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Fellfire
Master of Realmslore

1965 Posts

Posted - 14 Dec 2016 :  23:43:23  Show Profile Send Fellfire a Private Message  Reply with Quote  Delete Topic
I am sick to death of traditional fantasy. I'm ready to mix some tech with my magic. Not muskets and other primitive firearms, but something more modern/futuristic. Machine guns, lasers, robots, computers... Probably not much different mechanically, but flavorwise... Also, I like my 3.P. I have been thinking about the NeoExodus Campaign Setting. Has anybody seen or played with this? Any other suggestions?

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

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Edited by - Fellfire on 14 Dec 2016 23:45:10

Artemas Entreri
Great Reader

USA
3131 Posts

Posted - 15 Dec 2016 :  00:18:19  Show Profile Send Artemas Entreri a Private Message  Reply with Quote
Have you read anything by Joe Abercrombie? His books are still traditional fantasy, but placed in such a gritty/visceral setting (combined with superb characterization and dialogue) that it feels like you are reading a new genre.

Some people have a way with words, and other people...oh, uh, not have way. -Steve Martin

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Gyor
Master of Realmslore

1625 Posts

Posted - 15 Dec 2016 :  00:37:15  Show Profile Send Gyor a Private Message  Reply with Quote
Paizo is coming out with Starfinder, basically Pathfinder in Space, with lazers, space ships, and aliens.
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Fellfire
Master of Realmslore

1965 Posts

Posted - 15 Dec 2016 :  01:36:09  Show Profile Send Fellfire a Private Message  Reply with Quote
@Artemas: I have not. I will look into it. Thanks.

@Gyor: I am aware. I am kind of looking for a blender. I'd like to still see dragons and orcs, just reimagined. Not sure I want to go full-on Star-Trek, though I will have a look when that drops. Thanks.

Misanthorpe

Love is a lie. Only hate endures. Light is blinding. Only in darkness do we see clearly.

"Oh, you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but.. blinding. The shadows betray you because they belong to me." - Bane The Dark Knight Rises

Green Dragonscale Dice Bag by Crystalsidyll - check it out

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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 15 Dec 2016 :  02:01:53  Show Profile Send Markustay a Private Message  Reply with Quote
Warhammer 40K sounds like the type of setting you're looking for, but I don't think Games Workshop ever did a set of RPG rules for it (and they were just about the only company that still stayed with their OWN RP system for their Fantasy line, when everyone else was hoping-aboard the 3e train).

I've played in their fantasy setting (mostly miniatures), and know very little about their futuristic one, but the basic premise is its the same setting, only in the future, so Orks, elves, etc... and Space Marines. Lots and LOTS of Space Marines. Picture Star Wars during the Empire era, but with fantasy races. Sorta like that.

Not my cup of tea.. I'm more of a Star Trek (cerebral) kind of guy, when it comes to my Scify.

And if you're really into it, try to track down an old copy of Space Opera, which allows you to replicate ANY scify setting you can imagine, including any of the published ones. The rules are EXTENSIVE, hence the ability to do ANYTHING, but they're pretty damn cool (and I got to playtest them back in the day!).

if you're a 'borrow from everywhere' kind of guy like me, then thats the kind of rules you would need. Maybe look into RIFTS, or GURPS for universal rules. I had actually envisioned a Scify version of my Misbegotten Realms, mashing-together just about every scify setting I could think of. I called it 'Star Drek', but it never got past the 'mental exercise' stage.

And then there's the game I am starting up very soon, which is a post-apocalyptic mashup. Not sure what to call it... The Walking Phred? Teenage Wasteland? Planet of the Snapes? Nah... I just can't hit on a good one...

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 15 Dec 2016 02:04:47
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Arivia
Great Reader

Canada
2965 Posts

Posted - 15 Dec 2016 :  05:44:26  Show Profile  Reply with Quote
NeoExodus is really, really bad. Stay away from all of LPJ's stuff. If you want something more futuristic in Pathfinder terms, Legendary Games just came out with their Hypercorps 2099 setting. Not to my taste, but that's a much better publisher and you'd probably get better stuff out of that.
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sfdragon
Great Reader

2285 Posts

Posted - 15 Dec 2016 :  08:11:17  Show Profile Send sfdragon a Private Message  Reply with Quote
starfinder was borrowing from everthing..... atleast that is how it came across to me

why is being a wizard like being a drow? both are likely to find a dagger in the back from a rival or one looking to further his own goals, fame and power


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Ashe Ravenheart
Great Reader

USA
3243 Posts

Posted - 15 Dec 2016 :  13:38:24  Show Profile Send Ashe Ravenheart a Private Message  Reply with Quote
*cough*shadowrun*cough*

I actually DO know everything. I just have a very poor index of my knowledge.

