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T O P I C    R E V I E W
Diffan Posted - 22 Nov 2010 : 20:18:05
Hey all,

I'm starting this thread because I like to create NPCs and because I know that there are DMs out there who might be too busy to create them. Whether it's because you don't have the time, work, or are concentrating on another aspect of your campaign, give me some info and I'll try to come up with a good NPC just for you. All you need to do is give me the NPC's name, sex, region, class/prestige class, levels, and alignment and I'll see what I can do. The more info about the NPC, the more detail it'll have. I have access most of the DnD books (except Psionics, Sorry) and ALL of the sourcebooks for FR.

This sort of thread was pretty popular over on the Wiz-bro boards and had over 50 some pages. I can do 3e, v3.5e, Pathfinder, and 4E characters. In addition, I can incorporate homebrew rules and information if you so wish.

And just a quick note, the more intense, intricate, and involved character you request the longer it usually takes to stat out. When it comes to stat-blocks, I use the current v3.5 stat block (even for Pathfinder), and I can do a Character Builder stat-up OR a monster stat-block if using 4E.

So feel free to request whatever you need. Considering I'm a busy man, I might get backed up a little. If I don't respond to a request it's probably because I've gotten bogged down in other areas and not because of neglect. I'll start off with a few examples.

INDEX (Provided by Rhewtani)

3E/3.5E/Pathfinder
CR 1/2, Pg 10 – “Elf Warrior of the Lalya Maurshanta” Male or Female moon elf warrior 1


CR 01, Pg 07 – “Arrik Mournsyn” Male Chondathan human warblade 1
CR 01, Pg 04 – “Drow Soldier” Male/Female drow fighter 1 (Pathfinder)
CR 01, Pg 06 – “Eberk Manaheim” Male Shield Dwarf Cleric 1 of Moradin (Pathfinder Racial Rules only)
CR 01, Pg 01 – “Viktor Karliv” Male Damaran human cleric 1 of Tempus
CR 01, Pg 04 – “Zhent Soldier” Male Damaran human fighter 1


CR 02, Pg 07 – “Cael Tarrious” Male human magus 2 (Pathfinder)
CR 02, Pg 01 – “Den’vor Jarrik” Male aasimar paladin 1 of Kelemvor
CR 02, Pg 07 – “Knights of the North” Male or Female Damaran/Vaasan human fighter 2
CR 02, Pg 09 – “Purple Dragon soldiers” Female or male Chondathan human fighter 2


CR 03, Pg 01 – “Adorned Ariel Pell” Female Damaran human cleric 3 (Ilmater)
CR 03, Pg 08 – “Brom, the Mercenary” Male Chondathan human warblade 3
CR 03, Pg 02 – “Deladara” Female half-elf mercury dragon shaman 3
CR 03, Pg 04 – “Drow Forester” Male/Felame drow ranger 3 of Eilistraee (Pathfinder)
CR 03, Pg 10 – “Elf Soldier of the Lalya Maurshanta” Male or Female gold elf fighter 3
CR 03, Pg 09 – “Tess Evenwood" Female Chondathan human healer 3 (Lurue)
CR 03, Pg 07 – “The Phantom” Male human hexblade 3 (new feat and equipment added)
CR 03, Pg 02 – “Zhent Spy” Female Chondathan human bard 3


CR 04, Pg 04 – “Drow Swordsman” Male drow fighter 4 (Pathfinder)
CR 04, Pg 10 – “Elf Archer of the Lalya Maurshanta” Male or Female wood elf ranger 4
CR 04, Pg 07 – “Gaston (Disney's Beauty and the Beast)” Male human ranger 3/ rogue 1
CR 04, Pg 02 – “Luth Bersek” Male Chondathan human sorcerer 4
CR 04, Pg 01 – “Mistress Kethra” Female Illuskan human cleric 4 of Loviatar
CR 04, Pg 07 – “Sgt. Dorn Melendak” Male Tethyrian human fighter 4
CR 04, Pg 02 – “Sir Argath Blackblade” Male Illuskan human knight 4
CR 04, Pg 02 – “Talindra Wavesilver” Female half-moon elf scout 4
CR 04, Pg 01 – “Zhent Cultist” Male Chondathan human cleric 4 (Cyric)
CR 04, Pg 04 – “Zhent Sergeant” Male Damaran human fighter 1/ rogue 3


CR 05, Pg 04 – “Drow Priestess” Female drow cleric 5 of Elistraee (Pathfinder)
CR 05, Pg 01 – “Feralor Nareth” Male Moon Elf druid 3/ wizard* 2
CR 05, Pg 12 – “Havel Taldoran, Firstsword of Cormyr” Male Chondathan human marshal 5
CR 05, Pg 07 – “The 'Beast' Disney's Beauty and the Beast)” Magical Beast


CR 06, Pg 10 – “Elf Captain of the Lalya Maurshanta” Male or Female gold elf duskblade 6
CR 06, Pg 06 – “Elistar Baelor” Male Moon Elf warblade 6 (Pathfinder Racial Rules only)
CR 06, Pg 10 – “Evandur Talmar” Male Chondathan monk 3/paladin 3 (Lathander)
CR 06, Pg 07 – “Fayne” Male half-moon elf battle sorcerer 4/ fighter 2 with +3 feats (E6 Variant)
CR 06, Pg 07 – “Raging Orc Gladiator” Male orc barbarian 1/ fighter 4
CR 06, Pg 11 – “Regdar" Male Chondathan human fighter 6
CR 06, Pg 09 – “Tolmir Mull” Male Chondathan human wizard 6
CR 06, Pg 01 – “Unnamed” Female Fey'ri rogue 2/ sorcerer 2
CR 06, Pg 02 – “Unnamed” Male Rashemi human rogue 2/ hexblade 4


CR 07, Pg 02 – “Braela Traelstarr” Female Damaran human paladin 5 (Mystra)/ knight of the weave 2
CR 07, Pg 07 – “Garrick ('Shadow')” Male human rogue 3/ swashbuckler 3 with +5 feats (E6 Variant)
CR 07, Pg 01 – “Stor Heraldson” Male Illuskan human barbarian 1/ fighter 6
CR 07, Pg 09 – “Sergeant Lorren” Female Chondathan human fighter 7
CR 07, Pg 03 – “Zerah Flametongue” Female tiefling wizard 6


CR 08, Pg 07 – “Gretta Ironhane” Female Shield dwarf monk 6 with +10 feats (E6 Variant)
CR 08, Pg 01 – “Karthrand” Male Shield dwarf fighter 1/ crusader 7 (Dumathoin)
CR 08, Pg 05 – “Tamarak Steelthorn” Male Illuskan human fighter 1/ druid 7 (Silvanus)


