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botd
Acolyte
1 Posts |
Posted - 01 Feb 2008 : 06:27:35
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I am curious as to what the posters here regard as their favorite published adventures set in the Forgotten Realms, no matter the edition or the format (Dungeon or normal product).
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Alaundo
Head Moderator
United Kingdom
5695 Posts |
Posted - 01 Feb 2008 : 08:32:20
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Well met
A very good question, indeed, botd. (Welcome to Candlekeep, too).
As an aid, here's a list of FR adventure modules (not including Dungeon adventures).
Under Illefarn Treasure Hunt Swords of the Iron Legion Desert of Desolation Ruins of Adventure Curse of the Azure Bonds Halls of the High King Nightmare Keep Hordes of Dragonspear Haunted Halls of Eveningstar The Jungles of Chult Doom of Daggerdale Forgotten Realms Book Of Lairs Four from Cormyr Hellgate Keep For Duty and Deity Castle Spulzeer Gateway to the Living City Inside Ravens Bluff Nightwatch in the Living City Port of Ravens Bluff The Twilight Tomb Sons of Gruumsh City of the Spider Queen Pool of Radiance: Attack on Myth Drannor Into the Dragons Lair The Dungeon of Death Kidnapped (RPGA Exclusive) RPGA TSR Jam 1999 The Wyrmskull Throne The Accursed Tower
Bloodstone Pass The Mines of Bloodstone The Bloodstone Wars The Throne of Bloodstone
Shadowdale Tantras Waterdeep
Marco Volo: Departure Marco Volo: Journey Marco Volo: Arrival
The Sword of The Dales The Secret of Spiderhaunt The Return of Randal Morn
The Lost Level Maddgoths Castle Star Dock
Storm Riders Black Courser Blood Charge
Fires of Zatal Endless Armies City of Gold
Swords of the Daimyo How The Mighty Are Fallen Night of the Seven Swords Ochimo, the Spirit Warrior Blood of the Yakuza Mad Monkey vs. the Dragon Claws Ronin Challenge Test of the Samurai Ninja Wars
Cormyr: The Tearing of the Weave Shadowdale: The Scourging of the Land Anauroch: The Empire of Shade
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Alaundo Candlekeep Forums Head Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
An Introduction to Candlekeep - by Ed Greenwood The Candlekeep Compendium - Tomes of Realmslore penned by Scribes of Candlekeep
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Apex
Learned Scribe
USA
229 Posts |
Posted - 01 Feb 2008 : 13:58:27
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I have had the most fun running Doom of Daggerdale and the Sword of the Dales, but to get the real Greewoodian feel of the Realms I always go straight to the Haunted Halls of Eveningstar (even though it is a bit heavy on the treasure). |
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crazedventurers
Master of Realmslore
United Kingdom
1073 Posts |
Posted - 01 Feb 2008 : 15:04:46
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Well Met indeed
A very nice first post!
Haunted Halls of Eveningstar and Halls of the High King are joint 1st for me, loads of Lore, NPC's adventure hooks, clack etc etc etc, if HHoE was a 62 page Module rather than a 32 it would be 1st in its own right. HotHK is just superb you can run an entire campaign from that one 64 page book talk about value for money!
I like the avatar series for the Lore not the storyline, and Tantras is the best of the 3 IMHO
Under Illefarn is also very good, nice mix of dungeon bashing, wilderness and intrigue, with a place that small enough for the players to be important, but close by to bigger challenges as well
Doom of Daggerdale and The Sword of the Dales are also nice starters and can be combined quite easily to make a good mini-campaign together
of the three Schend undermountain ones, The Lost Level is th best, I find Maddgoths Castle an interesting concept but it doesn't 'work' for me, I don't know why exactly, however Hellgate Keeper is an absolute GEM and needs to be incorporated into every campaign. Again choked full of Lore and NPC's and a dungeon bash and politics, extremely well done by SES.
Ones to miss The Marco Volo trilogy, I cannot find words to say how rubbish they are and how dissapointed I am that I bought 2 and 3 after I got 1 and was amazed how shockingly crap it was. (I can only say I was completeing my collection, not that I am fanboy or anything!). Written by Anthony Pryor who I don't recall every producing anything else for the Realms? (thankfully)
Hordes of Dragonspear - why?? what did it do exactly? (this Bill Connors work IIRC? he should have stuck to Ravenloft). Another 32 pager that was waste of print.
Jungles of Chult: I was really looking forward to this one and then it was poor, nothing special or exciting or Realmsian, just another generic module that that slapped FR on the front hoping it would sell (and written by what I would call another non FR person - Jean Rabe - it read like the usual RPGA adventure).
