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AJA
Senior Scribe

USA
755 Posts

Posted - 03 May 2024 :  01:40:50  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
Like this.. haven't read the rest yet... but wanted to make sure I'm reading this correctly. So, previously he was an "owl" form and now he's one of Tempus's horses? Which I totally get and can happen when we're talking divine thing, just want to make sure that's where you were going.... and not that Tempus' horse basically stole his role.

What was Dóskul is now Deiros, yes.

Looking at it with your question in mind I can see where it would be unclear; I made a few changes so hopefully it reads better.


AJA
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AJA
Senior Scribe

USA
755 Posts

Posted - 26 May 2024 :  00:31:32  Show Profile Send AJA a Private Message  Reply with Quote

Felrarra Moonstar
A noble of House Moonstar (only daughter of Thassil Moonstar). Enrolled at the Eltorchul Academy. Twenty-seven years of age. Ten years in tutelage, and swiftly coming to the end of her apprenticeship. Works carefully and diligently in all her tasks and studies, but so far shows no signs of originality or new ways of thinking in the Art. Will probably never create a spell that bears her name, but can still have a long and comfortable career transcribing the works of others. Prefers robes of alternating patterns of diagonal sea-blue and sea-green waves, and corset and boots of dark green leather.


Ilûmnae
A half-elven student at the Eltorchul Academy. Narrow eyes, narrow nose. Wild blue-black eyebrows, short-cropped blue-black hair. Skin pallid as fish-belly, with heavy bluish tints at cheekbones, back-of-neck and shoulders, belly button, elbows and knees. Five years in tutelage. Still has difficulties working within the schools of Abjuration and Necromancy. Her instructors at the Academy believe these are temporary issues that will resolve themselves once her knowledge has matured, although there is occasional talk of assigning her specifically to a Master of Transmutation, to focus her studies. Most often found in loose blouse and long skirt of wavy orange (her favorite color) fabric gathered by a broad leather girdle, and abundant jewelry fashioned of large pieces of warm amber and dangles of cold skydrop.


Rosamund ('Rosie') Saltsheath
A halfling student at the Eltorchul Academy. Her family resides among the coastal salt works of Firedrake Bay near to Port Kir, in Tethyr, where they have long dug and kept the great shallow brine-fields there ('salt-sheaths' being the common Hin name for salters and curers of dried meats, either through dry-curing with salt or seasoned with spices and cured in brine) and trade to the merchants of the Port, who then pack and sell salted or brined fish and shellfish. The salting business has been good enough to allow her family to send her to Waterdeep to study at the Academy (this was her choice; her family would have greatly preferred her to find tutelage closer to home – perhaps with Pelhalond of Velen, or at The House of Shape and Shadow, the conjurer's school recently opened near Darromar – but Rosamund had her heart set on the delights of the City of Splendors), where she has now been three years in training. In those three years she has proven surprisingly accomplished in the finer details of her verbal and somatic components. The latter is quite rare in Hin casters, whose shortened digits often struggle to reproduce finger motions designed by the larger human and elven races. Perhaps too detailed though, which often causes her casting times to lag behind those of her fellow students. Her other troubling issue is her infatuation with the social life of the city. She has been reprimanded a number of times by her teachers for arriving late (or worse, disheveled) to her studies. Ash-grey eyes, elfin ears; wavy, almost frizzy chestnut-brown hair. Prefers to douse herself in scents of spruce and pine and juniper.


Rorsrun the Horse-Hound
A specialized trade factor for Lord Thentivil Tarm, dealing solely in the search for, and acquisition of, Phalorm Painted Horses. Lord Thentivil has the second-most regarded collection of such devices in the region, behind only the nobleman Harolond Agundar (coincidentally his main social rival, a situation which angers him to no end). As a result, Lord Tarm has authorized Rorsrun to utilize any means necessary in his pursuit of such pieces, including opening the purse of House Tarm to pay handsomely for any adventuring company able to bring such prizes* out of the wilds.

