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T O P I C    R E V I E W
Ergdusch Posted - 03 Aug 2007 : 12:03:21
Hi folks!

I created this scroll gathing material to help me in running a campaing in Cormyr (or Tethyr, which I had not decided at that time - see other thread). However, this has kind of evolved above the mere selfish intent, now being more or less a project of mine to collect as much official cormyrian lore as possible so that others may also benefit from it.

For all of those interested in Cormyr, I hope this list of sources helps you flesh out your campaigns or is able to provide the fastest way to answers to one or two of your questions concerning the Forest Kingdom.

If you happen to find other sources not yet included in my list below: fellow monks, scribes and lore seekers, put on your library sneakers; heed my call and bring 'em all.

Before you go on though, I would like to make you aware of the fact that the maretial on Cormyr for 4th Edition (1385 DR and later) from the 'Countdown of the Realms' articles as well as all 4th Ed. material on Cormyr in general will be found here in the following:
- 4th Ed. Forgotten Realms Campaign Guide
- 4th Ed. Forgotten Realms Player's Guide

- Scepter Tower of Spellguard
- Forgotten Realms Conversion of the adventure Keep on the Shadowfell (The conversion was published in DM 155, the Keep is linked to a pdf-download)
- Forgotten Realms Conversion of the adventure Thunderspire Labyrinth (link to a pdf-download)

- Elminster must die! (sample chapter in the novel Circle of Skulls)
- Bury Elminster Deep
- Elminster Enraged

DDi articles:
- DDi Forging the Realms arctilce by Ed Greenwood: Hidden Holds of the Realms, two of them located in Cormyr (Draegur High & Marpethgates)
- DDi Forging the Realms arctilce by Ed Greenwood: The Rhauligans, and one of the most colorful characters in Cormyr in the mid to late 1300s DR Glarasteer Rhauligan
- DDi Countdown of the Realms article by Brian R. James: Spellplague: The Wailing Years (Dragon #362) has some info on Cormyr during this very special time (see p. 4 of this thread for the relevant excerts)
- DDi Countdown of the Realms article by Rich Baker: Year of the Ageless One (Dragon #362) on Imperial Cormyr in 1479 DR (see p. 4 of this thread for the relevant excerts)
- As a Preview of the 4th Ed. Forgotten Realms Player's Guide: Purple Dragon Knight as pdf download

Dragon Magazine ["Article name" in: issue(page)]::
- Backdrop: Cormyr including a detailed map of the Kingdom in 1479 DR (see Maps-section below) in: 365
- Eye on the Realms article by Ed Greenwood: Xraunrarr Shall Triumph in: 406
- The Royal Blades of Cormyr - The Cormyrean Swords of State in: 407
- Crowns and Mantles - The Ranks and Titles of Cormyrin: 407
- Character Themes: Heroes of Cormyr in: 407
- Eye on the Realms article by Ed Greenwood: The Merendil Gold in: 409
- Eye on the Realms article by Ed Greenwood: The Thing in the Crypt in: 412

Dungeon Magazine ["Article name" in: issue(page)]::
- Forgotten Realms Conversion of the adventure Keep on the Shadowfell in: 155(4)
- Eye on the Realms article by Ed Greenwood: Tarmel Drouth, Outcast Noble in: 176
- Eye on the Realms article by Ed Greenwood: The Hunter of False Nobles (about the Rallyhorn and Roaringhorn Families in Waterdeep an Cormyr) in: 180
- Eye on the Realms article by Ed Greenwood: The Circle of Fangs in: 181
- Eye on the Realms article by Ed Greenwood: The Circle of Fangs Revisited in: 183
- Eye on the Realms article by Ed Greenwood: The Silent Sail in: 185
- Eye on the Realms article by Ed Greenwood: Queen Filfaeril's Blades in: 187 (see also page 20 of this scroll)
- Eye on the Realms arcticle by Ed Greenwood: Thormil’s Secret in: 194
- Backdrop: Xiousing (on a Shou district on the northern edge of the city of Marsember) in: 195
- Backdrop: Suzail in: 198
- Cormyr Royale - The Royal Court of the Forest Kingdom in: 198

Maps of:
- the Kingdom of Cormyr:
Map of the entire Kingdom of Cormyr (by Mike Schley) (Dragon #365)
- Suzail:
This map's key locations can be found in DM 198
- Marsember:
at least of Xiousing, the Shou district of Marsember (by Mike Schley) (Dungeon #195)
This was it with 4th Ed. matrial so far. (BTW, I have not read any of those and cannot judge on how much cormyr-related lore they contain.)

And now, here is the list of those sources from 1st to 3rd- Ed. I was able to dig up so far, mentioned in this thread or otherwise:

- FR Adventures (2106)
- FR Campaign Setting (1st, 2nd & 3rd Ed)
- FR Cormyr (9410)
- Volo's Guide to Cormyr (9486)
- Elminster's Ecology Box Set (1111) (for info on Stonelands, Cormyrean Marshes, Thunder Peaks & Storm Horns)
- FR 13 Anauroch (9320) (esp. Stonelands)
- FR Atlas (8442)
- Grand History of the Realms
- Faith & Pantheons ('Wyvernstones of Hullack' also known as 'the Elfhold', p. 174)
- Lords of Darkness (esp.cormyr-related are: 'Fire Knifes, p. 134; 'Iron Throne', p. 141; 'Eldreth Veluuthra', p. 130)
- FR Pirates of the Fallen Stars (9346) (see p. 4 of this thread for a copy of some of that material)

- Four from Cormyr
- Haunted Halls of Eveningstar
- Curse of the Azure Bonds
- Time of Troubles modules ('Shadowdale', 'Tantras', 'Waterdeep')
- Marco Volo: Journey (Chapter 3)
- Into the Dragons Lair
- Cormyr: Tearing of the Weave

- Crown of Fire [see p. 4 of this thread for further details]
- Stormlight [see further down of p. 1 of the thread for more insides from Ed and p. 9]
- Murder in Cormyr [see p. 4 of this thread for further details]
- Lost Library of Cormanthyr [see p. 7 of this thread for further details]
- Tymora's Luck
- Crusade
- Azure Bonds (at least starts in Suzail)
- The Wyvern's Spur
- Ring of Winter (at least starts in Cormyr)
- Elminster in Hell (cormyr-related lore in a few flashbacks of the old sage throughout the book)
- Elminster's Daughter
- The Cormyr Saga (Cormyr: a novel, Beyond the Highroad, Death of the Dragon)
- Frostfell (featuring a War Wizard, minor information about High Horn)
- Knights of Myth Drannor-Trilogy (Swords of Eveningstar, Swords of Dragonfire & The Swords Never Sleep)

Short Stories:
- A Virtue by Reflection - Scott Ciencin in Realms of Valor
- The Family Business - James Lowder in Realms of Valor
- Laughter in the Flames - James Lowder in Realms of Infamy
- The Club Rules - James Lowder in Realms of Mystery (about a murder mystery in the Stalwart's Club in Suzail)
- Ekhar Lorrent: Gnome Detective by Steven "Stan!" Brown in Realms of Mystery (about a murder case in Minroe)
- Strange Bedfellows by Keith Francis Strohm in Realms of Mystery (about a conspiracy against the Crown in Tilverton)
- The Grinning Ghost of Taverton Hall by Ed Greenwood in Realms of Mystery (about a family mystery involving ghosts, deaths, young ladies and a Harper)
- The Innkeeper's Secret by Troy Denning in Dragon magazine #266 (My thanks to Markusthay for bringing this one up out of nowhere)