Cheers
Damian
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So saith Ed. I've never said he was sane, have I? Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. . shudder, love to all, THO Candlekeep Forum 7 May 2005 |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 01 Feb 2008 : 15:14:57
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Halls of the High King was definitely one of my favorites. At the time, it was great because it was a fun adventure that not only revisited the Moonshaes, but kind of tied them back into the rest of the Realms. My Waterdhavian adventurers sailed over for the adventure, and it worked out really well.
Mad Monkey versus Dragon Claw was one of my all time favorite D&D adventures, regardless of setting or edition. Not only that, but the high fantasy, secret societies, and city with a billion portals made it feel like Kara-Tur was the Eastern Realms for me, rather than just "fantasy China" as some of the Kara-Tur adventures seemed to evoke. Then again, it probably helped that Jeff Grubb wrote it.
In more recent adventures, I had fun running the Twilight Tomb for my kids, right up until they made the classic mistake of splitting the party, and then, boom, Dad got to hand out his first TPK. |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 01 Feb 2008 : 15:54:06
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quote: Originally posted by KnightErrantJR
Mad Monkey versus Dragon Claw was one of my all time favorite D&D adventures, regardless of setting or edition. Not only that, but the high fantasy, secret societies, and city with a billion portals made it feel like Kara-Tur was the Eastern Realms for me, rather than just "fantasy China" as some of the Kara-Tur adventures seemed to evoke. Then again, it probably helped that Jeff Grubb wrote it.
I love the "Fortune Cookie Philosophy" page of that one. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 02 Feb 2008 : 16:45:03
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quote: Originally posted by crazedventurers
Well Met indeed
A very nice first post!
Haunted Halls of Eveningstar and Halls of the High King are joint 1st for me, loads of Lore, NPC's adventure hooks, clack etc etc etc, if HHoE was a 62 page Module rather than a 32 it would be 1st in its own right. HotHK is just superb you can run an entire campaign from that one 64 page book talk about value for money!
I like the avatar series for the Lore not the storyline, and Tantras is the best of the 3 IMHO
Under Illefarn is also very good, nice mix of dungeon bashing, wilderness and intrigue, with a place that small enough for the players to be important, but close by to bigger challenges as well
Doom of Daggerdale and The Sword of the Dales are also nice starters and can be combined quite easily to make a good mini-campaign together
of the three Schend undermountain ones, The Lost Level is th best, I find Maddgoths Castle an interesting concept but it doesn't 'work' for me, I don't know why exactly, however Hellgate Keeper is an absolute GEM and needs to be incorporated into every campaign. Again choked full of Lore and NPC's and a dungeon bash and politics, extremely well done by SES.
Ones to miss The Marco Volo trilogy, I cannot find words to say how rubbish they are and how dissapointed I am that I bought 2 and 3 after I got 1 and was amazed how shockingly crap it was. (I can only say I was completeing my collection, not that I am fanboy or anything!). Written by Anthony Pryor who I don't recall every producing anything else for the Realms? (thankfully)
Hordes of Dragonspear - why?? what did it do exactly? (this Bill Connors work IIRC? he should have stuck to Ravenloft). Another 32 pager that was waste of print.
Jungles of Chult: I was really looking forward to this one and then it was poor, nothing special or exciting or Realmsian, just another generic module that that slapped FR on the front hoping it would sell (and written by what I would call another non FR person - Jean Rabe - it read like the usual RPGA adventure).
Cheers
Damian
I agree completely with everything you said, except that I personally like 'Shadowdale' as much as 'Tantras' -- both of them have great maps, encounters, NPCs, adventure ideas and so much juicy Realmslore. Indeed, although I ran 'Shadowdale' "as is" to my players, I still had a lot of stuff left to plunder for other campaigns.
I even asked Ed and Rich if there was any possibility of an updated 'Haunted Halls' 3E module, but no such luck. If TSR had had enough guts to go for Ed's original vision of a complete campaign module, in my opinion it would have probably been the best (and most detailed) D&D/AD&D adventure/campaign ever released.
'Halls of the High King' is a prime example of Ed's genius and talent as a DM. And I also remember reading the two modules published in the Ol' Grey Boxed Set, thinking that "Now *this* is how we all should be writing our adventures". Ed has had a lot of influence on my DMing style.
If WoTC had any sense at all, they would have hired Ed to write the first 4E FR adventure. Not only would it have "eased" the "pain of transition" for some, but it most certainly would have piqued the curiosity of most 'nay-sayers' (myself included) to take another look at 4E FR.
