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T O P I C    R E V I E W
TheIriaeban Posted - 01 Jul 2021 : 01:09:08
I have very little information about Eberron or any other work that a Warforged has appeared in so I need to ask here: has anyone read anything that referenced a God of the Warforged?
30   L A T E S T    R E P L I E S    (Newest First)
sleyvas Posted - 06 Jul 2021 : 14:42:54
quote:
Originally posted by Zeromaru X

quote:
Originally posted by sleyvas

Bear in mind, Alias WAS mass produced. We don't know how many were made. That being said, it was nowhere near the scale of the warforged. Just mentioning it, because she's "not unique" per se.



I know, her sisters. But, as you said, her mass production was limited. I don't think there are even 100 Alias out there, and I'm being optimist. While warforged are mass produced at industrial levels, and there are thousands of them, even after the losses of the Last War.

And Alias' mass production was "expensive". As in, you need a lot of "unique stuff" to make an Alias. Like, even a god (Moander) was involved in the creation of Alias and her sisters. While the warforged don't need a god blessing, just the ingenuity of a bunch of wizards and artificers.

Also, aren't magen "non-living" magical constructs?



the ones I (homebrew for DM's Guild) recently made aren't, but they're a special PC race I created. That being said, the ones I created are essentially a "recycled" soul in a new shell (which for all we know is what a warforged is btw). Getting myself crossed back and forth in these discussions as people bring things up, as I've done a lot of work personally on intelligent items, free willed constructs, etc...

Dark thought for just a moment.... could the "big blast" of the mourning have been a harvesting of new souls for warforged?
Wooly Rupert Posted - 06 Jul 2021 : 02:54:54
quote:
Originally posted by Zeromaru X

quote:
Originally posted by sleyvas

Bear in mind, Alias WAS mass produced. We don't know how many were made. That being said, it was nowhere near the scale of the warforged. Just mentioning it, because she's "not unique" per se.



I know, her sisters. But, as you said, her mass production was limited. I don't think there are even 100 Alias out there, and I'm being optimist. While warforged are mass produced at industrial levels, and there are thousands of them, even after the losses of the Last War.

And Alias' mass production was "expensive". As in, you need a lot of "unique stuff" to make an Alias. Like, even a god (Moander) was involved in the creation of Alias and her sisters. While the warforged don't need a god blessing, just the ingenuity of a bunch of wizards and artificers.


There were thirteen of them. Alias was crafted by the entire group working together, and Phalse made 12 copies of the original.

From my notes, references scattered across the trilogy list the copies as:

a Mulhorandi warrior
one from the far north
a Waterdhavian courtesan (who is likely the one later described as a "lady of some power in Waterdeep")
a Moonshae druid
an eastern warrior
a cleric of Tymora (assumably, but not necessarily, Zhara)
a sage in Candlekeep
Cat of Ordulin, the mage in Immersea
Jade More, the murdered thief

That leaves three that were never described.

I ran with the Waterdhavian one, making her a psionicist and marrying her to my psionic Lord of Waterdeep.
Zeromaru X Posted - 06 Jul 2021 : 01:48:40
quote:
Originally posted by sleyvas

Bear in mind, Alias WAS mass produced. We don't know how many were made. That being said, it was nowhere near the scale of the warforged. Just mentioning it, because she's "not unique" per se.



I know, her sisters. But, as you said, her mass production was limited. I don't think there are even 100 Alias out there, and I'm being optimist. While warforged are mass produced at industrial levels, and there are thousands of them, even after the losses of the Last War.

And Alias' mass production was "expensive". As in, you need a lot of "unique stuff" to make an Alias. Like, even a god (Moander) was involved in the creation of Alias and her sisters. While the warforged don't need a god blessing, just the ingenuity of a bunch of wizards and artificers.

Also, aren't magen "non-living" magical constructs?
sleyvas Posted - 06 Jul 2021 : 00:23:31
Lol, this is sad, until you said Magen, I totally forgot that I had already created a new type of magen that was free willed (granted, being occupied by a soul from the past that had been captured in a crystal cavern along with thousands of others as a result of a mishap)... so yeah, that's another kind of living construct.
sleyvas Posted - 06 Jul 2021 : 00:21:22
quote:
Originally posted by Zeromaru X

If you're looking for ideas on how to adapt the Warforged background to an existing world, I suggest reading "Playing Warforged" (Dragon 364). There they have how the Warforged were created in another world (and they still have Creation Forges).

