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sleyvas
Skilled Spell Strategist
USA
11866 Posts |
Posted - 05 Dec 2024 : 14:10:42
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quote: Originally posted by The Sage
And given the amount of celestial, temporal? time that Abeir and Toril were separated… deviations between civilisations or cultures of Dragonborn resident on both worlds had plenty of temporal room to develop both independently and very, very differently.
Yeah, one of the things I've been noting is that the lands that come back to Toril should be a lot different.... and at the same time the lands that return to Abeir should find their neighbors very different. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
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The Sage
Procrastinator Most High
Australia
31792 Posts |
Posted - 05 Dec 2024 : 23:52:19
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That’s largely how I’ve introduced elements of Returned Abeir in my Realms. I actually liked the concept back in the days of 4e… and I’ve been steadily tinkering with my own home campaign Realmslore in order to make it fit how I think best. |
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Zeromaru X
Great Reader
Colombia
2485 Posts |
Posted - 06 Dec 2024 : 20:48:27
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Oh, I was talking about individuals that go against the norms of their own societies (ie. the orthodox Tymantheran dragonborn are atheists and dragon haters by tradition, but there is an important minority of dragonborn who do worship gods, and don't mind, or even do like, dragons). But your points are valid. The jinaari dragonborn (from Acquisitions Incorporated) have a quite different culture than the Tymantheran vayemniri dragonborn. The jinaari have a royal family, something that would be appalling for an orthodox dragonborn of Tymanther. |
Instead of seeking change, you prefer a void, merciless abyss of a world... |
Edited by - Zeromaru X on 06 Dec 2024 21:07:04 |
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Zeromaru X
Great Reader
Colombia
2485 Posts |
Posted - 28 Dec 2024 : 07:29:17
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Kanjentellequor Abraxus is an odd-scaled, cheerful dragonborn whose demeanor soured only when I referred to him as an "strixiki," a term my dear friend and expert translator Lady Jalan Valos of Waterdeep said was the appropriate draconic word for their people. Apparently, in these parts, they prefer the term "Vayemniri," so to save me any future headaches I'm going with the Common term for them, dragonborn. Abraxus has been assigned to be my guide as I head to Djerad Thymar and a meeting with their “King,” Vanquisher Kallan. I might as well burn my old “Volo’s Guide to the Old Empires” as the book is one hundred years old and the information is completely outdated. If anything, Volo needs to write a new book about this region.
Tymanther is a land of great contrast. Marvelous cities are surrounded by the ruins of ancient, lost realms; fertile grasslands lay near arid plains, and are surrounded by great mountain ranges and the Alamber Sea. However, its culture is alien when compared with that of the rest of the Realms. Nowhere in my travels, not in the heart of the great dwarven halls of the Great Rift, nor the streets of Menzoberranzan, have I felt so much an outsider as in Tymanther.
Every kingdom of the Realms has its secret histories, but no land in Faerûn has its early years as undocumented as Tymanther. Until the latter part of the fifteenth century, the dragonborn were a quiet people, content to live alone in their ruin-filled lands, with only a few individuals who occasionally left their homeland to search for dragon lairs. These travelers did not offer any great insight into the customs of their people, beyond the fact that their culture favors military prowess and dragon hunting, and that they have a great sense of honor. It’s said that a dragonborn prefers to die rather than going against their given word. We know that the original land of the dragonborn was “thrown unceremoniously into Unther like a boulder”, in the words of an anonymous Untheri scribe, who is said to have survived the dreaded Spellplague and saw the events first hand. The next thing we knew is that the dragonborn built a [redacted] pyramid so huge it can be seen from miles around, that makes dwarves open their eyes in awe every time they think about it, during the Wailing Years.
The historian Hyurkes of Luthcheq once wrote, "The dragonborn people have, throughout the last century, been perhaps the least-understood group in Faerûn. Yet, those who have taken the time to experience their culture have gained a greater appreciation for this noble and beautiful people." It should be noted that Hyurkes disappeared during his final expedition into the eastern lands of Tymanther, in the Year of the Ageless One (1479 DR), searching for some Abeiran ruins.
It was not until the so-called “Draconic Crisis” of the Year of the Ageless One that Tymanther became “known” outside of the Old Empires. Then, a couple of dragonborn helped in the defense of Suzail during the Shadovar siege of the Year of the Nether Mountain Scrolls (1486 DR), turning the attention of the common folk to this strange land of eastern Faerûn.
