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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 06 Jun 2003 :  14:04:13  Show Profile Send The Sage a Private Message  Reply with Quote
That's a even better idea. Since militia are normally one step below professional soldiers, and they would also normally be working farms, or performing other labors in town, when an attack began, they would quickly grab their weapon and head out to battle.

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice. Also, the PC receives a +1 bonus to all initiative checks

-or-

I could drop one of the proficiencies in a weapon and instead have a +2 bonus.

What do you think?.




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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 06 Jun 2003 :  14:06:39  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by Sage of Perth

How about if I alter the benefits a little and make it -

Benefit: Your PC is proficient in one martial and one exotic weapon of his choice.

What do you think?.



Nice try, but no dice. If the base attack bonus has to be at least +1, then the only ones who can get it at 1st level are barbarians, fighters, paladins, and rangers. If you look at the description for the Martial Weapon Feat, you'll see that those four classes are automatically proficient with all martial weapons. Even if this character gains the feat later on, the classes that should be benefiting most from it still gain only a +1 Heal bonus beyond what the Exotic Weapon Proficiency feat gives.

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Bookwyrm
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Posted - 06 Jun 2003 :  14:07:54  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Drop the martial and give the +2. That sounds good.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 06 Jun 2003 :  14:33:50  Show Profile Send The Sage a Private Message  Reply with Quote
Thanks for that Bookwyrm. I don't know what I was thinking about with the first revision for the feat. It's been a while since I read up on martial and exotic weapon feats. I guess some revision is order.

I think the newer revision is the best as well. I like it. I think I'll leave it as that then.

Thanks,




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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 08 Jun 2003 :  08:34:17  Show Profile Send The Sage a Private Message  Reply with Quote
I have a couple of new feats, two of which were just used in my regular Saturday night FR campaign.

I should have them up in a few minutes.



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The Sage
Procrastinator Most High

Australia
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Posted - 08 Jun 2003 :  08:39:29  Show Profile Send The Sage a Private Message  Reply with Quote
This is the first -

Battle-Horns [General]
As a Minotaur, you are particularly capable at utilising your sharpened horns in battle.

Prerequisite: Minotaur

Benefit: Your PC receives a +2 bonus to attack rolls when utilising your horns in active battle






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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 08 Jun 2003 :  08:42:24  Show Profile Send The Sage a Private Message  Reply with Quote
This next one is tied to my newest entry in my 'Travelogue' in the Adventuring section -

Clerical Monk [General]
Your are an initiate of the Order of Serene Enlightenment

Prerequisites: Wis. 13+, must have access to the sphere of Meditation, must also be a member of the Order of Serene Enlightenment

Benefits: With this feat your PC is allowed to multi-class freely between both of his cleric and monk classes

Normal: If your PC does not have access to this feat, then he must obey the multi-class restrictions of the Monk class






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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 08 Jun 2003 :  08:45:26  Show Profile Send The Sage a Private Message  Reply with Quote
The last feat for today was actually suggested by my 'girl-companion' . I put the stats to it -

Rogue at Heart [General]
Your character has a particular aptitude for stealth and silent actions

Prerequisite: Must be a Halfling, must have Dex 15+

Benefit: Your PC receives a +2 bonus to all Rogue class skills






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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 08 Jun 2003 :  08:47:49  Show Profile Send The Sage a Private Message  Reply with Quote
This last one however may become a little difficult to use if the abandonment of the exclusive class skills in 3e occur in 3.5.



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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 08 Jun 2003 :  19:18:55  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
What do you mean, Sage?

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 09 Jun 2003 :  06:41:01  Show Profile Send The Sage a Private Message  Reply with Quote
Due to the fact that my response would contain a lot of off-topic material, that would really be better served in another part of these forums, I have posted the relevant information in another scroll. Bookwyrm, go to this scroll for the answers to your question.