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Wooly Rupert
Master of Mischief
Moderator

USA
36814 Posts

Posted - 15 Dec 2016 :  14:42:36  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Warhammer 40K sounds like the type of setting you're looking for, but I don't think Games Workshop ever did a set of RPG rules for it (and they were just about the only company that still stayed with their OWN RP system for their Fantasy line, when everyone else was hoping-aboard the 3e train).



I know there is an RPG set in the 40k universe, called Deathwatch, where you get to play a camel Space Marine. I don't know too much else about it, though.

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Diffan
Great Reader

USA
4448 Posts

Posted - 15 Dec 2016 :  14:51:21  Show Profile Send Diffan a Private Message  Reply with Quote
I'm pretty sure there are multiple supplements and source material for Warhammer 40,0000. I just got a PDF copy of Dark Heresy: 2nd Edition and it's about 450 pages of RPG material. There are other editions as well. The game isn't like D&D though, as you use multiple d10's instead of the d20 to simulate the randomness of the game.
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TBeholder
Great Reader

2435 Posts

Posted - 15 Dec 2016 :  15:37:49  Show Profile Send TBeholder a Private Message  Reply with Quote
quote:
Originally posted by Fellfire

I am sick to death of traditional fantasy. I'm ready to mix some tech with my magic. Not muskets and other primitive firearms, but something more modern/futuristic. Machine guns, lasers, robots, computers... Probably not much different mechanically, but flavorwise... [...] Any other suggestions?

d20 Modern, possibly with Modern Arcana (and/or mixed with Radiance). If you want to suffer derp20 in the range far enough from its baseline that its bugs become completely ludicrous.
Gamma World or a remake thereof (I certainly have seen some, but can't remember now).
Stars Without Numbers (it's OSR).
If you want just a "machineguns & magic" setting, Shadowrun is a thing, indeed.
Maybe even Fading Suns (with its own messy mechanics, or d20 conversion and see above): spears, hovertanks, psychic powers and theurgy.
Or something FATE/FUDGE (already has Dresden Files, for one).
If you want to try somewhat different mechanics, Savage Worlds. Victorian/Gothic Rippers already has cowboys, Gatling guns and 4 arcane skills (Faith, Psionics, Spellcasting, Weird Science). Sundered Skies - rather D&D-esque skyships and magic.
Or RuneQuest/OpenQuest - somewhere between D&D and WH40kRP, and has lots of settings. Take elements from futuristic (e.g. River of Heaven) and Fantasy ones (Classic Fantasy, The Age Of Shadow, Realms of Chirak...) as needed. And there are simple splatbooks like RuneQuest Firearms.
If sketchy magic is okay, Alternity is cool, but not exactly streamlined.

People never wonder How the world goes round -Helloween
And even I make no pretense Of having more than common sense -R.W.Wood
It's not good, Eric. It's a gazebo. -Ed Whitchurch

Edited by - TBeholder on 15 Dec 2016 16:04:28
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Shadowsoul
Senior Scribe

Ireland
705 Posts

Posted - 15 Dec 2016 :  15:45:25  Show Profile Send Shadowsoul a Private Message  Reply with Quote
Don't forget about the Palladum universe that allows you to mix and match. You could take things from RIFTS and port them over to Palladium Fantasy.

“Fantasy is escapist, and that is its glory. If a soldier is imprisioned by the enemy, don't we consider it his duty to escape?. . .If we value the freedom of mind and soul, if we're partisans of liberty, then it's our plain duty to escape, and to take as many people with us as we can!”
#8213; J.R.R. Tolkien

*I endorse everything Dark Wizard says*.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 15 Dec 2016 :  17:14:21  Show Profile Send Markustay a Private Message  Reply with Quote
For 'near future' with fantasy races, try Shadowrun. I never got to play it, but its considered 'a classic', right up there with D&D & Traveler.