What do you need is a big war and a nation with advanced magic. Perhaps Warforged were created in Halruaa or by rogue halruaans, to be tools of war. This is the big difference between warforged and, dunno, Alias.

Warforged were created that way to be mass produced. Alias may be more powerful individually, and pretty looking, but she is expensive to mass produce (if that is even possible). Warforged are cheaper, you can create hundreds with the same resources you create a single Alias, and have less organic parts, meaning they are better suited for combat.



Bear in mind, Alias WAS mass produced. We don't know how many were made. That being said, it was nowhere near the scale of the warforged. Just mentioning it, because she's "not unique" per se.
Eldacar Posted - 05 Jul 2021 : 18:43:18
quote:
Originally posted by Wooly Rupert

So even if they were created for war, they're not warforged without the Creation Forge?


Things not made in a forge are generally not considered forged. Non-semantically, no I would not consider them Warforged. I don't consider Magen to be Warforged either, and those can easily be made and used as an "army of living constructs created for war" without any need to customise a statblock. The Creation Forge in context with Warforged as I see it represents certain things for Eberron history: industrialisation in the mass production and automation of weapons (which the Warforged were seen as, automated weapons/slave troops), and then the application of that to a world war.
Wooly Rupert Posted - 05 Jul 2021 : 18:08:55
quote:
Originally posted by Eldacar

quote:
Originally posted by Wooly Rupert

So what if you take the Creation Forge and slave troop parts out of the equation?


Then they wouldn't be Warforged, since taking away their history is also taking away the source of things as basic as their name. It would be a robot-golem statblock and artwork for ad hoc DM application, which has some uses mechanically but also nothing that I can't also do using other statblocks. I personally would have no particular use for it.



So even if they were created for war, they're not warforged without the Creation Forge?
Zeromaru X Posted - 05 Jul 2021 : 16:44:31
If you're looking for ideas on how to adapt the Warforged background to an existing world, I suggest reading "Playing Warforged" (Dragon 364). There they have how the Warforged were created in another world (and they still have Creation Forges).

What do you need is a big war and a nation with advanced magic. Perhaps Warforged were created in Halruaa or by rogue halruaans, to be tools of war. This is the big difference between warforged and, dunno, Alias.

Warforged were created that way to be mass produced. Alias may be more powerful individually, and pretty looking, but she is expensive to mass produce (if that is even possible). Warforged are cheaper, you can create hundreds with the same resources you create a single Alias, and have less organic parts, meaning they are better suited for combat.
Eldacar Posted - 05 Jul 2021 : 15:29:56
quote:
Originally posted by Wooly Rupert

So what if you take the Creation Forge and slave troop parts out of the equation?


Then they wouldn't be Warforged, since taking away their history is also taking away the source of things as basic as their name. It would be a robot-golem statblock and artwork for ad hoc DM application, which has some uses mechanically but also nothing that I can't also do using other statblocks. I personally would have no particular use for it.
Wooly Rupert Posted - 05 Jul 2021 : 01:29:34
quote:
Originally posted by Eldacar

Warforged specifically - their visual design and internal elements, the spark of life drawn through a Creation Forge, and their history as effective slave troops designed to fight a war now seeking a path and life of their own - are something for which I prefer their Eberron feel and appearance to porting them to the Realms.



So what if you take the Creation Forge and slave troop parts out of the equation?
Eldacar Posted - 04 Jul 2021 : 21:04:47
quote:
Originally posted by Wooly Rupert

And free-willed constructs are already established in the Realms; at least two are from Ed's pen and very much predate Eberron.

I have no problem with different types of living construct, since there are various ones scattered about and all with a distinct flair that separates them from other living constructs: Mystara’s Magen (now in Forgotten Realms as a Netherese development, albeit not exactly free but at least able to think for themselves), Alias, another Rime of the Frostmaiden thing with a Netherese artifact that can turn a simulacrum into a real person, and so on and so forth. Warforged specifically - their visual design and internal elements, the spark of life drawn through a Creation Forge, and their history as effective slave troops designed to fight a war now seeking a path and life of their own - are something for which I prefer their Eberron feel and appearance to porting them to the Realms.
sleyvas Posted - 04 Jul 2021 : 20:37:35
quote:
Originally posted by keftiu

quote:
Originally posted by sleyvas

To add to it, though people say "living constructs" are specific to warforged, we had intelligent free-willed constructs prior to the warforged. When it comes to making "warforged", I know I'm not totally sold on making them look exactly the same. Ruleswise, I don't think there's anything particularly special about the "rules" on warforged is there (that's a real question... I honestly think they're pretty plain jane, but I haven't looked).