CR 09, Pg 01 – “Balan Dulsaer” Male Chondathan human cleric 5/ordained champion 4 of Tyr
CR 09, Pg 01 – “Kael’inor Sylellion” Male Moon elf cleric 4/ warlock 1/ eldritch disciple 4
CR 09, Pg 10 – “Lady Leena” Female Chondathan cleric 9 (Red Knight)
CR 09, Pg 03 – “Neval Ambelcrown” Male Chondathan human cleric 9 (Bane)
CR 09, Pg 01 – “Vel’adren” Male half-sun elf duskblade 9


CR 10, Pg 07 – “Draven Erhales” Male Illuskan human wizard 7/ arcane devotee 3
CR 10, Pg 01 – “Stromovich Krosovechky” Male Rasheman human barbarian 2/ fighter 4/ tempest 4
CR 10, Pg 08 – “Kaden Rath” Male Damaran human hexblade 8/ crusader 2
CR 10, Pg 02 – “Faril Laheralson” Male Tethyrian human fighter 7/ ranger 3
CR 10, Pg 03 – “Talfryn Moonbow” Male Moon elf fighter 2/ wizard 6/ bladesinger 2
CR 10, Pg 01 – “Unnamed” Female Chondathan human ard 6/rogue 2/court herald 2
CR 10, Pg 04 – “Zakarus” Male human rogue 6/ swashbuckler 3/ swordsage 1 (Pathfinder)


CR 11, Pg 05 – “Bergthor Hallstein” Illuskan human fighter 1/ evoker 6/ spellsword 4
CR 11, Pg 07 – “Drizzt Do'Urden” drow barbarian 1/ fighter 4/ ranger 1 with +20 feats (E6 variant)
CR 11, Pg 04 – “Hunters” Male/Female wood elf ranger 6/ justice of weald and woe 5
CR 11, Pg 01 – “Sir Ajantis Greycastle” Male Chondathan human cleric 8/ justicar of Tyr 3
CR 11, Pg 03 – “Zhentarim Commander” Male Damaran human fighter 5/ cavalier 6 (Pathfinder)


CR 12, Pg 03 – “Ilandeth Silverspear” Male moon elf ranger 3 (Shevarash)/ sorcerer 4/ Evereskan tomb guardian 5
CR 12, Pg 01 – “Kallious Solinnodel” Male Moon elf fighter 6/ blade dancer 4/ tempest 2
CR 12, Pg 11 – “Kiiran Selduryan" Male gold elf warblade 10/ eternal blade 2
CR 12, Pg 04 – “Lord Mordeth” Male Death Knight paladin of Tyranny 8 (Bane)
CR 12, Pg 08 – “Olspar Grayson” Human cleric (Jergal) 7/ sacred exorcist 5
CR 12, Pg 02 – “Raydin Gloomantle” Male Damaran human wizard 5/ shadow adept 7
CR 12, Pg 01 – “Sir Brenan Dunarch” Male Tethyrian human paladin 12 of Tyr
CR 12. Pg 08 – “Sundryl Starmantle, the Technomancer” Male Moon elf artificer 10/ sorcerer 2


CR 13, Pg 11 – “Astra Truesteel” Female aasimar favored soul 4/ crusader 8 of Tyr
CR 13, Pg 01 – “Draevik” Male Chondathan human monk 5/ paladin 5 (Lathander)/ sun soul monk 3
CR 13, Pg 01 – “The Belkagen” Male lythari ranger 5/ herbalist 5
CR 13, Pg 01 – “Friar of Kelemvore” Male Chondathan human cleric 7 (Kelemvore)/ doomguide 3/ hunter of the dead 3
CR 13, Pg 04 – “Sir Ivan Brightflame” Male Chondathan human fighter 4/ crusader 3 (Helm)/ purple dragon knight 5/ pegasus knight of cormyr 1


CR 14, Pg 08 – “Damato Blackcloud” Human Rogue 2/ Hexblade 12
CR 14, Pg 04 – “Gisela” Female Half-Sun elf fighter 2/ sorcerer 12
CR 14, Pg 04 – “Shayla” Female Damaran human paladin 12/ justicar of Tyr 2
CR 14, Pg 09 – “Sir Halvar" Male Chondathan human crusader of Lathander 6/ warmage 4/ jade phoenix mage 4


CR 15, Pg 07 – “Aelrovan Steeleaf” Male moon elf duskblade 15
CR 15, Pg 02 – “Arcadian Avenger” Crusader 9 (Tyr)
CR 15, Pg 01 – “El’rith Phar’aen” Male drow duskblade 13/ shadow adept 1
CR 15, Pg 12 - “Hope” Female hellbred paladin 15 of Tyr
CR 15, Pg 09 – “Lan Umbrilstryke” Male Damaran human lion totem barbarian 1/ paladin 4/ knight of the weave 5/ abjurant champion 5
CR 15, Pg 12 – “Sir Marcus, the Steel Fury” Male middle-aged human knight 4/ cleric 1/ prestige paladin 3/ fist of Raziel 7
CR 15, Pg 04 – “Vander "The Black" Alandrith” Male Damaran human fighter 10/ tempest 5/ aristocrat 1


CR 16, Pg 12 – “Dreeon Whipwind” Male Chondathan human duskblade 16
CR 16, Pg 12 – “Natali Dotski” Female Damaran human barbarian 1/ kensai 15
CR 16, Pg 01 – “Ox” Male Reshemi human barbarian 1/fighter 8/frenzied berserker 7
CR 16, Pg 02 – “Pharaxus Torrendol” Male Halruaan human warmage 14/ archmage 2
CR 16, Pg 12 - “Sir Roderrick Lassiter” Male Damaran human paladin 7/ divine crusader 9 of Tyr
CR 16, Pg 02 – “The Bone Collector” Male Chondathan human cleric 3/ wizard 3/ true necromancer 10
CR 16, Pg 11 – “Tera” Female dragonborn fighter 16
CR 16, Pg 09 – “The Frost-Knight OF Ulutiu” Male Damaran human paladin 16 of Ulutiu


CR 17, Pg 04 – “Aesperus, King in Copper” Male lich dread necromancer 15
CR 17, Pg 11 – “Melchor Trath, Wyvernsbane” Male Chondathan human ex-Zhentarim fighter 17
CR 17, Pg 10 – “Ny'Thandael Steeleaf” Male moon elf swashbuckler 3/ wizard 4/ bladesinger 10