Come to think of, some good, old-fashioned Traveler might be just what you need.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Starshade
Learned Scribe

Norway
279 Posts

Posted - 15 Dec 2016 :  18:18:05  Show Profile Send Starshade a Private Message  Reply with Quote
Warhammer 40k used to have a rpg by fantasy flight games, but Games Workshop cancelled the agreement, think last year? At the moment they have started making boxed games as Space Hulk and such games, could be they will make in-house RPGs too. Now, though, fantasy flight games simply sell out what they got, and when its gone, its gone...
Hmm. scifi's.. It exist robots in Pathfinder, if being close to D&D as system is what you want.
Traveller or Shadowrun is two classics worth trying, definitively.
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Bravesteel
Acolyte

USA
23 Posts

Posted - 15 Dec 2016 :  19:27:02  Show Profile Send Bravesteel a Private Message  Reply with Quote
quote:
Originally posted by Fellfire
I am kind of looking for a blender. I'd like to still see dragons and orcs, just reimagined. Not sure I want to go full-on Star-Trek, though I will have a look when that drops. Thanks.



You should take a look at W.O.I.N. It is great at doing a blend of genre.

I loved to read and to write, but then something happened. As I made my way through school, I kept getting handed books to read that didn't excite me and didn't even remotely connect to the realities of my life.- R. A. Salvatore

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shades of eternity
Learned Scribe

288 Posts

Posted - 16 Dec 2016 :  16:07:15  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
ha, I wrote an entire world on that.

www.drevrpg.com

basically it's a post-post apocalyptic world with magic.

currently on google books for free and will throw up on drivethrurpg over the christmas holidays.

if you have any questions, feel free to pm me. :)

check out my post-post apocalyptic world at www.drevrpg.com
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 16 Dec 2016 :  17:46:28  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by shades of eternity

basically it's a post-post apocalyptic world with magic.
Sounds a lot like what I'm doing. Going for a Thundarr, the Barbarian type of setting, but with more of a gritty, Walking Dead vibe.

Because my backstory is about 85% Defiance, I can use whatever 'tech level' I want, and can control it as I please ('the batteries in your Blaster ran out'). It also borrows a bit of the premise from the excellent Empire of the East novel, which explains why magic works now (Cosmic 'weapons of Mass Destruction' opened up rifts in space-time). Basically, the physics of Earth itself was altered.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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shades of eternity
Learned Scribe

288 Posts

Posted - 16 Dec 2016 :  18:48:42  Show Profile  Visit shades of eternity's Homepage Send shades of eternity a Private Message  Reply with Quote
sounds awesome. :)

yeah part of the fun of using earth as your base is you can steal horribly from history/technology/current events and put your own spin on it.

for example, I did something that was dubbed relic roadshow, where unusual locations became places of power, but instead of stonehedge/pyramids, etc, I deliberately took places that aren't normally associated with magic and went wild (such as carhenge, nebraska) :D

check out my post-post apocalyptic world at www.drevrpg.com
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Entromancer
Senior Scribe

USA
388 Posts

Posted - 21 Dec 2016 :  00:23:06  Show Profile Send Entromancer a Private Message  Reply with Quote
Try Stephen King's Dark Tower. It was my gateway into the fantasy genre and features revolvers, grenades, robots, demons, vampires, mutants, wizards and witches in the setting. No dragons or orcs, though.

"...the will is everything. The will to act."--Ra's Al Ghul

"Suffering builds character."--Talia Al Ghul
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Irennan
Great Reader

Italy
3807 Posts

Posted - 06 Dec 2024 :  15:47:41  Show Profile Send Irennan a Private Message  Reply with Quote
quote:
I personally believe that the world is far from what science, public opinion, or common sense traditionally portrays it to be


Science and Math are leagues ahead anything fantasy has come up with. Science's results also often defy common sense. In my experience, the idea that science is antithetical to magic is usually suggested by people who haven't read a lot of science pr math. On the contrary, science and math are a treasure trove of inspiration for damn cool magic systems.

Mathematics is the art of giving the same name to different things.

Edited by - Irennan on 07 Dec 2024 07:59:23
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DoveArrow
Learned Scribe

128 Posts

Posted - 07 Dec 2024 :  02:11:50  Show Profile Send DoveArrow a Private Message  Reply with Quote
It's so funny because I've been tinkering in my mind about doing something similar.
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Wooly Rupert
Master of Mischief
Moderator

USA
36814 Posts

Posted - 07 Dec 2024 :  19:25:30  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Starfinder, which was mentioned earlier, is a setting that in my opinion does the rare thing of blending sci-fi and fantasy quite well. Some settings I've seen, like Dragonstar, take the fantasy and bolt the sci-fi onto it -- but Starfinder feels like what would happen if you gave a fantasy setting enough time to develop space travel and such.