In Dragon Magazine according to Dragondex ["Article Name" (main content) in: issue(page)]:
"Pages from the Mages IV" (The Tome of the Wyvernwater Cicle) in: 164 (61)
"The Ghazneths" (Beyond the High Road: Monsters) in: An4(114)
"Heroes of the Crown" (Beyond the High Road: Characters) in: An4(134)
"After the Dragon" (Lore) in: An5(58)
"Next Stop: Eveningstar" (Lore) in: 157(64)
"Cormyrian Contacts" (NPCs) in: 276(76)
"Lost Treasures of Cormyr Part 1-4" (Magic Items) in: 278(88), 279(80), 280(84) & 281(76)
"Horrors of Cormyr, The" (New Monsters) in: 299(52)
"Heroes of Cormyr" (PrC) in: 307(46)

In Dungeon Magazine ["Article name" in: issue(page)]:
"Ironguard - There is no tomb like home" in: 18(4)
"The Doors from Everywhere" in: 88(15)
"Practical Magic" in: 113(35)

Realmslore Articles on Cormyr by Ed Greenwood:
- Rise and Fall of the Window Tax Part I & Part II; telling of an unusual tax to compansate the financial difficulties during wartime.
- State Visit to Cormyr Part I & Part II; outlining the sequence of events (and preparations for them) involved in a state visit to Cormyr.
- Semberholme Part I & Part II, detailing this special place in Cormyr.
- Azouns Offspring; covering the many "Dragon's bastards", as the unlawful children of Azoun IV are called.
- not available at the moment is A Moment With Alusair[link removed]- from the hands of Elminster, a hitherto-suppressed snippet of Realmslore relevant to the novel Swords of Dragonfire.

On Cormyrean Locations:
- On Semberholme see the Realmslore Article above.
- On the Forgotten Keep, found on the a map of Eveningstars surroundings in Volo's Guide to Cormyr, read a bit in the lower part of this very page and in this thread as well.
- for Taverns in Cormyr look at the scribes gatherings of Candlekeep: Taverns and Inns in the Realms
- The set-up of a typical family farm of Cormyr is illustrated in the Elminster's Ecologies Box Set, The Settled Lands p. 6.
- Cormyr locations featured in the Perilous Gateways articles: The Cormyr Portal (Portals of the Triad), The Internest Portal (Aarakocran Portals) & The Farsea Marsh Portal (Portals in Ruins).
- On Firevall Vale & Keep see Ed's reply of March 4th 2004, copied to page 1 of this thread (containing spoilers from 'Stormlight').
- Rich Baker's article Cavern of Death (link war removed) discribes an unusual location some 90 miles west of Tilverton in the Stonelands.
- On page 4 of this thread you will find two answers of Ed detailing the Hidden House and its entrance found in Tessaril's Tower in Eveningstar.
- On the Elfhold in the Hullack Forest see p. 174 es seq. of the 3rd Ed. sourcebook Faith & Pantheons.
- On the village/town of Ghars see the summary of information obtained from Volo's Guide to Cormyr and the novel 'Murder in Cormyr' on p. 4 of this thread.
- A brief discussion on the Crystal Grot, a secret place full of sapphires, and on other mines in Cormyr on p. 5 of this theard.
- Ed's detailed answers concerning Thunderstone see page 6 (starts at the bottom) and esp. page 7 of this thread.
- A 'one-way-only' portal leading from the Farlight Stones to Muskin's Well. Storm Silverhand travels through it in chapter 3 of Stormlight, p.39-43. (see also page 9)
- The main street in Arabel is named Thalonder's Ride. Read more on it and Thalonder himself on p. 12 of this thread.
- THO and Ed on way-symbols for various places in Corymr, see p. 16 of this thread.
- A list of named rooms for the Royal Palace of the Purple Dragon in Suzail, Cormyr (with references) by Jeremy Grenemyer. Nicely done!
- Havenmere, a village in Cormyr (or Sembia, it depends upon whom you ask) amongst the Thunder Peaks a mile or two south of Thunder Gap. More on this location on p. 19 of this thread.
- Home, a Gnome Village, too small to have a real name of its own. The Gnomes living there simply call it "Home". The village lies close to the Way of the Dragon, between Espar and Waymoot, about 5 miles before the road enters into the forrest line of the King's Forrest.

On Cormyr's Military:
- The Military Forces of Cormyr (Version 1.2) annotated by Jerry Davis from various official sourcebooks.
- The Ranks of the Purple Dragons of Cormyr are listen in 3rd Ed. Power of Faerun, p. 29; compare also the reply by Garen Thal on page 2 of this thread.
- For Honor Decorations of the Purple Dragons of Cormyr see also 3rd Ed. Power of Faerun, p. 34.
- For Inforamtion in the Naval Forces of Cormyr, see page 4 of this thread.
- The Oath of Loyalty sworn by the War Wizards can be found on p. 5 of this thread (thanks to Wolly). I might at that during the ceremony the royal blade Rissar is used to shed some drops of blood by the war wizards taking the oath. It is rumored that these drops are carefully kept in vials by the Royal Mage, who can work deadly magic on treacherous war wizards from afar by means of the precious droplets! (see Volo's Guide to Cormyr, p. 11)
- A special war horse: the Cormyrean Destrier, see 3rd Ed. Realms of Valor, p. 154.

On Cormyr's Nobles and other Citizens of the Forest Kingdom:
- A discussion scroll on King Azoun IV can be found here at Candlekeep: Azoun IV.
- For an extensive list of the Nobles of Cormyr see: 1. this scoll and/or 2. that one (the scrolls draw not exclusivly on canon lore, though.)
- Wyvernspur Family Lineage done by Garen Thal
- Nadul DaRoni, a Gnome artificier who settled near High Horn, featured in the Realms Personalities article.
- The stats of the Steel Regent Alusair (link to FR wiki). The link's info is identical with the FRCS 3rd Ed. entry and shows the correct stats (Ftr7/Rgr1/Pdk2) according to Tom Costa. Older inaccurate stats of her can be found in Dragon Magazine Annual 2000 article 'After the Dragon' (Ftr20), Heroes Lorebook (Ftr6) and in the adventure module 'Curse of the Azure Bonds'(Thief6).
- House Cormaeril Family Coat of Arms can be found in 2nd Ed. FR Campaign setting (purple dragon with golden trumpet); for the earliest collective symbol of a Cormyr banner see the quotes of George Krashos and Garen Thal on page 3 of this thread.
- Official Royal lineage of Cormyr can be found in the 2nd Ed. FR Campaign Set, p. 34.
- The leaders of noble houses swear allegiance to the king of Cormyr on Symylazarr (the Fount of Honor), an ancient rune-engraved blade with a pommel in the shape of a dragon's head, which is used ceremonially since at least 376 DR (Cormyr: A Novel, p. 210, Volo's Guide to Cormyr, p. 11).
- p. 87 of 3rd Ed. Power of Faerun shows a young noble with his shield, depicting the badge (simplified arms) of the Hawklin noble family of Cormyr. (more information in Ed's reply from Feb 2nd 2008)
- Court Herald Touchstar of Cormyr, is shown on p. 110 of 3rd Ed. Power of Faerun wearing her badge, a literal shield [buckler] oversized cloak-pin. (For more on the “ancient enemy of the crown” she’s pointing at read Ed's reply from Feb 2nd 2008)
- Nadasha and Lycon of Sune are two Harper agents active in Cormyr. (Elfshadow by E. Cunningham, p. 277)
- 'Alkenen the peddler' is a roadfaring merchent, who is active from the Heartlands to Sembia, traveling through Cormyr from time to time. (Twilight Falling by Paul S. Kemp, p. 32 et seq.)[see p. 9 of this thread for a short info on him]
- Rogart Perilhaven, a 9th level Ranger spying in and around Corm Orp for Cormyr ('Training Grounds', an adventure from Dungeon Magazine #67, p. 34.)
- the family tree for the Crownsilvers (from the late 1200s to the 1480s) author Erin M. Evans used for her novel "Fire in the Blood". Not all of the names are referenced in books, so only some of it can be considered "canon". Read more on p. 19 of this thread.