EDIT: I wished to add that I also like the 'Lost Level' a lot, both as a player and a DM. And I just want to mention Eric Boyd's fantastic adventures published in the 'Dungeon Magazine' -- all of them contain good maps, great villains and NPCs, juicy lore and intriguing plots (*buy* those issues if you don't already own them!). |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
Edited by - Asgetrion on 02 Feb 2008 16:52:25 |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 02 Feb 2008 : 16:49:52
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quote: Originally posted by Wooly Rupert
quote: Originally posted by KnightErrantJR
Mad Monkey versus Dragon Claw was one of my all time favorite D&D adventures, regardless of setting or edition. Not only that, but the high fantasy, secret societies, and city with a billion portals made it feel like Kara-Tur was the Eastern Realms for me, rather than just "fantasy China" as some of the Kara-Tur adventures seemed to evoke. Then again, it probably helped that Jeff Grubb wrote it.
I love the "Fortune Cookie Philosophy" page of that one.
I think that adventure is the first one that got me, as a DM, to really, really ham it up as an NPC. I loved throwing those phrases out to the players, and I actually did it as a reflex for months after I had run the adventure. |
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Shilo99
Seeker
63 Posts |
Posted - 03 Feb 2008 : 11:50:31
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I pretty much agree with crazedventurers & Asgetrion on their best & dislikes. (Note I have only ever DM’d these published FR adventurers, never been a player in one, more’s the pity, except for Desert of Desolation, as the I-series before it was transported to the Reams).
I really liked the adventure skeleton that is Haunted Halls of Eveningstar. So palpably Forgotten Realms. Excellent, although you still have to put in a lot of work yourself as DM.
I’ve heard great things about both Halls of the High King & Mad Monkey versus Dragon Claw, but have neither played nor read them thoroughly.
Reinforcing Asgetrion’s remark, I used so many of the hooks & encounters from Shadowdale in other adventurers that I have a great soft spot for it. Likewise with Ruins of Undermountain (never ran or played the full adventure, but poached many encounters, NPCs, monsters and items from it).
I also poached a couple of the adventurers from Ruins of Myth Drannor, which worked well (in the Vast IIRC).
And don’t forget all the little adventurers and hooks from the accessories, especially the FR series…grows misty-eyed at the memories… S |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 04 Feb 2008 : 04:38:10
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I never ran Shadowdale, but when I read the encounter with the paladin of Helm, and about the solars rallying Helm's paladins, and even the version of Mystra's death at Helm's hand presented in that adventure, I got a very different picture of Helm than I did from the novels, and it made a big impression on me. I got the impression that Helm isn't intolerant or rigid so much as kind of sad because he knows what needs to be done, and will do it no matter what, and that he might do what needs to be done even when he wouldn't require it of his mortal servants.
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Edited by - KnightErrantJR on 04 Feb 2008 04:38:58 |
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Stonwulfe
Seeker
Canada
81 Posts |
Posted - 04 Feb 2008 : 06:12:11
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My personal favorite is The Sunken Citadel. Because it's easy to run, it's a great dungeon to introduce new players and groom their expectations of the game, and it incorporates a little of everything necessary to play. |
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Drunken Master
Acolyte
USA
39 Posts |
Posted - 04 Feb 2008 : 14:38:25
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Halls of the High King is killer - all of Greenwood's lore in that adventure make it a must-have for anyone's FR collection.
I also had a lot of fun running Sean K. Reynolds' Pool of Radiance: Attack on Myth Drannor; flawed, but fun for what it was. It was the first published FR adventure I ran for Third Edition.
I'm currently running Shadowdale: The Tearing of the Weave, and it's great. There are some serious problems if run as written (for instance, the amnizu devils in Castle Krag - their tactics say they pepper the party with fireballs, but evocation spells and effects are fully negated in that section of the adventure), but a careful DM can fix these problems with a thorough read-though and re-read-through before playing, and paying attention to the details. I love all the lore in the module, and the way that so many FR subplots are tied together and resolved.
I'm looking forward to completing Shadowdale and moving on to Anauroch. |
Erik Nowak Graphic Designer, Blackdirge Publishing |
Edited by - Drunken Master on 04 Feb 2008 14:40:26 |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 04 Feb 2008 : 20:11:57
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It's interesting to hear how the ToT modules are apparently NOT merely silly, shallow tie-ins for a so-so novel trilogy. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 04 Feb 2008 20:13:24 |
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Wooly Rupert
Master of Mischief
USA
36803 Posts |
Posted - 04 Feb 2008 : 20:28:32
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quote: Originally posted by Rinonalyrna Fathomlin
It's interesting to hear how the ToT modules are apparently NOT merely silly, shallow tie-ins for a so-so novel trilogy.