CR 19, Pg 04 – “Drizzt Do'Urden” Male Drow fighter 12/barbarian 1/ranger 5
CR 19, Pg 10 – “Strongheart” Male human paladin 18


CR 20, Pg 01 – “Broislav Gorrin” Male Damaran human/half-vampire fighter 6/ blackguard 10/ warrior of darkness 3
CR 20, Pg 01 – “Summoner of Kossuth” Male Rashemi human cleric 13 (Kossuth)/ nar demonbinder 7


CR 21, Pg 01 – “Sidious” Male half yuan-ti/half dragon (green) cleric 20 of Tiamat


CR 22, Pg 07 – “Verina” Female shade (augmented elite Shadovar human) cleric 10 (Shar)/ shadow adept 10


CR 25, Pg 09 – “Pheyloo Audark: "The Shadowcat” Male Shadow-Walker Wild Elf; CN Rogue 5/ Assassin 10/ Quietknife 10


CR 40, Pg 04 – “Hu'Jaran” Male Efreeti sorcerer 20/ epic 3/ fatespinner 4/ archmage 5

4th Edition
Lvl 01, Pg 01 – “Phage” Level 1 Tiefling Warlock
Lvl 01, Pg 02 – “A.R.T.U.S” Warforged Warlord 1
Lvl 05, Pg 07 – “Ergoth” Level 5 half-orc paladin (Soldier) [Leader]
Lvl 05, Pg 09 – “Maveith" Level 5 Goliath Seeker|Warden
Lvl 07, Pg 10 – “Illareth Selùnar” Level 7 wood elf Fighter [NPC]
Lvl 07, Pg 12 – “Ime Salisu” Level 7 human mage (Elite Controller)
Lvl 08, pg 13 – “Caldyn Au'Vyrduin” Level 8 Fey Humanoid (udadrow) Soldier [NPC]
Lvl 08, Pg 07 – “Dorric Kir” Level 8 human Fighter (Soldier)
Lvl 09, Pg 11 – “High Priest Ryngoth” Level 9 human cleric (Elite Controller [leader])
Lvl 10, Pg 11 – “Hivarel Winterhorn" Level 10 moon elf [eladrin] Fighter NPC
Lvl 10, Pg 05 – “Ikar the Black” Level 10 half-orc (Solo Soldier) [Leader]
Lvl 15, Pg 09 – “Sahbuti Shandardanda” Shadow human elite skirmisher Monk
Lvl 16, Pg 07 – “Aethlas Nightbreeze” Level 16 eladrin vampire Ranger/Blade Dancer (Elite Skirmisher)
Lvl 18, Pg 09 – “Elaith "the Serpent" Craulnober” Level 18 eladrin Controller
Lvl 20, Pg 09 – “Bergthor Hallstein” Level 20 human Wizard NPC

5th Edition
Lvl 0, Pg 09 – “Dorn Myrdric" Male Illuskan human wizard's apprentice
Lvl 0, Pg 09 – “Josie Freeman" Female Chondathan human parsnip farmer
Lvl 0, Pg 09 – “Uriel Hanson" Male Chondathan human wood cutter
Lvl 1, Pg 11 – “Tarnesh" Male Chondathan human wizard
Lvl 2, Pg 13 – “Bryse Smithson” Male human fighter [NPC]
Lvl 3, Pg 08 – “Praetorin” Male Dragonborn paladin of Bahamut [NPC]
CR 3, Pg 11 – “Mulahey” Male half-orc Cleric of Cyric
30   L A T E S T    R E P L I E S    (Newest First)
Delnyn Posted - 18 Jan 2025 : 00:34:50
By the way, the campaign with the PC's and Mel right now is spring 1383 DR. The Shadowvar have increasingly raided the outskirts of northern Cormyr. Sir Ivan already received upgraded gear for himself and every Purple Dragon under his command.
Delnyn Posted - 12 Jan 2025 : 20:35:44
Aries Estinomicles the Battleguard of Tempus already volunteered his services as a referee if Sir Ivan and Mel want a rematch. Mel said "Nine Hells, yeah. Bring it on!" Sir Ivan has superior officers like his aunt and the Steel Regent herself that would deny Sir Ivan such a rematch.
EDIT: I don't like to bring famous Realms NPCs such as Alusair into my campaign. IMO, Ardyllis(sp) Brightflame and Rayanna the Rose are sufficiently low-profile that my campaign won't feel like a railroad for the players.
EDIT 2: Ardyllis Brightflame is a Complete Warrior NPC and not technically a Realms NPC. That said, I still consider her a workable Realms NPC just like other Complete Splatbook NPC's. For example, I have Estrella Montenegro active in Impiltur.
Diffan Posted - 12 Jan 2025 : 18:38:07
quote:
Originally posted by Delnyn

Mel moved to Arabel and is a for lack of a better term, a military contractor. He arranges martial training and gives the PC's heads-ups on opportunities for guard work, combat or exploration. By the way, he married a cleric of Chauntea who retired from the adventuring lifestyle. The Red Ravens have done one-off work with Mel concerning giant incursions from the Storm Horns. The PC's know about all this because Rayanna the Rose thanked the party for giving a professional referral of Mel.
For his part, Mel was all too happy to leave the hovel near Hullack Forest and start a new career. He gets along well with the PC's, especially after they *ahem* upgraded his gear. His recruiting leads are free of charge and his training fees as nominal. Sir Ivan, on the other hand, is most upset that Mel wields 1. an adamantium jovar with all previous enchantments, 2. belt of giant strength +6, 3. mithril full plate and shield now have everbright and the 4. weapon crystal augments.



Maybe Sir Ivan should put a few scripts of acquisitions to the Steel Regent for upgrades to his and his troops gear....for the security of Cormyr, of course!