Other useful Web-Links:
- for a list of Cormyr-related replies by Ed(2004-2007) in the Chamber of Sages section of Candlekeep go to page 2 of this thread (and compare them with Kuje's compiled files (link off target).
- The History of Cormyr, compiled into XML by no other than Brian R. James (to view you must use Internet Explorer 5.01 or greater). (link off target)
- a fan page to Cormyr
- another fan page focusing on the town of Eveningstar: Welcome to Eveningstar
- a link to 'Cormyr'-Thread at the Forgotten Realms Wiki
- for musings about Cormyr's current Councel of Mages see here
- a scroll discussing the Ghazneths
- The Purple Dragon Scroll gives some info on and around the notorious black dragon Thauglorimorgorus, also known as the Purple Dragon of Cormyr. For a list of all Dragons lairing in or around Cormyr check page 3 of this very thread.
- Two ideas on Cormyr and Spelljamming, which I found on the Spelljammer Mailing List (link off target). I posted them on page 3 of this thread, see the post from 14. Nov 2007.
- A thread here at Candlekeep, discussing Cormyr in 1351, esp. Gondegal "the Lost King".
- For a discussion about the royal linage and a possible blood relationship between Caladnei and the Obarskyr family see General Forgotten Realms Chat: Obarskyrs in Impiltur

Maps of:
- the Kingdom of Cormyr:
2nd Ed. FR Campaign set, p. 33 (detailed)
Cormyr, last pages
3rd Ed. FR Campaign Setting, p. 117
adventure Maro Volo: Journey, p. 26
adventure 'Waterdeep' p. 6 & (fold map); novel 'Waterdeep', p 0
novel 'Beyond the High Road', p. 0
novel 'Crown of Fire', p. 0
Borders only: 2nd Ed. FR Campaign Setting, Grand Tour of the Realms p. 43; Dragon Magazine Annual 2000, p. 65
Eastern border region, Volo's Guide to Cormyr, p. 84, 97
- Arabel:
2nd Ed. FR Campaign set, p. 24/25
2nd Ed. FR Capaign setting, Grand Tour of the Realms p. 46/47
2nd Ed. FR Adventures, p. 74/75
Cormyr, p. 18/19
surroundigs in: Volo's Guide to Cormyr, p. 128, 130, 135, 142, 164; novel 'Shadowdale'
- Bospir:
surroundings in Volo's Guide to Cormyr, p. 128, 130
- Dhedluk:
surroundings in: 2nd Ed. FR Campaign setting, Running the Realms p. 11; Volo's Guide to Cormyr, p. 135, 140, 164, 171, 175
- Espar:
surroundings in: 2nd Ed. FR Campaign setting, Running the Realms p. 11; Volo's Guide to Cormyr, p. 140, 173, 175
- Eveningstar:
Volo's Guide to Cormyr, p. 144/145; Haunted Halls of Eveningstar; Adventure 'Waterdeep' (fold map); Into the Dragon's Lair, p. 16
surroundings in: 2nd Ed. FR Campaign setting, Running the Realms p. 11; Volo's Guide to Cormyr, p. 135, 142, 164
- High Horn:
Cormyr, p. 27
Power of Faerun, p. 39
surroundings in: Volo's Guide to Cormyr, p. 173
- Hilp:
surroundings in: Volo's Guide to Cormyr, p. 159, 168, 171
- Hultail:
surroundings in: Volo's Guide to Cormyr, p. 190
- Immersea:
2nd Ed. FR Campaign set, p. 53
2nd. Ed. FR Campaign setting, Grand Tour of the Realms p. 52
surroundings in: Volo's Guide to Cormyr, p. 128, 152, 16; novel 'Shadowdale'
- Juniril:
surroundings in: Volo's Guide to Cormyr, p. 87, 97, 152, 190
- Kirinwood:
surroundings in: Volo's Guide to Cormyr, p. 84, 92, 118
- Marsember:
2nd Ed. FR Adventures, p. 92/93
Cormyr, p. 14
Volo's Guide to Cormyr, p. 42/43
surroundings in: Volo's Guide to Cormyr, p. 81, 159
Dungeon Magazine 113, p. 37
- Smugglers Stone:
surroundings in: Volo's Guide to Cormyr, p. 92, 118
- Suzail:
2nd Ed. FR Campaign set, p. 82/83
2nd Ed. FR Campaign setting, Grand Tour of the Realms p. 54/55
2nd Ed. FR Adventures, p. 108/109
Cormyr, p. 8/9
surroundings in: Volo's Guide to Cormyr, p. 81, 159
- Thunderstone:
surroundings in: Volo's Guide to Cormyr, p. 194
partually in Four From Cormyr (Map 8)
- Tilverton (old):
2nd Ed. FR Adventures, p. 112/113
Cormyr, p. 22
Volo's Guide to Cormyr, p. 198/199
surroundings in: Volo's Guide to Cormyr, p. 196; novel 'Shadowdale', Dungeon Magazine issue #100, p. 53 (as part of the adventure 'Woe to Mistledale')
- Tyrluk:
(destroyed) Into the Dragon's Lair, p. 23
surroundings in: Volo's Guide to Cormyr, p. 173
- Waymoot:
Cormyr, p. 30
surroundings in: Volo's Guide to Cormyr, p. 140, 168, 171, 175
- Wheloon:
Volo's Guide to Cormyr, p. 106/107
adventure 'Waterdeep' (fold map)
adventure 'Cormyr - Tearing of the Weave', p. 149
surroundings in: Volo's Guide to Cormyr, p. 87; adventure 'Cormyr - Tearing of the Weave', p. 152
- Wormtower:
surroundings in: Volo's Guide to Cormyr, p. 84, 118
- Yeoman Bridge:
surroundings in: Volo's Guide to Cormyr, p. 128, 152, 190
- Stonelands north of Cormyr (thanks to Markustay):
Map and DM-Map available at Candlekeep (Main Page)/Alaundos Library/The Map Room/Maps of Abier-Toril

Enjoy gaming!

Mod Edit: Applied some much needed adhesive.