From what I understand, though, the bulk of the adventure is just following around the characters from the trilogy. I've not read them myself, but I've heard many unflattering comments; most focused on the PCs having nothing to do and being railroaded into doing it. |
Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
I am the Giant Space Hamster of Ill Omen! |
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crazedventurers
Master of Realmslore
United Kingdom
1073 Posts |
Posted - 04 Feb 2008 : 20:49:04
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quote: Originally posted by Wooly Rupert From what I understand, though, the bulk of the adventure is just following around the characters from the trilogy. I've not read them myself, but I've heard many unflattering comments; most focused on the PCs having nothing to do and being railroaded into doing it.
no different to most published modules except the railroading isn't very subtle.
For Rin some highlights of the modules from memory (its been 17/18 years since I ran them)
Lots of lore and NPC's from Ed and plots as well The doppelganger plot The exploding crystal balls plot The Wizard of Power on the Height in the Stonelands Yeven's Pool Scardale Tantras and the Temple of Torm (LOADS of info) Blackoaks vilage (gray oaks?) Myrkuls Riders
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So saith Ed. I've never said he was sane, have I? Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. . shudder, love to all, THO Candlekeep Forum 7 May 2005 |
Edited by - crazedventurers on 04 Feb 2008 20:57:35 |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 04 Feb 2008 : 23:49:37
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quote: Originally posted by Rinonalyrna Fathomlin
It's interesting to hear how the ToT modules are apparently NOT merely silly, shallow tie-ins for a so-so novel trilogy.
Yeah, as the others have said, I don't want to misrepresent the adventures. They are pretty heavy handed "protect the real heroes and follow this path" kind of adventures, but, in contrast to the novels, the context of what is going on in the Realms is worth checking out. Kind of like the Shadows of the Avatar novels, Ed managed to spin some of the Time of Troubles into being more "Realmsian" than they otherwise would have been. |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 05 Feb 2008 : 00:51:37
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quote: Originally posted by KnightErrantJR
Yeah, as the others have said, I don't want to misrepresent the adventures. They are pretty heavy handed "protect the real heroes and follow this path" kind of adventures, but, in contrast to the novels, the context of what is going on in the Realms is worth checking out.
Thank you and the others for the clarification and comments. Yes, having the PCs be "tagalongs" sounds annoying, and I would argue that it's a bad way to design an adventure. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Shilo99
Seeker
63 Posts |
Posted - 12 Feb 2008 : 14:43:41
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Another voice to back up what crazedventurers & KnightErrantJR have said: As the series progresses they become more linear in style (personally I think this is OK as the series rushes to its climax).
However, none of the modules necessarily needs to be played that way, and certainly the first two have plenty of side-treks and unrelated encounters included.
That is the great thing about Ed's work, especially from 1e (refer also to Halls of the High King and Haunted Halls of Eveningstar, and Ruins of Undermountain): a literal swarm of FR lore and side encounters and interesting NPCs doing ‘Realmsy’ things liking keeping an eye out for so-and-so, leaving a scrawled message for such-and-such and, of course, harping by a campfire at night!
P.S. My dying wish will be 10,000 pages from Ed of rumours like those contained in these adventures, and FR13 Anauroch and the big daddy list of the Old Grey Box…that’s all a FR DM can ever need! Shilo |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 13 Feb 2008 : 22:55:07
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quote: Originally posted by Rinonalyrna Fathomlin
Thank you and the others for the clarification and comments. Yes, having the PCs be "tagalongs" sounds annoying, and I would argue that it's a bad way to design an adventure.
Oh, I agree. When I ran 'Shadowdale', some of my players had already read the novels and were completely aware of their role (and that of the NPCs) in the big scheme of things (I'm just glad that they didn't try to eliminate Cyric or Midnight or anything like that). Still, in the end it worked pretty well, as the modules are not completely "faithful" to the novels.
As I have already said, I've used many ideas and NPCs from these modules -- I think I actually expanded three or four adventure ideas into full-length adventures (maybe it's because Ed's writing style and ideas are really inspirational ) |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 13 Feb 2008 : 23:06:53
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If Ed had a hand in those adventures, that certainly isn't a bad thing! |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 14 Feb 2008 : 15:14:53
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I want to thank everyone for their kind words on my Lost Level and Hellgate Keep. Warms me heart, it does.
That said, I'll throw in my vote for the Ruins of Undermountain box as the most long-lived and most-replayed adventure that we ever produced for TSR. It was my first time working with Ed, and lemme tell you, being his editor was both terrifying (not wanting to offend his Beardedness, whom I only got to know via phone calls--I called him friend long before I ever met him face to face) and hilariously fun (oh, the stories....).
