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createvmind
Senior Scribe

490 Posts

Posted - 30 Apr 2009 :  23:34:27  Show Profile  Visit createvmind's Homepage Send createvmind a Private Message
Thanks lady,

Any insight on my Selune clergy question?
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Drizztsmanchild
Learned Scribe

USA
228 Posts

Posted - 01 May 2009 :  08:42:40  Show Profile  Visit Drizztsmanchild's Homepage Send Drizztsmanchild a Private Message
Ok I have another question.


How exactly did Shar prevent a new GoM from ascending. And why did Ao allow it? I thought the Overgod was all about balance of the pantheon?
(So it's 2 questions)lol ;)

If NDA's are involved I understand:)
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Stranjer
Acolyte

18 Posts

Posted - 01 May 2009 :  11:10:24  Show Profile  Visit Stranjer's Homepage Send Stranjer a Private Message
quote:
Originally posted by Drizztsmanchild

Ok I have another question.


How exactly did Shar prevent a new GoM from ascending. And why did Ao allow it? I thought the Overgod was all about balance of the pantheon?
(So it's 2 questions)lol ;)

If NDA's are involved I understand:)



Well, I can almost guarantee NDAs are involved, but its all because WotC wanted to be rid of her, I suppose. If you are looking for a lore answer, I guess it would be because unlike the Karsus tried to steal the mantel of God of magic from Mystryl, or when the Time of Troubles killed the old one, giving rise to Mystra(Midnight version), she didn't transfer her power over to anyone. With Karsus, she had cut him off while hes was trying to take her power, so she transfered some to him, but probably retained most of her divinity/portfolio. During Time of Troubles, she foresaw herself getting kicked out of Heaven so to speak, so before that happened transferred a good portion to Elminster, who held onto it. I believe(quite possibly incorrectly here) that El had most of her power held within himself, so there was a lot more around than that she lost when challenging Helm. And even that power she passed a good portion of to Midnight.

Also, if you read the Avatar series, you would remember that as Ao proves, both by his existance and his deference, there is ALWAYS someone higher up to answer to.(Didnt mean to get religious there, especially since I'm not religious by nature, just thought that analogy was fitting)
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Menelvagor
Senior Scribe

Israel
352 Posts

Posted - 01 May 2009 :  11:20:19  Show Profile  Visit Menelvagor's Homepage Send Menelvagor a Private Message
Actually, it was revealed that though Mystra is the most powerful goddess, this is becasue of her Chosen, who retain (if I'm not mistaken) half her power, thus preventing her from taking over. So El did have a good portion of her power within herself even before the ToT, being one of the earlier Chosen.

"Shall mortal man be more just than God? shall a man be more pure than his maker?
Behold, he put no trust in his servants; and his angels he charged with folly.
How much less them that dwell in houses of clay, whose foundation in the dust, are crushed before the moth?" - Eliphaz the Temanite, Job IV, 17-19.

"Yea, though he live a thousand years twice, yet hath he seen no good: do not all go to one place?" - Ecclesiastes VI, 6.

"There are no stupid questions – just a bunch of inquisitive idiots."

"Let's not call it 'hijacking'. Let's call it 'Thread Drift'."
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gomez
Learned Scribe

Netherlands
254 Posts

Posted - 01 May 2009 :  15:34:26  Show Profile  Visit gomez's Homepage Send gomez a Private Message
The most simplest answer is that Ao (after three dieties) didn't want another deity of magic, seeing as it was too powerful a portfolio and caused too much strife, so he didn't allow for a new one. Though there also may not have been another candidate (Elminster wouldn't be a good candidate if only because he wouldn't want to).
It may be that in future editions he'll change his mind again.

Gomez
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Wooly Rupert
Master of Mischief
Moderator

USA
36803 Posts

Posted - 01 May 2009 :  15:54:43  Show Profile Send Wooly Rupert a Private Message
quote:
Originally posted by gomez

The most simplest answer is that Ao (after three dieties) didn't want another deity of magic, seeing as it was too powerful a portfolio and caused too much strife, so he didn't allow for a new one. Though there also may not have been another candidate (Elminster wouldn't be a good candidate if only because he wouldn't want to).
It may be that in future editions he'll change his mind again.

Gomez



That is the simplest explanation -- but it's explicitly stated that only Ao can allow or disallow the ascension of a new deity, and it's explicitly stated that Shar is the one that stopped it, this time.