Edit Note: Links of this post were edited in Oct 2016
30   L A T E S T    R E P L I E S    (Newest First)
Markustay Posted - 21 Apr 2018 : 01:55:13
As I began to type just now I realized a major plot-hole in what I suggested - water doesn't get 'sucked' out of river. oh, it could, when its a nice straight path, and it the river was major enough t begin with - neither of which is the case with the Wyvernflow. Not only is it small enough to be forded easily, it also does have a least one waterfall, which means the water is broken-up into separate components. Even if the water rushed out of the Dragonmere (via The Neck) strong enough to suck the Wyvernflow DRY, that's all it would have done. It CAN'T suck water all the way back to the Wyvernwater because of the waterfall. It just means the waterfall would have been splashing into a muddy, mostly-empty river bed from that point on. My thoughts here is that a deeper and perhaps wider channel would have been carved, obliterating the waterfall, but the waterfall itself would have prevented that from happening. Rapids may have been overcome, but not a waterfall.

Thus, I'll keep my original hypothesis that the water emptied-out of The Neck faster than the Dragonmere could refill it, destroy the 'siphon effect' that went on, so that the two bodies of water would have been separated for a certain amount of time, and the Dragonmere itself would not have changed height... much. If we want what I said to 'be a thing' (and finally add a bridge to Wheloon... as it should have been), then we have to blame it on something else - some other Spellplaguey tomfoolery (i'd say add a swamp there (from Abeir) that 'overwrites' the waterfall, but Cormyr already has THREE swamps and we don't need any more. Its got forests covered as well. Any sort of hilly terrain is out - it would defeat our purpose. Maybe something weird, like a 'blue-grass meadows'.

Anyhow, the idea is to tweak Cormyr just a tad. Except for people, its the one place in The Realms that barely changed at all (it got bigger, presumably), so I was thinking something minor like this, just to reflect that things had changed, without being drastic enough for fans to break out their pitchforks and torches. But even though it seems only cosmetic (a drawbridge over a somewhat more major river), it would have dramatic commercial impact - you've basically moved the SoFS further north (via ports on the Wyverwater), which means closer to the Dalelands and beyond. At that point, its almost easier to haul stuff overland through the Dales to the Moonsea, rather then shipping it all the way up The Dragon Reach.

I just love the idea of being able to sail all the way into the Wyvernwater from the Inner sea, and vice-versa.
Ergdusch Posted - 21 Apr 2018 : 00:19:00
Dear Markustay,

I have not been following the changes of 4th and 5th Edition. So I cannot really help you out here lore-wise.
But anyhow, would the "wyvernwater"-scenario not effect the body of water of the "Wyvernwater itself greatly. We would see a drop of the water level there, me thinks, as the wyvernwater would empty itself in great parts into the Neck.

The Black Sea deluge hypothesis comes into mind. It discribes a hypothesized catastrophic rise in the level of the Black Sea from waters from the Mediterranean Sea breaching a sill in the Bosphorus strait and emptiing masses of water into the Black Sea.

Your scenario is the other way around though - a smaller body of water (Wyvernwater) emptying into a larger area (the Neck).

Just some late night thoughts here.
Markustay Posted - 06 Apr 2018 : 00:51:59
So I was thinking - when the Sea of Fallen Stars started emptying into the Shaar (Underchasm), and the water-levels got lower, I had surmised that the water had rush out of 'The Neck' so quickly it actually left the Dragonmere detached from the rest, at least for a few months and maybe even a few years. Eventually things would have begun to 'equalize' and the channel would have been cleared again (I picture a temporary canal created with magic during the interval when the water was at its lowest). This helps explains why none of the ports around the Dragonmere were really affected - once the narrow & shallow 'Neck' ran dry, the SoFS would have been unable to suck anymore water from it.

However, thats all very much homebrew, and now I have another scenario. It doesn't keep Cormyr's ports intact during the Spellplague years, but since thats the past we can just hand-wave whatever happened there, really. What I was looking at today was the Wyvernwater, and the river that connects it to the Inner sea - The Wyvernflow. It was never traversable by ship because of the waterfall and rapids along it, but what if - when the SoFS did start to suck the water out of everywhere - the Wyvernwater was also affected, and massive amounts of water were pulled from it (possibly before my other scenario involving The Neck kicked-in)? It may have dug-out the Wyvernflow and made it deeper and wider, and eliminated the 'choke points' (like the waterfall). That would mean as of 5e, sea-travel to and from the Wyverwater would be possible, and that opens up a lot more opportnities for all sorts of things. Something similar happened between 2e and 3e with the Rauthenflow over in Murghôm.

Any thoughts? Does it sound like a possible 'improvement'? The only real problem is that now there would definitely have to be a bridge at Wheloon. I always felt there should have been one there anyway - major trade-hub and you make everyone trudge through mud and water all the time? The Obarskyrs were none too bright, me thinks.
Markustay Posted - 06 Sep 2017 : 19:29:05
Accidentally found anther Cormyr settlement - Torrinville. It lies somewhere west of Tyrluk, just where the high Road begins to wind up into the mountains. I'm still reading the story so I may add more here. Its in a short story written by Troy Denning that appeared in Dragon magazine #266 called The Innkeeper's Secret.

The funny thing is, I was researching something on the Dragon Coast, and was checking Dungeon #80 (there's an adventure in there about a gnome that uses necromancy against Cormyr), and there was another adventure in that mag that I liked, and when I went to learn more about the world it was set in it cross-referenced a Dungeoncraft article in that Dragon magazine, so I went to go read that to find out more backstory on a totally non-FR adventure, and saw the short story in the mag, and was like, "Hey! Here's something FR I haven't read!"

So, ummmm... having epic-level ADD isn't always a bad thing.
sleyvas Posted - 18 Jul 2017 : 23:56:29
Originally posted by dazzlerdal

Out of interest is Vangerdahast surname known.

I believe i found it in a dragon magazine but i just want to see if anyone else knows what it is.

Edit: Just in case it was missed. . . . Vangerdahast Aeiulvana

They missed the O when they were spelling his last name and just placing all the vowels in order......AEIOU.... and sometimes y
Gary Dallison Posted - 18 Jul 2017 : 08:36:01
Out of interest is Vangerdahast surname known.

I believe i found it in a dragon magazine but i just want to see if anyone else knows what it is.

Edit: Just in case it was missed. . . . Vangerdahast Aeiulvana
Markustay Posted - 13 Jan 2017 : 17:33:42
Just looking for info on a different locale (very far away) and came across a Cormyr-related passage in PftF, pg.22...
"At that time the keeper of the Crystrum was the Eldathyn priestess Analauthé Brenewood—she who later sacrificed herself in a ritual that purified the Wyvernwater after the cruel experimentation of the necromancer Elgarth of Westgate released a creeping “death rot” into its waters."

So apparently, there was a very mean necromancer (aren't they always?) named Elgarth, from Westgate, who poisoned the Wyvernwater at some point. Analauthé Brenewood was living in the Hullack Forest at the time, with other Eldathyns, after fleeing a location in or very near the Elven Court. And since that was PftF, that is directly from Ed.
Ergdusch Posted - 26 Oct 2016 : 17:20:53
Dear Fellow Scribes,

I found and added two more short stories playing in Cormyr, both from Realms of Mystery to the list in post no. 1.

Strange Bedfellows by Keith Francis Strohm (about a conspiracy against the Crown in Tilverton)
The Grinning Ghost of Taverton Hall by Ed Greenwood (about a family mystery involving ghosts, deaths, young and daring beautiful ladies and a Harper - what else would one expect from Ed himself!)

