Author |
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Rory
Seeker

79 Posts |
Posted - 15 Apr 2008 : 07:04:02
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I’m talking about a great videogame set in the Forgotten Realms. In 1988 it was Pool of Radiance. To this day its my favorite videogame of all time and one of the core reasons I became and I still am a fan of the setting. In 1998 it was Baldurs Gate. I shared some of the common criticisms for this game as I played it and for months afterward however as time passed the game grew on me in many ways and I now recognize it as one of the top ten videogames I ever played.
So here I post this deliberately in the general discussion instead of the other forum because I want to bring this up among potential non-gamers. I’m more interested in their reaction and feedback. I also don’t like the title of the forum. No offense, maybe I’m a bit neurotic in the sense that when I see ‘Forgotten Realms Computer Software’ it reminds me of how the console market was initially ignored, and later almost condescendingly fed ‘safe’ non-RPGs. There hasn’t been a true console RPG set in the Forgotten Realms since Pool of Radiance on the NES.
I’m not even going to raise my hands and decry wizard’s marketing. One could argue that I can’t predict the near future and I could rebut that in several ways but that would be silly. I just want to mark this as milestone lost. It would have been so nice to hear a marketing slogan that bragged about the RPG of the year of ten years and twenty years past as they introduce another into the fold. I’m just sick of asking people what was the last D&D console RPG and hearing action games, or Oblivion.
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Ghost_dk
Acolyte
Denmark
13 Posts |
Posted - 15 Apr 2008 : 10:40:26
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havent you forgotten about neverwinter nights? |
Sure you can see through a Ghost. Guess I'm the exeption to that rule. |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 15 Apr 2008 : 15:59:23
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Hi, it's called Neverwinter Nights 2: Mask of the Betrayer.
Oh, you're a console gamer? Too bad. |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 15 Apr 2008 : 16:14:44
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And with Neverwinter Nights (1 or 2), you gain access to countless adventure modules, many of which are set in the Realms. So you aren't even limited to the official campaigns (which are sometimes lacking). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Alisttair
Great Reader
    
Canada
3054 Posts |
Posted - 15 Apr 2008 : 16:33:08
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Too bad I lack a computer that can run NWN 2 |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 15 Apr 2008 : 17:27:43
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quote: Originally posted by Alisttair
Too bad I lack a computer that can run NWN 2
Do you have NWN1? If not, get it. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 15 Apr 2008 : 19:06:35
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I find I can no longer tolerate NWN1's graphics, though. So very ugly, and outdated even for its time. That and the more recent mods tend firmly toward the mediocre. Some of the newer ones I tried off NWVault just left me cold. Extraordinary work, like the HeX Coda (or anything by Stefan Gagne, really), Almraiven, thegeorge's horror modules, some of the rogue-specific modules and such seem to be a thing of the past. Also, after having gone through module after module for this long, it struck me how horrible and tedious NWN combat really is. Not that NWN2's is any better, but at least it has targeting and NPC puppet mode. In short, D&D combat in video games tends to blow chunks. It just fantastically fails to be fun, tactical, or challenging. (The Infinity Engine games and ToEE are exceptions, but even then, after a while everything is reduced to a cycle of spamming the same spells ad nauseum.)
WoW has spoiled me beyond repair. Farming the same things over and over and over in it for hours on end is more enjoyable than enduring even five minutes of NWN's repetitious, boring, counter-intuitive, non-interactive combat. |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 15 Apr 2008 : 21:35:21
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While I'm no fan of the Magi-Tech setting of Ebewhatsit, the Dungeons and Dragons Online game is one of the best combat systems I've seen. I really enjoy playing it for the fights...if the setting is too restrictive and what have you.
Nothing like Tumbling into the middle of a bunch of Hobgoblin tough guys with my Ftr4/Rogue 10 with the Assassin "set up" and then doing Whirlwind attack and nailing them ALL with regular damage and sneak attack damage...hundreds of HP immediately vanish from the enemy...
