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 FRCS Excerpts: Amn, War Wizard
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Wooly Rupert
Master of Mischief
Moderator

USA
36998 Posts

Posted - 14 Aug 2008 :  16:37:48  Show Profile Send Wooly Rupert a Private Message  Reply with Quote  Delete Topic
FRCS Excerpts: Amn, War Wizard (the War Wizard one is at the bottom of the page, under the map).

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Edited by - Wooly Rupert on 14 Aug 2008 16:38:07

ShadezofDis
Senior Scribe

402 Posts

Posted - 14 Aug 2008 :  18:53:56  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
*cross fingers*
*download*

;)
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Hawkins
Great Reader

USA
2131 Posts

Posted - 14 Aug 2008 :  18:59:50  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
*winces and determines to read later*

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 14 Aug 2008 :  19:02:01  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by HawkinstheDM

*winces and determines to read later*



Heh, I can't even get the excerpt to come up.

EDIT: I see it now. Interesting, how Spellhold from the BG2 CRPG made it's way in there (that said, it's now abandoned).

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 14 Aug 2008 19:12:46
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ShadezofDis
Senior Scribe

402 Posts

Posted - 14 Aug 2008 :  19:19:18  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
So. . . Amn is the same?
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Lord Nemes
Seeker

Canada
58 Posts

Posted - 14 Aug 2008 :  20:16:52  Show Profile  Visit Lord Nemes's Homepage Send Lord Nemes a Private Message  Reply with Quote
Just to note that it's from FRPG and not the FRCS
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The Red Walker
Great Reader

USA
3567 Posts

Posted - 14 Aug 2008 :  21:49:18  Show Profile Send The Red Walker a Private Message  Reply with Quote
Ohh Ohhh can I be an "Enigmatic Vigilante" and a "Hunter of Monsters" at the same time????



BLEECH......how creative.

A little nonsense now and then, relished by the wisest men - Willy Wonka

"We need men who can dream of things that never were." -

John F. Kennedy, speech in Dublin, Ireland, June 28, 1963
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Pandora
Learned Scribe

Germany
305 Posts

Posted - 14 Aug 2008 :  22:19:45  Show Profile  Visit Pandora's Homepage Send Pandora a Private Message  Reply with Quote
Even though they add something called "Roleplaying Tips" in there they manage to get the worst possible job done by giving pretty precise lists of how to behave. The much better version would be a general version of "how to roleplay" and then have people figure it out how to combine a character of "background X" with the rest of the group.

Reading the description of Spellhold I saw the invisible sign which says "The module for Spellhold is already in the making". Too obvious for my taste.

A background of "your grandfather was an adventurer and thats why you wanted to become one too" is one which a braindead zombie could have come up with ...

If you cant say what youre meaning,
you can never mean what youre saying.

- Centauri Minister of Intelligence, Babylon 5
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Faraer
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3308 Posts

Posted - 14 Aug 2008 :  22:52:39  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
So the War Wizards have been redefined in lore from investigators to the 'marching' battle mages of the FRCS prestige class that read as if someone had read the name 'War Wizard' but nothing about them (much as the gods have now become the telenovela characters the least representative earlier sources drew them as). The political situation of Cormyr has shifted, seemingly, to accommodate that shift in play. The write-up is headed by a chest-beating action-movie-style quote glorifying not Cormyr but the speaker. The anachronistic and unRealmsian term 'surgical strikes', combined with the 'us-vs-Netheril' theme, is horribly evocative of modern US-led war.
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Wooly Rupert
Master of Mischief
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USA
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Posted - 14 Aug 2008 :  23:44:56  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Let's not get into real-world politics, please.

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-- Candlekeep Forum Code of Conduct

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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Aug 2008 :  01:43:23  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by ShadezofDis

So. . . Amn is the same?



Not quite. Apparently, any crime is legal as long as you pay a price for it (and I don't just mean a covert bribe--I'm talking about a legal price). With a government like that, I'm honestly surprised that anyone would want to live there.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 15 Aug 2008 01:45:42
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Aug 2008 :  01:48:16  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Pandora

Reading the description of Spellhold I saw the invisible sign which says "The module for Spellhold is already in the making". Too obvious for my taste.