And Rayanna the Rose making an appearance? Nice!!
Delnyn Posted - 12 Jan 2025 : 16:06:57
Mel moved to Arabel and is a for lack of a better term, a military contractor. He arranges martial training and gives the PC's heads-ups on opportunities for guard work, combat or exploration. By the way, he married a cleric of Chauntea who retired from the adventuring lifestyle. The Red Ravens have done one-off work with Mel concerning giant incursions from the Storm Horns. The PC's know about all this because Rayanna the Rose thanked the party for giving a professional referral of Mel.
For his part, Mel was all too happy to leave the hovel near Hullack Forest and start a new career. He gets along well with the PC's, especially after they *ahem* upgraded his gear. His recruiting leads are free of charge and his training fees as nominal. Sir Ivan, on the other hand, is most upset that Mel wields 1. an adamantium jovar with all previous enchantments, 2. belt of giant strength +6, 3. mithril full plate and shield now have everbright and the 4. weapon crystal augments.
Diffan Posted - 11 Jan 2025 : 21:41:21
quote:
Originally posted by Delnyn

Sir Ivan became the party's "cost of doing business" in northern Cormyr. As long as the PCs cooperate with Sir Ivan's instructions, he has been willing to let them work with Mel. By the way, the PCs added Mel to their lifetime adventuring charter in Cormyr. Let's just say Dir Ivan has a "You owe me BIG time!' attitude towards the party.
Mel does not join the PCs on adventures. I made a narrative element where Shadowvar armored, shields and weapons were shown strewn about Mel's home all twisted and rent into useless bits. Side note: The players despise the Improved Sunder feat because it wrecks loot. Basically, Mel would have reduced the loot for the PCs to gather. Not that Mel cared.


Hey, I'm glad Sir Ivan was able to work with the PCs. And what does Melchor do in your games if he's not adventuring with the group?

Delnyn Posted - 01 Jan 2025 : 23:36:22
Sir Ivan became the party's "cost of doing business" in northern Cormyr. As long as the PCs cooperate with Sir Ivan's instructions, he has been willing to let them work with Mel. By the way, the PCs added Mel to their lifetime adventuring charter in Cormyr. Let's just say Dir Ivan has a "You owe me BIG time!' attitude towards the party.
Mel does not join the PCs on adventures. I made a narrative element where Shadowvar armored, shields and weapons were shown strewn about Mel's home all twisted and rent into useless bits. Side note: The players despise the Improved Sunder feat because it wrecks loot. Basically, Mel would have reduced the loot for the PCs to gather. Not that Mel cared.
Diffan Posted - 17 Dec 2024 : 12:11:43
quote:
Originally posted by Delnyn

Solo/Elite comes straight out of 4th edition. If I converted Mel to 4th edition, my first thought was to make him a Level 17 Elite Soldier. Then I thought, "What if the PC's attacked him? He has absolutely nobody to help him." So I decoded Mel would serve better as a Level 17 Soldier. The same "F*** around and find out" logic would apply to Sir Ivan. After all, Mel and Sir Ivan fought a fair 1-to-1 only to have the wyverns interrupt their even fight.
Although I wonder if Sir Ivan would be a Soldier or Controller. I defer to your expertise on that detail.



One of the difficult things in converting characters/monsters/etc from one edition to the next is having to figure out the purpose of that element and then do your best to recreate it to suit your needs. For Melchor, if he's designed as an adversary for the Player Characters to go up against, then first find out if he's going to be fighting them by himself (likely, as he was in exile) or maybe he got bored and took on an adventuring troupe of other explorers. If it's the former, then absolutely he would be a Soldier (solo) with likely a fear aura - he was a pretty menacing dude - and likely a ton of hit points and ways to neutralize far away opponents (I like throwables here, like things he's collected during his adventuring days) as well as consumables or even some magic items. Definitely also have a way for him to make a break for it if the going gets tough, he's a survivalist after all. If he's with a group of other adventurers or allies, then probably a Solider (elite) and have ways to keep enemies close to him while his friends deal with the others. Either way, he definitely would fight until he's bloodied then either escape or surrender. He would only fight to the death under extreme circumstances.

As for Sir Ivan, as he was my personal Player Character, I converted him up as a PC. Doing the 3/2 level-Conversion, he is a 24th level LG Human Fighter (Weaponmaster)/Purple Dragon Knight/Legendary Sovereign. He took the Guardian Theme and utilizing his shield as a secondary weapon as well as trying to keep as many people engaged with him as possible. Unfortunately not all the items from 3.5 made their way to 4e, so he doesn't have the Pegasus Helm of Kloeth Ironstar equipped. I guess I could just make it for him and homebrew one, but I didn't see a point. He can still have a pegasus mount.

In hindsight, I probably would re-make him into either a multiclass Warlord or even just Fighter|Warlord hybrid character that uses both tactics and leader powers plus defender properties. So he'd be a Fighter|Warlord/Purple Dragon Knight/Legendary Sovereign character.

Now if he were to be made into an NPC/Adversary then He'd probably be somewhere in the 18-22 level range as a Soldier (as they're designed to soak damage and keep enemies from going other places) and that was sort of his "thing" in 3.5 (ala Tome of Battle stuff).
Delnyn Posted - 16 Dec 2024 : 23:37:39
Solo/Elite comes straight out of 4th edition. If I converted Mel to 4th edition, my first thought was to make him a Level 17 Elite Soldier. Then I thought, "What if the PC's attacked him? He has absolutely nobody to help him." So I decoded Mel would serve better as a Level 17 Soldier. The same "F*** around and find out" logic would apply to Sir Ivan. After all, Mel and Sir Ivan fought a fair 1-to-1 only to have the wyverns interrupt their even fight.
Although I wonder if Sir Ivan would be a Soldier or Controller. I defer to your expertise on that detail.
Diffan Posted - 16 Dec 2024 : 02:48:52
quote:
Originally posted by Delnyn

This is in great part why I made Mel with a Solo build as opposed to an Elite build. Die Ivan would have had a Solo build too.



What is a solo/elite build? Now I'm curious as I'm currently making enemies for my groups continuing high-level 3.5 game (Sir Ivan's campaign) and I'd definitely could use some things to stir it up!
Delnyn Posted - 13 Dec 2024 : 01:07:15
This is in great part why I made Mel with a Solo build as opposed to an Elite build. Die Ivan would have had a Solo build too.
Diffan Posted - 11 Dec 2024 : 00:46:56
quote:
Originally posted by Delnyn

CR will arguably be a hotly debated statistic. That said, I agree PC and monster stats generation should not be one and the same.



For as many Characters I made in 3.5, I clearly saw the flaws inherented with the Challenge Rating system with that system. A level 7 Half-Orc Barbarian is not comparable to a level 7 human wizard in terms of CR. The Wizard has a WIDE variety of options and ways to Challenge a group of PCs. A Barbarian just doesn't but we're supposed to believe they're a same difficulty to overcome?

For 5e, it's a little better as you're adjusting for highest DPR or area effect that can be put out in a round. I feel that it's more accurate if anything.