Then I tip-toe out of the meatgrinder I just created using tumble and fighting defensively until the party helps clean up my mess!  |
The Old Grey Box and AD&D for me! |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 17 Apr 2008 : 01:46:39
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I'm curious, how the hell do they handle class balance in D&D Online? Most MMORPGs have trouble enough even though people can't multi-class; I can't imagine the development hell of a system where people can presumably take up to three classes (so... do sorcerers or wizards do more damage per second? What about rogues? What about rogues/wizards? Fighter/sorcerer? etc). From what I've read of the reviews, it's also very anti-solo play. |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 17 Apr 2008 : 03:13:11
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It is Anti-solo...main reason I don't play it hardly at all any longer (I've moved on to LOTRO).
Class balance though? Well, constant tweaks really...constant tweaks. My Ftr4/Rog10 can fire off any wand I lay my hand on...so healing and fireballs are good to go for me!
Then there is the "Batman" Build or something like that...it gets too into Munchkinism for me to follow...kinda like the most powerful character in the universe: Pun-Pun.
Little or no role-playing online with any game either...that is why I prefer home games. |
The Old Grey Box and AD&D for me! |
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BARDOBARBAROS
Senior Scribe
  
Greece
581 Posts |
Posted - 17 Apr 2008 : 11:09:50
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Yes... What about neverwinter nights 1&2??? |
BARDOBARBAROS DOES NOT KILL. HE DECAPITATES!!!
"The city changes, but the fools within it remain always the same" (Edwin Odesseiron- Baldur's gate 2) |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Apr 2008 : 15:27:17
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quote: Originally posted by Karzak
I find I can no longer tolerate NWN1's graphics, though. So very ugly, and outdated even for its time.
I agree, the graphics are definitely dated, but I've had so much fun with that game over the years that I'd be remiss if I didn't recommend at least trying it (and of course, by now it's probably super cheap to get along with all the expansions).
quote: In short, D&D combat in video games tends to blow chunks. It just fantastically fails to be fun, tactical, or challenging. (The Infinity Engine games and ToEE are exceptions, but even then, after a while everything is reduced to a cycle of spamming the same spells ad nauseum.)
ToEE, ugh, I don't even want to go there. I tried to like it, but in the end it just had too many annoying problems for me.
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"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 17 Apr 2008 15:28:16 |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 17 Apr 2008 : 16:18:34
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ToEE is a bug-ridden mess, true, but the combat system isn't so bad. Being turn-based, it's probably a more faithful adaptation of D&D combat than any other videogame. |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Apr 2008 : 16:29:29
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quote: Originally posted by Karzak
ToEE is a bug-ridden mess, true, but the combat system isn't so bad. Being turn-based, it's probably a more faithful adaptation of D&D combat than any other videogame.
True, the combat could have been worse. It was neat how the developers did their best to make the rules in the game conform closely to the rules as written (other games tend to diverge from the actual D&D rules quite a lot). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 17 Apr 2008 : 17:30:50
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The problem I find with ANY computer based game is that there is a distinctive lack of room for imagination...essentially everything has to be imagined beforehand by the creators and it leaves no room in game for players to do things like actually use Illusion spells, find unique solutions for social interactions, or even allowing characters to do some simple things like wait to ambush the main villain while he is sitting on the toilet or in bed...
So when I play computer games, I try to just have hack and slash fun I guess. I loved the ToEE game, but it was indeed too buggy.
The ONE thing I'm looking forward to with the release of 4e is the Interactive system they are setting up for online play...but i'm unsure of what it will actually be like so I can't even get too excited about that. |
The Old Grey Box and AD&D for me! |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 17 Apr 2008 : 18:23:35
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quote: Originally posted by Dalor Darden
The problem I find with ANY computer based game is that there is a distinctive lack of room for imagination...essentially everything has to be imagined beforehand by the creators and it leaves no room in game for players to do things like actually use Illusion spells, find unique solutions for social interactions, or even allowing characters to do some simple things like wait to ambush the main villain while he is sitting on the toilet or in bed...
Well, actually all that you mentioned can be done in computer games (and I've seen them done, in fact)--it's just that the problem (which I think might be your point) is that anything in the game needs to be scripted beforehand. If it's not scripted, it's a no-go.