Heh.

quote:
A background of "your grandfather was an adventurer and thats why you wanted to become one too" is one which a braindead zombie could have come up with ...



It is, although I'm always a fan of roleplaying suggestions, and it's possible to get a good idea from them even if most of them are "obvious". What's obvious to one person might be something another person never even thought of.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 15 Aug 2008 01:49:16
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Aug 2008 :  01:53:30  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Faraer
The write-up is headed by a chest-beating action-movie-style quote glorifying not Cormyr but the speaker.



True--I guess they decided to quote one of the more arrogant, egotistical war wizards.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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ShadezofDis
Senior Scribe

402 Posts

Posted - 15 Aug 2008 :  02:36:12  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by ShadezofDis

So. . . Amn is the same?



Not quite. Apparently, any crime is legal as long as you pay a price for it (and I don't just mean a covert bribe--I'm talking about a legal price). With a government like that, I'm honestly surprised that anyone would want to live there.



Oh, I didn't pick that up from the excerpt, I took it to mean that you'd have to bribe a corrupt official, which are legion. Which is just a bit more extreme than Amn tends to be presented as. I'll have to check it again, only read it once. :)
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chance87
Seeker

50 Posts

Posted - 15 Aug 2008 :  04:24:41  Show Profile Send chance87 a Private Message  Reply with Quote
Is it just me, or do these (especially the Amn excerpt) read like the pick-a-path books I read when I was a kid?
Looks like they dialed back the reading level a bit...guess that'll help pull in some younger players. (Looks woefully at the growing number of gray hairs on that poor guy in the mirror.)
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Fire Wraith
Acolyte

USA
37 Posts

Posted - 15 Aug 2008 :  04:30:31  Show Profile  Visit Fire Wraith's Homepage Send Fire Wraith a Private Message  Reply with Quote
Looking over so much of this stuff of late, I'm tempted to draw up a tongue-in-cheek Faerūn of the year 2000 DR - complete with modern nation states, weaponry (magic-based technology analogues of course), modern-style politics, probably in something of a Cold War, or world-war II era, type... After all, I could probably abuse enough parallels and reuse enough place names, right? It's a 500 year time jump, anything's possible.

Of course, WotC's upcoming fan policy would probably render it all unpostable anyway...

...that is, if they didn't miss the joke, and try to use it for the 5th edition setting.
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Pandora
Learned Scribe

Germany
305 Posts

Posted - 15 Aug 2008 :  07:59:25  Show Profile  Visit Pandora's Homepage Send Pandora a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin
It is, although I'm always a fan of roleplaying suggestions, and it's possible to get a good idea from them even if most of them are "obvious". What's obvious to one person might be something another person never even thought of.

Well I am a fan of enabling people to think for themselves and be creative instead of suggesting stereotypes. Thus I would think a general non-country-specific book would be great, which aims at making people think about the environment and about what is needed to survive in a society.

An easy example is my art classes in school from some decades ago: We always painted watercolor pictures and never got any hints on how to achieve effects with that technique. Only very rarely (mabye 5-6 times spread over 13 years) did we create something with a different technique and didnt get help on the how to "work with a technique". A much better way would be to split the lessons into "learn a technique" sessions and "be creative and choose which technique you want". I would have used simple crayons most of the time if given the choice.
Now - after seeing the series "Palettes" on ARTE - I have developed a much bigger interest in the subject, because this series describes how some of the old masterpieces were created and that is a very interesting story for many of them. It sometimes took years to finish the paintings compared to the 45 minute lessons we had. Incidently I will have a much bigger focus on the subject of creating artwork in a campaign now than simply taking it for granted.

If you cant say what youre meaning,
you can never mean what youre saying.