And I remember when at least one of the Grey Box adventures appeared in Dragon Magazine--I too thought "THIS is how adventures ought to be written..."
Lastly, Alaundo's mildly cheating by placing "Treasure Hunt" as an FR module. It's a 1st Edition module set in the Korrinn Archipelago, which did get attached to the Realms, though the module does not carry the FR logo (as it predates the Grey Box release by months). Still, who can blame him? It's shelved along with my FR products too.
Me, I'm just kinda bummed I never got to do an adventure or two down Tethyr-way....as it would have been interesting to send PCs after Reclamation War criminals on the run (including the sole survivor of The Four) or perhaps even playing out the Reclamation War itself (though I'd resist that as you know how it turns out and you don't get to be the stars at the center of it all). Heck, if given the chance, I'd love to do Shoonach properly.....
Steven |
For current projects and general natter, see www.steveneschend.com
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crazedventurers
Master of Realmslore
United Kingdom
1073 Posts |
Posted - 14 Feb 2008 : 15:53:46
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quote: Originally posted by Steven Schend
Heck, if given the chance, I'd love to do Shoonach properly..... Steven
HASBRO: GIVE THE MAN A CHANCE!!!!!!!!!!
(ahem)
Sorry for shouting
I agree with you Steven, when I got the OGBS and saw the two adventures in there I was very impressed. Thought out dungeons, with appropraite rooms and monsters and treasure and a feeling of 'being there' when I ran them describing what was there and knowing as a DM how things interacted with each other.
Cheers
Damian
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So saith Ed. I've never said he was sane, have I? Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. . shudder, love to all, THO Candlekeep Forum 7 May 2005 |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 14 Feb 2008 : 16:08:36
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I ran the Avatar adventures and that was lots of fun....other than that I am currently running the new Undermountain adventure, which is going pretty good so far. Haven't run any of the other ones yet unfortunately. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 14 Feb 2008 : 16:11:22
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Would like to add that I plan on running "How the Mighty are Fallen" eventually (for numerous obvious reasons, the Tarrasque being one, and the whole Fall of Netheril being shown to my group another)
I would of course adapt it to 3.5 (NOT 4E)
Oh and the aforementioned Avatar adventures I had adapted to 3.5 I will always remember when my brother's character charged Myrkul on top of Blackstaff Tower and decapitated him with two natural 20s and a confirmed auto kill roll. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Steven Schend
Forgotten Realms Designer & Author
USA
1715 Posts |
Posted - 14 Feb 2008 : 22:18:38
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quote: Originally posted by Alisttair
Would like to add that I plan on running "How the Mighty are Fallen" eventually (for numerous obvious reasons, the Tarrasque being one, and the whole Fall of Netheril being shown to my group another)
I would of course adapt it to 3.5 (NOT 4E)
Oh and the aforementioned Avatar adventures I had adapted to 3.5 I will always remember when my brother's character charged Myrkul on top of Blackstaff Tower and decapitated him with two natural 20s and a confirmed auto kill roll.
Ew. Nasty.
So when does the Crown of Horns pop onto his head to exact Myrkul's revenge? |
For current projects and general natter, see www.steveneschend.com
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 15 Feb 2008 : 12:39:52
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quote: Originally posted by Steven Schend
Ew. Nasty.
So when does the Crown of Horns pop onto his head to exact Myrkul's revenge?
Haha, great idea. I hadn't run that mini-campaign in awhile (partly due to not having any ideas for it)...but this one is just too good to pass up. Thanks! |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 15 Feb 2008 : 15:54:57
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I would like to add that it is an honor to be receiving such advice from the author of a novel I am CURRENTLY reading (Blackstaff). Thanks Mr.Schend! |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Amluril Dire-Weaselbane
Acolyte
United Kingdom
20 Posts |
Posted - 27 Feb 2008 : 11:52:43
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I actually liked the Adventure from the 2e Spellbound boxed set that chronicled the atempted thayan invasion of Rashemen, and a dungeon crawl into the citadel in Thay to battle the demon lord Eltab whilst fighting alongside Zsass Tamm, made a whole campaign out of that one, especially when Zsass Tamm used finger of death to kill one of the group's loved ones during the fight.
WOTC seemed to have poo-pooed the whole adventure now though, instead Eltab much much more powerful and seems to have nothing to do with events in Thay at all.
I thought City of the Spider Queen was quite a good one, although updating to 3.5 (I hate you WOTC!) has made it hard work! |
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