I'm just saying that it's not a given that CRPGs are going to be focused on hack-and-slash to the exclusion of more imaginitive problem-solving.
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"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 17 Apr 2008 : 19:31:05
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quote: Originally posted by Dalor Darden
The problem I find with ANY computer based game is that there is a distinctive lack of room for imagination...essentially everything has to be imagined beforehand by the creators and it leaves no room in game for players to do things like actually use Illusion spells, find unique solutions for social interactions, or even allowing characters to do some simple things like wait to ambush the main villain while he is sitting on the toilet or in bed...
I guess you don't like books or movies, either. Ultimately, that's all videogames are - interactive novels or movies, with varying value for "interactive." Besides, what kind of main villain would be vulnerable enough to be ambushed in toilet or in bed? For that matter, do... you really want a game where characters (including yours) have to go to the toilet? |
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Vangelor
Learned Scribe
 
USA
183 Posts |
Posted - 17 Apr 2008 : 19:48:42
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quote: Originally posted by Karzak
I'm curious, how the hell do they handle class balance in D&D Online? Most MMORPGs have trouble enough even though people can't multi-class; I can't imagine the development hell of a system where people can presumably take up to three classes (so... do sorcerers or wizards do more damage per second? What about rogues? What about rogues/wizards? Fighter/sorcerer? etc). From what I've read of the reviews, it's also very anti-solo play.
Class balance management in NWN(1) is indeed a headache. I can'r speak for single-payer module design, but on the persistent world end, we may restrict certain class combinations. Of course, having a live DM in game helps immesureably in allowing adventures to be tailored to a particular patry's strengths... and weaknesses.
As for solo-play, I actually solo a lot, picking up my RP as I go based on who I run into and where - Woe betide the N'Tel'Quessir who mistakes the tombs of the Vale of Lost Voices for looting grounds!  |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 17 Apr 2008 : 22:42:06
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quote: Originally posted by Karzak
quote: Originally posted by Dalor Darden
The problem I find with ANY computer based game is that there is a distinctive lack of room for imagination...essentially everything has to be imagined beforehand by the creators and it leaves no room in game for players to do things like actually use Illusion spells, find unique solutions for social interactions, or even allowing characters to do some simple things like wait to ambush the main villain while he is sitting on the toilet or in bed...
I guess you don't like books or movies, either. Ultimately, that's all videogames are - interactive novels or movies, with varying value for "interactive." Besides, what kind of main villain would be vulnerable enough to be ambushed in toilet or in bed? For that matter, do... you really want a game where characters (including yours) have to go to the toilet?
I actually like books and movies a great deal...but they are not the same sort of entertainment I am looking for AT ALL when playing an RPG.
As for what sort of villain would be ambushed sitting on the toilet or in bed? Well...ever seen Young Guns where "Billy the Kid" shoots a man in the can? How about Braveheart where Wallace rides his horse into a "badguy's" bedchamber? Ever played an Assassin before? Or how about raiding the evil wizard's tower when he would be asleep?
I guess I just involve myself too much in my role-playing...perhaps I should focus on the "cool" and "fun" aspect of D&D and not worry about the little bity points eh?
Heck...someone should tell ol' Ed to stop giving us bits of information about the Realms while we are at it...like what Loxo music is like or other little things that would take away from "heroism" or what have you...like the base and perverse evils of various and sundry of Cormyr's "nobility" who partake of human flesh.
Heck...what was I thinking...people going to the toilet indeed! |
The Old Grey Box and AD&D for me! |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 17 Apr 2008 : 22:50:55
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quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Dalor Darden
The problem I find with ANY computer based game is that there is a distinctive lack of room for imagination...essentially everything has to be imagined beforehand by the creators and it leaves no room in game for players to do things like actually use Illusion spells, find unique solutions for social interactions, or even allowing characters to do some simple things like wait to ambush the main villain while he is sitting on the toilet or in bed...
Well, actually all that you mentioned can be done in computer games (and I've seen them done, in fact)--it's just that the problem (which I think might be your point) is that anything in the game needs to be scripted beforehand. If it's not scripted, it's a no-go.
