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TomCosta
Forgotten Realms Designer
  
USA
999 Posts |
Posted - 17 Jul 2025 : 16:56:04
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Having talked to him about it, he definitely would have, but I think he would acknowledge after a couple hundred entries, making them unique does start getting harder. Looking back, we had a slight power creep throughout the history of the three books.
In other news, we have almost finished updating all the 3.5E domains for all the humanoid gods and a few others.
quote: Originally posted by Galuf the Dwarf
Dear Mr. Boyd,
If you had all the time and space you needed in Faiths & Pantheons, would you have adapted EVERY specialty priest for 3rd/3.5 Edition D&D?
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Kelnaar
Acolyte
4 Posts |
Posted - 19 Jul 2025 : 01:17:49
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quote: Originally posted by George Krashos
quote: Originally posted by Kelnaar
Eric, Greetings and hope all is well. I have another question for you when you have a moment. Some where on these forums it was mentioned that you and George had fleshed out the rulers of Uthtower/Yarlith and the members of the family through their demise after Uthtower fell (iirc). Is that something you could provide?
UTHTOWER Myrmoran Dynasty
Uth I (b.110; d.168; reigned 146/168 - Founder of Uthtower; exiled noble of Tavaray; slain by old raiders) Ornoth (b.141; d.191; r.168/191 - Son and sole heir of Uth I; dies of heart stop) Uth II (b.179; d.272; r.191/272 - 1st son (twin) of Ornoth; dies of old age) Uth III (b.236; d.309; r.272/309 - Grandson of Uth II; dies of winterchill fever) Uth IV (b.268; d.349; r.309/349 - Son and sole heir of Uth III; dies of old age) Uth V "the Slumbering King" (b.314; d.543; r.349/543 - 1st son of Uth IV; extends his life through longevity magic; dies of old age) Uth VI (b.517; d.589; r.543/589 - Great-great grandson of Uth V; dies of heartstop) Uth VII (b.551; d.615; r.589/615 - Son and sole heir of Uth VI; slain in the inundation of Iniarv)
YARLITH Yarlith Dynasty
Yarlith (b.179; d.272; r.191/272 - 2nd son (twin) of King Ornoth of Uthtower; dies of old age) Ornoth II (b.206; d.287; r.272/287 - 1st son of Yarlith; dies of old age) Tarnoth "the Troubled" (b.239; d.292; r.287/292 - 1st son of Ornoth II; dies of a fit) Belorth (b.264; d.306; r.292/306 - Sole son of Tarnoth; dies in battle against the Thousand Fangs orc horde) Imrith I "the Leaf King" (b.288; d.392; r.306/392 - Sole son of Belorth; 1st Druid King; dies of old age) Imrith II "The Treeheart" (b.369; d.487; r.392/487 - Grandson of Imrith I; 2nd Druid King; dies of old age) Imrith III "the Branchblessed" (b.449; d.528; r.487/528 - Grandson of Imrith II; 3rd Druid King; slain in battle with the orcs of the Howltusk Horde) Imrith IV "the Hewn" (b.497; d.611; r.528/611 - Grandson of Imrith III; 4th Druid King; dies in battle against the orcs of the Everhorde; last king of Yarlith)
-- George Krashos
Thank you for responding, George! Wow! The Imriths were pretty long lived. Is that on account of them being really accomplished Druids or do they have some fey blood in those veins? Or mayhaps they are just built of sterner stuff and/or have good genes?
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Edited by - Kelnaar on 19 Jul 2025 01:18:33 |
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George Krashos
Master of Realmslore
    
Australia
6682 Posts |
Posted - 19 Jul 2025 : 08:45:08
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While I hate bonding game mechanics with Realmslore, the general thrust is that Druids age slowly. I can think of some cool, lore explanations for that - like simply spending time in tree form for extended periods - but you can go with whatever works for you.
— George Krashos |
"Because only we, contrary to the barbarians, never count the enemy in battle." -- Aeschylus |
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TomCosta
Forgotten Realms Designer
  
USA
999 Posts |
Posted - 19 Jul 2025 : 18:57:47
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Lore wise and mechanically, druids have a history of extended lifespans going back to the early editions of D&D (I think 1E, but at least 2E). This faded out by 5e mechanically. But, for example, in BG3, they reference the druid ritual that senior druids can participate in to extend their lives. |
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Delnyn
Master of Realmslore
   
USA
1056 Posts |
Posted - 19 Jul 2025 : 19:56:03
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Correct, Mr. Costa, druids had extended lifespans in 1e. Unearthed Arcana was the book. 3.x editions negated old age penalties for druids and monks but did not extend lifespan. EDIT: I saw nothing about aging for 4e or 5e druids. |
Edited by - Delnyn on 20 Jul 2025 08:26:12 |
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Asharak
Learned Scribe
 
France
271 Posts |
Posted - 20 Jul 2025 : 10:27:54
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For 5e:
Timeless Body Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year. |
"Soyez réalistes : demandez l'impossible"
Sorry for my English... it's not my native tongue. |
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Delnyn
Master of Realmslore
   
USA
1056 Posts |
Posted - 20 Jul 2025 : 14:00:23
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quote: Originally posted by Asharak
For 5e:
Timeless Body Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Thanks Asharak, I will update my mental notebook accordingly. -Delnyn |
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Galuf the Dwarf
Senior Scribe
  
USA
733 Posts |
Posted - 21 Jul 2025 : 00:54:53
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quote: Originally posted by TomCosta
Having talked to him about it, he definitely would have, but I think he would acknowledge after a couple hundred entries, making them unique does start getting harder. Looking back, we had a slight power creep throughout the history of the three books.
In other news, we have almost finished updating all the 3.5E domains for all the humanoid gods and a few others.
1) What exactly do you mean by "power creep" in this case? In an app-based game I played from August of 2016 to June of 2019, it meant that older units in the game became weaker as newer, better units were introduced and more challenging fights were released.
2) I take it we're talking official domains, not the homebrew ones I've made over the years? |
Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823 Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036 Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787 Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353 Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766 |
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sleyvas
Skilled Spell Strategist
    
USA
12119 Posts |
Posted - 21 Jul 2025 : 01:34:30
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Usually when people are talking about power creep, its that "Prestige claasses" / "kits" / "subclasses" etc (or other rulesets like feat choices, spells, magic items, etc...) start becoming more powerful than earlier designed similar things. Its naturally occurred in every edition of the game that comes out over time, as people start putting out rulesets much more fast and with little chance to playtest options. It is also a result of just getting punchy with trying to come up with an option for "god with a focus on death" that is different from "earlier god with a focus on death that's for race X" ... and replace "death" with any kind of portfolio (i.e. fire, war, some magic focus, moon, sun, nature, knowledge, etc...). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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TomCosta
Forgotten Realms Designer
  
USA
999 Posts |
Posted - 25 Jul 2025 : 14:35:59
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So if you compare the specialty priests in Demihuman Deities to those in Faiths and Avatars, the demihuman priests generally get more spell choices for example, usually 2 or 3 instead of 1 or 2. That's probably the biggest thing, but I think there also tend to be slightly more levels where the priest gets a power too. Does it make the priests in DD that much more powerful, no, but does it make them generally a better choice from a minmax perspective compared to those in FA, yes. Part of the reason for that was also the combining of multiple sources of existing demihuman specialty priests in Dragon and elsewhere. |
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