Compared to Cormyr, Tymanther can be seen as a "backward" land economically speaking. Most of the agriculture is grown by subsistence farmers, and their only official trading partner is the city of Luthcheq, in Chessenta. Banditry was never a big problem for the dragonborn, but rumors persists [sic] of gangs led by Tiamatans, smuggling rare drugs made of Abeiran flowers across the borders of Tymanther, but this has remained unproven to this day.
More troubling is their “cold war” with their erstwhile neighbors, the Untherans.Though recently defeated when their navy was destroyed by the titanic dragon turtle that lairs in the waters of the Alamber Sea, the agents of the mad god-king of Unther are said to lurk in the shadows, always trying to sow chaos in the rather orderly cities of the dragonborn...
— except from "A Pocket Guide to Tymanther", by the bard and professional adventurer Dorn Cormaeril, written under the auspices and generous patronage of Her Majesty the Queen Raedra Obarskyr of Cormyr, in the Year of the Warrior Princess, 1489 DR |
Instead of seeking change, you prefer a void, merciless abyss of a world... |
Edited by - Zeromaru X on 28 Dec 2024 07:37:36 |
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sleyvas
Skilled Spell Strategist
USA
11866 Posts |
Posted - 28 Dec 2024 : 13:46:43
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quote: Originally posted by Zeromaru X
Kanjentellequor Abraxus is an odd-scaled, cheerful dragonborn whose demeanor soured only when I referred to him as an "strixiki," a term my dear friend and expert translator Lady Jalan Valos of Waterdeep said was the appropriate draconic word for their people. Apparently, in these parts, they prefer the term "Vayemniri," so to save me any future headaches I'm going with the Common term for them, dragonborn. Abraxus has been assigned to be my guide as I head to Djerad Thymar and a meeting with their “King,” Vanquisher Kallan. I might as well burn my old “Volo’s Guide to the Old Empires” as the book is one hundred years old and the information is completely outdated. If anything, Volo needs to write a new book about this region.
Tymanther is a land of great contrast. Marvelous cities are surrounded by the ruins of ancient, lost realms; fertile grasslands lay near arid plains, and are surrounded by great mountain ranges and the Alamber Sea. However, its culture is alien when compared with that of the rest of the Realms. Nowhere in my travels, not in the heart of the great dwarven halls of the Great Rift, nor the streets of Menzoberranzan, have I felt so much an outsider as in Tymanther.
Every kingdom of the Realms has its secret histories, but no land in Faerûn has its early years as undocumented as Tymanther. Until the latter part of the fifteenth century, the dragonborn were a quiet people, content to live alone in their ruin-filled lands, with only a few individuals who occasionally left their homeland to search for dragon lairs. These travelers did not offer any great insight into the customs of their people, beyond the fact that their culture favors military prowess and dragon hunting, and that they have a great sense of honor. It’s said that a dragonborn prefers to die rather than going against their given word. We know that the original land of the dragonborn was “thrown unceremoniously into Unther like a boulder”, in the words of an anonymous Untheri scribe, who is said to have survived the dreaded Spellplague and saw the events first hand. The next thing we knew is that the dragonborn built a [redacted] pyramid so huge it can be seen from miles around, that makes dwarves open their eyes in awe every time they think about it, during the Wailing Years.
The historian Hyurkes of Luthcheq once wrote, "The dragonborn people have, throughout the last century, been perhaps the least-understood group in Faerûn. Yet, those who have taken the time to experience their culture have gained a greater appreciation for this noble and beautiful people." It should be noted that Hyurkes disappeared during his final expedition into the eastern lands of Tymanther, in the Year of the Ageless One (1479 DR), searching for some Abeiran ruins.
It was not until the so-called “Draconic Crisis” of the Year of the Ageless One that Tymanther became “known” outside of the Old Empires. Then, a couple of dragonborn helped in the defense of Suzail during the Shadovar siege of the Year of the Nether Mountain Scrolls (1486 DR), turning the attention of the common folk to this strange land of eastern Faerûn.
Compared to Cormyr, Tymanther can be seen as a "backward" land economically speaking. Most of the agriculture is grown by subsistence farmers, and their only official trading partner is the city of Luthcheq, in Chessenta. Banditry was never a big problem for the dragonborn, but rumors persists [sic] of gangs led by Tiamatans, smuggling rare drugs made of Abeiran flowers across the borders of Tymanther, but this has remained unproven to this day.
