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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 10 Apr 2025 :  14:20:09  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Elsura Dauniir and Baelem the Bold surviving the Spellplague, and still travelling in the 1490s

https://x.com/TheEdVerse/status/1910223538528616955

Apr 10, 2025

@Heimdayl

Did Elsura Dauniir and Baelem the Bold survive the Spellplague, and are they still travelling alone in the 1490s?

@TheEdVerse

They did, but there's a story there! Expect a Realms video in three or four months or so...
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 13 Apr 2025 :  05:40:02  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Midnight's height

https://x.com/TheEdVerse/status/1910762566776746018

Apr 12, 2025

@Elric428th

Hi Ed

We’re running a campaign that features Midnight, and there’s a bit of a debate about her height—any chance you could settle it for us?

@TheEdVerse

Midnight as a mortal stands 5ft 6 ˝ (168.9 cm) tall (so, the same height as Angelina Jolie, for those who've met her).
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 13 Apr 2025 :  05:52:37  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Torm and the Penance of Duty circa 1500DR

https://x.com/TheEdVerse/status/1910764913791820012

Apr 12, 2025

@AndrewFarmer777

Hey @TheEdVerse With the revival of Tyr in the Second Sundering, Torm seems like he "disappeared." As an avid Champion of Torm lover, is Torm still around in FR, and do his followers still follow the Penance of century past?

@TheEdVerse

Torm is very much “still around” in the Realms circa 1500 DR, his church small but energetic and very much a “factor on the local scene” in most places on Faerűn. His devout followers still perform the Penance of Duty; doing so shapes and guides their lives.
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 14 Apr 2025 :  06:25:49  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Uttersea

https://x.com/TheEdVerse/status/1911509029274198487

Apr 14, 2025

@Planescaper91

Hello from France,

I'm an old DM and a great fan of Forgotten Realms.

Currently I'm running a campaign near Tuern and particularly Uttersea. I wasn't able to find a map of that small town.

Do you have any advise for its design please.

@TheEdVerse

Sure!

Originally, the volcanic island was known as Uttersea, as to seafaring Northmen it marked the beginning of vast open seas, uncharted and “empty of all but storms.” The rich volcanic soil, coupled with the volcanic heat that still warms the half-collapsed caldera and the bay that now fills its missing southern arc, made it great for farming, so the Northmen seized it and settled. The land became known as Tuern after an early leader, and the settlement known as Uttersea. It was settled haphazardly, but frequent landslides forced a design on it that persists today: stone wharves jut out into the bay and are joined together along the shore into a hard “dock” with two large “beaching ramps” where ships large and small can be winched ashore; upland of both ramps are large shipbuilding sheds.

Above them, Uttersea climbs the slopes of the caldera, which are thickly planted with clinging vines and stunted shrubs and trees to anchor the “clinker” stone-rubble-dominated soil as much as possible.

Streets follow a switchback pattern: from the ends of the dock, packed-clinker roads curve along the caldera parallel to the dock, like rice-growing terraces on slopes in parts of the real-world Far East, with NO direct uphill/downhill routes, just the curves at both ends of the parallel runs.

The best houses are located as high as possible, off to the sides of the main “bands” of streets on their own side-lanes.
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Zeromaru X
Great Reader

Colombia
2497 Posts

Posted - 20 Apr 2025 :  04:31:25  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I just wanted to thank you for keeping this thread updated.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 22 Apr 2025 :  10:51:29  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Vecna and popsicles

https://x.com/TheEdVerse/status/1914570691044651075

Apr 22, 2025

@GatoNegroArmy

Someone ask him if vecna likes popsicles.

@TheEdVerse

Yes! Vecna likes all manner of sweets (Elminster has seen him devour various flavors of ice cream, chocolate bars with cherry filling, and even candy floss!). Liches don't need to eat, so it must be pure pleasure chowing!
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 22 Apr 2025 :  11:00:23  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On why druids can't wear metal armor

https://x.com/TheEdVerse/status/1914572066965147784

Apr 22, 2025

@JoshAirey88

@TheEdVerse We've been discussing in my group why druids cannot use metal armour. My thought is that metal is as natural as leather or cloth (if not more so), but my friend said something about "interference with the weave and the natural order."

Could you clarify this for us?

@TheEdVerse

Yes. The D&D in-house design thinking has always been that NATURAL iron or copper in the earth is no hindrance to druidic magic, but REFINED, concentrated metal items ("cold iron") is. When the Realms was made a D&D setting, that became canon for the Realms.
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 24 Apr 2025 :  01:42:34  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On Arthindol the Terraseer being a played character

https://x.com/TheEdVerse/status/1915106596000235985

Apr 24, 2025

@7720da2cb2124d6

@TheEdVerse was Arthindol the Terraseer ever a played character?

@TheEdVerse

No. Not by me or in my campaigns, at least.
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 24 Apr 2025 :  01:47:10  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On the feeling of being healed

https://x.com/TheEdVerse/status/1915108230562558136

Apr 24, 2025

@Venefic101

Hello from Minnesota, this past weekend my party and I were investigating sightings of red clothed wizards about a days ride from Waterdeep when we thought of a question. What does being healed by magic feel like? We came to the conclusion that having your bones rapidly mended, muscle stitched, and flesh healed would probably hurt like a bitch and then be hot and itchy afterwards whether by potion or spell. Just curious if that’s a correct assumption or not.

Thank you for your time and have a good day.

@TheEdVerse

The answer is: it varies depending on what sort of being is healing, what damage is being healed, and what magic is being used.