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Edited by - The Sage on 11 Jun 2003 08:08:40
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Bookwyrm
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Posted - 10 Jun 2003 :  22:46:53  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
NOTE: This feat is Eilinel’s. Or rather, it was his originally. I’ve stolen borrowed it in order to make it more clear (putting it in a ‘published’ format) and added two points. I am doing this without Eilinel’s permission, so if you have any problems with it, it is solely my fault.



Specialist

Your character is a specialist in a particular field.

Prerequisite: All skills affected by this feat must be maxed-out (they must have as many ranks as allowed by the current character level). All skills affected by this feat must be class skills.

Take one maxed-out skill. This feat increases the total ranks in that skill by two. The total amount of ranks in that skill is henceforth equal to the character level + 5.

Additionally, choose one other maxed-out skill that is related to the first and increase its total threshold (but not its ranks) by one. The total amount of ranks in that skill is henceforth equal to the character level +4.

Examples of related skills are:

Move Silently and Hide.
Knowledge (religion) and Knowledge (the planes)
Knowledge (history) and Knowledge (geography)
Knowledge (arcana) and Spellcraft
Knowledge (music) and Perform (any music)
Jump and Tumble
Balance and Climb
Open Lock and Disable Device

If no two related skills are maxed-out, this feat cannot be taken. Your DM always has the final say on whether or not two skills are related.

Special: This feat can be gained more than once, and can be applied to any skill, even those previously chosen, so long as the prerequisite is met.

This feat replaces Skill Focus, and counts as such for all prerequisites (such as for prestige classes).

Normal: Without this feat, your character is limited to a total rank in any class skill equal to the character level +3.



Eilinel, is this all right by you?

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Edited by - Bookwyrm on 11 Jun 2003 03:38:31
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  06:44:47  Show Profile Send The Sage a Private Message  Reply with Quote
This is great, and it works really well also. I wish to use this new feat for my campaigns. I can think of a lot of uses for it. I can see that all the previous discussions on this system of eilinel's, has actually developed something of quite incredible use.

The formatting actually improves it's understanding also, thanks Bookwyrm.

Good learning...



- The Sage of Perth: For all your Realms Lore needs


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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  06:46:36  Show Profile Send The Sage a Private Message  Reply with Quote
This is a new skill that I have been thinking about. I was thinking about it while a player was crafting his latest PC. A gnomish cleric of Gond from Lantan.

I'll post it in a few minutes, I have some other duties to attend to first.




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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  06:50:24  Show Profile Send The Sage a Private Message  Reply with Quote
Knowledge (technology). The PC selects a discipline of technological study from the list of technological disciplines below. The PC then receives a +2 bonus to all craft checks on particular technological items when it involves the PC's chosen discipline of study.

Here's the disciplines. If you can think of any more, I'd be glad to add them to the list -
  • Hydrodynamics
  • Architecture
  • Kinetics
  • Chemistry
  • Mathematics
  • Thermodynamics
  • Communication
  • Mechanics
  • Transportation





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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Jun 2003 :  06:51:13  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Thanks. Whenever I can, I like to try to put something into a certain pattern to make it better on the eye when reviewing it. In this case, I put it into the system that Wizards uses. I also do it for my own writing; I actually have ordered dossiers for characters. For my Gae'arth story, which was the first story with which I'd learned the advantages of well-organized notes (it was David Eddings's The Rivan Codex that helped, which is a great aide to those wanting to write fiction), I actually listed every character by gender, race, profession (class in D&D), and so on. Sticking to a system can be a lot of work, but it not only looks better, it reads better as well.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  06:52:02  Show Profile Send The Sage a Private Message  Reply with Quote
That's my skill addition for today. I should have some feats by next week.

If you have something to contribute, we'd like to see it, so post it here for comments, suggestions, or even help.




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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Jun 2003 :  06:54:46  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
That doesn't seem right, Sage. Do you mean to say that merely buying a single rank would give that bonus? Shouldn't it be something like "5 ranks in this skill gives a +2 circumstance bonus on blah blah blah"?