Good Gaming always, Ergdusch
Ergdusch Posted - 26 Oct 2016 : 17:16:22
As far as I know all 4th Edition.

Originally posted by Markustay

What edition is this lore?

Originally posted by Ergdusch

Hi folks,

I edited my first post several times today, mainly by checking on the links. I changed or removed those off target.

Aside from that I added a Short Story to the list: Ekhard Lorrent: Gnome Detective and a new Cormyrian Location mentioned therein:

Home, a Gnome Village, too small to have a real name of its own. The Gnomes living there simply call it "Home". The village lies close to the Way of the Dragon, between Espar and Waymoot, about 5 miles before the road enters into the forrest line of the King's Forrest.

Markustay Posted - 19 Oct 2016 : 01:58:41
What edition is this lore?

Originally posted by Ergdusch

Hi folks,

I edited my first post several times today, mainly by checking on the links. I changed or removed those off target.

Aside from that I added a Short Story to the list: Ekhard Lorrent: Gnome Detective and a new Cormyrian Location mentioned therein:

Home, a Gnome Village, too small to have a real name of its own. The Gnomes living there simply call it "Home". The village lies close to the Way of the Dragon, between Espar and Waymoot, about 5 miles before the road enters into the forrest line of the King's Forrest.
Ergdusch Posted - 05 Oct 2016 : 10:03:32
Thanks to the work of our fellow scribe KanzenAU I was able to add a few 4th Ed. Cormyr-related acticles to my list upfront:

From Dragon Magazine:
- Eye on the Realms article by Ed Greenwood: The Merendil Gold in: 409
- Eye on the Realms article by Ed Greenwood: The Thing in the Crypt in: 412

From Dungeon Magazine:
- Eye on the Realms article by Ed Greenwood: The Hunter of False Nobles in: 180
- Eye on the Realms article by Ed Greenwood: The Circle of Fangs in: 181
- Eye on the Realms article by Ed Greenwood: The Circle of Fangs Revisited in: 183
- Eye on the Realms article by Ed Greenwood: The Silent Sail in: 185

Ergdusch Posted - 04 Oct 2016 : 09:19:08
Hi folks,

I edited my first post several times today, mainly by checking on the links. I changed or removed those off target.

Aside from that I added a Short Story to the list: Ekhard Lorrent: Gnome Detective and a new Cormyrian Location mentioned therein:

Home, a Gnome Village, too small to have a real name of its own. The Gnomes living there simply call it "Home". The village lies close to the Way of the Dragon, between Espar and Waymoot, about 5 miles before the road enters into the forrest line of the King's Forrest.

Good Gaming always,

Ergdusch Posted - 04 Oct 2016 : 08:23:03
As the link to Ed Greenwood’s Eye on the Realms: Queen Filfaeril’s Blades is broken, I added the article here once more from Dungeoin Magazine 187:

Ed Greenwood’s Eye on the Realms: Queen Filfaeril’s Blades

The beautiful, capable, strong-willed wife of King Azoun IV of Cormyr is now long dead, but she left behind a hidden, living legacy. A small, secretive band of loyal agents, her personal Blades, remain dedicated to furthering her aims for the Forest Kingdom. Still willing to slay and die in her memory, they seek to make “Fee’s Fire” burn in every Cormyrean’s heart and hearth.

The Founding
In life, Queen Filfaeril, or “Queen Fee” to those close to her, was a masterful manipulator who did much to guide the realm from behind the scenes. She governed her husband even more firmly and effectively than the wily and powerful Royal Magician Vangerdahast
did. She also influenced events at court, as well as the tide of rumor and popular opinion, far more subtly than even the “most brightshield” (smoothest) of courtiers.
Filfaeril worked by means of deft and subtle inferences, suggestions, and misdirection (particularly by spreading false rumors) where Vangerdahast bluntly threatened, mustered War Wizards to his will, and gave orders. In contrast to them all, her royal husband gave imperious royal commands. Azoun knew what his beloved Fee was doing, and he loved her for it, with occasional testy irritation being his strongest negative reaction. Vangerdahast and Filfaeril fought an ongoing battle on many levels. The wizard believed that only he had the wisdom and good judgment to guide Cormyr, and Filfaeril was grimly determined to ensure that Azoun should rule the realm, with Vangey acting as a wise advisor and capable servant at most.
This three-way power struggle seldom boiled over into open confrontation or anger, because all three participants (despite what others believed) had the best interests of Cormyr at heart. They frequently disagreed on what those interests were, but none of them was concerned with gaining personal advancement or
power for its own sake.
Azoun, Vangerdahast, and a handful of other Wizards of War (such as the senior “mother” War Wizard, Laspeera) and courtiers (such as the sage Alaphondar) were aware Filfaeril worked covertly with the Harpers. They also knew that she had her own handful of spies and agents, including some Highknights who were more loyal to her than to Vangey or Azoun.
Yet Filfaeril also had a smaller handful of personal agents that she (with the aid of Storm Silverhand and Dove Falconhand) successfully kept secret even from her husband and the all-seeing Vangerdahast.
These people were her Blades, a dozen or so human, halfling, gnome, and half-elf Cormyreans who were crucial in blunting several noble revolts. Such lethal response from the Blades had a chilling effect on rebellious nobles, who began thinking carefully about the personal consequences of sedition. Today, nearly ninety years after Filfaeril’s death, the descendants of the original Blades are active in Cormyr and wherever powerful Cormyreans go in
the Realms. They continue to carry out the aims of the dead queen, operating as an independent secret society that is known to the Harpers and, on rare occasions, working with Those Who Harp. The group is only a persistent rumor to the current War Wizards of the realm, and it avoids all wizards as much as possible.

A Right Loyal Company
Queen Filfaeril’s Blades are now about two dozen strong, and they have another dozen or so novices who do little more than act as passive “eyes and ears” for the veterans. Most Blades are rogues (of 5th through 12th level, most of them aerialists), backed by
a few fighters (of 6th through 12th level, most being 7th or 8th). Their current leader, Toraunt Hawkgar (a good human male 12th-level rogue), took over the Blades after the violent death of Anathur Hawkhorn.
Before Toraunt’s time as leader, Hawkhorn, the grandson of Baerlus Hawkhorn and a bastard son of Azoun IV, held the mantle of leadership of the Blades. Like other Blades leaders before him, he was intensely loyal to the Obarskyr family and the realm of Cormyr, and he was dedicated to moving into accord with the aims of Queen Fee with a minimum of bloodshed. If a reigning king or queen of Cormyr has to be eliminated to bring about a Forest Kingdom that follows Filfaeril’s aims, the Blades have failed—but defending the monarch against those opposed to Queen Fee’s aims, with violence whenever necessary, is essential and entirely acceptable.
Anathur dubbed the Blades as being “a right loyal company” and began the tradition of reporting the deeds of the Blades to Filfaeril’s personal crown as if she was still alive. The crown in question is her personal “tall tiara” rather than the heavier and more valuable “state” crown that she wore at her marriage to Azoun, which remains a treasure of the realm in the vaults beneath the Royal Palace. Over the years, this near-worship of the Queen’s Crown has engendered reverence and awe among the Blades.
Many of the younger members believe that Filfaeril’s spirit perceives the world through the crown, which Toraunt keeps hidden except during Blades meetings at which he is present. Some say that it sends dreams and other “signs” to individual Blades who call on her when they are uncertain what to do.
Anathur was murdered by furious elder Cormyrean nobles in 1471 DR when they overheard him explaining that better-paid servants and tenants who were treated as social equals would be happier and more loyal than oppressed ones. Over the years since, Anathur has been slowly and carefully avenged by his chosen successor, Toraunt. This most recent leader of the Blades has slain Anathur’s killers in a series of clever murders that he arranged to seem like accidents that were caused by the dead nobles’ own excesses or imprudent actions.
Other than those slayings, Toraunt’s leadership of the Blades has avoided most bloodshed. He prefers to keep a low profile instead of doing dramatic deeds and gaining a growing “rumorfire reputation.” Since most of the Blades share his preferences for being deft, silent, and patient, there has thus far been little dissatisfaction with his style of leadership.
Toraunt’s trusted lieutenants are his lover Maharantrae Snardren (a good half-elf female 10th-level aerialist rogue, who is an accomplished dancer and sometime revel-consort and tutor to young nobles) and Daskur Halorth (a good human male 12th-level fighter, who is of stolid rural—Hullack—Cormyrean stock). Maharantrae and Daskur maintain internal discipline within the Blades and watch for infiltrators.
Thus far they have seen no disloyalty, in large part because Toraunt runs the Blades diplomatically, giving all senior members a say in missions and activities, and adopting good ideas from the entire membership.

