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 Highmoon Concept Art?
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Beirnadri Magranth
Senior Scribe

USA
720 Posts

Posted - 31 Jul 2008 :  20:32:19  Show Profile  Visit Beirnadri Magranth's Homepage Send Beirnadri Magranth a Private Message  Reply with Quote  Delete Topic
Hey, It's been a long time since I visited candlekeep. I just found some pretty neat art online, however, and I needed help Identifying it. I found a gallery at froghatstudios.com of an artist through stumbleupon that is by artist Chris Appelhans. His website has a couple concept sketches called "Highmoon costume design" etc. my favorite is http://www.froghatstudios.com/art/highdraw.jpg. I tried online to find out if it was a part of a videogame or book being developed by FR. but since theres a Highmoon game studio all my search results led me there. Does anyone know anything about a new highmoon product release? If so, let me know. I love highmoon its a wonderful city!

"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper."
::moussaoui tries to interrupt::
"You will never get a chance to speak again and that's an appropriate ending."

-Judge Brinkema

Sammael
Acolyte

27 Posts

Posted - 31 Jul 2008 :  21:42:53  Show Profile  Visit Sammael's Homepage Send Sammael a Private Message  Reply with Quote
I can answer this one. That concept art is from the ill-fated "Project Jefferson," AKA "FR6," AKA "Baldur's Gate: The Black Hound," which was being developed by Black Isle Studios several years ago (prior to the death of Interplay). The game was canned because Interplay could not secure the D&D/FR license rights, thanks to its incredibly inept CEO at the time, Herve Caen.

Game's lead designer, J.E. Sawyer (now employed by Obsidian Entertainment, where most Black Isle people ended up) is working on a Black Hound mod for NWN2. I'm not sure if he'll ever get around to finish it or not, though.

You can read more about the game on my website: http://www.baator.info/

(most info is contained in the "Old Jefferson FAQ")

Edited by - Sammael on 31 Jul 2008 21:43:49
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Beirnadri Magranth
Senior Scribe

USA
720 Posts

Posted - 31 Jul 2008 :  22:20:12  Show Profile  Visit Beirnadri Magranth's Homepage Send Beirnadri Magranth a Private Message  Reply with Quote
Thanks for such a speedy and devastatingly helpful reply!

"You came here to be a martyr in a great big bang of glory... instead you will die with a whimper."
::moussaoui tries to interrupt::
"You will never get a chance to speak again and that's an appropriate ending."

-Judge Brinkema
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Hawkins
Great Reader

USA
2131 Posts

Posted - 31 Jul 2008 :  22:34:59  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
quote:
Originally posted by Sammael

Game's lead designer, J.E. Sawyer (now employed by Obsidian Entertainment, where most Black Isle people ended up) is working on a Black Hound mod for NWN2. I'm not sure if he'll ever get around to finish it or not, though.
Just like many brilliant NWN 1 & 2 projects that never see fruition. BTW, are there some good NWN2 modules (preferable Realms-based) that anyone would suggest?

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
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My game design work:
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* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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