I'll also mention the Midgard setting from Kobold Press. There's no sci-fi elements, but it's more based on northern and eastern Europe, rather than the default western Europe of most fantasy settings. It's got a darker feel, without going grimdark.

There's the Iron Kingdoms, which blends fantasy and steampunk and in which a central element is steam-powered robots with magic brains. I had a hell of a lot of fun playing a gun mage, in that setting -- channeling spells through a pistol or delivering spells to the target in a bullet. This included shooting someone with a vampiric touch spell.

And lastly, I'll mention Shadowrun, now in its sixth edition (I believe); it's cyberpunk and urban fantasy rolled into one.

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Edited by - Wooly Rupert on 07 Dec 2024 19:27:45
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Old Man Harpell
Senior Scribe

USA
497 Posts

Posted - 08 Dec 2024 :  09:25:26  Show Profile Send Old Man Harpell a Private Message  Reply with Quote
There's also the D20 supplements of Dragonstar - I have their Starfarer's Handbook and their Guide to the Galaxy. Not sure if there were any more published for this setting, but it's basically 3E D&D meets ultratech space SciFi.
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The Sage
Procrastinator Most High

Australia
31792 Posts

Posted - 08 Dec 2024 :  23:59:22  Show Profile Send The Sage a Private Message  Reply with Quote
Star*Drive, a prior TSR-era published setting, under the Alternity rules set, had some fantasy elements. It tended toward hard sci-fi in part, but blended the fantastical in creative ways I’ve yet to see elsewhere in the decades since its release.

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hashimashadoo
Master of Realmslore

United Kingdom
1155 Posts

Posted - 09 Dec 2024 :  00:41:13  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
So, nobody read Rime of the Frostmaiden, then? Or played any of the linked official Adventurers League modules

Little gnome ceremorphs with laser guns; humanoid androids, created by magic, that can fly and store up static electricity to electrocute people with. Advanced Abeiran magitech tools and weapons, powered by Far Realm energies; robotic dragonborn; giff spelljammers brimming with cannons.

Definitely a lot of non-fantasy tech in those campaigns.

quote:
Originally posted by The Sage

Star*Drive, a prior TSR-era published setting, under the Alternity rules set, had some fantasy elements. It tended toward hard sci-fi in part, but blended the fantastical in creative ways I’ve yet to see elsewhere in the decades since its release.



Ernie Gygax tried to resurrect Star*Drive. He made it SOOPER racist, sexist, and anti-LGBTQ though, so WotC filed a lawsuit.

When life turns it's back on you...sneak attack for extra damage.

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Zeromaru X
Great Reader

Colombia
2482 Posts

Posted - 09 Dec 2024 :  06:05:17  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I'm interested in the Abeiran magitech stuff. Is that in Rime proper, or do I have to search the AL modules?

Instead of seeking change, you prefer a void, merciless abyss of a world...
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hashimashadoo
Master of Realmslore

United Kingdom
1155 Posts

Posted - 10 Dec 2024 :  08:33:26  Show Profile  Visit hashimashadoo's Homepage Send hashimashadoo a Private Message  Reply with Quote
quote:
Originally posted by Zeromaru X

I'm interested in the Abeiran magitech stuff. Is that in Rime proper, or do I have to search the AL modules?



The AL modules unfortunately. Season 10, and the latter half of the second season of Dreams of the Red Wizards (DRW-14 and on).

When life turns it's back on you...sneak attack for extra damage.

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DoveArrow
Learned Scribe

128 Posts

Posted - 11 Dec 2024 :  01:02:45  Show Profile Send DoveArrow a Private Message  Reply with Quote
I wanted to say thank you for posting this thread. I mentioned earlier I was tinkering with an idea to do something similar and this thread really put it into high gear for me. It helped me start putting together head canon about the world and sculpting an adventure for my own idea. It is so wild because I have always struggled with trying to create an original campaign setting and this... it just started pouring out of me effervescently. Thank you again.
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Wooly Rupert
Master of Mischief
Moderator

USA
36814 Posts

Posted - 18 Dec 2024 :  03:05:33  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Old Man Harpell

There's also the D20 supplements of Dragonstar - I have their Starfarer's Handbook and their Guide to the Galaxy. Not sure if there were any more published for this setting, but it's basically 3E D&D meets ultratech space SciFi.



There were more books published for it; I believe you can get pdfs of all of them from DriveThruRPG.

But really, everything Dragonstar tried to do, Paizo's Starfinder does better.

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