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T O P I C    R E V I E W
biomante Posted - 14 Oct 2005 : 12:32:41
Does anyone knows about the current state of affairs in Skullport?
Can the 2ed supplement be considered up to date?

Thanks
5   L A T E S T    R E P L I E S    (Newest First)
biomante Posted - 22 Oct 2005 : 19:59:39
Cool

Thanks everyone for the information
ericlboyd Posted - 14 Oct 2005 : 13:33:54
quote:
Originally posted by TwigB

I used the 2ed supplement for my campaign an kept Skullport pretty much the same. I incorporated a drow power struggle though, due to the Silence of Lolth.



The primary changes to Skullport are hinted at in Paul Kemp's latest trilogy and alluded to in City of Splendors: Waterdeep in the text.

I didn't have much room to touch on Skullport in City of Splendors: Waterdeep, but you do get the 3e mechanics you need to use the 2e supplement. (In other words, the 2e supplement is almost rules agnostic, so a brief listing of class levels plus the stat block for the town are all that you need updated mechanics-wise.)

--Eric
TwigB Posted - 14 Oct 2005 : 13:05:18
I used the 2ed supplement for my campaign an kept Skullport pretty much the same. I incorporated a drow power struggle though, due to the Silence of Lolth.
khorne Posted - 14 Oct 2005 : 13:03:19
Paul S. Kemps Erevis Cale trilogy also has some crucial info on the current state of Skullport.
Arivia Posted - 14 Oct 2005 : 12:36:26
Serpent Kingdoms and CoS both contain new information on Skullport, IIRC.

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