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EltonRobb
Seeker

USA
98 Posts

Posted - 10 Nov 2024 :  19:21:38  Show Profile Send EltonRobb a Private Message  Reply with Quote  Delete Topic
Has anyone run a campaign in Chult before? I'm going to attempt it, yep! I have the 2e sourcebook on Chult, so I can use that. I described it as a place that Time forgot.

Seravin
Master of Realmslore

Canada
1288 Posts

Posted - 10 Nov 2024 :  21:00:57  Show Profile Send Seravin a Private Message  Reply with Quote
I always wanted to have my players take an expedition to Chult (via ship from the Sword Coast) in search of Mezro. It definetely has that Lost World old vibe with dinosaurs and cannibal goblins and hidden tribes. Ring of Winter gives a very immersive read of what it would be like for your players, if you haven't read that novel.
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The Sage
Procrastinator Most High

Australia
31771 Posts

Posted - 11 Nov 2024 :  00:22:47  Show Profile Send The Sage a Private Message  Reply with Quote
I’ve ran two campaigns in Chult.

In the first… this version of Chult had no dinosaurs. My Faerun campaign also had very little 'dinosaur' activity...in the traditional sense.

However, for those of you familiar with the old Star Frontiers RPG, some of you may remember a reptile-like creature from one of the first adventure modules (as usual, the title escapes me...) that described a dinosaur-like creature more in tone with a fantasy setting (even though it is a Sci-Fi setting).

These creature types featured heavily in campaigns I ran several years ago around the Shaar, and the jungle-lands surrounding it. Since I have forgotten most of the exact details, I'll see if I can find the old adventure modules, and write-up a basic summary of the creatures for those of you who may be interested.

In the second campaign… I took the Chultan region in the direction of being a Lizardman (not lizardfolk) dominated realm using the Warhammer Armies: Lizardmen tome, and a number of other sources (too long to list here). What I can tell you about my region, that may be of some interest to you, is that long before the great human tribe known as the Tabaxi inhabited the region that is today known as Chult, there existed an ancient and mysterious race of lizardmen simply known as the Children of Tlaxtacul. Their land was called Alustria, and they thrived in the steaming jungles of the region in vast and complex ziggurat temple-cities. The largest of these was Itxa Tlaxtacul, or in the common tongue City of Tlaxtacul.

So, you can pretty much see the direction I was taking with Chult. I also have some supplemental information that I developed on the Tabaxi, but it is only a few pages long. I can send you a summary if you like?

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Gelcur
Senior Scribe

523 Posts

Posted - 11 Nov 2024 :  01:37:17  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
I recently started a new campaign, three farm bumpkins from Mistledale find there way to the World Serpent Inn. After a quick encounter in Ravenloft, followed by another in Athas to gather ingredients needed by the chef for dinner at the inn, I dumped them in Chult for two sessions.

Featured: Mezro, Priests of Helm, a scarcity of metal (no armor, blades short sword or smaller), slimes, rain, thunderers (dinosaurs), tribal man-eating goblins, mosquitos/diseases, giant ants, ankegs, an ancient Sarrukh facility, a lizardman archeologist, demons/devils, a vague reference to the Nether Scrolls, a diamond edged dwarven weapon, and finally a large sailing ship having crashed in the middle of the jungle (pulled through space and time causing a temporal bubble having both exploded and not yet exploded), couatl, and more rain.

It really is an interesting region.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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DoveArrow
Learned Scribe

103 Posts

Posted - 11 Nov 2024 :  19:15:57  Show Profile Send DoveArrow a Private Message  Reply with Quote
I'm surprised nobody has mentioned it yet but Tomb of Annihilation is set in Chult. Even if you decide not to run the adventure, you could probably strip it for parts.
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Gelcur
Senior Scribe

523 Posts

Posted - 11 Nov 2024 :  23:25:41  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
I used it for inspiration. I plan to have my party come back at higher level in the far flung future to take it on. I'm working out all the time travel implications over the holidays.