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The Sage
Procrastinator Most High

Australia
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Posted - 11 Jun 2003 :  06:56:33  Show Profile Send The Sage a Private Message  Reply with Quote
I think it was actually meant to be a synergy bonus. Let me check my notes and I'll get back to you.




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Bookwyrm
Great Reader

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4740 Posts

Posted - 11 Jun 2003 :  06:58:51  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Okay, synergy. I'm afraid I don't have many ranks in Knowledge (D&D terminology). I still don't know what words go where half the time.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  07:04:10  Show Profile Send The Sage a Private Message  Reply with Quote
Yes, it is definitely a synergy bonus, and I was thinking about adding the minimum of ranks before the bonus takes effect, but it hasn't come up in play yet. As I said, the PC only just started. Although it does seem to be a relevant suggestion, giving the basic stats.

BTW, the skills system was one of the last things I learned about 3e, at the beginning it just seemed to much to process at once, especially coming from 2e 'weapon proficiencies' and 'non-weapon proficiencies'.



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Edited by - The Sage on 11 Jun 2003 07:04:57
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Jun 2003 :  08:27:47  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Well, here's another feat. I just thought of it while writing up the description for the one that follows. (Which I also just thought of. I'd say I'm on a roll, but I don't think two would count for that. )



Fluency

Your character is gifted in one language.

Benefits: Choose one language your character is fluent with. Due to the extra effort your character has made with that language, all checks made with it (such as with Diplomacy, or a bard performing) and directed at those for whom it is a native tongue, are permanently increased by 2. This is only available when using that language.

Special: This feat can be gained more than once. Each time it applies to a different language the character is fluent in.

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Jun 2003 :  08:29:11  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Order of the Peaceful Star

Your character is a member of a monastic order dedicated to resolving disputes in a non-violent manner.

Prerequisite: This feat can only be taken at first level. The character does not have to be a monk, but must be of Lawful alignment.

Benefits: The character gains one extra language at first level, as if through a high Intelligence score. Alternatively, the character gains a free Fluency feat.

The total possible ranks in the skill Diplomacy are increased by two, and two extra ranks are given for that skill. This is as if the character had taken the Specialist feat, but only affecting Diplomacy. This does not count as having the Specialist feat for the purposes of any prerequisite.

Special: Your character is dedicated to non-violence if possible, and non-lethal confrontations if not. Allowing unnecessary deaths of any kind is anathema to him. Only if the greater good requires a death will he allow it, and even then only if he is absolutely certain the condemned deserves it. Your character is highly conscious of the fact that the end does not justify the means.

Should your character break this oath by intentionally allowing the death, or especially causing it, of any intelligent being that does not deserve such, then your character can no longer progress in the class that this feat is tied to. Self-defense does not violate this oath, but any premeditated killing does. Should he seek the death of even the most vile creature in existence, he must allow his enemy to defend himself at the same time; killing one who poses no immediate threat is impossible. All life is sacred, even that which is not deserving.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  08:37:48  Show Profile Send The Sage a Private Message  Reply with Quote
I definitely like the first feat Bookwyrm, and on behalf of my Loremaster PC, let me thank you for it.

The second feat is good also, but I am not entirely sure about the last part. This is were you state what happens should the oath be broken. The penalty for it seems a little heavy for just a feat, especially a feat only a first-level PC can take.

Perhaps, you should make the penalty for breaking the oath a little less severe. Maybe the PC should seek atonement for the wrongdoings he committed which resulted in the broken oath. Perhaps he loses the benefits of the feat as a result also.



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Edited by - The Sage on 11 Jun 2003 08:38:33
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Jun 2003 :  08:46:05  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Okay. I'll think about that one.

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Bookwyrm
Great Reader

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4740 Posts

Posted - 11 Jun 2003 :  09:06:51  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
All right, I'm back. I've taken your suggestion into account and have made some changes. Instead of editing the previous entry, though, I'll just post it all anew here.



Order of the Peaceful Star

Your character is a member of a monastic order dedicated to resolving disputes in a non-violent manner.

Prerequisite: This feat can only be taken at first level. The character does not have to be a monk, but must be of Lawful alignment.