* in the time of Delimbyran before the Kingdom of Man, during the reigns of Darnoth I and Darnoth II, the highcoin fashion was for ornate paintings – not of stuffy old lords and ladies, bland pastoral scenes or overwrought images of religious glory, no – their craze was tributes to prized racing steeds and famed war stallions, framed most regally on tor or by stream-side, or in proud profile before war-tent, posed just so to show off their best qualities. Of course, the vast majority of such Painted Horses have been lost to the inevitabilities of time and the cruelties of war and weather, which makes discovering a new canvas quite a big deal to those few who make collecting such things their fancy


Tarntarra
Medium height, athletic build. Dark hair shorn close on the left side and braided on the right. Wild brown eyes. A swordswoman who haunts the taverns of Dock Ward, especially the Yawning Portal, looking for a group of adventurers that suits her needs. She seeks to hire them for a delve into the Undermountain to gain vengeance upon the one she calls Bitter Floom, who she swears was the doom of her previous fellowship. She is evasive on details, save that they must descend to the Third Level, and she insists that in their preparations they bring plenty of heads of garlic and a large catch-net, threaded through with little razor-sharp silver hooks that she crafted herself. She offers to pay well, whether in loose gemstones or silver tradebars held in reserve at the Tower of Fortune. If encountered at the Yawning Portal Durnan can vouch for her skills, if not her intentions. It is also known among local delvers that she was indeed part of a company that often descended into the Underhalls, and that the last time they did so she came back, only a tenday or two ago, bloodied and alone.
        Those rare few who might be familiar with the works of the chapbook scribe Renowned Naursk (his name self-given, and often mocked accordingly) may recognize the name 'Bitter Floom' as a somewhat implausible vampiric flumph necromancer, the bane of several of his two-fisted dungeon-delving heroes (as we said, mocked accordingly). Bringing this to the attention of Tarntarra will not deter her in the slightest; she is deadly earnest in this endeavor, and any methods of arcane truth-telling or divine detection of falsehoods will reveal her as such. Whether this is due to her actual experience or her actual delusions remains unknown; it would seem the only way to find out is to accompany her into the depths.

"Illusionists that follow the darker paths can turn your entire lived experience inside-out in the most horrifying ways. There is indeed something down there in the depths, but you'd do well to prepare yourself for a spellcaster that can make you lose count of your fingers right in front of your face, rather than anything involving ridiculous notions of some 'vampiric flumph'."
(Durnan, if he's asked for his opinion – and he likes you or your companions well enough to give an answer)


AJA
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Azar
Master of Realmslore

1307 Posts

Posted - 31 May 2024 :  01:35:21  Show Profile Send Azar a Private Message  Reply with Quote
"'Willy the Sharp' as we called him at the pub. Handy with a blade, but his tongue will cut you long before you enter arm's length.", remarked the eldest fellow - Jedreck - while lifting the tankard to his lips.

Gerab raised an impressed eyebrow; he figured that was the extent of expression he ought to risk sharing while in the company of men who chuckled about such matters. A knowing nod and a light smile from Radmus across the table confirmed that he had made the right play.

Stand with anybody that stands right. Stand with him while he is right and part with him when he goes wrong.

Earth names in the Realms are more common than you may think.
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AJA
Senior Scribe

USA
755 Posts

Posted - 31 May 2024 :  23:27:28  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by Azar
"'Willy the Sharp' as we called him at the pub. Handy with a blade, but his tongue will cut you long before you enter arm's length.", remarked the eldest fellow - Jedreck - while lifting the tankard to his lips.

Gerab raised an impressed eyebrow; he figured that was the extent of expression he ought to risk sharing while in the company of men who chuckled about such matters. A knowing nod and a light smile from Radmus across the table confirmed that he had made the right play.

He was quite the cutting linguist. The girls at the festhall couldn't help but whet themselves.




Sorry, that was a sleyvas-level joke. I feel bad now.


AJA
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sleyvas
Skilled Spell Strategist

USA
11745 Posts

Posted - 03 Jun 2024 :  14:12:17  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA

quote:
Originally posted by Azar
"'Willy the Sharp' as we called him at the pub. Handy with a blade, but his tongue will cut you long before you enter arm's length.", remarked the eldest fellow - Jedreck - while lifting the tankard to his lips.

Gerab raised an impressed eyebrow; he figured that was the extent of expression he ought to risk sharing while in the company of men who chuckled about such matters. A knowing nod and a light smile from Radmus across the table confirmed that he had made the right play.

He was quite the cutting linguist. The girls at the festhall couldn't help but whet themselves.




Sorry, that was a sleyvas-level joke. I feel bad now.





