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AlorinDawn
Learned Scribe
 
USA
313 Posts |
Posted - 19 Nov 2007 : 01:56:33
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Pardon my brain fart, but isn't there a 3.x stat block for the KoMD that has been published???
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
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AlorinDawn
Learned Scribe
 
USA
313 Posts |
Posted - 19 Nov 2007 : 16:08:47
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Can we have the staff of WotC lynched for this transgression? |
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Jorkens
Great Reader
    
Norway
2950 Posts |
Posted - 19 Nov 2007 : 16:58:16
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I am actually glad that the Knights have been given as little official game attention as they have, especially in this edition. The clear rules definitions ruins it a bit for me personally. |
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crazedventurers
Master of Realmslore
   
United Kingdom
1073 Posts |
Posted - 19 Nov 2007 : 17:05:09
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quote: Originally posted by Jorkens
I am actually glad that the Knights have been given as little official game attention as they have, especially in this edition. The clear rules definitions ruins it a bit for me personally.
I agree, why do you need official stats?
Best just make it up as you go along 
Anyway, with all long played characters, no stat block coveys what they can actually do/achieve.
Damo |
So saith Ed. I've never said he was sane, have I? Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. . shudder, love to all, THO Candlekeep Forum 7 May 2005 |
Edited by - crazedventurers on 19 Nov 2007 17:07:02 |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 19 Nov 2007 : 17:35:45
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Maybe this is because I am a bad DM, but I like having NPC stats (just race, class and level, nothing else) if I get my players in too deep, it is useful to throw in a cameo of an NPC to dig them out and I like to use an NPC of appropriate level. Also, I am a bit anal retentive and like to know almost every little detail I can about every person, place and thing on Toril. I think many people on this forum like digging out every little fact they can, and that is why they are here.  |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Jorkens
Great Reader
    
Norway
2950 Posts |
Posted - 19 Nov 2007 : 20:47:20
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quote: Originally posted by HawkinstheDM
Maybe this is because I am a bad DM, but I like having NPC stats (just race, class and level, nothing else) if I get my players in too deep, it is useful to throw in a cameo of an NPC to dig them out and I like to use an NPC of appropriate level. Also, I am a bit anal retentive and like to know almost every little detail I can about every person, place and thing on Toril. I think many people on this forum like digging out every little fact they can, and that is why they are here. 
I agree on the race, class, level stage of information, but when it becomes a page of feats, skills and abilities I loose some of my inspiration. The basic stats that where given in 1st and 2 ed.are enough for me personally. |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 19 Nov 2007 : 22:43:51
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Actually, now that this has come up... I've always wondered what the fascination is with stats for NPCs that don't figure in the combat part of anyone's gaming experience. I suppose it's because some people apparently acquire a better feel for characters when they view them through their gaming stats. For me though, personally, information about the Knights of Myth Drannor [such as their likes, dislikes, attitudes, physical description, quirks of manner or personality] is far more useful and interesting than their feat and skill selections, or their stats and abilities.
I've always made it clear to the players in my campaigns that, should the Knights ever feature in my Realms... they'll be strictly part of the story itself. That's because, as I see it, relying on their history and the lore concerning them, is far more useful and important for my campaign than which feats and skills they presently have access to. The KoMD are woven into the fabric of the Realms. They always have been, as Ed has said. And that's how I want them to be in my campaigns, should I ever decide to use them.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Hooded One
Lady Herald of Realmslore
    
5056 Posts |
Posted - 20 Nov 2007 : 02:49:33
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And that's why I find Ed's current Knights trilogy so enjoyable. He's showing our characters as PEOPLE, before we had all that much experience of the world (and almost no experience of fighting monsters). The problem, Hawkins, is: stats for the Knights WHEN? At the time of the trilogy, or right now, just pre-Spellplague, or somewhere in between? If it's just pre-Spellplague, using the published Realms and not our "home" campaign (which is still "back in time" a fair ways), most of the Knights are 9th to 12th level "vanilla" character classes (exceptions: Florin is a ranger, and Pennae was a thief/acrobat when she was alive) in 2nd edition. So you can extrapolate into 3rd edition from that starting point. Anything earlier in time, simply cut back on the powers a bit. The Knights are all about being a team and networking (helping the Harpers and other groups, so we can later call on their aid when we need it) more than they are about stats, anyway. One of Torm's favourite tactics was to lead a powerful foe slap-bang into Elminster or Storm or Syluné or another powerful NPC, so they would smash the foe for us. love, THO |
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Hoondatha
Great Reader
    
USA
2449 Posts |
Posted - 20 Nov 2007 : 05:12:19
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And how did said powerful NPC's react the fifth, or fifteenth, time he pulled that stunt?
After all, Elminster knows where he lives... |
Doggedly converting 3e back to what D&D should be... Sigh... And now 4e as well. |
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Rinonalyrna Fathomlin
Great Reader
    
USA
7106 Posts |
Posted - 20 Nov 2007 : 17:36:05
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quote: Originally posted by Hoondatha
And how did said powerful NPC's react the fifth, or fifteenth, time he pulled that stunt?
I was wondering the same thing... |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 20 Nov 2007 : 18:11:39
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quote: Originally posted by The Hooded One
One of Torm's favourite tactics was to lead a powerful foe slap-bang into Elminster or Storm or Syluné or another powerful NPC, so they would smash the foe for us. love, THO
quote: Originally posted by Hoondatha
And how did said powerful NPC's react the fifth, or fifteenth, time he pulled that stunt?
After all, Elminster knows where he lives...
ROFL! Anyways, I would probably have to go with current year (1375 IIRC) for right now.  |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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