Living constructs differ from the standard ones you’d expect in that they have souls and free will, and that parts of their construction are “alive” with living wood or pumping alchemical fluids.



Alias was a living being as well, and a construct. She had a soul (granted, it involved tearing a bit of the soul from Dragonbait, but what do we know of warforged soul creation.... it might have been similar). The big difference is she was a construct that didn't look like a robot, but she was created maybe 20 years before warforged. There were also beings like Jhingleshod.. created when the rules were less well formed, but he was essentially animated armor with free will because he was formed using the soul of a living being.

There are also lots of free-willed constructs as well, who while soulless could still be used by players if they wanted (in their cases though stuff like resurrection would fail in theory).

But rulewise, I guess the only things that specifically are different is in terms of raise dead...
HighOne Posted - 04 Jul 2021 : 18:26:57
Warforged and flesh golems serve different narrativic purposes. One is sci-fi, the other is horror. One challenges our understanding of what it means to be human, while the other elicits a visceral response of horror and disgust. One stretches a definition, while the other mocks it. The flesh golem is the D&D equivalent of Diogenes holding up a plucked chicken and declaring, "Behold! I give you a man."

Also, I don't know if it's codified anywhere, but I would say that Warforged have souls, while flesh golems do not.
Ayrik Posted - 04 Jul 2021 : 05:03:04
What is the difference between a living construct and a flesh golem?

Yes, a flesh golem is semi-intelligent. But I suppose some warforged must fall on the low end of the intelligence spectrum, too, by design or by random ability score generation.

Yes, a flesh golem is said to be animated by some sort of soul or spirit. But details about this have been vague in every edition - at best, it's assumed to be some sort of wandering anima summoned into the vessel from a nearby inner plane - at worst, it's a nightmarish and evil monster created through Ravenloft lore. A reincarnation spell was once required to manufacture these golems, suggestive of even more interesting (and disturbing) possibilities.

Yes, a flesh golem seems to lack free will, it will follow commands with a certain kind of cunning but otherwise lacks any apparent volition, it is magically bound to obey the commands of its creator. But how is this different from the original fate of magical enslavement planned for Alias?
keftiu Posted - 04 Jul 2021 : 02:06:21
quote:
Originally posted by sleyvas

To add to it, though people say "living constructs" are specific to warforged, we had intelligent free-willed constructs prior to the warforged. When it comes to making "warforged", I know I'm not totally sold on making them look exactly the same. Ruleswise, I don't think there's anything particularly special about the "rules" on warforged is there (that's a real question... I honestly think they're pretty plain jane, but I haven't looked).



Living constructs differ from the standard ones you’d expect in that they have souls and free will, and that parts of their construction are “alive” with living wood or pumping alchemical fluids.
sleyvas Posted - 04 Jul 2021 : 01:30:16
quote:
Originally posted by Ayrik

I wonder if clones could fall under the purview of "constructs". Manshoon, et al.

I suppose not, though, since they are effectively just copies of "living" people. No special rules applying to their biology/etc. (There are some special rules, but they seem to be related more to consequences of the magical cloning process than to "artificial" substitutes for life.)



I would say no, because they don't have their own soul. Now the SPECIAL case of Manshoon where his soul was essentially duplicated multiple times would make his case something different (which I've used this as a special case for other purposes to show that magic can duplicate souls).

Your statements though on Alias, I definitely agree. She was a living construct. There were others though prior to warforged that were at least free willed. Inevitables and Maug were in the fiend folio for instance. and Maug have a very similar back story to warforged.
Ayrik Posted - 04 Jul 2021 : 00:01:17
quote:
Originally posted by Baltas
quote:
It could be argued that Finder was an inspiration for Alias since he catalyzed her growth into a "real" person. He's sort of a catch-all minor power in the Realms and would make an interesting patron deity for scattered warforged orphans.

I actually quite love that idea!

Finder did dedicate himself entirely towards the construction of an artificial duplicate. His life, his art, his magic, even his identity. Seems like a plausible foundation for his claim to this divine portfolio. Though it might introduce some complications in relationships between such "adopted" warforged and Harpers/Chosen. And it pulls away from the usual expectations of warforged creations being the products of invention, engineering, science, and technology - it suggests they are more akin to living works of creative (and performance) art.
Ayrik Posted - 03 Jul 2021 : 23:57:32
I wonder if clones could fall under the purview of "constructs". Manshoon, et al.