<a book appears floating in the air, flapping its pages like a mouth>

By Deneir, I feel tongue lashed! Thankfully I no longer have ears, or they might bleed.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Senior Scribe

USA
755 Posts

Posted - 10 Jun 2024 :  01:23:49  Show Profile Send AJA a Private Message  Reply with Quote

Halaror, The Hawk of The North
It has been said that the Tale of Halaror is long, but not particularly merry. The one humans call The Hawk of The North was a half-elf, born to elves in the High Forest. He was taught of sword and bow and magic by the elves, and he could walk between stripes of sunlight and shadow under the trees and so traverse great distances in the forest. But he was also cursed by a vengeful spirit of Aryvandaar of old and so there was always around him the smell of autumn and the scent of dying leaves, which to the elves was the sign of the Lord of Rot, so he left the forest and the elves and then did great deeds among men, who called him The Hawk and The Lord of Uktar.
        In the Year of the Worm Halaror travelled to Dragonspear Castle, and he joined in the war against the devils there. He fought in the bloody battle at the River Redbanks but when the fighting ended he was gone, vanished and presumed dead or drowned in the river. Only his blade Nembras, long and straight and thin, was found, entangled in the marsh grass with the corpses of fallen men and devils. It is unknown who wields it now.
        But Halaror had not died there at the river. Instead he had fallen in through the whispers and tannins of the Redbanks, far away to The Witch-Hazel Water – the Elrendeskath of elder elven singing, where Rillifane and Amorlil first learned of the subornations of sorcery, or The Greenlil, where Tapann fished nearby on one leg, in the deep pools for perch and sunfish.
        Once there Halaror thought to challenge the water goblins of the Alder Swamp far below, to force his return to Faerûn proper, but due to his curse they believed that he was one of them and so he was allowed to travel the verges freely. But beyond the Alder Swamp and under The Witch-Hazel Water lair the Dark Fey of the Shadowlands, and they knew of his curse because they cast them of old, and it is in their clutches that his end finally came. Tapann knows this because he fished up his bones.
        So if you should ever find yourself lost into The Witch-Hazel Water, before you challenge the riddles of the great and marbled primordial Malaurel or brave the water goblins of the Alder Swamp far below, be sure to ask the fern-fellows and the Speckled Folk of Halaror, The Hawk of The North. They will tell you of his tale.


Orlynnd
Sandy-brown hair and trimmed beard, warm brown eyes. A simple-song (novice bard) recently graduated from the college of New Olamn. Orlynnd is obsessed with Jade, the star dancing attraction of the eponymously-named Jade Dancer festhall in South Ward. He has convinced himself that the dancer is a real person, cursed by foul enchantment to dance and perform for her owner. As such, he has taken regular employment at the festhall and looks for any opportunity for even the briefest conversation with his obsession, or any sighting of whoever or whatever it is that controls her. If he spots a suitable company of adventurers among the crowd he may approach them, and try to enlist their services with wild tales of foul spell slavery and true, passionate romance.


Reskanther Orn
Proprietor of Orn's Interesting Ensorcellments, a small back-alley shop on Robin's Way, South Ward (sign of The Left Hand and The Upright Wand); formerly on the site of Two Fat Wizards, a failed potents-and-potables (alcoholic and alchemical drinks) establishment. The Ensorcellments stocks a variety of ingredients and components useful for spellcasting and alchemy – always reasonably fresh and potent, but varied by season and chance availability. They also carry an array of vital essences and tonics (mostly those dedicated to 'Preserving, Strengthening, Beautifying, or Restoring the HAIR and WHISKERS or MOUSTACHES', as well as coloring or preventing them turning grey, but also a number that alleviate limb-ache and tired feet and trail-blindness, and other Traveller's Woes), and in one large corner of the tiny shop stands a well-regarded tinkering operation for mending everyday pot and pan and other kitchen implement. This latter business is headed by Orn's two gnomish 'employees', the sisters Elrisk and Endrevva, and is the true source of the shop's regular income.
        Orn himself is a short, thick-set man, so short and thick he could be mistaken for a dwarf. He has a youthful face that is scrunched down towards his chin, leaving an unnaturally large expanse of forehead towering above a pair of bright, inquisitive eyes and a well-groomed moustache. Elrisk and Endrevva are small and wrinkled, and quite sharp and sarcastic. They were here when the Two Fat Wizards were and, honestly, they liked the drinks then better than the tonics now. They have, however, learned to keep their snickers to themselves when Orn goes on his grandiose sales-pitch about HAIR and WHISKERS and MOUSTACHES.