But my feelings on this one are well-known, so I'm not going to further clutter this thread with them.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 01 May 2009 :  16:31:34  Show Profile Send Markustay a Private Message
However, Ao's main job is to make sure the deities are acting within their portfolios, and if Shar's methods can be directly attributed to her portfolio, then Ao would indeed allow it.

In other words, Shar is the one that stopped a new god from ascending, but Ao could have intervened if he wanted to (but he didn't, which is telling - he probably got tired of the 'Mystra of the Month' club).

Another theory is that Ao himself (itself?) was 'damaged' during the Spellplague, which sounds a bit far-fetched, but would explain the return of Abeir. From all appearances, it was Ao that kept Abeir's existance hidden from everyone, and it looks as though he lost control of that, for whatever reason, when the Spellplague hit. Ergo, I propose Ao himself was either too busy or perhaps even injured (power-drained) just by trying to keep the various worlds seperated (not just Abeir and Toril, but also form keeping parts of the feywild and Shadowfel from merging with parts of Realmspace).

Normally protecting Realmspace is part of Mystra's job, which she delegates to her Chosen (see Elminster in Hell). With Mystra gone and the Weave collapsing, Ao was forced to step-in and stop the implosion of the Realm's plane. This could also be the reason why he is not reacting to ANY of the divine strangeness - he is recovering, and in the mean-time the gods have 'run amok', killing and absorbing each other, invading other pantheon's ZOC's, grabbing redundant portfolios (Set and Zehir), etc, etc... Ao is on sabaticcal.

Which is a great way for them to bring about the 5e changes - the return of Ao! <don't throw stuff at me>

@Drizztmanchild:
Ed has already stated (through THO) that he will NOT answer 4e-specific questions because he is not entirely sure of WotC's ideas for most things in that timeframe, and does not wat to contradict anything they may have planned. Returned Abeir (Laerakond) questions are exceptable because Ed himself is in charge of developing that particular region in 4e.

Questions regarding the Spellplague, the events leading up to it, and the results of it are all definately taboo subjects. This is something WotC is purposely keeping mysterious, and Ed certainly won't tread into that territory, more then any other.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 01 May 2009 :  16:52:56  Show Profile Send The Sage a Private Message
quote:
Originally posted by Wooly Rupert

But my feelings on this one are well-known, so I'm not going to further clutter this thread with them.
Indeed.

Folks, I think we should probably take this discussion to another scroll. So please, if you're interested in exploring this subject more, I'd recommend opening a new scroll.

Let's leave this scroll for questions and answers to/from Ed.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Drizztsmanchild
Learned Scribe

USA
228 Posts

Posted - 01 May 2009 :  17:19:18  Show Profile  Visit Drizztsmanchild's Homepage Send Drizztsmanchild a Private Message
Thanks for the heads up MT. Sage: I wasn't trying to derail the thread with my question.
Just impatient with the lack of info. I dont really mind the jump just looking for info.

Edited by - Drizztsmanchild on 01 May 2009 17:22:16
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Christopher_Rowe
Forgotten Realms Author

USA
879 Posts

Posted - 02 May 2009 :  02:31:40  Show Profile  Visit Christopher_Rowe's Homepage Send Christopher_Rowe a Private Message
I just saw a note at the Wizards board from Chris Perkins that Ed's going to have a monthly column in one of the magazines!

Well, specifically he says, "Starting in May, we will have no fewer than one 4E Forgotten Realms article every month, to which we'll add a spankin'-new column by Ed Greenwood.

Is the piece titled "Gontal" scheduled for May 22nd in Dragon an entry in Ed's column? One of the articles? Both? And may I say "Yippeee!"?

My Realms novel, Sandstorm, is now available for ordering.
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 02 May 2009 :  02:45:24  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Ed,

I asked you a while back about shops in large towns (namely Thunderstone), but I realized I may have worded some questions poorly. My intention to ask about "can shops with similar wares co-exist" was meant to or would there typically be only should they

It's the game rules (and Volo's Guides, also) that prompted this question; namely, that Craft-skills in 3E allow you pretty much to work anything from your chosen material. Not to mention that members of certain classes (Expert, since we're talking about "non-adventuring" professionals) could (and probably would) logically invest in more than one Craft and/or Profession skills in 3E.

