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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 13 Dec 2003 :  06:15:21  Show Profile Send The Sage a Private Message  Reply with Quote
Did you read up on Iriaebor?...I'm surprised you didn't know what I was talking about?...




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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 13 Dec 2003 :  08:13:40  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, when I made that post, I was in the campus library (the portals there have these nice "broad bands" in them ), so I couldn't look it up.

Unfortunately, all I've got is what's in the FRCS, which is hardly enough to go on.

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 18 Dec 2003 :  09:23:05  Show Profile Send The Sage a Private Message  Reply with Quote
Here are two (I can't find the other notebook at the moment) of those Paladin feats I was talking about in this scroll -

This was one of the feats for the Judicial Authority Paladin

Authority of the Tyrian Church [General, Faith-Dependent]

The lawful authority put forth by the Church and Clergy of Tyr has become an 'almost' supernatural PC ability to issue a command and see it immediately obeyed.

Faith: Tyrian
Prerequisite: Cha 13+, Paladin
Benefit: Your Paladin gains the spell-like ability command 3/day as a cleric of your PC's character level. The spell DC for this ability is Charisma-based.


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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 18 Dec 2003 :  09:29:25  Show Profile Send The Sage a Private Message  Reply with Quote
This next one was a little harder to justify, but I felt it added some extra depth to the Judicial Authority Paladin I created for the campaign -

Greater Tyrian Authority [General, Faith-Dependent]

Your Paladin can issues orders that gain the obedience of even the most staunchly opposed, or narrow-minded individuals.

Faith: Tyrian
Prerequisites: Cha 15+, Authority of the Tyrian Church, base Will save +5 bonus, Paladin
Benefit: Your Paladin PC gains the spell-like ability dictate once a day as a cleric of your character level. The spell DC for this ability is Charisma-based.



I'll try and find the rest...


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 19 Dec 2003 :  07:44:01  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Hmm. Seems good. Though the paladin I'd had in mind wouldn't have been someone for the front lines. More of a background character, hating the limelight.

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 19 Dec 2003 :  12:16:35  Show Profile Send The Sage a Private Message  Reply with Quote
Bear in mind, that for the first part of the adventure, these Paladins were part of a severely depleted Arabelan city guard...they were attempting to quell a near city-wide riot.


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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 19 Dec 2003 :  16:40:31  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Sorry -- that wasn't supposed to sound like a critism. Just talking without thinking. I know you didn't put those up for me alone. I just couldn't think of anything to say on the feats themselves.

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 20 Dec 2003 :  08:31:24  Show Profile Send The Sage a Private Message  Reply with Quote
That's okay...if anything, your post helped me decide what I was thinking about doing anyway - revising these feats.


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Mumadar Ibn Huzal
Master of Realmslore

1338 Posts

Posted - 21 Dec 2003 :  11:14:05  Show Profile Send Mumadar Ibn Huzal a Private Message  Reply with Quote
quote:
Originally posted by eilinel

so i put my whole version of skill focus here.

U gain actually +2 in a skill, that count as ranks and can increase the maximum rank u can have.
So, u can get this level rank two levels before u would reach it without.
i don't know if i explained well, it seems confused.

Example: a 3rd rogue gnome can have 8 ranks instead of 6 in bluff. Thus, he is a real bluff specialist and can reach the spymaster prestige class a bit faster.

Am i clearer like that?



Ahem, browsing thorugh this series of articles, I'm surprised the Masters of Realmslore didn't catch this 'error' here.

Eilinel, a +2 in a skill (for instance from Skill Focus) does NOT add to the character's ranks. It adds to the total modifier for the skill.

If you want to calculate when a character can qualify for a prestige class, take in account that a character can have only his level+3 in ranks. If the req. for a pretige class is 8, the character can only take a level in the prestige class when he/she goes up to level 6 (level 5 character = max 5+3=8 ranks) and of course meets the other requirements of the new class.
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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 22 Dec 2003 :  02:39:24  Show Profile Send The Sage a Private Message  Reply with Quote
Mumadar Ibn Huzal said -
quote:
Ahem, browsing thorugh this series of articles, I'm surprised the Masters of Realmslore didn't catch this 'error' here.
Confound it.... Indeed, you are right Mumadar...Oh well, I guess that's what 'Learned Scribes' are for... .


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Edited by - The Sage on 22 Dec 2003 02:40:29
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 24 Dec 2003 :  14:28:32  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
And, frankly, I’m surprised that our most ‘Learned’ Learned Scribe didn’t see that what Eilinel was talking about was a completely different version of Skill Focus that did raise maximum ranks.

(And, as well, I’m shocked that my fellow Master didn’t recall this himself, especially in the amount of time I've been gone. There were several posts on that subject.)

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 25 Dec 2003 :  14:15:50  Show Profile Send The Sage a Private Message  Reply with Quote
Yes, I remember that now. Although, it had been quite a while since I had read those particular posts by Eilinel, so perhaps I can be excused a little, on this lapse of memory...


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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 14 Jan 2004 :  09:50:06  Show Profile Send The Sage a Private Message  Reply with Quote
Here's a new skill I have been tinkering with...Please be aware however, that it is not finished. I posted it here, so I could garner some opinions on it first.