The White Coursers of Valkur
Softslow and Windwails, or Olorus and Èndakra. At one time the human scouts of Valkur the Wave-Wander, who vanguarded him on his Twelfth Voyage and were then transformed therein. They often turn up in the legends and fey-fancies of both Valkur and Selûne, sent to aid a hero in need or present instead for their own mischief. It is often said that if one were to happen across them at random one might be able to engage the services of these strange white coursers, but when not directed by a deity their aims are their own, and seemingly decided at random.
        In appearance the White Coursers are something not at all human, yet not equine either; they have long sleek, hairless bodies, heads elongated and horse-like, with prominent eyes and teeth and great trailing manes. Great sharp-ridged ribcages, flowing, curling, glossy tails, and great tufts of hair about their lower front and rear legs concealing not hoofs but stubby, prehensile, almost-human appendages.
        The Coursers can run over great distances and never tire and, as their lower extremities never touch the ground unless they wish, they can run over swamp or chasm or the steepest mountain without issue, even across endless leagues of open sea. The pair do have intelligence, and can use their throat and broad, flexible tongue to speak in a thick slurred speech, enough for the most basic conversation, but usually prefer to express themselves in loud whinnying laugh of agreement or mockery. When pressed they can also produce a mighty roar, where their gaunt ribcages expand to great dimensions and the curling hair of their tails suddenly stands stiff and straight. The sound that comes forth then is enough to terrify most any man or animal before them, and greatly damages those creatures not born of this world.
        It should be noted that, although they are far off in form and function, there have been occasional attempts by the churches of both Selûne and Valkur to claim Olorus and Èndakra as the progenitors of the asperii, the magical equine-like wind steeds. Several other faiths, notably that of Aerdrie Faenya, most strongly dispute this, as do most sages and naturalists learned in such things.

"Day after day they sailed past beautiful stars and planets, until one morning they came to a very large cluster of star islands, which were populated with herds of shaggy snow-white cows. And foremost among them was a great circular island, made entirely of glowing rock and breathless ice. Here then was finally The Island of the Moon, where the Goddess Herself sat and weaved and hummed in the crystal-cold darkness, and of such weavings are not only starlight and snowfall formed, but also dreams and ambitions of all manner.
        Olorus and Èndakra, advanced beyond the others and heedless of the warnings of Valkur then moved forth at once, and both spoke aloud their steadfast desire to tame the goddess and to make of her their wife. Selûne did not pause in her weavings or her humming but did briefly unlid half an eye and affect the slightest curl of a lip, even as three of the fingers of her busy left hand waved in what could be described as a most challenging manner."
(excepted from A Re-Reading of The Twelfth Voyage of Valkur Wave-Sailor, Translated From the Original Illuskan, Julstyyr of Asdurel, 1150DR)


The Worthy Stones
A group of travelling dwarven stonemasons and war-time sappers. Led by Darg Larukar, a dwarf formerly of the Adbarran legions (dark amber-toned skin. Furrowed brow, deep-set brown eyes and white-streaked brown beard bound into three neat braids. Garrulous for a dwarf, truly loves the arts of both building up things and tumbling them down).
        The Stones are said to have recently taken their tools and their donkeys and their turquoise-and-orange wagons and travelled to the ruins of Old Summer (a former hunting lodge of the Deepwinter family of Waterdeep, in the foothills ringing the western High Moor) under the employ of the Company of the Flaming Glow-Worm, the adventurers who recently cleared and claimed the dilapidated buildings, and who now seem intent on using them as a base to launch further expeditions into the Moor (in addition, the leader of the company, the Illuskan warrior Torzald – who insists that everyone address him as "Orcsbane" – wants to have the name "Orcsbane's Den" prominently engraved over the vaulted main entrance of the compound, but there seems to be some great disagreement on that latter point).