I'm just saying that it's not a given that CRPGs are going to be focused on hack-and-slash to the exclusion of more imaginitive problem-solving.
Aye, my point exactly and what I meant when I said that everything had to be imagined by the creators. |
The Old Grey Box and AD&D for me! |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 17 Apr 2008 : 23:03:12
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Did it occur to you that maybe... video games and pen-and-paper roleplaying - complete with a living, human DM - are two different media? Complaining that video games are scripted strike me as fantastically silly. It'd be similar to reading a novel and bitching that there're no two hundred extra chapters detailing what might have happened if this character had made a different decision. You can't use an illusion spell in NWN because there are no illusion spells. You can't chase down Mephistopheles in his toilet because there is no toilet. It doesn't exist in the game. It's not part of the reams and reams of code. It is impossible for the game developers to provide for every. Single. Possibility.
I'd have thought this simple fact was obvious to anybody.
quote: Originally posted by Dalor Darden
Heck...someone should tell ol' Ed to stop giving us bits of information about the Realms while we are at it...like what Loxo music is like or other little things that would take away from "heroism" or what have you...like the base and perverse evils of various and sundry of Cormyr's "nobility" who partake of human flesh.
Heck...what was I thinking...people going to the toilet indeed!
Watching you attack that straw man in deathly earnest is hilarious. Do it some more, I like free entertainment. |
Edited by - Karzak on 17 Apr 2008 23:20:35 |
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GoCeraf
Learned Scribe
 
147 Posts |
Posted - 17 Apr 2008 : 23:44:29
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Karzak... don't you think you're being needlessly condescending?
I mean, by all rights, there's nothing wrong with putting up an argument, but this is supposed to be a pretty friendly community. If you want to belittle a person by mocking their intelligence or views, go to YouTube.
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Being sarcastic can be more telling than simply telling. |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 18 Apr 2008 : 01:06:26
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quote: Originally posted by Dalor Darden
I guess I just involve myself too much in my role-playing...perhaps I should focus on the "cool" and "fun" aspect of D&D and not worry about the little bity points eh?
That wasn't the point anyone's trying to make.
It's true that in a video game, there's not as much room for "improv" roleplaying, but the video game gives you things that a tabletop game can't give you, such as heavily detailed visual experience (I do consider that a real plus, not something to be derided as "eye candy").
And yes, games of all types are supposed to be fun. I'd think that even most tabletop games don't get knee-deep into "realism" just for it's own sake, such as going to the bathroom, menstrual cramps once a month (for female PCs), etc. Even in NWN1, there's apparently a module that implements hard-core "realism" that isn't even very realistic, such as always having to eat before resting (!). My opinion: in a game, fun should take priority over realism. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 18 Apr 2008 01:09:55 |
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Dalor Darden
Great Reader
    
USA
4211 Posts |
Posted - 18 Apr 2008 : 01:38:31
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Very simply: I stated that I play computer games for hack and slash and that is the extent of the fun I get out of them.
I realize they are different than table-top games...that is what I was saying.
My sarcasm was result of Karzak being quite so condescending of my point of view.
I happen to LOVE Ed's tiniest bit of lore...because those are the things that make a game fun.
As for Realism...I appreciate everyone's view on what is "too much" or what have you...my point was that if a Player WANTS to attack the wizard while he is sitting on the jon...then he can in a table-top game...THAT is what makes table-top RPGs better in my opinion than anything else out there right now...being able to TRY to do ANYTHING.
As simple as I can put it and the last I'm sure I will comment. |
The Old Grey Box and AD&D for me! |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 18 Apr 2008 : 01:42:34
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quote: Originally posted by Rinonalyrna Fathomlin
And yes, games of all types are supposed to be fun. I'd think that even most tabletop games don't get knee-deep into "realism" just for it's own sake, such as going to the bathroom, menstrual cramps once a month (for female PCs), etc.
I can see it now. "Roll save vs. fort to see if you can hold it in! Do a concentration check, can your sorceress overcome her cramp to cast Fireball?" Fun!
quote: Originally posted by Dalor Darden
My sarcasm was result of Karzak being quite so condescending of my point of view.