Fey (Wis)
This skill represents how closely the character is tied to his fey heritage. All humanoids are, supposedly, descended from Fey long long ago, but none are as close as the Elves. Non-elves get a -8 racial penalty to checks with the Fey skill, and Forest elves raised in the Fey culture gain a +2 cultural bonus to this skill.

(Half-elves have only a -4 penalty.)

(This skill is only a class skill if the character takes a feat to make it so, or is of a custom-built class incorporating it.)

DC-----Time Needed-----Effect
10-----1 minute----------One with the Forest
12-----1 round-----------Beast Speak
15-----1 hour------------Tree Speak
20-----1 hour------------One with the Power
25-----1 day-------------One with Self
30-----1 month-----------One with Time

One with the Forest: When this ritual is completed, the character gains a +4 circumstance bonus to Listen, Spot, Hide, and Move Silently skills while in the forest for one hour.

Beast Speak: When this ritual is completed, the Fey can understand and make itself understood to a single creature of the forest or to a group of creatures of the same type. These creatures will be initially friendly with the Fey unless they have been previously agitated.

Tree Speak: When this ritual is completed, the Fey gains understanding, and a link with the trees. He can feel all that the trees of the forest feel. If any trees are injured while this link is in place, the Fey must make a Fort save DC 20 or take subdual damage equal that inflicted on the tree. He can sense where the animals of the forest are, and where all outsiders are; identifying them is impossible, unless the outsider is another Fey. Locating them requires a successfull DC 15 Fey check for each hour of pursuit. This link can be maintained as long as desired, and abandoned as a move-equivalent action. Trees are also willing to hide one who is linked thusly, with concealment in a tree possible with a full-round action while standing near the tree to be hid within.

One with the Power: When this ritualist is completed, the Fey can, for 24 hours, wield magic as a Cultist with ranks in up to 4 Cultist skills of his choice equal to his ranks in Fey, as long as he is within the forest, and using this magic to benefit the forest.

One with Self: When this ritual is completed, the Fey has become, permanently, immune to emotional effects and pain. He is now completely emotionless, and gets a -4 penalty to interaction checks with non-Fey.

One with Time: When this ritual is completed, the Fey has attained immortality, and will no longer age. A successfull Fey check, DC 30, will allow the character to reform himself as a tree upon his death, with the tree growing to reform into himself in a period of 20 years.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 17 Jan 2004 :  05:46:01  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I'm not sure. It seems a bit off to me, but that's probably just my inexperience with that sort of benefits.

I have two new feats myself. I liked that fact that in 3 1/2e (is that better than 3.5, Sage? ) the sort of related-skill feats that started with Alertness and extended in other supplements was expanded to fit almost every skill.

I just checked the list, though, and found that some skills were not given an enhancing feat. They were Concentration, Craft, Knowledge, Perform, Profession.

Now, this could be considered wise. After all, four of those are actually category skills, and Concentration is the odd one out. However, I thought I ought to give it a try. Unfortunately, Perform has no partner, so I suppose bards will need to stick with Skill Focus.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 17 Jan 2004 :  05:47:09  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Disciplined Mind

Benefit: The character gains +2 to Concentration checks and to checks made with one Knowledge skill.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 17 Jan 2004 :  05:49:43  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Master Craftsman

Benefit: The character gains +2 to a Craft/Profession pair, such as Craft (arrowmaking) and Profession (fletcher).

Special: This feat can be taken more than once, each time with a different Craft/Profession pair.

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 18 Jan 2004 :  06:33:12  Show Profile Send The Sage a Private Message  Reply with Quote
These are both interesting Bookwyrm.

They'd be useful especially for when your adventuring campaign becomes grounded in town after a particularly large battle, and the need for rest and relaxation becomes a necessity. Some of your PCs could start to put some of their lesser used skills to good use...maybe even turn a nice little profit along the way...

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 18 Jan 2004 :  06:35:37  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

I'm not sure. It seems a bit off to me, but that's probably just my inexperience with that sort of benefits.
Define 'off'...

Actually I've made some considerable changes to it since I last posted it here, but I can't refine what I've written at the moment, because a particular 'lady-friend' of mine has my notebook...

I'll see what I can get together tomorrow...

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 20 Jan 2004 :  08:39:55  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, post the changes, and if the "off" feeling is still there, I'll see if I can't nail it down better.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Jan 2004 :  07:06:35  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I just noticed that the 3e Realms regional feat Saddleback is now identical to Skill Focus (Ride). How do you propose altering it to make it a worthwhile regional feat? Raise the bonus to +4? Or add something else?

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 22 Jan 2004 :  07:19:26  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
As well, Forester is exactly the same as Self-Sufficient.

Should the skill bonuses in the regional feats be raised to +3? (This doesn't count bonuses to Intiative, saving throws, or other such bonuses.)

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 22 Jan 2004 :  08:13:08  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

I just noticed that the 3e Realms regional feat Saddleback is now identical to Skill Focus (Ride). How do you propose altering it to make it a worthwhile regional feat? Raise the bonus to +4? Or add something else?