AJA
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AJA
Senior Scribe

USA
755 Posts

Posted - 23 Jun 2024 :  01:22:10  Show Profile Send AJA a Private Message  Reply with Quote

Dulnatha
Playwright and head of a local troupe in her native Baldur's Gate in the early 1200s. In 1231DR she was acting lead in the play The Briskbroom of Doom when she was possessed by the vengeful spirit of Bernethel Briskbroom herself, the crazed fishmonger whose various offenses against Man and the gods were once committed in the buildings just next door. The revenant went on quite the rampage before being forcibly unembodied by armsmen of The Flaming Fist. Dulnatha along with her, unfortunately. This incident, of course, is the reason why city ordinances to this day state that no play of true historical or supernatural significance shall be performed within less than six city streets (not counting alleyways, loading lanes or oubliettes) from their inciting location. And also why the play The Briskbroom of Doom hasn't been performed anywhere in the city since. Can't be too careful, you see.


Hlashra of Teziir
Wrote The Conqueror (1247DR, a history of the strategies and politics of the Calishite Qysar Shoon V) and Rulers of Kings (1251DR, a political treatise about how Workers-of-Art inevitably rise to the power behind the throne). Not a spellcaster herself, but definitely held them in great regard. Died in 1259DR, thrown overboard and drowned when the ship she was aboard was attacked in Tazaiir Harbor during a pirate attack. This was doubly unfortunate as she had in her possession at the time the only known copy of Marcammar's Ode To The Spell-Wode, a treatise of the later Netherese Shadowed Age which discussed not only their increasing tortures and twistings of what would afterwards come to be understood as The Weave, but was also the first to examine the great societal pressures– and greater lengths – the arcanists of those later Ages went through to not only create but also differentiate their own "unique, bespoke" spells from a dozen or more already known and named (and also the real-time common desire to find an elder spell to unfavorably compare these new creations to, and to reduce them instead to a quick, preferably pithy, smallname).
        Marcammar's Ode was known to hold a sampling of such spells, including the only extant (spellbook worthy) copies of Baebert's Great Gathering Of Diamond Fire (Baebert's Brilliant Ball), Daztreiya's Forced Gazing Into Unthinkable Depths (Daztreiya's Defenstration), Rigelorn's Great Swarm of Gleaming Points (Rigelorn's Pincushion), and Endelmiira's Inconceivable In The Blackness Before Us (Endelmiira's Summon Grue IV). Mystrans everywhere wept.

Marcammar did as well (well technically he didn't, as he's been a lich for a long while now and they aren't really capable of such things. But he would have if he could). The good news is, you still might be able to get those spells from him if you ask nicely. The...lets say, unfortunate, news is...you'd probably have to ask his master, Larloch, first.


Nordro Teltammar
Author of Far Away To Leeward, a first-hand account as the only survivor of the whale-ship Upright Undreld. In 1317DR, Nordro found himself violently stranded upon the bleak, frozen harbor of Scant-Bread, far from the proper shipping lanes to Ironmaster, where his eyes were constantly drawn to the 'horrid, wicked brightness of the devil-realms to the north' (apparently both his name for, and his reaction to, the northern lights), and his mind constantly assaulted by the twin horrors of the frozen depths and the ever-burning horizon, magnified by delirium and starvation. He was eventually succored by the Ruathymaar ice-wender ship Star-Thistle in 1321DR; he scratched the final passages in his fevered manuscript upon his return to Neverwinter, and expired not long thereafter.
        The priests summoned to his squalid quarters after his death were unable to detect any foul play (including any whiff of brimstone or scorch-mark upon the furniture), but they did huddle and take note of the deep and reddened finger-marks clawed criss-cross into the smoke-stained plaster of the ceiling (the freshest, and most frantic of which, were dug in deep enough to come near to driving through the ceiling-boards – perhaps one last desperate attempt to gain sight of that horrid, wicked brightness, of the devil-realms to the north).


