T O P I C R E V I E W |
biomante |
Posted - 14 Oct 2005 : 12:32:41 Does anyone knows about the current state of affairs in Skullport? Can the 2ed supplement be considered up to date?
Thanks |
5 L A T E S T R E P L I E S (Newest First) |
biomante |
Posted - 22 Oct 2005 : 19:59:39 Cool
Thanks everyone for the information |
ericlboyd |
Posted - 14 Oct 2005 : 13:33:54 quote: Originally posted by TwigB
I used the 2ed supplement for my campaign an kept Skullport pretty much the same. I incorporated a drow power struggle though, due to the Silence of Lolth.
The primary changes to Skullport are hinted at in Paul Kemp's latest trilogy and alluded to in City of Splendors: Waterdeep in the text.
I didn't have much room to touch on Skullport in City of Splendors: Waterdeep, but you do get the 3e mechanics you need to use the 2e supplement. (In other words, the 2e supplement is almost rules agnostic, so a brief listing of class levels plus the stat block for the town are all that you need updated mechanics-wise.)
--Eric |
TwigB |
Posted - 14 Oct 2005 : 13:05:18 I used the 2ed supplement for my campaign an kept Skullport pretty much the same. I incorporated a drow power struggle though, due to the Silence of Lolth. |
khorne |
Posted - 14 Oct 2005 : 13:03:19 Paul S. Kemps Erevis Cale trilogy also has some crucial info on the current state of Skullport. |
Arivia |
Posted - 14 Oct 2005 : 12:36:26 Serpent Kingdoms and CoS both contain new information on Skullport, IIRC. |