More troubling is their “cold war” with their erstwhile neighbors, the Untherans.Though recently defeated when their navy was destroyed by the titanic dragon turtle that lairs in the waters of the Alamber Sea, the agents of the mad god-king of Unther are said to lurk in the shadows, always trying to sow chaos in the rather orderly cities of the dragonborn...
— except from "A Pocket Guide to Tymanther", by the bard and professional adventurer Dorn Cormaeril, written under the auspices and generous patronage of Her Majesty the Queen Raedra Obarskyr of Cormyr, in the Year of the Warrior Princess, 1489 DR
Nicely done. Just throwing out some additional food for thought.
One thing I'd project further into a campaign in the area is the portion between Chessenta, Tymanther, and Unther that contains dinosaurs (i.e. some of the Riders to the Sky Mountains). We don't hear a lot about it in the books or anything, but it was there in the Old Empires. The Tuuru as a pteranodon like species is mentioned in Old Empires, but its also mentioned during the Spellplague with Dungeon #178 Backdrop:Chessenta. There it has Wilden riding the Tuuru. Old Empires places trolls, duergar, and yuirwood exiled half-drow in the region as well. Dungeon #178 specifically has marine trolls (scrags), domesticating pleisosaurs as mounts, so I'd probably recommend developing that civilization.
I personally like the idea of the Wilden appearing and pushing back the trolls, duergar, and half-drow, meanwhile, the maw of the godswallower maybe further drives these groups out of other portions region that they would have inhabited. Perhaps the trolls BECAME the scrag living in the methmere because their village was destroyed (a whole story could be developed of them beseeching a power to transform them from one type of troll into another so that they can live in the water, or enacting some secret ritual, etc... or just breeding with a small group of existing scrags).
On the wilden, even further... the Methwood was inhabited by elves. It was known that some portion of these elves had developed into the Eldreth Veluuthra (xenophobic elven racists) who hunted anyone coming into their woodlands. The article in Dungeon #178 mentions "fey" being in the Methwood, which could be the elves to make things simplest... but it could ALSO be Wilden. It might be interesting to develop this Wilden population as even more insular than the dragonborn, but also EXTREMELY protective of their territory. It could also be interesting to put mammoths and sabretooth tigers in the methwood to put a feral prehistoric vibe even more in the region, |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 28 Dec 2024 14:37:10 |
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Zeromaru X
Great Reader
Colombia
2485 Posts |
Posted - 29 Dec 2024 : 03:54:07
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I was aware of the tuuru, but not of the plesiosaurus. I don't know why I was under the impression that dinosaurs were a Chult exclusive thing.
One thing I want to develop (and is something that made me stop and repurpose my almost finished "Guide to Tymanther"), is the existence of the giant snakes Ed mentioned in his video about his original Unther. Perhaps as a game changer in the future of the region. |
Instead of seeking change, you prefer a void, merciless abyss of a world... |
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sleyvas
Skilled Spell Strategist
USA
11866 Posts |
Posted - 29 Dec 2024 : 16:48:44
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quote: Originally posted by Zeromaru X
I was aware of the tuuru, but not of the plesiosaurus. I don't know why I was under the impression that dinosaurs were a Chult exclusive thing.
One thing I want to develop (and is something that made me stop and repurpose my almost finished "Guide to Tymanther"), is the existence of the giant snakes Ed mentioned in his video about his original Unther. Perhaps as a game changer in the future of the region.
Hmmm, so possibly "prehistoric"/"dinosaur" giant snakes resembling the giant snake that Conan fought in the original Conan movie. I can definitely buy that given that there was a Sarrukh civilization nearby (i.e. in what becomes Thay and the first civilization in Okoth). The should be amazingly huge since you already have a yuan-ti, sarrukh, and weresnake presence (so snakes as big as humanoids).
Something like titanoboa https://en.wikipedia.org/wiki/Titanoboa which reached a length of 50 feet long in our real world. Since they like heat, the black ash plains seems like a great place for them to live, where they might regularly hunt the giants and brown dragons found there (and vice versa)..... like living in the lush area around the river alamber and then heading into the black ash plains to hunt... then returning to the river to digest their meals. When dragonborn appear to their south, I could see them going down there to hunt as well, such that dragonborn might take up snake hunting as opposed to dragon hunting.
