henson with Jim Butler, which specifies the material components of
Lefeber's Weave Mythal -- components varied, but the experience point component was one full level of experience, which is sorta kinda hard to come by when "a level" at this level is in the hundreds of thousands (or even millions) of experience points, plus (I, as a DM would insist) whatever component is required for any spells which would be woven into the mythal (e.g., your bit of rabbit fur and piece of electrum for the lightning bolt which they use as an example);
Marvin's Earthfast (10th level) -- a stone of controlling earth elelementals, six chardalyns (each imbued with the transform earth to mud spell), one earth elemental (size not specified, but as a DM I'd say it should be at least Huge);
Marvin's Create Volcano (10th level) -- "a mantle of sewn diamonds that acted as a double-strength ring of fire resistance, one helm of brilliance, and a mythallar, which was placed at the site of the volcano" (which makes knowledge of -- and ability to cast -- Leveber's Weave Mythal an essential component);
Marvin's Worldweave (11th level) -- although the material components are not specified, we may adduce that it was a mammoth (nay, say rather "a brachiosaural!") improvement of control weather, which was of the highest level priest spell in AD&D (not a wizard's spell at all), lasted for only 4d12 turns, and covered only 4d4 square miles and could only shift the climate three "temperature" gradients, from HOT (presumably sub-tropical) to COLD ("Arctic cold"), whereas Marvin's Worldweave could shift four temperature gradients (from Arctic to tropical and vice versa), and (although the exact specifications are not given, I make so bold as to draw inferences of the probable duration and area) presumably lasted for at least 4d4 months, if not years, and certainly covered at least 40d4 (if not 4d100) square miles, while creating a wizardly version of a clerical spell would involve convincing Mystryl (neither Mystra, not Mark I nor Mark II, would ever permit it) to grant a wizard more power than she grants to greater powers, since it takes an artifact-level magic item permanently imbued with divine power (the Ring of Winter) to cover an unknown, but fairly small amount of land (maybe as much as 1d4 square miles), and Volo suggests (for all the value one may place in hiscrack-brained scribbles!) that it might take the power of all four of the elemental gods (Auril, Grumbar, Istishia, and Kossuth) to destroy it (as if Auril, who created it) would ever do such a thing, and bearing in mind that neither Cyric nor Kelemvor was ever able to find the Ring of Winter;
there are more, but let's move on to the big prize,
Toril's one and only 12th-level spell, Karsus's Avatar (12th level) -- required the stone-filled gizzard of a gold dragon (what the stones were no one knows, and Karsus's notes for the spell vanished when his enclave fell) and part (but just "a part"!) of "the epidermis of the pituitary gland of the tarrasque just to enchant one of the material components. Did you read that carefully? It says that in order to enchant one material component of the spell, a bit of pituitary gland of the tarrasque is required -- "the tarrasque," only one of which lives within a crystal sphere (or perhaps the entire Prime Material Plane) at one time, and which, although possessed of a mere 300 hit points, will regenerate at the rate of one hit point per round, which doesn't sound like much until you realize that even if fully disintegrated it will regenerate fully in exactly five hours ... unless its regeneration is stopped by a wish spell ... which isn't invented until centuries after the fall of Netheril. As to exactly which bit of pituitary epidermis might be be required, even the mightiest exertions of gods and mortals have never succeeded in discovering what Karsus used, since he and the goddess who authorized the spell died simultaneously. Certainly some addle-pates say that Karsus -- the Karsus, and not some evil outsider impersonating him, as if none of them would have a motive to do so -- exists as what they call "a vestige," but such "vestiges" never seems to be able to recall any but the most trivial of spells, even under the most rigorous interrogation.
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I have a mouth, but I am in a library and must not scream.
Feed the poor and stroke your ego, too: http://www.freerice.com/index.php.
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Edited by - Jamallo Kreen on 02 Sep 2008 01:50:11 |
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Nicolai Withander
Master of Realmslore
   
Denmark
1093 Posts |
Posted - 02 Sep 2008 : 17:40:30
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Hmmm.. I gues ill better start making preporations then. I have checked Volo guide to all thing magical but I only found the chapter about gems to hold any valuable infomation towards spell components. Im might be wrong. Well in any case its way into the future, and the situation might be totally diferent. In the event that i try to develop a level 10 or 11 spell, I will follow the Netheril Arcanist weave deapth chart. In the netheril boxed set. So not until lvl 35 is lvl 11 possible. So many levels and years to go.
This is the spell ill be trying to create at some point: If any of you have ideas for components please... do tell!!! The ones I have listed seems weak to me!
Melcar’s Weave Requiem Conjuration Level: sor/wiz 11 Components: V, S, M Casting time: 6 hours Range: Unlimited Target: The Weave Duration: Permanent Saving Throw: Special Spell resistance: No
As this powerful spell is chaneled, green, purple, red and blue lightning swirls and arcs around the caster. The sky parts revealing the Weave which now glows with an eary green pulse. From the sky strands of pure weave energy flows into the caster. In a colossal flash, control of the weave shifts to the caster, effectively making him Lord of Magic. This however drains the caster 1 year of age per day of control. Every day a Spellcraft check (DC 97) and a will saving throw (DC: 62) is needed to maintain control. Any damage dealt while in control also requires a Consentration check (DC equal to damage dealt). Every day control is maintained the caster resieves + 1 bonus to the check and save. When in control of the Weave the caster reseaves the following abilities:
Deny Weave: This ability works just as if the salient divine ability of Mystra. If uses on a deity, it is the number of days in control which diturmens the divine rank effected.
Automatic Spell control: When in control of the weave one controls all arcane magic and therefor the caster can counter any spell that utilizes the weave. He can also cast any spell ever created at will.
Weave Attunement: When in control of the Weave one can sense the presence of all magic in Fearûn, and must thusly take a will saving throw to comprehend the amount of knowledge. (DC: 62)
Ultimate Knowledge: When controling the Weave, one gains an inside bonus to Knowledge Arcane and Spellcraft equal to his level + number of days in control.
If a sentient being, divine or mortal, is in control of the weave when this spell is cast, the being must atemt a will save to stay in control. If the save is failed control of the weave passes on to the caster.
If control of the weave have been establised and then lost, the caster must succeed at a will save equal the the total days of control or forever die. If death uccurs from this, only a divine might can return the caster to life.
Material components: 7 Orbleens 7 Star Sapphire 7 Powdered Moonstones 7 Chardalyn 11 Weave Spheres Blood from a prismatic dragon, great wyrm. The heart of the Tarrasque
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 08 Sep 2008 : 18:30:43
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Here are a few ideas for epic spell components:
Chunk from a Meteorite Chunk/Rock from Selune (the moon) Piece from one of the Tears of Selune A piece of the scale from Dendybar the Night Serpent Fur from Kezef the Chaos Hound A Soul of one of the Faithless or False from the Fugue Plane One of Iyachtu Xvim's teeth |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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