- Centauri Minister of Intelligence, Babylon 5
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Tyranthraxus
Senior Scribe

Netherlands
423 Posts

Posted - 15 Aug 2008 :  14:41:46  Show Profile  Visit Tyranthraxus's Homepage Send Tyranthraxus a Private Message  Reply with Quote
quote:
Originally posted by Fire Wraith

Looking over so much of this stuff of late, I'm tempted to draw up a tongue-in-cheek Faerūn of the year 2000 DR - complete with modern nation states, weaponry (magic-based technology analogues of course), modern-style politics, probably in something of a Cold War, or world-war II era, type... After all, I could probably abuse enough parallels and reuse enough place names, right? It's a 500 year time jump, anything's possible.

Of course, WotC's upcoming fan policy would probably render it all unpostable anyway...

...that is, if they didn't miss the joke, and try to use it for the 5th edition setting.



When I first read about the spellplague I started a side project. A steampunk campaign in the Realms, but we never started...
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Aug 2008 :  15:15:36  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by ShadezofDis


Oh, I didn't pick that up from the excerpt, I took it to mean that you'd have to bribe a corrupt official, which are legion. Which is just a bit more extreme than Amn tends to be presented as. I'll have to check it again, only read it once. :)



That part is actually in the FRCG excerpt.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Aug 2008 :  15:29:24  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by Pandora
Well I am a fan of enabling people to think for themselves and be creative instead of suggesting stereotypes. Thus I would think a general non-country-specific book would be great, which aims at making people think about the environment and about what is needed to survive in a society.



Well yes, that would be useful too.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Uzzy
Senior Scribe

United Kingdom
618 Posts

Posted - 15 Aug 2008 :  18:30:54  Show Profile  Visit Uzzy's Homepage Send Uzzy a Private Message  Reply with Quote
It's sad to see Amn turned into such a silly place. Black Isle did such a good job with it too, as did Schend.

And it seems the War Wizards are now one trick ponies. That's also sad.
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ShadezofDis
Senior Scribe

402 Posts

Posted - 18 Aug 2008 :  15:59:53  Show Profile  Visit ShadezofDis's Homepage Send ShadezofDis a Private Message  Reply with Quote
quote:
Originally posted by Uzzy

It's sad to see Amn turned into such a silly place. Black Isle did such a good job with it too, as did Schend.

And it seems the War Wizards are now one trick ponies. That's also sad.



The only real difference between this Amn and the older Amn, as far as I can see, is that this Amn is just an extreme of the old Amn. Otherwise, what's the difference?

A few more Halflings. A more corrupt government. Still have the Cowled Wizards, still have the Shadow Thieves (at least they didn't draw a direct tie to Shar . . . yet).

I really, honestly, see no real difference.
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Pandora
Learned Scribe

Germany
305 Posts

Posted - 19 Aug 2008 :  05:12:40  Show Profile  Visit Pandora's Homepage Send Pandora a Private Message  Reply with Quote
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by Pandora
Well I am a fan of enabling people to think for themselves and be creative instead of suggesting stereotypes. Thus I would think a general non-country-specific book would be great, which aims at making people think about the environment and about what is needed to survive in a society.



Well yes, that would be useful too.

The "problem" with a generic work of this type is that you cant really sell it to the same people again ... and again ... and again, like many of us have several generations of Forgotten Realms campaign books and boxes. That is the main reason why no one ever does it I guess, and because its difficult to write.

If you cant say what youre meaning,
you can never mean what youre saying.

- Centauri Minister of Intelligence, Babylon 5

Edited by - Pandora on 19 Aug 2008 05:13:51
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Uzzy
Senior Scribe

United Kingdom
618 Posts

Posted - 19 Aug 2008 :  05:23:02  Show Profile  Visit Uzzy's Homepage Send Uzzy a Private Message  Reply with Quote
quote:
The only real difference between this Amn and the older Amn, as far as I can see, is that this Amn is just an extreme of the old Amn. Otherwise, what's the difference?


Which is the point, and probably applies to the rest of the Shattered Realms. Namely that it's gone from a place of nuance to a place of 'extreme, in your faceness'.

There's a term for things like that. A trope, called the Planet of Hats, where everything is defined by one or two traits. It's sad to see.

Edited by - Uzzy on 19 Aug 2008 05:23:53
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