It's always "a rush," meaning: an excited, tingling, energy rushing through you sensation.

What varies is how painful it is, and if you feel hot, cold, or otherwise. "New" (replaced) bits of you often itch for a day or three afterwards, yes. Lower-level spells shield the recipient less against pain and shock; more powerful spells are "gentler."

There are instances in Realmsplay at the "home" table where individuals being healed in battle, while active, by touch spells, roared out in agony as they were being healed.
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 24 Apr 2025 :  01:51:19  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On any unpublished tidbits in the Silver Marches

https://x.com/TheEdVerse/status/1915113163986522592

Apr 24, 2025

@Blackley_Pluto

@TheEdVerse question for you, if i may! Big fan of Forgotten Realms and im currently running a campaign set in the Silver Marches, are there any tidbits you could share about maybe a city or area in the region that isn't in a published work or similar? Thanks!

@TheEdVerse

Sure! Over at my Discord server, Greenwood’s Grotto, I answer Realmslore queries as often as I can grab the time.

From a reply I just made there, here’s an establishment in the city of Sundabar that welcomes adventurers of all races, from drow to aarakocra, and lizardfolk to dragonborn:

Brokh’s Tankard. In the hovels and older warehouses that crowd the eastern verges of Sundabar is this adventurers’ favorite, a low dive of a tavern that consists of a dank, gloomy stone-walled taproom of many alcoves and candle-wheel lamps hanging from massive chains. This great room has kitchens and pantries behind it to the left, jakes behind it to the right, and in between passages that descend in long, curving ramps, to connect to a descending series of cellars, also given over to tables for dining and drinking. The seventh and eighth cellars have side-tunnels leading to rooms that can be rented for the night, for travelers desiring accommodations or drunkards too gone to find their ways home, and the ninth and lowest cellar is where the kegs of merriment are stored.

The founding dwarf, “Brokh” (more formally, Barrokhuld the Younger, of Clan Vorstone), is long dead, but his descendants still own and run the place. With the aid of some living spells who inhabit the cellars (guarding the strong drink in the ninth level, by the way) and about whom locals tell all manner of conflicting and colorful origin stories.

In Sundabar, Brokh’s Tankard is best known for the Burning of the Beards, a battle that almost destroyed the tavern, and began with a 1362 DR duergar raid on some shield dwarves drinking at the Tankard, whom the two-dozen-strong duergar regarded as trade rivals hampering their prosperity in “their” region of the Underdark.

Ironically, they were entirely entirely mistaken, attacking the wrong dwarves, and paid for this error with their lives, though they took over a dozen dwarves, and about twenty other drinkers, with them. They began their attack with fire magic directed at the beards of their targets, and the taproom was a scorched shell by the time the last duergar was overwhelmed and hacked down—with three clerics and a mage battling the flames to quench them and save that end of Sundabar from a widespread inferno. To this day, torches, lanterns, and fire spells are still forbidden for guests of the tavern to bring or wield.

And there you have it: a meeting and hiring place for adventurers, a "base" if you'd like. I have literally hundreds of small lore tidbits about the Sword Coast North; is there anything SORT of lore that would be particularly helpful?
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questing gm
Master of Realmslore

Malaysia
1585 Posts

Posted - 24 Apr 2025 :  02:12:01  Show Profile  Visit questing gm's Homepage Send questing gm a Private Message  Reply with Quote
On the size of territory of Ostoria

https://x.com/TheEdVerse/status/1915115384732033310

Apr 24, 2025

@herosnomore

Hey @TheEdVerse,

A while back, I asked a question about mapping Ostoria before it fell. Trying to pin point the locations (so I've found Nedeheim and Helligheim), and seeing how much territory it had before the fell. You think you could help a Giant Fan out?

@TheEdVerse

I have done very little with Ostoria, and would have to lean on my "Lore Lords" of the Realms, like Eric L Boyd and George Krashos, but in general: giants ranged far and wide over the lands in their day, with their own "hunting grounds" (includes foraging), venturing far from Ostoria, which was more a tucked-away, mountain-girt refuge that giants visited when they felt the need, rather than "the country in which all giants dwelt."

So, not a huge territory. Let me rummage in the lorefiles and get back to you.
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sleyvas
Skilled Spell Strategist

USA
11994 Posts

Posted - 24 Apr 2025 :  13:14:27  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by questing gm

On the feeling of being healed

https://x.com/TheEdVerse/status/1915108230562558136

Apr 24, 2025

@Venefic101

Hello from Minnesota, this past weekend my party and I were investigating sightings of red clothed wizards about a days ride from Waterdeep when we thought of a question. What does being healed by magic feel like? We came to the conclusion that having your bones rapidly mended, muscle stitched, and flesh healed would probably hurt like a bitch and then be hot and itchy afterwards whether by potion or spell. Just curious if that’s a correct assumption or not.

Thank you for your time and have a good day.

@TheEdVerse

The answer is: it varies depending on what sort of being is healing, what damage is being healed, and what magic is being used.

It's always "a rush," meaning: an excited, tingling, energy rushing through you sensation.

What varies is how painful it is, and if you feel hot, cold, or otherwise. "New" (replaced) bits of you often itch for a day or three afterwards, yes. Lower-level spells shield the recipient less against pain and shock; more powerful spells are "gentler."

There are instances in Realmsplay at the "home" table where individuals being healed in battle, while active, by touch spells, roared out in agony as they were being healed.



I don't know why, but I really love this.... something I had never really explored.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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