I will still always prefer 4e ways of doing monster design, especially in terms of effects related to level and difficulty in defeating.
Delnyn Posted - 10 Dec 2024 : 23:16:32
CR will arguably be a hotly debated statistic. That said, I agree PC and monster stats generation should not be one and the same.
Diffan Posted - 23 Nov 2024 : 21:22:30
quote:
Originally posted by Delnyn

Yes, I meant 2024. It was explicitly meant to be backward compatible with 5th edition.



Yeah, I can make NPCs for it. The thing that's tricky is that unlike 1e-3e editions it's not a 1-to-1 ratio. NPCs sometimes have class features, sometimes not, in 5e. Take the Priest NPC from the Monster Manual (2014), for example. It doesn't get things like a Domain or Channel Divinity and it has a Challenge Rating of 2 (450 xp) despite having 5 Hit Die.

So basically I'm assuming the formula for determining challenge rating is the same as in 2014 (a combo of attack, prof., & DPR plus AC and HP) to determine it's approximate CR.

Delnyn Posted - 23 Nov 2024 : 20:22:40
Yes, I meant 2024. It was explicitly meant to be backward compatible with 5th edition.
Diffan Posted - 23 Nov 2024 : 20:16:28
quote:
Originally posted by Delnyn

Diffan, will you make NPC's based on 6th edition?



You mean, the changes in Dungeons and Dragons 2024? I mean, there's not much difference in terms of monsters/PCs aside from some spells and options but there's not been much requests for 5e, but sure it's not that much difference.

Delnyn Posted - 23 Nov 2024 : 20:04:49
Diffan, will you make NPC's based on 6th edition?
Diffan Posted - 06 Jul 2024 : 02:34:39
quote:
Originally posted by DarkChris

I created a tool for me and my friends to help us generate NPC names when we need it. Hopefully it can be some help to others:

https://randomnamegenerators.io/generators/random-npc-name-generator



Ohh, that's definitely cool! I'll be using this in the future for sure. Thank you!
DarkChris Posted - 05 Jul 2024 : 19:20:09
I created a tool for me and my friends to help us generate NPC names when we need it. Hopefully it can be some help to others:

https://randomnamegenerators.io/generators/random-npc-name-generator
Diffan Posted - 20 Aug 2023 : 14:35:59
quote:
Originally posted by Delnyn

On a whim this weekend, I tried refitting Mel to your Fighter 3.5 revision. I like to call your revision the "Legionnaires of the Sun Titan" enhancement. Mel gains the feats Improves Critical and Greater Weapon Specialization. He gets two open bonus fighter feat slots for Weapon Specialization and Greater Weapon Focus. I decided to fill them in with Combat Stability and Improved Sunder. The 1st level feat

Fearlessness I left intact because I have refitting character creation feats available only at 1st level.
Heroic actions include the 2 two-handed weapon actions and the 5th level shield bonus to Reflex saves.

Mel would get 40 extra skill points. According to his back story, he should speak Damaran (He was a Zhentilar officer) and Goblin (his orders to recruit humanoids on Cormyr's border). I would assign the rest to Knowledge (geography), Knowledge (local-Moonsea), Knowledge (local-Cormyr), Survival (living as a hermit while exiled to Cormyr), Profession (soldier), Listen, Spot.



That's pretty awesome! I'm glad you've really fleshed out the character, considering that I sort of just threw it together with some ideas for using the Combat Form feats.
Delnyn Posted - 13 Aug 2023 : 19:09:26
On a whim this weekend, I tried refitting Mel to your Fighter 3.5 revision. I like to call your revision the "Legionnaires of the Sun Titan" enhancement. Mel gains the feats Improves Critical and Greater Weapon Specialization. He gets two open bonus fighter feat slots for Weapon Specialization and Greater Weapon Focus. I decided to fill them in with Combat Stability and Improved Sunder. The 1st level feat

Fearlessness I left intact because I have refitting character creation feats available only at 1st level.
Heroic actions include the 2 two-handed weapon actions and the 5th level shield bonus to Reflex saves.

Mel would get 40 extra skill points. According to his back story, he should speak Damaran (He was a Zhentilar officer) and Goblin (his orders to recruit humanoids on Cormyr's border). I would assign the rest to Knowledge (geography), Knowledge (local-Moonsea), Knowledge (local-Cormyr), Survival (living as a hermit while exiled to Cormyr), Profession (soldier), Listen, Spot.
Diffan Posted - 14 Dec 2022 : 04:18:45
quote:
Originally posted by Wooly Rupert


I'd be interested in such a thing. Not so much the stats, but I am all about all the non-stat stuff for NPCs.



Excellent news! I'll do my very best to make the characters seem alive and motivated in working with the setting!
Wooly Rupert Posted - 12 Dec 2022 : 23:54:11
quote:
Originally posted by Diffan

So, I was thinking of possibly creating a big PDF of all the NPCs (well, the 3.5 ones anyways) with more detail, possibly some art, and things like physical characteristics and motives. Since it's 3.5 I was going to just keep things around the pre-Spellplague timeline (roughly 1373-1376). The question is what people buy this? There's probably 40 or more NPc's that would get more detail And I would codify everything to be compatible with 3.5, that means no Pathfinder material or things outside of the 3.5 line of works by wizards of the coast.

Even if there's not, I might just make it anwya for fun and if people wanna throw some $$ my way, I won't stop em. What are your guys's thoughts?



I'd be interested in such a thing. Not so much the stats, but I am all about all the non-stat stuff for NPCs.
Diffan Posted - 08 Dec 2022 : 22:16:12
So I was browsing the Unearthed Arcana book when I realized that I never made a character using the Bloodlines options. So below is a 'dark' Noble of Cormyr with ties to old Merrydale (later Daggerdale) after a Vampiric infestation.

Also note, this is more akin to what I'm thinking for the NPC PDF.