I suppose not, though, since they are effectively just copies of "living" people. No special rules applying to their biology/etc. (There are some special rules, but they seem to be related more to consequences of the magical cloning process than to "artificial" substitutes for life.)
sleyvas Posted - 03 Jul 2021 : 22:23:30
To add to it, though people say "living constructs" are specific to warforged, we had intelligent free-willed constructs prior to the warforged. When it comes to making "warforged", I know I'm not totally sold on making them look exactly the same. Ruleswise, I don't think there's anything particularly special about the "rules" on warforged is there (that's a real question... I honestly think they're pretty plain jane, but I haven't looked).
TheIriaeban Posted - 03 Jul 2021 : 21:08:13
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Eldacar

If I were to put Warforged into my Realms I would probably do it while keeping the majority of their Eberron origin, rather than parallel worlds somehow coming up with identical designs. They have a distinct Eberron feel that I wouldn’t want them to lose.


What's wrong with the parallel worlds/identical designs thing? Most of the intelligent races in any given D&D world are identical to those on any other given D&D world, and the same applies to a very large chunk of other critters, monstrous or normal, undead or constructed. (It's partially because of all these parallels that I favor my layers of the Prime theory for the planes)

For me, the biggest issue about the Eberron background for warforged was that it involves a major war -- and there haven't been a lot of wars like that in the Realms. Certainly nothing to the scale of the Last War, which is essentially a fantasy World War I.

That's why I tied mine to the Great Conflagration. It's canon that this conflict involved constructs on one side; to me, that makes it the most obvious choice.

And free-willed constructs are already established in the Realms; at least two are from Ed's pen and very much predate Eberron.

So I personally don't see it as lifting an identical design.

My biggest change, when I wrote up the livegolems (aside from the name), was making them individually crafted instead of mass-produced. This keeps the number of them small, so we don't have warforged everywhere, and keeping the numbers small also keeps with canon, since warforged are not canon to the setting.




I kinda agree with Wooly here: parallel development is ok since we see it in other ways. But, what if it isn't parallel development? What if Haaganti or whomever is the source of the design for all instances? It could be part of a plan that is millennia in the making where the entity behind them gets different people in different primes to make the same thing. Then, said entity, unleashes something that makes all them either worship the entity or perform some action for the entity to achieve a goal like godhood or even greater godhood.

That could make one heck of an adventure. Crossing planes to do something in each one to stop this plan from completing. That could be a grand tour of Primes, hopping from one setting to the next.
Wooly Rupert Posted - 03 Jul 2021 : 17:55:48
quote:
Originally posted by Eldacar

If I were to put Warforged into my Realms I would probably do it while keeping the majority of their Eberron origin, rather than parallel worlds somehow coming up with identical designs. They have a distinct Eberron feel that I wouldn’t want them to lose.


What's wrong with the parallel worlds/identical designs thing? Most of the intelligent races in any given D&D world are identical to those on any other given D&D world, and the same applies to a very large chunk of other critters, monstrous or normal, undead or constructed. (It's partially because of all these parallels that I favor my layers of the Prime theory for the planes)

For me, the biggest issue about the Eberron background for warforged was that it involves a major war -- and there haven't been a lot of wars like that in the Realms. Certainly nothing to the scale of the Last War, which is essentially a fantasy World War I.

That's why I tied mine to the Great Conflagration. It's canon that this conflict involved constructs on one side; to me, that makes it the most obvious choice.

And free-willed constructs are already established in the Realms; at least two are from Ed's pen and very much predate Eberron.

So I personally don't see it as lifting an identical design.

My biggest change, when I wrote up the livegolems (aside from the name), was making them individually crafted instead of mass-produced. This keeps the number of them small, so we don't have warforged everywhere, and keeping the numbers small also keeps with canon, since warforged are not canon to the setting.
Lord Karsus Posted - 03 Jul 2021 : 16:03:49
-There is also the Bloodforge option from Blood & Magic. I personally always liked that as my preferred theory as to introduce and include Warforged, and in that case Tempus might be a good patron, being one of the deities mentioned in that game and obviously being the god of war and all.
Eldacar Posted - 03 Jul 2021 : 15:57:44
If I were to put Warforged into my Realms I would probably do it while keeping the majority of their Eberron origin, rather than parallel worlds somehow coming up with identical designs. They have a distinct Eberron feel that I wouldn’t want them to lose.