For example, a carpenter might "legally" work as a carpenter, thatcher/roofer, woodcarver, furniture-maker, wheelwright/wagon-builder, cooper and so on. All that and even more for a single skill, although in my opinion each of them should be a "subskill". Many times this also seems to be the case in Volo's guides, i.e. a carpenter is also an expert cooper, wheelwright and sledge-maker.

Anyway, I know that it depends on a number of factors (resources, location, etc.), but when we're talking about your "average" large towns in the Realms, would it be more likely that there's only one craftsman/shop handling all business of one material, or would there be more than one but each "specialized" in a certain products?

For example, if Gulthaeron the Leatherworker of 'Gulthaeron's Leatherworks' has set up in shop in town X, would it be likely that he makes and/or sells *all* hide/leather products (gloves, tack & harness, straps, saddles, scabbards, etc.)? Or would it be more likely that town X has several leatherworkers, such as 'Skondul's Scabbards' and 'Horthavir's Gloves' and 'Fondelmeir's Furs' in addition to Gultharon's shop? And if there is an "allgoods"/sundries shop in town, would it affect this?

And applying the same to armorers, would the same town X have several armorers such as Roldron the Shieldmaker (specialized in shields and shoulder guards) and Jelkraen (specialized in gauntlets and heavy armor; does not sell or make masterwork items), or just one who makes and/or sells "everything"?

If there are "specialists", such as craftsmen who work on wooden items, what is the "limit" of specialization in "average" towns? Could Roldron the Woodcarver -- who crafts pipes and figurines of wood and ivory -- make a decent living, or are his wares already covered by general stores or even a "generic" carpenter/woodworker who imports all wooden items and/or crafts them with several hirelings/apprentices? And if Roldron makes pipes, would he also sell tobacco on the side, or is that more likely to be found in the general store -- or even in both shops?

I know it's hard to make any generalizations (and this whole question may seem a bit silly) but this is something that really bothers me because the 3E rules allow for it, and Volo's Guides also have numerous such shops in them.

Thank you, Ed and THO, in advance!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm

Edited by - Asgetrion on 02 May 2009 03:14:04
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Brimstone
Great Reader

USA
3287 Posts

Posted - 02 May 2009 :  03:50:32  Show Profile Send Brimstone a Private Message
quote:
Originally posted by Christopher_Rowe

I just saw a note at the Wizards board from Chris Perkins that Ed's going to have a monthly column in one of the magazines!

Well, specifically he says, "Starting in May, we will have no fewer than one 4E Forgotten Realms article every month, to which we'll add a spankin'-new column by Ed Greenwood.

Is the piece titled "Gontal" scheduled for May 22nd in Dragon an entry in Ed's column? One of the articles? Both? And may I say "Yippeee!"?



Good to know.

BRIMSTONE

"These things also I have observed: that knowledge of our world is
to be nurtured like a precious flower, for it is the most precious
thing we have. Wherefore guard the word written and heed
words unwritten and set them down ere they fade . . . Learn
then, well, the arts of reading, writing, and listening true, and they
will lead you to the greatest art of all: understanding."
Alaundo of Candlekeep
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Zandilar
Learned Scribe

Australia
313 Posts

Posted - 02 May 2009 :  09:33:11  Show Profile  Visit Zandilar's Homepage Send Zandilar a Private Message
Heya,

quote:
Originally posted by Menelvagor

Actually, it was revealed that though Mystra is the most powerful goddess, this is becasue of her Chosen, who retain (if I'm not mistaken) half her power, thus preventing her from taking over. So El did have a good portion of her power within herself even before the ToT, being one of the earlier Chosen.



Sadly enough, this is only conjecture and not fact.

It apparently goes something like this - In the begining, Mystra was almost as powerful as Ao himself (or maybe as powerful, or more powerful - who knows). This is because she (the Weave) permeates everything in the world. She touches everything, which gives her immense power. As a result, Ao asked her (nicely, I presume) if she couldn't weaken herself a little, and being the Good deity she is (even though she was probably CN or LN at the time), she gave up a little of her power by investing it within her Chosen.

If I remember correctly, she can't take this power back from the Chosen, nor can they voluntarily give it back to her. When a Chosen dies, that power is lost.