VISCOUNT GALLEREN ALSEVIR             CR 15
hp 79 (15 HD)
Male Damaran human hexblade 12/ major vampire bloodline (UA) 3
CN Medium humanoid
Init +3; Senses Listen +1, Spot +1
Languages Damaran, Common
AC 24, touch 14, flat-footed 21
(+9 armor, +3 Dex, +1 deflection, +1 natural)
Resist mettle, resistance to cold 5 and electricity 5
Fort +11, Ref +11, Will +9; arcane resistance (+5 against spells and spell-like effects)
Speed 30 ft. (6 squares) in +4 mithral breastplate
Melee +3 flamberge with lesser crystal of life drinking +21/+16/+11 (2d6+10/19-20)
Melee mwk short sword +18/+13/+8 (1d6+5/19-20)
Base Atk +12; Grp +17
Atk Options Combat Reflexes, Intimidating Strike, Power Attack
Special Actions aura of unluck 1/day (8 rounds), greater hexblade’s curse 6/day (Will DC 24), quick cast 3/day
Hexblade Spells Known (CL 15th):
3rd (2/day)—dispel magic, phantom steed, vampiric touch (+17 melee touch)
2nd (2/day)—darkness, enthrall (DC 21), glitterdust, summon swarm
1st (3/day)—alarm, entropic shield, phantom threat, undetectable alignment
Abilities Str 20, Dex 17, Con 12, Int 10, Wis 8, Cha 20
SQ dark companion, vampire affinity +4
Feats Ability Focus (hexblade’s curse), Alertness*, Combat Casting*, Combat Reflexes, Greater Spell Focus (enchantment)*, Intimidating Strike, Lightning Reflexes*, Power Attack, Spell Focus (enchantment), Stealthy*, Weapon Focus (greatsword)
*: Bonus Feat
Skills Bluff +12, Climb +6, Concentration +11 (+15 casting defensively), Intimidate +15, Hide +4,Knowledge (arcana) +8, Listen +1, Move Silently +4, Search +2, Spellcraft +10, Spot +1
Possessions +4 mithral breastplate, +3 flamberge with lesser crystal of life-drinking, belt of giant’s strength +4, cloak of Charisma +2, gloves of Dexterity +4, ring of protection +1, vest of resistance +2, 80 pp.
   Aura of Unluck (Su): Once per day, Galleren can create a baleful aura of misfortune, causing any melee or ranged attack against him to suffer a 20% miss chance that lasts for 8 rounds.
   Dark Companion: Galleren can call upon his illusory companion, in the shape of a panther, to hinder his enemies. Any enemy adjacent to the dark companion takes a -2 penalty on saving
throws and AC. The companion’s speed is equal to Gallerens and it acts on his turn. The dark companion can’t be attacked or otherwise effected and is immune to damage. It can be dispelled or suppressed just like a spell effect, and it’s treated as a 3rd level spell.
   Greater Hexblade’s Curse (Su): Six times per day, as a swift action, Galleren can unleash a curse upon a foe. The target must be within 60 feet. The target takes a -4 penalty on attack
rolls, saves, ability checks, skill checks, and weapon damage rolls for one minute. A successful DC 24 Will save negates the effect, however the effect is not wasted.
   Mettle (Ex): Galleren makes a successful Will or Fortitude save against an attack that would normally have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead negates the effect.
   Vampire Affinity: Galleren gains a +4 bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with vampires.

    Notes: Galleren's stats started with the following elite array: 15, 14, 13, 12, 10, 8. Further, this Hexblade is slightly different than the one published in Complete Warrior, as advise was taken from designer Mike Mearls about early development issues with gish classes. For further reading about Mike Mearl's thoughts on making the class more akin to future products, read here: Hexblade Handbook. Lastly, Galleren is a noble of Cormyr and is awarded more gold as he has extensive allies and avenues of wealth. As such, he's treated as an NPC with approximatley 20,000 more gold than other NPCs wealth-by-level.

History
The state of House Alsevir was not in good standing, as of the mid- to late 14th century DR. Noted as one of the “Oldcoin” houses of Cormyr, it had seen a steady decline over the years. However, good fortune would soon meet house Alsevir in 1369 DR when house Bleth was exiled, and their properties were handed to them. This newfound source of wealth and property would bolster their name and prominence within the nobility of Cormyr once again. One of the many Bleth properties was acquired by Galleren Alsevir, who holds the title of Viscount, in the small town of Kallamarn. At a glance, most nobles would’ve considered this property to be one of the smallest and least noteworthy for one of his station, a remote manor house little more than a countryside getaway for the elites. However, to Galleren, the location was ideal for his needs.

Galleren’s father was a noble of Cormyr of the house Alsevir, though his mother was of equal prominence in the town known as Daggerdale, of which she could trace her lineage back to when the town was once called Merridale. Around that time, a vampiric infestation had hit the small dale, and many were killed or turned into vampires. His mother’s family was one of those infected with vampirism. Though not all the family were turned completely, it was a dark curse that had followed the family line though the ages. Often time it would manifest itself in subtle ways, others – more noticeable. Galleren had far more noticeable traits of his mother’s bloodline, and this gave him a near feral look and almost supernatural cold demeanor. He would use these traits to his advantage to rise in the ranks of his family and that of the nation’s nobility.

Though not outwardly evil, he has no qualms in doing things to acquire what he wants. He has worked with goodly priest of Helm just as easily as working with undead vampires, for which he shares an affinity with. The location of his new estate allows him access via the Starflow river to both Marsember and the capital Suzail as well as many roads in-between. He uses these as ways of connecting to his other allies and friends, many of which are cults to Beshaba.

Appearance and Mannerisms
Galleren is a well-muscled man of medium height, standing just under six feet. His dark, almost black, hair is long and ends about shoulder length – though he often wears it up in styles befitting most Cormyrean nobility fashions. His skin looks pale and is usually cool to the touch, beset by often “rosy” cheeks – a look many confuse for using makeup often seen worn by nobility. In truth, this is one of the traits of his strong vampiric bloodline. Galleren prefers longer coats and suits befitting high-nobility, attire many of the higher-ranking houses find tacky and which Galleren knows and wears purposefully. When in combat, should he be expecting trouble, he adorns his magical breastplate and accompanying helm whilst wielding a large greatsword – which he calls flamberge due to the wavy flame-like blade.

Galleren has embraced his vampiric lineage, though has refused offers to be turned into one by the few vampires he’s been in contact with. Mostly this is due to his unwillingness to become subservient to a vampire master and also the extreme limitations that vampires face. Still, he has a variety of effects that grant him a facsimile of a vampire’s power – from his sword that drinks the blood of his victims and infuses him with their life, to the few hexblade spells he’s learned such as vampiric touch, enthrall, and summon swarm (which he always chooses bats).

Tactics
Galleren is a well trained warrior with his greatsword and he can often be found practicing with it for an hour or so in the mornings by the villa. He’s also proficient in the use of light and medium armors, which don’t trouble him with his spellcasting. As a noble, he’s more likely to engage in a war of words and innuendo than swords, but the second option is always something he deeply cherishes.

When money or intimidation fail him and he’s required to draw steel, he often initiates combat with a quick casting of an offensive spell like glitterdust to blind and distract his opponent. He then summon’s his dark companion to harry his foe while he initiates his intimidating strike (usually taking a -2 to -5 penalty to attack to add to his Intimidation check). If that succeeds he’ll follow up on the next round with his hexblade’s curse, the creature taking a -4 to the saving throw. Should that work, he’ll pummel his foe with liberal use of his Power Attack due to the creature’s reduced AC.