I actually plan to have them hop through time with the end goal being to cause the Spellplague or the events that lead up to it. The theory being the alternative future is far far worse, think worst possible timeline. This will also let me run quests in the original timeline without Spellplague but still run things in 1490s that fit canon.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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DoveArrow
Learned Scribe

103 Posts

Posted - 12 Nov 2024 :  01:58:14  Show Profile Send DoveArrow a Private Message  Reply with Quote
quote:
Originally posted by Gelcur

I used it for inspiration. I plan to have my party come back at higher level in the far flung future to take it on. I'm working out all the time travel implications over the holidays.

I actually plan to have them hop through time with the end goal being to cause the Spellplague or the events that lead up to it. The theory being the alternative future is far far worse, think worst possible timeline. This will also let me run quests in the original timeline without Spellplague but still run things in 1490s that fit canon.



Oh, so like maybe Cyric succeeds in stealing Mystra's portfolio or something and now they have to go back and throw a wrench in his plans? That kind of thing? Eeenteresting.

Edited by - DoveArrow on 12 Nov 2024 01:59:12
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Seravin
Master of Realmslore

Canada
1288 Posts

Posted - 12 Nov 2024 :  08:24:04  Show Profile Send Seravin a Private Message  Reply with Quote
ugh...a timeline where the Smellplague is the GOOD ending? Stop the world I want to get off :)
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Gelcur
Senior Scribe

523 Posts

Posted - 12 Nov 2024 :  19:34:28  Show Profile  Visit Gelcur's Homepage Send Gelcur a Private Message  Reply with Quote
There's a DMsGuild project called the Doomed Forgotten Realms. It's an alternative timeline where in every 5e adventure the heroes failed. My thought was what if the Spellplague not happening led to this timeline, maybe those adventures just were not born. Hand wave whatever time travel logic. So you have 100ish hoe-hum non-Spellplague years followed by BOOM something far far worse. My plan is to eventually have Dendar released to eat the sun and sunder Toril to pieces. My adventures (already time displaced by accident) will see this and have to cause the Spellplague to prevent a true apocalypse. Dendar is rumored to be released out of Chult why I wanted the players to be familiar with it.

In my head canon the true last chance to stop the Spellplague was Halaster's grand working of magic in Undermountain which sort of annoyed me that it failed. Sure he's mad but what if there was much more afoot, what if alternative timeline Mystra sends adventures back in time to thwart main timeline Halaster who likely has main timeline Mystra's blessing. That's the general gist of it, lots of time travel shenanigans so it isn't this straight forward. Very smart players will likely try their own shenanigans.

I was thinking of writing this up in more detail in its own scroll to have other scribes check my historical accuracy. And see if my crazy ideas are any good.

The party come to a town befallen by hysteria

Rogue: So what's in the general store?
DM: What are you looking for?
Rogue: Whatevers in the store.
DM: Like what?
Rogue: Everything.
DM: There is a lot of stuff.
Rogue: Is there a cart outside?
DM: (rolls) Yes.
Rogue: We'll take it all, we may need it for the greater good.
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Delnyn
Senior Scribe

USA
948 Posts

Posted - 12 Nov 2024 :  21:32:19  Show Profile Send Delnyn a Private Message  Reply with Quote
Mystryl and later Amaunator have dominion over time travel. Either would cast Wooly's Banhammer and end the silliness. I would be amused what shenanigans the PC's would cause via time travel. For purposes of time travel, the more distant the past, the more impactful the changes. Why not simply go back to the Blue Age and stop Dendar from swallowing the sun?

Edited by - Delnyn on 12 Nov 2024 21:34:44
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Zeromaru X
Great Reader

Colombia
2476 Posts

Posted - 12 Nov 2024 :  21:57:05  Show Profile Send Zeromaru X a Private Message  Reply with Quote
I had a similar idea with my campaign, lol. But in my campaign, the player's are trying to stop a Netherese chronomancer who wants to stop the Spellplague so Shadovar Netheril will survive in the future (while ensuring that the Tanthul brothers are removed from the picture), while the players need to make sure the Spellplague happens so their timeline continues existing.

As for the topic, nope, I've never played a campaign in Chult. But if I ever do it, it would be something similar to Godzilla and the island of the monsters.

Instead of seeking change, you prefer a void, merciless abyss of a world...
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