Steldra
Native of Trades Ward. A washer-woman's daughter, born and raised into the trade. She quickly outshined her mother in matters of writing and numbers for the business, and so gained the eye of Brymb of Berdusk, a local 'small-spells' mage-for-hire and amateur philosopher (and frequent sight in the tankard houses of Trades Ward, where he was known to hold court on a wide variety of topics). Brymb took her under his wing as an apprentice, and introduced her to the professional mysteries of both writing and witticism.
        From there she grew to be the prolific author of the wildly popular Magician series of chapbooks (A Magician Most Splendid; A Magician In Disbelief; The Magician and The Daughter of Dawn; The Magician and The Sons of The Sea; The Magician Continues; A Magician Every So Often; A Magician Turns Towards Sunset, all published under the printing auspices of Tym Waterdeep Limited). Her final offering was meant to put a capstone on the series, but it was later revived without her involvement by her former publishers and a new-hired scribe in an effort to sell more copy. The Magician Adventures Again! was the result, but reviews and readership were both less than kind, and so thankfully put an abrupt end to any further exploitations.
        Steldra also contributed a number of other fantasticals to various broadsheets of the city, but none caught the imagination of the reader as did The Magician (and so goes the fortunes of a chap-writer). Facing lesser returns and lesser payments she eventually retired from writing and spent time as a lay-person at the House of Knowledge, performing menial acts and attending to the master scribes of the Scriptorum there, before being hired on as a tutor and minder for the children of House Moonstar (her employment was championed by the lady Talmeira, a great fan of her writing and sister of Lord Helve), a position she still occupies to the current day.
        The Lady Talmeira also offered a hefty sum of gold (more than Steldra had made in total from the entirety of her chap-book career) for the penning of two brand-new adventures of The Magician. Steldra, having no real desire to revisit such things but also being no fool, quickly wrote out The Magician Comes to House Moonstar and The Magician In The Dragon's Den. Both manuscripts are now ensconced in the library of the House, and only those privileged enough to have been invited into the parlor of the Lady Talmeira have heard her readings from such rare works.
        Steldra, for her part, finds great satisfaction in the minding of her young charges and enjoys the fawnings of Lady Talmeira. Several other nobles have made secretive overtures to hire her away, but she knows they are not true fans of her writings and only seek the social one-upmanship such an act would provide, and as so has turned down their offers. She instead delights in alerting her Lady to such schemings, and in watching the subtle, yet devastating, social responses that follow.


Tolaranda
Cormyrean playwright, wrote the popular comedic plays Highsun, Your Highness, A Knight So Brave, Sune In Spring-Time, and Tell Me, Hast Thou? A notorious philanderer and lech who not only seduced various noble and wealthy women, but often cozened them out of a number of their valuables. Was caught by Lord Blacksilver inappropriately engaged with his young daughter at a royal ball, dragged down to Lake Azoun, and had a boat anchor tied round her neck. Lord Blacksilver placed his daughter's undergarments in one hand and his daughter's necklace, earrings and other valuables in the other, and told Tolaranda she could choose one to take with her. Tales vary on which handful Tolaranda chose. Audiences at her plays still throw either undergarments or cheap costume jewelry on stage as the actors gather for a final bow, in memory of this.


AJA
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sleyvas
Skilled Spell Strategist

USA
11745 Posts

Posted - 24 Jun 2024 :  18:20:39  Show Profile Send sleyvas a Private Message  Reply with Quote
Love Steldra. Part of me wants to have her secretly having a "ghost writer" who is helping her (as in like a weaveghost who relays stories to her). But then the other part of me thinks that cheapens her. BTW love Tym Waterdeep Limited.

Alavairthae, may your skill prevail

Phillip aka Sleyvas
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AJA
Senior Scribe

USA
755 Posts

Posted - 25 Jun 2024 :  22:09:54  Show Profile Send AJA a Private Message  Reply with Quote
quote:
Originally posted by sleyvas
Love Steldra. Part of me wants to have her secretly having a "ghost writer" who is helping her (as in like a weaveghost who relays stories to her). But then the other part of me thinks that cheapens her. BTW love Tym Waterdeep Limited.

Thanks. I have a House Moonstar lineage that I pick up every so often to tinker with, and so Steldra recently ended up as a part of that. Yes, I would think having a 'ghost-writer' would lessen her character. But it is a fun concept that could easily work for another.

Or what if Murder, She Wrote, but instead of just Angela Lansbury you had a human writer and a weaveghost detective? Or is that too similar to your Jillian Doncastle and her animated sai?


Tym Waterdeep Limited is a Brian Thomsen(?) creation, seen in the Realms Of Magic anthology among others. The head honcho is a halfling named...'Justin Tym'. I am not a fan, but it is what it is.