Aims High and True
The dream Queen Filfaeril had for Cormyr is the Cause of the Blades, though more often they call it “Fee’s Fire.” It is this: Although no kingdom can ever be free of strife, struggles for more power, and personal feuds and hatreds, a land is strong when most of its inhabitants are prosperous and busy, and when inhabitants can see clear rewards for being lawabiding citizens day in and day out. The strength and sense of ownership the citizens gain can lead to them gladly rendering extra support to Crown and realm in
troubled times.
In other words, the “old ways” of wealthy, oppressive nobles lording it over commoners who have fewer rights and less coin must be swept away. This process must be done in a slow, subtle, guided way and with as little violence as possible. Fee and her Blades want commoners to gain wealth and take pride and pleasure in being Cormyrean without seeing lawbreaking or “becoming noble” as the only ways to achieve such contentment.
So for commoner and noble alike, coin must be more equitably distributed through “solid” salaries and fair treatment before the law and in the marketplaces.
The Cause of the Blades calls for this goal to be accomplished by changing the attitudes of Cormyreans over time and through open adjustments of Crown law, not by overthrowing nobles or the Dragon
Throne, nor by strengthening guilds into militant antinoble groups.
Queen Filfaeril further saw that the more widely Cormyr traded not just with its neighbors, but with those far across the Realms, the less “outland” (mysterious, distant, and expendable or disliked) the Forest Kingdom would seem. Rulers elsewhere would treat the Land of the Purple Dragon as useful, formidable, and worthy of respect, and not as a land to be feared, dismissed, sneered at, or readily made war upon.
Doing the above would, in turn, make Cormyr more prosperous and important, benefiting all Cormyreans.

Bold and Recent Exploits
The Blades seek to further Fee’s Fire by forging friendships and business partnerships between nobles (particularly younger nobles) and commoners. They try to guide such relationships into being conducted in the open, rather than in secrecy behind mansion gates, so that they can minimize traditional perceptions of nobles “buying and corrupting” commoners with whom they deal.
At the same time, they try to expose and thwart nobles who work against the Dragon Throne (in acts ranging from dire treason to small-time smuggling and evading taxes), and they try to spread the attitude that nobles and commoners should be treated equally
in law and in everyday business practices.
This season, the Blades have been active in Amn and along the trade routes, trying to frustrate Cormyrean nobles (notably of the Gauntweather and Hartalan families) who’ve been hiring armed thugs
to harass rivals and seize goods outside Cormyr. In Suzail, they’ve been working hard to sow distrust between angry nobles who gathered for King Foril’s Council of Dragons (see Elminster Must Die! and Bury Elminster Deep), to prevent strong anti-Crown alliances from forming, and to highlight the harsh reactions of nobles who seek to roll back the rights that King Foril granted to commoners. The Blades try to expose traitor nobles, frustrate their attempts to place spies in the Palace and at Court, and exacerbate long-standing feuds and rivalries among the nobles to break up common fronts before they can gain solidity.
The Blades seek to learn all noble plots and schemes, and they act against those who weaken the Dragon Throne and would thwart the aims of Queen Filfaeril. As they do all this, they whisper, “For Filfaeril and Cormyr, forever!”
Ergdusch Posted - 04 Oct 2016 : 07:54:47
Originally posted by Marco Volo

Hi all,
I remembered there is a "Dead Well" in Cormyr, close to the Wivernflow. Do we have any information about this ? Or is it just a name on a map for dungeon masters ?

Form the top of my head:

It could be the well that leads to a certain "lost library", that Mel Odom wrote about in the "Lost Empires" Series.
But as I said: this is more a guess - from memory.

I will try to verify it later.


Edit Note:
The place you mention is not the well that leads to the Lost Library. The Entrance to the library is found in the West of Cormyr, near Waymoot (about seventeen miles north of that town and six miles west of Ranger's Way (see p. 23 of "The Lost Library of Cormanthyr" by Mel Odom).

It seems I cannot help you with your question. But maybe some other scribe has the information you seek.
Marco Volo Posted - 03 Oct 2016 : 09:00:35
Hi all,
I remembered there is a "Dead Well" in Cormyr, close to the Wivernflow. Do we have any information about this ? Or is it just a name on a map for dungeon masters ?
Jeremy Grenemyer Posted - 30 Oct 2015 : 04:03:37
Originally posted by Ergdusch

I highly recommend the Finder's Stone Trilogy to all Realms-Fans as well as any Cormyr-Devotee as myself.

It's good to go back in time and read some of the old stuff. Take care, Ergdusch.
Ergdusch Posted - 27 Oct 2015 : 21:56:04
Dear fellow Scribes,

while my time in our sacred halls of candlekeep is rather limited these days (or to be honest non-existent atm) I still find time now and again to stay devoted to the Realms in general and esp. Cormyr. I recently picked up old copies of the "Finder's Stone Trilogy" (Azure Bonds, The Wyvern's Spur and Song of teh Saurials) as well as "Finders Bane" and "Tymora"s Luck", which I had not read so far. I'm done with the trilogy by now and aside from a very, very enjoyable read, lots of Realms Flavor and many a detail on Cormyr can be gahtered therein. I have to give my belated thanks to Kate Novak and Jeff Grubb for the creation of these gems of Realms-literature.

I highly recommand the Finder's Stone Trilogy to all Realms-Fans as well as any Cormyr-Devotee as myself.

Until next time, good Gaming always,

Jeremy Grenemyer Posted - 05 Sep 2015 : 01:08:21
I don't know the answers to any of these questions. Sorry guys.
Portuguese D. Ace Posted - 04 Sep 2015 : 13:15:14
Hello fellow scribes,

What are the current whereabouts of lady Eleanor Thond?

Is there any reference to her in any novel?

Thank you
Evrat Posted - 03 Sep 2015 : 19:26:30
Hi everyone !

- What do we know exactly on Galaghard/Draxius and his reign ?

Who knows about his true identity after the Royal Mages, Amedahast and her nephew ?