Should an enemy get the jump on him or should his tactics fail, he’ll often fall back and use spells such as darkness and summon swarm as a distraction to gain him more distance. He also knows phantom steed for a speedy escape. If all else fails he’ll use Vampiric touch to regain hit points as well as draw hit points from the lesser crystal of life-drinking embedded in his sword’s hilt.
Diffan Posted - 08 Dec 2022 : 19:26:07
So, I was thinking of possibly creating a big PDF of all the NPCs (well, the 3.5 ones anyways) with more detail, possibly some art, and things like physical characteristics and motives. Since it's 3.5 I was going to just keep things around the pre-Spellplague timeline (roughly 1373-1376). The question is what people buy this? There's probably 40 or more NPc's that would get more detail And I would codify everything to be compatible with 3.5, that means no Pathfinder material or things outside of the 3.5 line of works by wizards of the coast.

Even if there's not, I might just make it anwya for fun and if people wanna throw some $$ my way, I won't stop em. What are your guys's thoughts?
Diffan Posted - 24 Nov 2022 : 13:30:36
Despite the fact that our group has mostly move on to 5E, from time to time I get nostalgic about old campaigns and characters. One of our longest running games is where we play ourselves stuck in the Realms. Going from the "What D&D Character Class am I" we did way back when, and from group ideas, I was considered a Knight/Fighter style character. Had we not of moved on to 4E and then to 5E with the character, I wondered what I would've ended up being. Then I found my old character sheet from 2007 - when we made the character - and then went from there. Added in things like age change, flaws, and some alternative class features. So, I figured I'd throw the stats in here for anyone who wants yet another mid-level Fighter characters for their game. Enjoy!

Sir Marcus, the Steel Fury: Male middle-aged human knight 4/ cleric 1/ prestige paladin 3/ fist of Raziel 7; CR 15; Medium humanoid; HD 4d12+4 plus 1d8+3 plus 10d10+30; hp 119; Init +3; Spd 35 ft.; AC 32, touch 13, flat-footed 29 (+2 AC against evil); Base Atk +14; Grp +19; Atk +23 melee (2d6+10/19-20, plus 1d4 sonic, +3 screaming greatsword) or +20 melee (1d8+4/x3, mwk silvered warhammer) or +18 ranged (1d8+4/x3, +1 composite longbow); Full Atk +23/+18/+13 (2d6+10/19-20, plus 1d4 sonic, +3 screaming greatsword) or +20/+15/+10 (1d8+4/x3, mwk silvered warhammer) or +18/+13/+8 ranged (1d8+4/x3, +1 composite longbow); SA fighting challenge +1, lay on hands 30/day, smite evil 5/day (confirming, holy), test of mettle, turn undead 8/day (+7, 2d6+9; 4th); SQ armor mastery (medium), aura of courage, aura of good, knight’s challenge 7/day, knight’s code, share spells with mount, special mount 1/day 12 hours (celestial dire lion), spontaneously cast cure spells; AL LG; SV Fort +22, Ref +15, Will +22; Str 21, Dex 17, Con 16, Int 13, Wis 21, Cha 21.
   Skills, Feats, and Flaws: Climb +9, Concentration +11, Diplomacy +14, Handle Animal +12, Heal +15, Jump +5, Knowledge (history) +2, Knowledge (nobility and royalty) +6, Knowledge (religion) +9, Ride +15, Sense Motive +16, Swim +4; Celestial Mount, Divine Might, Improved Bull Rush, Improved Spellcasting, Mounted Combat*, Power Attack, Ride-by Attack, Sanctify Martial Strike*, Servant of the Heavens, Shock Trooper, Weapon Focus (greatsword); Qualm: Code of Arms, Overzealous.
*: Bonus feat
   Languages: Celestial, Chondathan, Common, Elven.
   Armor Mastery (Medium) (Ex): Sir Marcus does not reduce his speed when wearing medium armor.
   Aura of Courage (Su): Immune to fear, and each ally within 10 feet of Sir Marcus gains a +4 morale bonus on saving throws against fear effects.
   Bulwark of Defense (Ex): An opponent that begins its turn in Sir Marcus’s threatened area treats all squares Sir Marcus threatens as difficult terrain.
   Detect Evil (Sp): Detect Evil at will, as the spell.
   Divine Health (Ex): Immune to disease.
   Fighting Challenge (Ex): As a swift action, Sir Marcus may use one of his knight’s challenges to issue a fighting challenge. Sir Marcus gains a +1 morale bonus to attack and damage rolls, as well as Will saves. These bonuses last for 10 rounds.
   Knight’s Challenge (Ex): Seven times per day, Sir Marcus may use his knight’s challenge feature to issue a fighting challenge or test of mettle. The target of this feature must have an Intelligence of 5 or higher, a language of some sort, and a CR greater than 13.
   Shield Block (Ex): On Sir Marcus’s turn, he can designate a single opponent and increase his shield bonus AC by 1 against all attacks made by that opponent.
   Smite Evil (Su): Five times per day, Sir Marcus can attempt to smite evil with one normal melee attack. He adds +5 to his attack roll and deals an extra 2d6+10 points of damage. All critical threats are automatically confirmed.
   Special Mount: Once per day for up to 12 hours, Sir Marcus can call upon his celestial dire lion as a full-round action. The creature’s abilities and characteristics are summarized below:
   Special Mount Benefits (Ex): Empathic link, improved evasion, share spells, share saving throws.
   Test of Mettle (Ex): As a swift action, Sir Marcus may use one of his knight’s challenges to shout a challenge to enemies within 100 feet that can hear him. They must succeed on a DC 17 Will save or are forced to attack Sir Marcus in preference over other available targets. This effect lasts for 10 rounds.
   Cleric Spells Prepared (caster level 13th, chooses spells as 9th): 0—create water, detect magic, guidance, light, purify food and drink, read magic; 1st—bless, divine favor, ebon eyes, enlarge person**, rhino’s rush (2), shield of faith; 2nd—angelskin, bull’s strength**, ghost touch armor, shield other, spiritual weapon (2); 3rd—dispel magic, find the gap, knight’s move, protection from energy**, ring of blades; 4th—air walk, divine power**, spell immunity, winged mount; 5th—greater vigor, righteous might, spell resistance**.
   **: Domain Spells. Domains: Protection (protective ward 1/day), Strength (feat of strength 1/day).
   Possessions: +4 mithral full plate with crystal of alacrity, Clairon Call (+3 screaming greatsword), +2 animated heavy steel shield, +1 composite longbow (+3 Str bonus) with 20 arrows, angelhelm, armbands of might, belt of giant’s strength +4, boots of striding and sprinting, cloak of Charisma +4, gloves of Dexterity +4, periapt of Wisdom +6, ring of adamantine touch, ring of natural armor +3, vest of resistance +3, wand of lesser vigor (50 charges), explorer’s clothes, 36pp, 5gp, 20sp.