But that's just one theory. We don't really know anything definitively about the gods, and the gods themselves, understandably, aren't talking. From a game point of view, the beauty of this is that it then becomes up to the DM to determine the truth (if he or she needs to), keeps the deities themselves and their plans mysterious and unknowable, and keeps the players (and readers) guessing.

By the way... Because Mystra gave up some of her power to her Chosen, Chauntea is probably more powerful than Mystra. In 3.5e Chauntea has the highest DR of any Faerunian deity (sitting at DR 19 - I think that was higher than Mystra, who was DR 18 iirc (I still have no access to my books ). For some reason people (and deities like Shar or Cyric) don't seem as threatened by Chauntea as they are by Mystra! (I'd talk about this some more, but I don't think this is the place for it. Maybe I'll write a post about it for my blog... )

Zandilar
~amor vincit omnia~
~audaces fortuna iuvat~

As the spell ends, you look up into the sky to see the sun blazing overhead like noon in a desert. Then something else in the sky catches your attention. Turning your gaze, you see a tawny furred kitten bounding across the sky towards the new sun. Her eyes glint a mischevious green as she pounces on it as if it were nothing but a colossal ball of golden yarn. With quick strokes of her paws, it is batted across the sky, back and forth. Then with a wink the kitten and the sun disappear, leaving the citizens of Elversult gazing up with amazed expressions that quickly turn into chortles and mirth.

The Sunlord left Elversult the same day in humilitation, and was never heard from again.
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 02 May 2009 :  16:45:05  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all.
I'm thinking Ed would regard it as less than professional to let slip much of anything about the new column unless Wizards gives him permission to do so. It's my strong suspicion that Gontal, whether or not it's based on Ed's writing or uses the Ed Gontal writeup trimmed from the Campaign Guide for space reasons, probably won't be part of the column. Unless the DRAGON editorship makes it so, of course.
Asgetrion, Ed will answer you properly when he can, but the short answer is this: in the Realms, except by government fiat (which always in turn creates a behind-doors "black market" in competition), it's nigh-impossible to create monopolies ecept in VERY small settlements (i.e. you open an inn and one or two people build homes nearby). In almost every established village and certainly in every town, there's more than one source for everything. Even if you're the only skilled armorer in town, someone will be selling used, salvaged armor, some smith will be making and selling crude armor pieces, and someone who isn't a smith will be punching holes in scrap pieces of metal and lacing them together with leather thongs into clanking "plate shirts" of some sort. So, no, "cornering the market" will be very rare, and very hard to do for long.
Influencing PRICES, now, a la Silk in the Eddings novels and many merchant cabals in the Realms, that's another matter . . .
love to all,
THO

Edited by - The Hooded One on 02 May 2009 16:46:10
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 02 May 2009 :  18:39:46  Show Profile Send Markustay a Private Message
So to answer Asgeterion's question, YES, you would find several different people in larger settements plying the same trade, buuuuut...

You will find that some are known better then others for certain things. Ergo, every leatherworkr can make just about any leather product, but one may be more famous for the fit of his gloves, whist another would be known for his splendid armor, and yet another would win reknown for his fine boots, etc...

But they can all do everything, if need be, so competition does exist regardless of specialization.

I think that was what Asgetrion was looking for. He specifically mentions carpenters, and being one for my entire life I am considered a specialist in certain things (Deck-building and Windows), but I can do everything (Roofs, siding, furniture-building, etc..), so I thought it was okay for me to add to what THO said because of my RW expertise.

You'll find it's usually better for busines to focus your skill set a little, but not to limit yourself by doing so.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 02 May 2009 18:40:31
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gomez
Learned Scribe

Netherlands
254 Posts

Posted - 02 May 2009 :  19:21:27  Show Profile  Visit gomez's Homepage Send gomez a Private Message
The new Gontal article is by Bruce Cordell.

Gomez
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 02 May 2009 :  23:46:58  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Thank you for your answers, Lady THO and Markus!

You know, my question was prompted such shops as, for example, 'Wheloon Tack & Leather' (Volo's Guide to Cormyr, p.113), which seem to handle nearly all products made from a material (in this case scabbards, gloves, tack & harness, breeches, belts, scabbards, leather armor and so on).