There are plane-travelling wizards enough, and ways to get to Eberron from Toril, that already exist in published Realmslore such as the World Serpent Inn. While it started in Volo’s Guide to Cormyr (I would actually be interested in knowing if it was an original creation for the Realms or something that came in around the time that TSR was doing Planescape and similar), in Dragon magazine for 3rd edition had an article detailing various extra doors and exits, one of which goes explicitly to Aundair in Eberron. Have a wizard or three, perhaps light on morals and heavy on experimentation, go sticking their nose in via the Inn, learning enough of the concept and Creation Forges over a period of several years (the Last War in Eberron went for something like a century with who knows how many Warforged built, it can’t have been impossible to get at either some dead ones for study or some productive espionage). Then they return from their overseas-study-trip and set to work replicating the concept, or even bringing some back with them.
sleyvas Posted - 03 Jul 2021 : 14:54:22
Hmmm, thinking on this, it might be fun to play with this concept with something in Anchorome. This is where Seethyr had detailed a small site in the Adusgee, and he was unintentionally doing it right near where I was putting a large (as in maybe population approaching 20 or 30 thousand, the majority of which are descendants of the gnomes whose forms had been changed or some other beings) scale group of forest and rock gnomes who had fled to Anchorome from another world.

https://www.thepiazza.org.uk/bb/viewtopic.php?f=39&t=25726&start=25

The Wood of Copper Trees is what he developed, and some rogue modrons have modeled a constructed "tree" of metal that models real trees, in that they draw solar energy, follow the sun, and they take the energy to keep themselves charged.

Where he had placed rogue modrons, I noted that those people might make very good friends with rock gnomes with a penchant for invention, and rock gnomes with a penchant for gems/crystals might be able to help with making crystals that absorb sunlight, etc...

The forest gnomes were living in some forested hills that they'd named Goelmearra in the Pagunkee Forest (itself a subset of the Adusgi/Adusgee Forest) surrounded by renuki (racoonfolk descended from gnomes who accepted the blessing of Baervan Wildwanderer ) and Bageari (badgerfolk descended from gnomes who accepted the blessing of Segojan Earthcaller) and Ee'na'li (small fox tauric folk changed from frost sprites in a different story) and half elves. More on that in this on DM's Guild, pay what you want.

https://www.dmsguild.com/product/349805/Races-of-the-Adusgi-Forest-and-Surrounding-Environs?filters=45469_0_0_0_0_0_0_0

Anyway, I was thinking that "when these gnomes were fleeing through the spirit world from their own world" maybe they meet up with the rogue modrons, and the two of them end up on Toril. The rock gnomes, having never met modrons, are fascinated by the idea of living constructs. Maybe one of them creates the a living construct using some special wood, and maybe they might hold to Nebelun as a god as a result. He might lead them away to where this special wood is to live, but then he dies.

Maybe even there has been some attempt to transplant this tree type by the rock gnomes, with no success.... but then a forest gnome working with a half-elven druid and a dryad just RECENTLY tried and WOW, they have a single tree that has taken root in Goelmearra.... the first tree of its kind to take root outside of this special far away section of the Adusgee forest where the rest of the warforged are (maybe a different name than warforged).
Zeromaru X Posted - 03 Jul 2021 : 02:28:32
Well, WotC treat that game as canon. Remember, it is 5e. Canonicity nowadays is lighter than ever before.
keftiu Posted - 03 Jul 2021 : 01:35:39
quote:
Originally posted by TheIriaeban

quote:
Originally posted by Ayrik

I agree with Wooly. Warforged were part of "core" D&D but weren't part of Realmslore. I wouldn't be surprised if WotC tried to retcon/shoehorn them into the Realms but I can't recall any examples of it happening.

Alias was an automaton. Technically a warforged though her story tells her origins very differently. The only deity involved in her construction was Moander - he provided access to divine magic and a "spark of life" for the construct (which would otherwise have been a "mere golem"). The wizards/liches had no arcane magic which could infuse the vessel with part of Dragonbait's soul.

https://forgottenrealms.fandom.com/wiki/Alias

It could be argued that Finder was an inspiration for Alias since he catalyzed her growth into a "real" person. He's sort of a catch-all minor power in the Realms and would make an interesting patron deity for scattered warforged orphans.



Actually, there is one Warforged in FR canon lore:

"Notable Warforged
Warden, a prison warden from Eberron turned Realmspace-wandering minion of Hadar.[9]"

It is listed on the Warforged page in the FRWiki (https://forgottenrealms.fandom.com/wiki/Warforged). I would link to his entry directly but there are parenthesis in the URL and the forums code doesn't seem to like that).