You know, I could see that being a staple food in the region, much like how people in Louisiana eat alligator made into sausage. Slabs of Snake Steak might be considered a delicacy, and giant snake egg omelets cooked by street side vendors could be another big fad.
Of course, Dragon #146, Dragon bestiary article page 22 mentions Cobra Dragons. It specifically places them in FR, in T'u Lung, and more numerous in lands "south and west"... not southwest.. but south and west. Unther is west and just a little north of T'u Lung. Cobra dragons breath fire, aren't affected by fire, and can breath out a huge black smoke cloud. DEFINITELY could see these hunting in the black ash plains, and perhaps so few people survive the encounters that they're relatively unknown. They could DEFINITELY be the creations of the Sarrukh experimenting with crossing red dragons and snakes. They were also adversely affected by cold, highly magic resistant and couldn't use spells like other dragons, and their bite had a venom effect that was nasty.
Cobra dragons live in caves and underground caverns in tropical and subtropical environments. They dislike swamps. In Kara-Tur (the Oriental Adventures lands of the FORGOTTEN REALMS™ setting), cobra dragons are found in the far southern reaches of the T’u Lung Empire, where they cause considerable grief and destruction. They are said to be even more numerous in other lands south and west of that empire.
some additional notes Skull collecting is a favorite pastime of cobra dragons. Skulls of powerful monsters and rare creatures are highly prized. Favorite skulls include those of cave bears, dinosaurs, dragons, giants, and unicorns. Humanoid skulls are deemed interesting but of little value since they are so easily obtained. The offering of a rare skull as a gift when attempting to converse with a cobra dragon aids considerably in gaining the dragon’s favor. <snip> Common followers include bakemono, mono, gargoyles, lizard men, and mobats. These creatures live with the dragon and worship it as a god.
If there were some cobra dragons in the area, I could see there being conflict between them and the vayemniri just over the mere fact that its a dragon, it wants to be worshipped, and it might have something like kobolds/urds "winged kobolds" as worshippers. So, maybe one big ancient one that would hunt in the area, but with smaller offspring that are killed off periodically (to note, as a breed, they don't take a lot of care of their offspring). |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 29 Dec 2024 17:45:41 |
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Gary Dallison
Great Reader
United Kingdom
6364 Posts |
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sleyvas
Skilled Spell Strategist
USA
11866 Posts |
Posted - 29 Dec 2024 : 20:55:15
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You know, after researching cobra dragons for a few minutes, I really think they'd be a great addition to the Unther/Mulhorand/Raurin/Murghom/shining south region (as well as Zakhara... which might not deem them to be "dragons" since they are effectively giant winged snakes that happen to have front claws and a breath weapon). I could see them involved with the cult of Set, with the cult of the dragon, with the cult of Tiamat, etc... It could be an interesting article to put 8 or 10 of these spread throughout the region, with some being undead.
Maybe a vampiric one in the Black Ash Plain that converted Jaxanaedegor of Mount Thulbane (who serves Alasklerbanbastos the dracolich .... maybe somehow the dracolich managed to twist the bonds of vampire master and vampire spawn... not freeing Jaxanaedegor but rather forcing itself to be viewed as its master). This might be a source of enmity between Alasklerbanbastos and this cobra dragon, but the cobra dragon dare not act against the dracolich for fear of being destroyed itself.
Possibly serving the cult of Set, a mummified cobra dragon (and thus immune to fire, most mummies worst fear... and the powers of a mummy lord, plus extra) who guards the former home of the manifestation of Set in the Raurin desert (i.e. before he like the other Mulan gods were allowed to leave the prime material plane and return to the outer planes). Maybe after the god went silent due to the spellplague, it took over as "the manifestation of the god".
A ghost cobra dragon tied to the Okothian civilization who has been forced to guard some special, but long lost, ruins for millenia (or alternatively, who was changed into a ghostly guardian of the Imaskari lost city of Metos in the Methwood, and is the reason noone has returned from trying to find it).
A dracolich cobra dragon, converted by the cult of the dragon and serving Alasklerbanbastos, who possibly hates the vampiric one in the black ash plains for some slight... such as refusing to turn him into a vampire and forcing him to turn to the cult of the dragon... and quite possibly being the person who then convinced Alasklerbanbastos into "acquiring control of" Jaxanaedegor.