Benefits: The character gains one extra language at first level, as if through a high Intelligence score. As well, the character gains a free Fluency feat.

The total possible ranks in the skill Diplomacy are increased by two, and two extra ranks are given for that skill. This is as if the character had taken the Specialist feat, but only affecting Diplomacy. This does not count as having the Specialist feat for the purposes of any prerequisite.

Special: Your character is dedicated to non-violence if possible, and non-lethal confrontations if not. Allowing unnecessary deaths of any kind is anathema to him. Only if the greater good requires a death will he allow it, and even then only if he is absolutely certain the condemned deserves it. Your character is highly conscious of the fact that the end does not justify the means.

Self-defense does not violate this oath, but any premeditated killing does. Should he seek the death of even the most vile creature in existence, he must allow his enemy to defend himself at the same time; killing one who poses no immediate threat is impossible. All life is sacred, even that which is not deserving.

Should your character break this oath by intentionally allowing the death, or especially causing it, of any intelligent being that does not deserve such, then your character must seek atonement (see below). Meanwhile, your character suffers a 20% XP penalty (as if through multiclassing) and the bonuses of this feat are reversed. The character must take a -4 penalty on Diplomacy checks, plus the opposite for the Fluency feat. This is to represent the effect the guilt of his act has on the character.

The penalties of the oath-breaking can be atoned for by the character seeking out his teacher or other authority figure in the Order and submitting to whatever punishment or duty that person lays upon him. This is a non-standardized penance, and is assigned to the degree that the authority figure feels is necessary to ensure that the character has learned from his trials. After this is achieved, all penalties as listed above are removed.



I first thought of this in terms of role-playing material. For this feat, the focus was never on game mechanics, only with how to make a particular sort of character.

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The Sage
Procrastinator Most High

Australia
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Posted - 11 Jun 2003 :  09:14:43  Show Profile Send The Sage a Private Message  Reply with Quote
This is better Bookwyrm, and more even balanced. I like the XP penalty and diplomacy penalty as well. The resolution after atonement sits well also. A wonderful creation Bookwyrm.

I can see how you came to think of this as creating a certain type of character first. It is a good method to use when creating skills and feats. A similar creation method was even suggested on the FR WotC forums a while back, I think I started that thread???.



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The Sage
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Posted - 11 Jun 2003 :  09:18:35  Show Profile Send The Sage a Private Message  Reply with Quote
This feat that I have posted here is taken from the latest Perilous Gateways column on Portals of Anauroch - by Robert Wiese from the FR website -



Create Moving Portal [Item Creation]

You can create a portal that has a moving origin point.

Prerequisite: Create Portal

Benefit: By creating this type of portal, you affix a portal to the frame rather than to a fixed point in space. A moving portal requires that the origin be anchored to some material frame, such as an arch on a wagon or the limbs of a tree. Beings using the portal must be able to pass through the frame. For example, you could create a portal that exists inside a treant's branches, and the portal would move with the treant. You could not affix a portal to an ogre or gray ooze and have the portal follow the creature around. You cannot create portals that move on their own power or that move by magical means. All movement of the portal is directed by the frame to which the portal is affixed. It is not possible to move a portal's frame through itself. Adding this feature to your portal increases the base cost of the portal by +25%.

Special: Portals created without the feat are fixed in space.



Thoughts?,



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Edited by - The Sage on 11 Jun 2003 09:19:54
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eilinel
Learned Scribe

France
296 Posts

Posted - 11 Jun 2003 :  12:17:13  Show Profile  Visit eilinel's Homepage Send eilinel a Private Message  Reply with Quote
quote:
Eilinel, is this all right by you?

of course, its all right, pretty well in fact.
and as Sage of Perth said, "The formatting actually improves it's understanding also, thanks Bookwyrm."
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 11 Jun 2003 :  14:07:50  Show Profile Send The Sage a Private Message  Reply with Quote
Eilinel, are you thinking about creating any more interesting feats?. I would love to see what else you can come up with .



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