- Do we know at which year TILVERTON became properly part of the Cormyr ?

Any crusty gossip or adventures published ?
crazedventurers Posted - 30 Jul 2015 : 17:07:01
Originally posted by Jeremy Grenemyer

This thread is like a fine wine. The more time that goes by, the better and more valuable this thread gets.

aye but needs a bit of work on it - seems like we have all forgotten to update this from Ed and Tho's responses for a month or three!


Jeremy Grenemyer Posted - 29 Jul 2015 : 21:22:25
This thread is like a fine wine. The more time that goes by, the better and more valuable this thread gets.
crazedventurers Posted - 29 Jul 2015 : 18:32:44
THO on the daily doings of Lanthandarites in Eveningstar and what you might find in and about The House of the Morning if you poke about enough



I can give you a "starter answer" and hand your question on to Ed for a deeper followup.
First of all: the clergy of the temple leave tending sheep and goats to the citizen farmers of Eveningstar, and confine themselves to growing herbs and vegetables, making "physics" and "cordials" (medicines), and doctoring. They make steady amounts by the sale of bulk vegetables (including wares stored under straw in shallow caves they've dug in the cliff face to the west of the stream valley) to passing caravan merchants (the locals, of course, grow their own), and make the main temple income from the selling of bottled sauces and jarred preserved herbs, plus some of the aforementioned medicinal cordials (they blow their own glass bottles, BTW).
The temple maintains "offices" of prayer (somewhat akin to a real-world Benedictine monastery) around the clock, and much of the daily work of the temple is farming, by hand, in the fields, and by visiting the people of Eveningstar and wayfarers stopping at local inns (in the Knights' time, the Lonesome Tankard). These visitations are to help, advise, and encourage new ventures, inventions, and innovations both large and small among the general populace.
The basement of the temple consists of low-ceiling cellars full of kegs of ale (the main drink of the clergy; this is watered-down ale, more "treated water" than "stuff to get drunk on"), hanging meat (the clergy have their own smokehouse on the west side of the mouth of the stream gorge), and stored root vegetables, plus the "underkitchens" where pickling occurs, vegetables are chopped and boiled, and so on (spit roasting occurs outdoors, even in severe winter weather).
The upstairs of the temple consists of several "cells" (quiet rooms) for solitary prayer and contemplation (farthest from those stairs), three large dormitory rooms (two-decker bunk beds for the clergy to sleep in), a row of garderobes and a bathroom (meaning: room with copper sit-baths; water is pumped by hand from cisterns), several meeting rooms, and then, closest to the stair you had the priests descend, a robing room (cloakroom, with outerwear boots, sandals, cloaks, hoods, and wintercloaks all stored, with benches for getting dressed and undressed), plus a toolroom and workshop.
As for memories...hoo boy; much consultation and doctoring of wounded Knights, an adventuresome interlude involving Torm trying to find a private spot for some hanky-panky with a willing lass but being continually interrupted by oh-so-genuinely-helpful priests, and at least one instance in which the clergy hid a runaway outlaw from Purple Dragons searching for him, because they disagreed with the policing methods. Oh, and Lord Tessaril stood up for them doing so, when it finally got found out. Tessaril and Charisbonde were staunch friends, and worked together covertly quite a bit. (And there is - - correctly - - rumored to be vast wealth hidden in or around the temple, but the individual priests of today haven't the faintest where it is or how to access it, no matter how much they get enchanted or tortured by someone wanting to find it.) The temple coffers are banked in Suzail; they can buy and sell all of Eveningstar several times over, and are rumored (again, correctly, though they won't admit which ones) to have part ownership in several trading costers.

There. Hope this is of help!
Jeremy Grenemyer Posted - 19 Feb 2015 : 04:33:16
Regarding the undead in the Haunted Wing of the Royal Palace
And hello again, all.
Re. this, from Jeremy Grenemyer: "I was also wondering if any of the undead in the Haunted Wing have been successfully quelled, or at least subdued, by song alone?"

Ed just sent me an e-mail that included this answer for you:

Yes. Several of the "sad queens" (sad-eyed gliding court ladies, not actually queens or princesses, but the public gave them this nickname nonetheless) seem comforted by skilled harping of the style popular several centuries back, and will smile and nod and withdraw. And there are at least two minstrels among the ghosts, who can be driven away in rage by bad playing, or playing certain loud and uptempo modern dances. Legend holds that playing just the right tune will make one of them your friend, guide, and nightly confidant (if, ahem, you consider that a reward), but no one seems to have yet hit upon just what that "right tune" is.

So saith Ed. Intriguing me greatly, as it sheds light on some events in the home Realms campaign from YEARS ago. Gods, what a mind the man has . . .
Jeremy Grenemyer Posted - 19 Feb 2015 : 04:01:27
On the topic of Thauglorimorgorus, and the manipulation of the Weave by dragons:
Hello again, all.
dazzerdal, great questions, and off they've gone to Ed. Here is what little I can say:

"First and foremost among the questions for me is what is the current status of the purple dragon. I realise history records him as being killed but i am wondering if that is the entire story."
THO: So far as I understand, this is still NDA.

"Second, has Thauglor ever been involved with any tinkerings in the weave around Cormyr (like Embrurshaille in Thar)."
THO: Yes.

"Sources indicate that the Obarskyr family are linked in some way to the Weave and this may have been inherited (not in a genetic sense but perhaps through knowledge or manipulation) from the elves. Is this linkage and malleability of the Weave in Cormyr in any way linked to Thauglor and have any other groups or peoples discovered and exploited this link (such as the Sword Heralds or Nalavaroth the Devil Dragon who Jeremy informs me could direct teleporting mages within Cormyr into her mouth). [Jeremy: "Oops! I meant to say she could redirect already teleporting wizards away from their destination directly into her maw."]"
THO: BIG NDA here. Beyond hints Ed has given me in the past that several individual dragons know some secrets of the Weave, and exploit them, and that this is the source of much "dragon magic" that doesn't fit the casting of known arcane magic spells.

"Third, what is the legacy of Thauglor, does he have any children, does he survive in some fashion, where is his lair and has it been discovered yet, how did he shape Cormyr after its beginnings (when he allowed the realm to be settled) apart from the purple dragon imagery which i understand started with Prince/King Duar."
THO: NDAs, yes, but I do know Thauglor had children. How many and their fates and/or present dispositions, I don't know - - but I can tell you that in the home Realms campaign, years ago, we encountered a beautiful human woman who escaped us in dragonshape (and so was a weredragon or song dragon or something else able to shapechange into a dragon and back) who used the name "Tharaela Blood-Of-Thauglor." And I'm afraid that's ALL I know about her, except that we Knights saw her watching us, just for an instant, years later.
And of course that means that Ed, as our DM, probably isn't going to say much more about this mysterious Tharaela.
However, when it comes to spilling about Thauglorimorgorus (who of course Ed created and named, though Jeff Grubb first brought him to life onstage in fiction, in CORMYR: A Novel; that is, Jeff wrote the first draft of the Thauglor scenes), we'll see . . .
dazzerdal, you may well be on to something, re. Thauglor. (Ahem, hint, hint...)