That right there is easily 4 undead varieties with interesting stories. Some living ones
A cobra dragon that serves the cult of Tiamat and spies on the Citadel of Black Ash, where once Gilgeam's worshippers fled to after their god died in a fight with Tiamat. Set began answering their prayers as Gilgeam. His followers were then killed in a volcanic eruption, but lived on as undead. With the return of Gilgeam, perhaps these undead are in motion again, and this cobra dragon seeks to gain favor with Tiamat's clergy (and possibly acquire the citadel, which was formerly a brown dragon's lair as well).
A cobra dragon that sets itself up in the ruins of one of the first dwarven settlements on Toril, which exists beneath the country of Semphar. It uses the underdark to make hit and run attacks against the surface world.
Breeding age cobra dragons in Okoth which are enslaved by the Sarrukh there seek their freedom, meanwhile the Sarrukh are using them to breed an army of young dragons to serve their own nefarious purposes.
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Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 29 Dec 2024 20:57:54 |
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Gary Dallison
Great Reader
United Kingdom
6364 Posts |
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Zeromaru X
Great Reader
Colombia
2485 Posts |
Posted - 30 Dec 2024 : 03:25:16
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Now that you guys mention yuan-ti and that stuff, I had completely forgotten that Chris Sims and the people of the LFR program had added this bit of lore about dragonborn specially reviling Sseth. This was before Richard Lee Byers and Erin Evans took the place and stablished their lore, so they ignored that bit, but I think it can be rescued. And if they revile Sseth and its cult, it means perhaps the dragonborn have had problems with the snakey folk down there.
And yes, I had also thought about Okoth, and how they may be influencing the developments in the Old Empires. How much they would allow big nations like Mulhorand develop, is something that I'm still figuring out. Though, in my headcanon, Okoth is mostly occupied with dealing with Glalmorra right now (the beholder empire Ed mentioned in the video), and so have less time to be masterminding stuff from the shadows. |
Instead of seeking change, you prefer a void, merciless abyss of a world... |
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sleyvas
Skilled Spell Strategist
USA
11866 Posts |
Posted - 30 Dec 2024 : 14:01:30
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quote: Originally posted by Gary Dallison
If i'm right about my theories, then the yuan-ti in Kara Tur are a prototype version of the modern yuan-ti (different breeding models and outcomes).
Their origin is abyssal in nature and the sarrukh of Okoth went planewalking for a time.
So having cobra dragons as Okothian experiments makes sense. They should have mostly died out as the climate of Unther changed. Any cobra dragons left should be much more desert like in nature after 30,000 years of magical evolution.
Climate affecting and killing off magical creatures that can literally endure someone sticking a burning torch directly on their skin isn't something I'd push. The way things work in our world doesn't necessarily reflect the way they should in FR because of magic. That being said, part of why I noted so many undead ones is that I picture there being very few living ones left in the region (but having at least one still living and of breeding age proves useful... more at end of this).
That being said, your other statements (that you figured them for malatra)... yep, totally agree. Its apparent from the original article that they were absolutely intending these to be in the Kara-tur region, but they thematically fit a few other areas (i.e. anywhere with a focus on snakes, jungles, or in theory very dry/hot places as well like deserts, volcanic areas, etc....).
On the yuan-ti of Kara-tur being different from those of Faerun.... I can definitely buy that someone found the sarrukh rituals ... or that the sarrukh modified the rituals of someone else. Hell, I'd even go so far as to say that Set's "weresnakes" might have been a modification of such (noting, I know they were called weresnakes, but I don't believe they were able to pass the disease like a lyncanthrope, so they were just shapechangers).
Since we're already talking about Snakes, Unther, and Mulhorand.... Dragon #313 article is worth a look "Elder Serpents of Set" starting on page 84 by Thomas Costa. To note, this is for ALL snakes (tiny, huge, flying, etc..). It might be a better fit for giant snakes in the area than just "giant snakes". They are conferred a measure of human level or better intelligence and can speak. They become "magical beasts" as opposed to animals (making them harder to control). Their skin thickens, they gain a hit die, and their hit die become d10's. They can use an ability to command lesser serpents, and they can speak with serpents (parseltongue ). They have blindsense. The article presents these snakes as even possessing class levels of cleric, etc.... (if I were doing 3.5 rules, I'd love a multiclassed wizard(necromancer)/archivist/mystic theurge/true necromancer to give arcane and divine magic, but with a focus on them having to FIND their divine spells to learn them ... fits with Set's role of Evil Magic)
These elder serpents of Set were found throughout Faerun as Set worked against Sseth in the years leading up to the spellplague. They formed an "Order of the Grand Snakemaster" that was working together to spread Set's influence sneakily across Faerun (in whatever name/alias he chose to present himself locally). This order was only 67 members strong per the article, mostly elder serpents.