AJA
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sleyvas
Skilled Spell Strategist

USA
11745 Posts

Posted - 26 Jun 2024 :  13:42:01  Show Profile Send sleyvas a Private Message  Reply with Quote
quote:
Originally posted by AJA

quote:
Originally posted by sleyvas
Love Steldra. Part of me wants to have her secretly having a "ghost writer" who is helping her (as in like a weaveghost who relays stories to her). But then the other part of me thinks that cheapens her. BTW love Tym Waterdeep Limited.

Thanks. I have a House Moonstar lineage that I pick up every so often to tinker with, and so Steldra recently ended up as a part of that. Yes, I would think having a 'ghost-writer' would lessen her character. But it is a fun concept that could easily work for another.

Or what if Murder, She Wrote, but instead of just Angela Lansbury you had a human writer and a weaveghost detective? Or is that too similar to your Jillian Doncastle and her animated sai?


Tym Waterdeep Limited is a Brian Thomsen(?) creation, seen in the Realms Of Magic anthology among others. The head honcho is a halfling named...'Justin Tym'. I am not a fan, but it is what it is.





Yeah, that would be dead on too close to my Jillian and Lorey Hisstory. I was also playing with the idea of her actually uncovering a spellbook that was possessed by the spirit of its own (i.e. the Mage), but again that would be too close to my Sleyvas. Still, I love the character.... and actually having her interacting with my own NPC's would be damned fun now that you mention it. Especially given that Jillian is a mage-priestess of Deneir and a weaveghost, and Steldra went to work in the House of Knowledge, it fits quite easily.

I could see it where Sleyvas might speak to her of spell battles and what he or his opponents did, and then she adapts that into stories about a character with an entirely different personality.

Another idea using this premise... what I've been playing with is that over the past century, Jillian, Lorey, and Sleyvas have been performing missions on both Abeir and Toril in service to the gods of magic. It might be interesting if they were relaying stories of the the people of Toril in Abeir interacting with avatars of lost gods (as in people hosting the godly spirits). What do I mean by that?


A Magician Most Splendid;

A Magician In Disbelief; - the magician (a metahel "rune magician") has to interact against the machinations of mortal avatars serving as hosts for Leira and Savras

The Magician and The Daughter of Dawn; - the magician (a metahel "rune magician") has to aid the mortal avatar serving as host for the metahel god Faerthandir (which the novel gives numerous links to Lathander)

The Magician and The Sons of The Sea; - the magician (a metahel "rune magician") has to aid two metahel whalers sharing a birthday (one adopted) and whose mothers died in childbirth during "the time of blue fire". They were both raised by the elder brother of one of the two, who was a half-Poscadari elf. This elder brother is captured by an invading dragon and its dragonborn soldiers and taken away. The "Sons of the Sea" and "the Magician" must go on a sea voyage across "the boiling sea" (a place of freak storms and whirlpools) to a strange new continent called Shyr to rescue their elder brother. A defining moment comes when the magician discovers that the two "Sons of the Sea" and herself can all trace their bloodline back to the same grandfather, a man who had briefly appeared in each of their tribes during the time of troubles. She begins to wonder if their grandfather was really an avatar of Thoros, Lord of Thunder and Lightning.

The Magician Continues; - after crossing the "boiling sea" with some aid from a powerful "spirit"/"goddess"/"primordial" of the sea named Yaernsacsa, the party lands on the continent of Shyr. Meanwhile, the elder brother escapes from the dragon realms to the realm of Carngor and begins raising an army to help him return home. Ultimately the two groups meet up as the dragon lord that originally invaded catches up to the elder brother and wants to retrieve something he stole. The magician finally makes contact with the goddess Thoordra Thorosdottir, goddess of runes, and with her aid she creates a rune which entraps the dragon to remain in one location.

A Magician Every So Often; - Finding her magic still periodically failing, the magician is told that she must help the gods "anchor magic to make it stable". She meets a weaveghost who claims to have been a mage-priestess of Deneir, a foreign god of runes and symbol magic, and her animated sai, Lorey Hisstory. They go on missions to find powerful divine artifacts.

A Magician Turns Towards Sunset - The magician decides to leave Anchorome and discover more about the world by following the sun as it sets over the horizon. She and a group of metahel sailors set sail and follow the coast south to lands known as Maztica, Lopango, and Katashaka.

Alavairthae, may your skill prevail

Phillip aka Sleyvas

Edited by - sleyvas on 26 Jun 2024 23:06:09
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