And in regards to your second question (the one I answered with a bald "yes" because I've no idea until Ed and I talk how much I can share, let's just say that several of the Royal Magicians of Cormyr have come to believe that the dragons worked covertly with the Weave before both elves and humans were "allowed" to come into the area that is now Cormyr, possiby as something of an experiment. (The ability of certain dragons to work with the Weave akin to the way the veteran Chosen of Mystra do is one of the great unexplored areas of Realmslore - - and every time I nudge Ed to provide more, he smilingly directs me to his next novel, and his next, and his . . .
love to all,
Jeremy Grenemyer Posted - 19 Feb 2015 : 03:59:15
On the topic of glassblowing in Cormyr (also the Dales and Sembia):
Great questions, Hoondatha, and off they go to Ed.
From my notes, I can go this far (quoting Ed verbatim here; he was writing about the Dalelands, Cormyr, and Sembia, but the wording suggests he meant it to apply more widely):

In general, because of the fragility of glass, glass is blown just about everywhere that isn't arctic, so your "fairly common" supposition is correct (some local glass is just terrible, that's all: cloudy/full of inclusions and bubbles, fragile, thick and ugly).

However, we'll see what Ed has to add to that admittedly paltry lore.
Jeremy Grenemyer Posted - 19 Feb 2015 : 03:54:44
Ed on the activities of Neiroon 'the Schemer' in Cormyr and the wider Realms:
Ed shares:

Hi, Damian. Neiron later, I'm afraid, but as for Neiroon, I can now reveal more (as play has unfolded in the home Realms campaign, and so what I say here won't spoil things for my players).
Neiroon already had a habit of vanishing for long periods before the Knights first met him, and this continued. His hut beside the River Lis is nothing more than a small, ramshackle weathered one-room wooden structure with a moss-covered cedar shake roof. The dim interior has a huge wooden bed (four Knights once shared it comfortably, without undue intimacy), a simple trestle table with one good chair and a bench, a chamberpot, and a tiny heart with cauldron-hook. There's no basement, and when Neiroon's away, the chait, chamberpot, and cauldron-hook are all missing, as are the bedcovers (three blankets and a large array of beast-pelt furs). Neiroon has a well-concealed underground storage niche for all of this about a mile farther from the rive: a stone-lined shallow pit with a camouflaged earth-and-vegetation "lid" cover, on higher and drier ground.
Neiroon is absent for long periods because he travels a lot, alone and often employing avian or beast shapes (using his druidic magic). He maintains at least a dozen small, simple residences (and even more hidden storage caches, including at least two on the roofs and in the attics of grand mansions and palaces belonging to others).
Neiroon is an adviser, tutor, and sometime spy for at least six rulers (from petty "robber barons" in the Border Kingdoms and elsewhere to the heads of Chessentan city-states to noble families of Cormyr and Waterdeep who dominate the towns and villages nigh their countryside retreats. Neiroon makes a living hiding things or finding things and people for such patrons, carrrying messages for them, and either training or arranging for the right other person to discreetly train family members and trusted retainers of his patrons. He is something of a soft-voiced, quiet man of few words version of Aragorn, more apt to use illusion and ruse and silently slipping away or misdirecting than he is to draw sword and fight openly, but he has his own moral code, and has been known to dispense "poetic justice" to some he meets, in the manner Elminster has become so notorious for. He's not interested in publicity, reputation, or "the general public" getting to know his face, whereabouts, name, or what he's up to - - but he has been known to show up in Storm's kitchen on rare occasions for a warm bed, a good meal, and to dry out. As a friend, NOT a Harper. And that's probably about as much as I should say, given where events are right now in the home Realms campaign.
Jeremy Grenemyer Posted - 21 Jan 2015 : 19:56:23
More from THO's play notes on the Magister, Magistrate and Master of Suzail:

Found some other jottings I made (during play, with Ed as DM) re. those three offices of Suzail, so for xaeyruudh and all scribes interested in the lore of Cormyr:

The Lord Magister of Suzail advises the Crown on regulations and laws regarding the use of magic (so do the War Wizards, so the Lord Magister usually ends up championing the interests of visitors and "just plain citizens" as opposed to lawkeeping and state interests).

The Lord Magistrate of Suzail is responsible for the written records of all sentences. When records are incomplete or unclear, he acts as an appeals court of sorts, because he can change sentences in such cases.

The Lord Master of Suzail recently* hired some Suzailan beggars, idle street youths, the lame, and the elderly, to go about the city peering up at all buildings and noting crumbling stonework, roofing in need of repair, rickety outside stairs, and other "weathering that needs attention," so civic officials can talk about such things with property owners before collapses or really major repairs come about precipitously.

* = "recently" in this case meant 1358 DR

Knew I'd made some notes, but took me some time to find them, because none of this ever featured much in our adventuring.
Jeremy Grenemyer Posted - 21 Jan 2015 : 16:56:05
Ed on the differences between the Lords Magister, Magistrate and Master of Suzail:
Originally posted by The Hooded One

Hi again, all. I bring you the words of Ed, in response to xaeyruudh’s query: “The 2e Cormyr book mentions the Lord Magister of Suzail, the Lord Magistrate of Suzail, and the Lord Master of Suzail, and at least the latter two are Sthavar. What are the meanings of these titles, and are they sometimes held by three different people?”
Here’s Ed:

Yes, those three titles can and have been held by different people at various times.

The Lord Magister of Suzail is the Palace official in charge of keeping straight the registrations (and reportings-in, and whereabouts) of all independent, non-Wizards of War arcane spellcasters resident in Suzail or visiting the city. (The War Wizards spy on all such individuals when they can spare the manpower, and doing so is ongoing training for their novices and junior members - - and something of “punishment duty” for veterans.)

The Lord Magistrate of Suzail is head of the courts in which legal disputes in the city are adjudged. Cases involving nobles are an exception; they are heard in the Royal Court by senior courtiers, an Obarskyr, and usually also by a jury of peers (i.e. other nobles), treason being an exception often handled in near-secrecy by the Court Wizard and the reigning monarch. For matters large and small involving commoners, in which nobles and royalty are only involved as property owners, will be heard by the Lord Magistrate or magistrates (“magisters,” a term which often causes confusion with the “Lord Magister”) reporting to him.

The Lord Master of Suzail is an office that could in real-world terms probably best be described as “Manager of Public Works/Civic Works/Roads, Streets, and Sewers (also: Water and Drainage).” This “lord” can be a commoner (it’s an office awarded by the Crown, sometimes as a reward), and oversees the actual city workers.

So saith Ed. Providing Realmslore for us all, whenever he can.

Jeremy Grenemyer Posted - 21 Jan 2015 : 16:53:34
THO on Castle Irlingstar, and the imprisonment of male and female nobles:

Hello again, all.
Jeremy, Ed's notes (the bits that I have copied over the years, when Realmsplay meant my character had "found out" this or that)on this topic say:

Female prisoners have been far fewer in number (the nature of their offenses tends to be more fines and property - - or in rare cases, title - - forfeitures than imprisonments), and are usually housed in cells at High Horn, or even individually at various state-owned fortresses and hunting lodges.


Irlingstar was instituted for imprisoning male nobles when rebellions resulted in a high number of inmates at once, and their wealth and connections meant geographical isolation was wisest, to prevent bribery and to make their imprisonment "hurt," as opposed to becoming a country club stay whereat they could still make investments, carry on businesses, and affect politics during their incarceration (which a number of nobles managed to do while locked up in cells in Suzail, years earlier).

So saith Ed. And there you have it.

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