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sleyvas
Skilled Spell Strategist
    
USA
12008 Posts |
Posted - 20 Feb 2025 : 15:19:33
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https://www.thegamer.com/dungeons-dragons-dnd-2025-release-schedule/?utm=syndication&pubDate=20250213
was reading something, got drawn to the above url. Noted it said that
Note: Circle Casting, a special form of casting unique to the Forgotten Realms that lets players unite to cast spells together, now has in-game mechanics that coincide with the lore and allow players to finally play this out at their own tables.
Noting that I've seen (and developed) different iterations of "circle casting" across editions, I'm curious to see what the new mechanics are essentially focused on. What exactly a circle does has varied greatly across editions. So, has this been "released" somewhere or is it just being "teased" for the new books in November?
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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TomCosta
Forgotten Realms Designer
  
USA
985 Posts |
Posted - 21 Feb 2025 : 02:27:51
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It hasn't been released. It will likely be released in a future Unearthed Arcana (prior to the final version showing up in one of the FR books this fall), likely soon, but if it does get released, it hasn't yet. |
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Athreeren
Learned Scribe
 
160 Posts |
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lordsknight185
Learned Scribe
 
USA
104 Posts |
Posted - 21 Feb 2025 : 17:45:54
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quote: Originally posted by Athreeren
There was a video on the Dungeons & Dragons official channel, about Forgotten Realms inspired subclasses from new Unearthed Arcana. Even that video did not say anything on circle magic.
That's because their videos only discuss what is in the Unearthed Arcana. I guarantee we will see more UAs through the year that will probably cover that at some point. |
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amora321
Acolyte
1 Posts |
Posted - 06 May 2025 : 02:34:44
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You've developed the "circle casting" mechanic in your own system, so what are your hopes for the final version? Is there anything you'd like Wizards of the Coast to keep or avoid changing? |
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sleyvas
Skilled Spell Strategist
    
USA
12008 Posts |
Posted - 07 May 2025 : 13:24:16
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quote: Originally posted by amora321
You've developed the "circle casting" mechanic in your own system, so what are your hopes for the final version? Is there anything you'd like Wizards of the Coast to keep or avoid changing?
Well, we've been told of "battle circles" of Thayans and never really seen them other than a vague notion that a circle can control a gemstone golem. We've seen that "circles" can raise the level capability of a caster in a way similar to metamagic, AND we've seen it increase the number of spells they could memorize. Then in 3e, we've seen them addreess things metamagically all the same across cultures.
So, what am I looking for? Not a one stop shop of "circles do this". A circle should be the basis.... not the effect. You can form circles with low level casters using their magic. Then someone more powerful enacts some spell that does X to draw upon the circle. Different cultures should have different spells they use to "draw upon the circle" in different ways. Thus, as an example, necromancers of Thay may have developed some kind of circle spell to control or create hordes of undead. Evokers in the same culture may have developed effects that let them repeat castings of spells, duplicate spells, widen spells, increase range of spells, etc... even though they aren't sorcerers with metamagic. Abjurers may have some effect that extends their personal ward to all those around them. Meanwhile, Rashemi witches may have effects that act like metamagic, but they may also have circles that give them control of nature (maybe even granting them spellcasting as a druid or somesuch). Halruuans should have their own special circle casting, but since they weren't really known for it until 3e, maybe its less established than the red wizards and the Rashemi.... and maybe it more resembles the mantles of Netheril. There should also be some particular requirements on all circle casting that prevents "just learning the spell", such that it ties to the core of the culture (i.e. apprentices in these cultures are all taught similarly and as a result "understand" things in a certain way that others don't easily get). In older editions, that might have been something like being a part of a prestige class, or having a certain starting region, naybe knowing certain languages, etc...
Do, I expect to see this? No, because things in 5e have gone the way of less complexity, but one can hope. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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