The +4 bonus does sound good, although I think some other alteration would probably be better. Unfortunately, I can't think of an alternative at the moment.



As for the Forester bonus rising to +3, that's probably the best way to do it. There's really nothing left to change.

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Arivia
Great Reader

Canada
2965 Posts

Posted - 22 Feb 2004 :  06:37:11  Show Profile  Reply with Quote
Dragon Form
You can take the form of a dragon.
Prerequisites:Wis 30, Beast Wild Shape, Knowledge(nature) 30 ranks, wild shape 6/day
Benefit:Choose one species of true dragon.(You need your DM's permission to choose any species other than chromatic or metallic dragons; you cannot choose force or prismatic dragon.) Once per day, you can change into a dragon of the chosen species of ancient age or younger. The ability works like the polymorph spell except for the changes dictated above and below.

  • You may assume a dragon form of any HD, as long as it follows the criteria above.
  • You gain the ability scores of the form chosen only when the score in question is higher than your own. However, this applies to the mental abilities also.
  • You gain the spell-like, supernatural and extraordinary abilities of the form you choose; however you must choose to use either your own or the dragon's spellcasting ability upon changing. This choice lasts for an entire change.
  • Your dragon form cannot have any templates applied to it without taking additional feats.


Greater Dragon Form
Your dragon form ages.
Prerequisites:Dragon Form, Beast Wild Shape, Knowledge(nature) 30 ranks, wild shape 6/day
Benefit:Your dragon form ages by one category. Ancient forms become wyrm forms, and wyrm forms become great wyrm forms. You gain all abilities of the new form. If your dragon form is of great wyrm or older age, and you take this feat, you may apply the advanced dragon template to your dragon form, once. Your dragon form gains 3 HD and one virtual age category.
Special: You may take this feat more than once. Each time you take it, it is applied again to your dragon form.

(My players who have used these feats have found it helpful to keep a character sheet of their dragon form handy.)

Edited by - Arivia on 04 Oct 2004 04:32:26
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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 22 Feb 2004 :  13:07:31  Show Profile Send The Sage a Private Message  Reply with Quote
Well I use the Dragonlance and Draconomicon versions mainly because I'm unhappy with the feat presented in the ELHB. Although your revision is a definite improvement.

I do have a question though...What about the planar-based Dragons which seem to be prevalent at the moment?. What I mean here is the Shadow Dragon, the Magma Dragon and the like...Would these be left to a DM's discretion. also..?

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Arivia
Great Reader

Canada
2965 Posts

Posted - 22 Feb 2004 :  15:33:34  Show Profile  Reply with Quote
Check the list of true dragons at the back of the Draconomicon, Sage. They fall under the definition of true dragons and as such, are included. The list also includes gemstone dragons and the loners from Monsters of Faerun. The DM approval clause is in there mostly to protect the DM from creatures that they don't have the stats for, or are unvilling to introduce into their campaigns. The restriction on force and prismatic forms is there to prevent power jumps.
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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 24 Feb 2004 :  03:28:09  Show Profile Send The Sage a Private Message  Reply with Quote
Ah that helps. I forgotten about the listing at the back of ther book.

But what I really had in mind was the various Dragons in the RL setting. They're hard to categorise...

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Arivia
Great Reader

Canada
2965 Posts

Posted - 24 Feb 2004 :  09:16:01  Show Profile  Reply with Quote
Unfortunately, I can't help you there, Sage, not having anything from the Ravenloft Campaign Setting.
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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 25 Feb 2004 :  02:41:14  Show Profile Send The Sage a Private Message  Reply with Quote
Sorry about that Arivia. I'd just assumed that most scribes here would at least be familiar with the basics of the RL setting.

Oh well, some of the dragons detailed are part OGC, so I might see if I can post what I was talking about here. That way we can work on this together and bring these 'undefined' dragons into some form of category within the Realms. I'll check have to check.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 25 Feb 2004 :  16:40:15  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I have a grand total of one piece of RL material. (Would that be Ravenlore? ) It's just a simple PDF on vampires, I believe. Other than that, all I know about Ravenloft is what I read in Vampire of the Mists, except for the little bit I've picked up here through osmosis.

Personally, I don't really like the setting. Although, as I think about it, it would be interesting to see how Jack Archer might react if he found himself trapped on the Demiplane of Fear . . . .

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Lady Kazandra
Senior Scribe

Australia
921 Posts

Posted - 26 Feb 2004 :  02:31:15  Show Profile  Visit Lady Kazandra's Homepage Send Lady Kazandra a Private Message  Reply with Quote
You must be talking about the Van Richten's Guide series of monster books, most of which are considered some of the best gaming materials based on the monstrous races.

Vampire of the Mists is probably not the best novel to read in order to introduce yourself to Ravenloft fiction, but I'm assuming you most likely read the book because of it's connection to Waterdeep in the Realms at the beginning of the story.

I've seen most of the files you've sent Sage on your character Jack Archer, and you are very right, it would be interesting to see how he would negotiate the Demiplane of Dread environment. Maybe I could twist the Sage's arm and make him bring the PbeM into the Domains of Dread for a brief stint or two.

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett
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