Maybe Lady THO can also answer this one, too, without "bothering" Ed: A lot of Herbs/Component shops in the Realms also seem to sell and/or produce scents as well, but not dyes or pigments. Why is that? I'm curious, because you would think that cheaper scents are as hard to make as dyes or inks... of course, I'm not an expert on this issue, so my own reasoning may be far from the truth!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 03 May 2009 :  16:12:55  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Certainly I can answer that one. Herbs and scents tend to be sold in small vials (if powdered or liquid), or small pouches (if loose herbs, or if the scent permeates a cloth or natural sponge). In other words, small containers, in shops that can be set up to sell small items and so carry a wide variety.
Cosmetics and paints have tended to be controlled, in larger urban centers, by different guilds or cabals than herbs (which can often be gathered wild, locally, and so sold by non-guilded "commoners").
"Larger" dyes (garment dyes) in the Realms tend to be used in the form of vats or open half-barrels, into which clothing is immersed, stirred, and held down with a frame that in turn is held down by stones. So a dye shop will tend to be a messy place requiring a large (but roofed, to keep rain out, which will dilute the dyes) floor area.
In other words, aside from a few places where there ARE legal or guild prohibitions, there's nothing stopping anyone from selling both dyes and herbs. It's just unusual, because of the mercantile requirements.
This "take" of mine isn't based on Ed's notes, but IS based on in-character discussions with Ed (and overheard, as Ed as DM spoke to others) over years and years of play in the Realms.
love,
THO
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Blueblade
Senior Scribe

USA
804 Posts

Posted - 04 May 2009 :  15:31:09  Show Profile  Visit Blueblade's Homepage Send Blueblade a Private Message
Dear Ed and Lady THO,
I've noticed that Ed is doing design work for Golarion (Paizo) and Zobeck (Kobold Quarterly) and probably some other fantasy settings, too. I'd like to ask Ed: how does it feel to design in someone else's sandbox? It's different from "doing Realms" how, exactly?
Thanks!
BB
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 04 May 2009 :  15:35:40  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hmm, I recall Ed answering that very question for someone else (relayed via me), and I'll poke around and see if I can find that e-mail, to quote from, here.
Re. what I posted earlier about Ed's audiobooks; I need to correct something. Brilliance Audio has released both DARK LORD and ARCH WIZARD as multi-audio CD sets AND as single-CD MP3 releases (all in the same sort of plastic snap-cases, and unabridged).
love to all,
THO
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 04 May 2009 :  15:43:12  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Hi again, all. Also, to this, from Drizztsmanchild: "How exactly did Shar prevent a new GoM from ascending. And why did Ao allow it? I thought the Overgod was all about balance of the pantheon?
(So it's 2 questions)lol ;)
If NDA's are involved I understand:)"
I shall essay a reply, before Ed weighs in:

Yes, NDAs ARE involved, but so is something else Ed tends to cleave to: that mortals can rarely know or fully understand the truths about the gods and their dealings. (After all, how would any mortal in the Realms really KNOW? If the mortal gets told directly by the god that such-and-such happened or so-and-so is the truth, can the god be trusted? After all, if they're trying to get more worshippers, they're essentially always advertising or doing PR work for themselves, not necessarily presenting unvarnished truth.)
I quite understand (being, ahem, a mortal human myself, despite what some may believe) the human nature of REALLY WANTING TO KNOW all about the gods, and dealings between them, and who's more powerful, and how their magics work, and so on. Knowing this will make any DM's job easier.
Yet it will also "handcuff" every DM to a specific world-view that, in the age of the Internet, inevitably many players will know, too ("But Odin would win, so Loki CAN'T pull that off!") - - and it also essentially reduces gods to an arms race of newer, shinier models with more features, rather than keeping things mysterious and therefore capable of inducing awe. Which is a tragic loss in anyone's roleplaying experience.

So saith me, quoting extensively from Ed's notes on the subject.
love,
THO
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 May 2009 :  15:45:45  Show Profile Send Markustay a Private Message
LOL

Technically, when Ed does 'Realms design', he IS designing in someone else's sandbox.

Unless you think Ed used the Spellplague and has Returned Abeir floating around his Realms. Even in 1e/2e/3e the canon Realms were always different then Ed's version, and with each edition is grows further from the original.

Only THO (of the folks here) has been lucky enough to have a gander at Ed's sandbox...

I wonder what she let him see in return....