It might have helped if you responded to what I actually said rather than what you imagined I said, though. |
Edited by - Karzak on 18 Apr 2008 01:56:42 |
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Rory
Seeker

79 Posts |
Posted - 18 Apr 2008 : 06:03:21
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quote: Originally posted by Karzak
Hi, it's called Neverwinter Nights 2: Mask of the Betrayer.
Oh, you're a console gamer? Too bad.
I’m just a gamer. With the exception of one PSP title we haven’t seen a D&D RPG on a console since Pool of Radiance. Even if I were an exclusive PC gamer I would take issue with that fact. It makes no sense to keep their signature genre on one of six platforms when counting the PC with the DS, PSP, PS 3, 360, and the Wii. I work in the console industry with a lot of young gamers and (I’m talking 18-30) and close to 8 of 10 see the PC as an internet browsing and/or World of Warcraft machine. Its not that they don’t like western or PC style RPGs. A few will say that they prefer a game to have more structure than something like Oblivion but most of them see Oblivion as a phenomenal game. Obviously western RPGs have proven to be very marketable on consoles. Its just that most gamers don’t have PCs that compete with the capabilities of the PS 3 and the 360. So even though it’s a great platform, Starcraft 2 will sell like widlflower, and its the home of most of my favorite RPGs its still one of six platforms.
Even though I only recently upgraded to a PC that could smoothly play NWN 2 I would rather play it on the 360 just because of the convenience with the friend’s list and the unified mic which trumps my need for a desk and keyboard because sadly I don’t have time to use the tool kit. I also dont see a NWN's expansion as the next great Baldurs Gate or Pool of Radiance level title. Even if I'm wrong it will be lost to a fraction of the market. I want something with Fable, Final Fantasy or Fallout 3 hype/budget.
My slight preference to play the game on the 360 or my expectations for Mask of the Betrayer isn’t a major issue what is important to me is that the setting broadens its audience. NWN 1 was a terrible single player game but it did have unbounded and often addicting possibilities with multiplayer, and creativity. What it did well it did well however this was lost to a fraction of the market. Its difficult for the setting to resonate and grow its fan base while only supporting one platform. Its not like they are getting a sweet Metal Gear deal to stick with one platform . I want the setting to have enough mainstream success to allow for larger budgets, riskier concepts like the old Hillsfar game, and more releases. I want to see them bump Square-Enix’s sorry tail off the top of the mountain. |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 18 Apr 2008 : 14:42:53
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quote: Originally posted by Rory NWN 1 was a terrible single player game but it did have unbounded and often addicting possibilities with multiplayer, and creativity.
Well, both NWN games have tons of fan-made single-player modules for them, not just multi-player games. Also, employees of Bioware have mentioned many times that most people purchase those games solely for the included single-player game.
quote: I also dont see a NWN's expansion as the next great Baldurs Gate or Pool of Radiance level title.
Maybe not...but did you even play any of them? Expectations can be wrong, and the Baldur's Gate series was a product of its time. I wouldn't go looking for the "next Baldur's Gate", per se, mainly because it used a style (not to mention a ruleset) that's no longer modern.
Not to mention the fact that the BG series was, as far as I know, only ever a computer game series (and I'm talking about the Bhaalspawn saga, here, not the Dark Alliance games). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 18 Apr 2008 14:49:21 |
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Karzak
Learned Scribe
 
196 Posts |
Posted - 18 Apr 2008 : 16:39:46
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quote: Originally posted by Rory Its not that they don’t like western or PC style RPGs. A few will say that they prefer a game to have more structure than something like Oblivion but most of them see Oblivion as a phenomenal game. Obviously western RPGs have proven to be very marketable on consoles.
Let me get this straight: you think Oblivion is representative of "PC style RPGs"?
quote: Its just that most gamers don’t have PCs that compete with the capabilities of the PS 3 and the 360. So even though it’s a great platform, Starcraft 2 will sell like widlflower, and its the home of most of my favorite RPGs its still one of six platforms.