https://www.realmshelps.net/faerun/organizations/snakemaster.shtml
They used the portal network of the winding serpent (from James Wyatt's perilous gateways web article). Ssisthlerine, The Forked Tongue of Varae, was the current Grand Snakemaster per the article (and a 10th level cleric). She is noted as being the chief vizier of the dark naga Ebarnaje (and several of his predecessors) in the Serpent Hills. Vasrass is noted as a member working against Mulhorand in the Plains of purple dust, and one of its most effective assassins killing Mulhorandi priests. Statistics are provided in the article. The second in command of the Order is Circelice, who is also in the Raurin and roams Imaskari ruins (also a cleric, but I'd change it to the later developed Archivist). Supposedly, the leader of this group gained some intrinsic power, such that when they shed their skin it would have some special effects if eaten. Personally, I prefer some ability related to using snake skin to create scrolls and/or spellbooks (especially given the "skins of the world serpent"), and have her using her own skin as both archivist and wizard to create powerful books of magic.
I would also find it interesting if there were "half-dragon" versions of these "Elder Serpents"... in other words cobra dragons may have bred with giant snakes in the century since Set elevated the Elder Serpents. This might be a good way to produce some lesser opposition, given them a full snake body (no foreclaws), but possibly wings. So, essentially "giant winged snakes that can talk". In the doing of this, it would be in my view that the Elder Serpents were wanting this, and they would be acquiring the offspring for the greater glory of Set. I could definitely see Ssisthlerine producing these offspring by meeting with a cobra dragon herself and placing her offspring in places of power over the last century. However, in my view, if your interest is in developing Unther, then developing the 2nd in command who only got a one line sentence, but was in the Raurin works best. Circelice (female, elder serpent Huge viper cleric 5 NE) who spends her time wandering through Imaskari ruins across Raurin, the Dust Desert.
So, I'd probably modify Circelice for 3.5 be a wizard 3/archivist3/mystic theurge X based on needs. But I know your developing 5e rules, and those rules aren't as rigorous for developing unique monsters. Having her controlling breeding with a cobra dragon to produce winged snakes that may have viper or cobra characteristics, but more often wings than not, seems like a fun thing. Also having her interested in finding/using magic to alter her offspring also seems like a good idea. So, in essence, she may be interested in not just Imaskari, but also Sarrukh, magics. However, she may be worried about making the Sarrukh aware of her, since they're likely to want to simply control her. It could also be that she resorted to undeath to survive the last hundred years (the Grand Snakemaster is noted as possibly immortal, but not the second in command... but who exactly is STILL the Grand Snakemaster may have changed in a hundred years ... or exactly how long a huge viper lives, or if Set was less discriminating on handing out immortality, possibly using his own blood to confer it in a ritual). Preferably she is still living though, to keep producing offspring. It could be fun if she's using her own shed skin as discussed above (or the shed skin of a cobra dragon may be magical as well). Perhaps even, she has discovered the methods that the manifestations of the Mulhorandi gods would use to make the godkings that served them (i.e. creating incarnations from humans of certain bloodlines), possibly even finding the "body" of Set in some temple in the desert and using blood from it to enhance herself in a similar way.
What happened to this organization when Set disappeared... did Sseth wake up and provide spells, but the organization worked under its own guidance.. until Set returned recently, and now SOMETHING is happening? To note, I previously metioned the Citadel of Black Ash as being Gilgeamties... but for a while Set was masquerading as Gilgeam and providing their spells before they died. Which... that opens up yet another theory for "who is it that is REALLY the Son of Victory that returned in Gilgeam's name". I may actually like the idea of it being Set wearing' Gilgeam's godflesh more than it being Bane aftering thinking through some of this. |
Alavairthae, may your skill prevail
Phillip aka Sleyvas |
Edited by - sleyvas on 30 Dec 2024 15:15:28 |
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