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 May 2009 15:46:55
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The Sage
Procrastinator Most High

Australia
31772 Posts

Posted - 04 May 2009 :  16:05:56  Show Profile Send The Sage a Private Message
quote:
Originally posted by Markustay

I wonder what she let him see in return....
Maybe it was kind of a "Let me show you my wares" deal.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
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Gelcur
Senior Scribe

523 Posts

Posted - 04 May 2009 :  19:52:17  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message
Greetings.

A season or so ago Ed was nice enough to confirm my theory on how the currents in the Trackless Sea functioned, here.

But today I was looking into some information for a player about travel between Baldur's Gate and Waterdeep via ship and the information I found seemed contradictory. It listed travel from Waterdeep to Baldur's Gate as 9 days and the opposite route as 7. This seems to imply that one would be going against the current heading south and with it heading north.

Hooded Lady could you or Ed shed some light on this?

My theory is that it may function something like the Pacific Ocean on this map. Note the small cycle at the top and the much larger cycle in the middle.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 May 2009 :  22:38:18  Show Profile Send Markustay a Private Message
According to Maztica, there is a clockwise current that travels sluggishly up the coasts of Maztica and Anchorome, across the north (and past Evermeet), and then south along the swordcoast, and then returns once again to Maztica as it goes past Chult and the Shining Sea.

That is the water current. Any loose floating flotsam would eventually drift around from one continent to the other, if it were afloat long enough.

HOWEVER, sailing ships depend on wind-power, and the prevailing winds blow in a north-westerly fashion off the Sea of Swords, such that a sailing ship under a steady wind would be able to easilly defeat the weak ocean current (which is actually stronger below the surface). Ocean currents are NOT like rivers - they have only a minute effect on surface objects, unlike wind.

It is those same warm southern winds that make The North and places like Ten Towns bearable, and keeps harbors from freezing-over during the winter months.

Hope that helps.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 04 May 2009 22:44:10
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The Hooded One
Lady Herald of Realmslore

5056 Posts

Posted - 04 May 2009 :  23:31:00  Show Profile  Visit The Hooded One's Homepage Send The Hooded One a Private Message
Bingo. Dead on, Markustay. A perfect answer; saves me from doing the honours.
At least (purr) in THAT way.
love,
THO
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edappel
Learned Scribe

Brazil
211 Posts

Posted - 05 May 2009 :  15:14:23  Show Profile Send edappel a Private Message
Hey THO or Ed...
I've posted this question at another topic, but they told me to make this question for you.

There is any non-capitalism society at FR? Like a village with co-operative work and without monetary coins and leaders.

Thanks,

--- Ed Appel

*** I'm a brazilian FR fan. So, feel free to correct my writing mistakes to improve my english.
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Gelcur
Senior Scribe

523 Posts

Posted - 05 May 2009 :  17:07:29  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message
Thanks Markustay and thanks for confirming THO. It makes a lot of sense when explained that way. For some reason I always assumed wind current and water current tended to sync up. Though I have very little nautical knowledge. Good to know.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 05 May 2009 :  17:10:09  Show Profile Send Markustay a Private Message
No problem - because of where I live and the varied and sometimes bizarre weather swings we experience, I am very much aware of what happens when you have air and water currents in competition.

And thanks for the compliment, THO - FR geography and what effects it is sort of 'my thing'.

I am always glad to service a Lady.. err.. I mean "be at service to a Lady".



quote:
Originally posted by edappel

There is any non-capitalism society at FR? Like a village with co-operative work and without monetary coins and leaders.

Thri-Kreen.

Sorry, couldn't resist.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 07 May 2009 03:51:38
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Asgetrion
Master of Realmslore

Finland
1564 Posts

Posted - 06 May 2009 :  01:34:09  Show Profile  Visit Asgetrion's Homepage Send Asgetrion a Private Message
Another one to my ever-growing pile of Thuderstone questions: which goods are crafted/made/sold locally in Thunderstone (beyond the obvious ones, i.e. ale/wine, foodstuffs, timber/wood, and livestock/steeds) and which are imported?

EDIT: The point of this question is that would crystal and glass items, for example, be manufactured and sold locally or rather imported? And would they be "luxury" items sold in a "finery/luxury" shop, or cheaper items (bottles, glasses, flasks and so on) in a "common" shop and crystal statues and spyglasses (for example) in a "luxury" shop?

Once again my humblest thanks, Ed and THO!

"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then."
-- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm

Edited by - Asgetrion on 06 May 2009 18:42:39
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