I don’t know how reliable a source a mobile game full of characters from different streams and podcasts is, if we want to talk canon.
TheIriaeban Posted - 03 Jul 2021 : 01:33:55
quote:
Originally posted by Ayrik

I agree with Wooly. Warforged were part of "core" D&D but weren't part of Realmslore. I wouldn't be surprised if WotC tried to retcon/shoehorn them into the Realms but I can't recall any examples of it happening.

Alias was an automaton. Technically a warforged though her story tells her origins very differently. The only deity involved in her construction was Moander - he provided access to divine magic and a "spark of life" for the construct (which would otherwise have been a "mere golem"). The wizards/liches had no arcane magic which could infuse the vessel with part of Dragonbait's soul.

https://forgottenrealms.fandom.com/wiki/Alias

It could be argued that Finder was an inspiration for Alias since he catalyzed her growth into a "real" person. He's sort of a catch-all minor power in the Realms and would make an interesting patron deity for scattered warforged orphans.



Actually, there is one Warforged in FR canon lore:

"Notable Warforged
Warden, a prison warden from Eberron turned Realmspace-wandering minion of Hadar.[9]"

It is listed on the Warforged page in the FRWiki (https://forgottenrealms.fandom.com/wiki/Warforged). I would link to his entry directly but there are parenthesis in the URL and the forums code doesn't seem to like that).
Baltas Posted - 02 Jul 2021 : 23:28:47
Well, there is no "exact" canon native Warforged on Toril, Dragon 371 gave several suggestion fr an origin of a Warforged in Realms. I misremembered with them being there suggested them being Imaskari constructs in origin. (The given origins are an unique artifier experiment, Lantanese construct, Red Wizard constructs, interloper, and coming from Gontal).

Curiously, the (suggested) Gontal origin does basically indirectly state the Gontal Warforged, were created by Nehushtan.

quote:
Originally posted by Ayrik

It could be argued that Finder was an inspiration for Alias since he catalyzed her growth into a "real" person. He's sort of a catch-all minor power in the Realms and would make an interesting patron deity for scattered warforged orphans.



I actually quite love that idea!

[EDIT]

quote:
Originally posted by Wooly Rupert

Unless something changed and I didn't notice, warforged are not canon for the Realms... But me, when I wrote up my Realmsified versions, I tied them to the Narfell-Raumathar conflict from -160 DR. It's canon that the Raumathar were using constructs in that war, so it's a small step to make some of them warforged.



In context I agree Raumathar being he creators of Warforged on Toril fit's best, especially along with The Ring of Gray Flames mentioned by
sleyvas. (Do however quite like the idea of Abeiran Warforged, being creations of Nehushtan)
Ayrik Posted - 02 Jul 2021 : 21:33:32
I agree with Wooly. Warforged were part of "core" D&D but weren't part of Realmslore. I wouldn't be surprised if WotC tried to retcon/shoehorn them into the Realms but I can't recall any examples of it happening.

Alias was an automaton. Technically a warforged though her story tells her origins very differently. The only deity involved in her construction was Moander - he provided access to divine magic and a "spark of life" for the construct (which would otherwise have been a "mere golem"). The wizards/liches had no arcane magic which could infuse the vessel with part of Dragonbait's soul.

https://forgottenrealms.fandom.com/wiki/Alias

It could be argued that Finder was an inspiration for Alias since he catalyzed her growth into a "real" person. He's sort of a catch-all minor power in the Realms and would make an interesting patron deity for scattered warforged orphans.
Wooly Rupert Posted - 02 Jul 2021 : 21:08:58
quote:
Originally posted by TheIriaeban

Wow. The more lore that people bring up, it would seem the more likely that the Warforged have been around for a long time in the Realms. It is just they were hidden somewhere.



Unless something changed and I didn't notice, warforged are not canon for the Realms... But me, when I wrote up my Realmsified versions, I tied them to the Narfell-Raumathar conflict from -160 DR. It's canon that the Raumathar were using constructs in that war, so it's a small step to make some of them warforged.

My idea was to only have a small number, though -- I wanted to do enough for the possibility of warforged to be there, without changing anything by having large numbers of them. And I went a different route with their animation, too -- again, partially just to keep the numbers small. I wanted the same end result -- free-willed constructs -- but something that fit into existing Realmslore.

My idea had a dozen created and animated, and a dozen more ready but not animated. Of the original dozen, nine were known to be destroyed, one thought destroyed, and the fate of the other two was unknown.

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