Like... wildflower? What? I don't even get what you mean there, and at any rate, I'm sure Blizzard has a great time laughing at people who say or think PC exclusives don't make money.
quote: Even though I only recently upgraded to a PC that could smoothly play NWN 2 I would rather play it on the 360 just because of the convenience with the friend’s list and the unified mic which trumps my need for a desk and keyboard because sadly I don’t have time to use the tool kit.
So you harp on - and on, and on, and on - that there're no FR RPGs, but when there are in fact some, you can't be bothered to play them because you must play things on your XBox? That's special.
quote: I want something with Fable, Final Fantasy or Fallout 3 hype/budget.
MORE HYPE PLZ MORE HYPE? You'll get along great with the designing team in charge of 4e FR. |
Edited by - Karzak on 18 Apr 2008 16:54:23 |
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Wooly Rupert
Master of Mischief

    
USA
36875 Posts |
Posted - 18 Apr 2008 : 17:04:50
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We could deal with a lot less sarcasm and elitism in this thread. Damp it down, or we're locking it. 
We're not here to attack each other or to show superiority over anyone else. Keep that in mind when replying to your fellow scribes, people. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen!  |
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Rory
Seeker

79 Posts |
Posted - 19 Apr 2008 : 09:47:05
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quote:
Let me get this straight: you think Oblivion is representative of "PC style RPGs"?
In some ways it is in some ways it isn’t. It all depends on individual perception and ideas. There certainly wasn’t anything like an Elder Scrolls game on a console before Morrowind. Jade Empire, Oblivion, Fable, and KOTOR, might not represent the point and click archetype but then again the Commodore 64 didn’t even have a gaming mouse. Neither of those games sport 4 spiky haired anime kids taking turns slap boxing gun torrents for thousands of hit points. Before the Xbox a lot of folks thought that, that was the only way you could sell an RPG on a console. When Fable sold over a million I made 30 bucks off a bet.
quote:
Like... wildflower? What? I don't even get what you mean there, and at any rate, I'm sure Blizzard has a great time laughing at people who say or think PC exclusives don't make money.
I expect Starcraft 2 to sell like wildflower means I expect a natural unstoppable explosion. Big sells. Blizzard can laugh it up. Nothing like good ole arrogance in the videogame industry.
quote:
So you harp on - and on, and on, and on - that there're no FR RPGs, but when there are in fact some, you can't be bothered to play them because you must play things on your XBox? That's special.
You mentioned an expansion for a game that came out in 2006 and didn’t receive near the praise and accolades of Pool and Gate. At least you didn’t bring up Pool of Radiance 2. Again you missed my point. I would rather play the game on the 360 but seeing how I have a laptop that can run the game smoothly my preference for Xbox Live has very very very very very little to do with why I want to see big budget FRs RPGs on multiple platforms and why the setting isnt in the position to reach new fans through videogames like Pool of Radiance did for myself.
quote:
MORE HYPE PLZ MORE HYPE? You'll get along great with the designing team in charge of 4e FR.
You know how I learned about 4e D&D? I thought to myself.
“Self, isn’t it about time we had a new edition of D&D rules?”
I did a google search.
“Oh, looks like one is on the way.”
You know how I found out about 4e FRs?
youtube
That’s not the level of hype I’m talking about brother. I hate to say it but... I'm a lead tester who works with (330 gamers) and a lot more people know about FF 13, and Fallout 3 than 4e D&D and I have a hard time finding another Forgotten Realms fan. I was so relived to not be the first person at work to honor the passing of Gary Gygax.
Maybe I’m just a dreamer who longs to see Drizzt and Artemis squabbling in a fighting game, and original artistic Forgotten Realms games like a Bishocky Hillsfar love child etc etc. Maybe you have a right to jab me but I’ll tell you what, I was right about Interplay. I knew they ignored the console market to their own detriment. I knew a real IWD 2 port would have sold more than Fallout BoS. I just didn’t think it would sting them as bad and as quickly as it did.
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Edited by - Rory on 19 Apr 2008 11:18:14 |
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