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EltonRobb
Seeker

USA
99 Posts

Posted - 22 Jan 2025 :  20:59:03  Show Profile Send EltonRobb a Private Message  Reply with Quote  Delete Topic
Where on Faerun would you set this adventure? Just curious, of course. I'm not running an FR campaign currently where I would use it. Yet.

sleyvas
Skilled Spell Strategist

USA
11909 Posts

Posted - 22 Jan 2025 :  23:10:23  Show Profile Send sleyvas a Private Message  Reply with Quote
Its so generic it can fit anywhere. It is a castle with some nearby caves filled with orcs, goblins, hobgoblins, etc... If I were personally going to fit it anywhere, I'd put it in Vaasa.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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Thauramarth
Senior Scribe

United Kingdom
730 Posts

Posted - 23 Jan 2025 :  07:01:01  Show Profile Send Thauramarth a Private Message  Reply with Quote
I've used it in the Savage Frontier (Sword Mountains, Nether Mountains, Spine of the World).
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sleyvas
Skilled Spell Strategist

USA
11909 Posts

Posted - 23 Jan 2025 :  13:46:45  Show Profile Send sleyvas a Private Message  Reply with Quote
Also, to stress here.... each cave system is relatively shallow and has MAYBE all of 3 dozen of a given tribe of creatures (half of whom may be children or noncombatant/less militant females responsible for child rearing and "camp work"). For its time, it made a lot of sense, but looking in hindsight it would make much more sense to simply replace "multiple nearby caves with different creatures of similar power level".... to just be one kind of creature. So, for instance, multiple small caves in a rock face that has maybe a tribe of goblins, then have some of the goblins be slightly more powerful than the others (i.e. the veteran warriors of the tribe, the tribal witchdoctor, priest, shaman, warlock, sorcerer, etc...). You MIGHT mix in some slightly more powerful creatures that are allied (i.e. some ogres, an ogre magi, ettin, verbeeg, hag with no coven, harpies, hook horror, lamia, wererat/boar/wolf, etc...). You might also include another race(s) of humanoids, but make them conquered slaves, as that would also make sense (so some kobolds and/or humans that are maybe kept as slaves in a separate cave system except when they're being worked). You could still use the same maps, and it would be a minor fix/change, but it would make a lot more sense.... because without some unifying influence (say Zhengyi the Witch King of Vaasa), having a tribe of goblins, hobgoblins, and orcs all near each other are likely to go to war unless there's some reason to prevent it. It can also work having goblins and hobgoblins together, as those two races are typically seen as related and both sharing a common deity, so more natual to see them inclined to work together

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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