Adrex, Celestial Dire Lion (Special Paladin Mount): CR —; Large magical beast (extraplanar); HD 10d8+30; hp 74; Init +2; Spd 40 ft., AC 26, touch 12, flat-footed 24; Base Atk +7; Grp +19; Atk +15 melee (1d6+8, claw) or +10 melee (1d8+4, bite); Full Atk +15/+15 melee (1d6+8, 2 claws) and +10 (1d8+4, bite); SA pounce, rake 1d6+4, smite evil 1/day; SQ damage reduction 5/magic, darkvision 60 ft., empathic link, improved evasion, low-light vision, scent, resistance to acid 10, cold 10, and electricity 10, share spells, saving throws, spell resistance 15; AL LG; SV Fort +14, Ref +9, Will +10; Str 26, Dex 15, Con 17, Int 6, Wis 12, Cha 10.
   Skills and Feats: Hide +2, Listen +8, Move Silently +5, Spot +8; Alertness, Run, Multiattack, Weapon Focus (claw).
   Pounce (Ex): If Adrex charges, he can make a full attack, including two rake attacks.
   Rake (Ex): Attack bonus +13 melee, damage 1d6+4 magic.
   Smite Evil (Su): Adrex can attempt to smite evil with one normal melee attack. He deals an extra 10 points of damage.
   Possessions: +2 chainmail barding, military saddle.

History
The “Steel Fury” is a human from a distant world. Originating from Earth, Mark and several others from that planet were accidentally teleported to the world of Toril by an ancient magical tome left there decades prior. During the next several months, the group attempted to get home by any means but were never successful. It was then that they realized that they would best be served being content with their new lives in this strange land. Marcus (as he later changed his name) honed his body and mind like a fine weapon, becoming a great swordsman known across the Sword Coast. He would routinely meet up with his Earth friends and go on adventures, with some hopes to possibly find an avenue back home.

Description
Despite being 40 winters old, he remains tall and powerfully built. Marcus’s hair and beard often get him confused with the Iluskans of the North, something that Marcus takes as a compliment. He garnered the nickname “steel fury” due to his extreme style of swordsmanship and devastatingly whirling style that appears to be just a flash of steel. His long blond hair is often braided towards the top in a typical Iluskan style – another reason for the confusion – and his skin has bronzed a bit due to the harsh life of adventuring. His hazel eyes shine with piercing tactical intellect.

Flaws
Marcus is not without inherent flaws in both his attitude, outlook, and demeanor at times.
Qualm: Code of Arms - Marcus takes a -4 penalty to melee attack and damage rolls against any opponent who is unarmed or using a ranged weapon, for he feels such opponents are at a significant disadvantage against his steel.

Overzealous - Marcus is incapable of having a 'weak' opinion. Everything he believes, he believes with a great passion and things he doesn't believe in, he often derides with contempt. In addition to having a -2 penalty on social checks, due to his overopinionated personality, once per gaming session the DM or another player can activate his flaw in order to get him to strongly defend one of his opinions, no matter how inappropriate the time and place, or what circumstances such an outburst may invoke.
Diffan Posted - 15 Nov 2022 : 19:50:43
quote:
Originally posted by Delnyn

I ask about the Brightflames because the PC's trafficking with Mel put them on Sir Ivan's attention. I would portray Sir Ivan as by-the-book taskmaster. Any other salient details about Sir Ivan's dealings with Zhents you have? I can fill in the blanks of course.



Hm, so since I've Role-Played him on various adventures, here's what I can impart: Ivan is very by-the book religious warrior. As a Crusader of Helm, he takes his role as protector and law-based warrior very seriously. When the group was entering the Dales, at the beginning of Shadowdale: Scouring of the Land, he discovered that one of his party members (a scout/Ranger named Morn) was actually wanted by the towns magistrate as a murderer and arsonist (charges were fabricated by the Zhents in charge) and Sir Ivan was about to bring him into as a result. This was despite the fact that Morn's actions had saved Cormyr from the Shades machinations in the previous adventure.

It was only after the rest of the partys willingness to get to the bottom of the charges and promised to expose the Zhents dealings that Ivan stood down and began to even like Morn.

He was the one in our adventures that killed Scyulla Darkhope over the skies in Shadowdale and help liberate the Dalesfolk from Zhent control in 1374 DR. He has battled them quite a bit since then too, such as his interaction with Melchor. Suffice to say, he's NOT a fan. Should he discover that Mel is alive, but say no longer tied to the Zhents, well then he'd probably be pretty happy because while he didn't like Mel as a Zhent, he respected him as a Soldier.
Delnyn Posted - 14 Nov 2022 : 22:43:40
I ask about the Brightflames because the PC's trafficking with Mel put them on Sir Ivan's attention. I would portray Sir Ivan as by-the-book taskmaster. Any other salient details about Sir Ivan's dealings with Zhents you have? I can fill in the blanks of course.
Wooly Rupert Posted - 14 Nov 2022 : 00:46:41
quote:
Originally posted by Delnyn

"King Ozoun VI" is an NPC I need to create...perhaps a greater doppleganger with 5 levels of Zhentarim Spy prestige class.



Delnyn Posted - 13 Nov 2022 : 23:00:10
The Zhentarim conquest of some Dales must also be construed as a threat to Cormyr. I would think the Black Network is as much of a danger to the northern border as the Netherese shades.
Wooly Rupert Posted - 13 Nov 2022 : 16:42:27
quote:
Originally posted by Delnyn

Diffan,
Is Battlemaster of the North Brightflame based on Arabel or elsewhere in Vormyr? The campaign I run is rather sandbox in manner and the party is more interested in northern Cormyr at the moment.

EDIT: Changed "Vormyr" to "Cormyr" thanks to the vigilance of our most esteemed hamster.



You still left one.

I was just having a bit of fun with the typo. It's an easy enough one to make, with V and C next to each other on the keyboard -- I can't say how many times I've typed out .vom instead of .com when typing a URL.

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