T O P I C R E V I E W |
Ranaghar Tsaran |
Posted - 19 Feb 2003 : 16:19:01 We've talked about Elminster and now I would like to know something about Alustriel's artifact...Could you tell me something about it? |
9 L A T E S T R E P L I E S (Newest First) |
cpthero2 |
Posted - 24 Sep 2018 : 18:46:51 Learned Scribe Tsaran,
To cite the source too, since it is an amazing book: Heros' Lorebook, pgs. 138 & 149 (for the Ironguard Spell).
Best regards,
quote: Originally posted by Ranaghar Tsaran
We've talked about Elminster and now I would like to know something about Alustriel's artifact...Could you tell me something about it?
|
zemd |
Posted - 14 Mar 2003 : 14:01:21 "When this small silver ornament is worn next to the skin, it confers the automatic, continuous protection of an ironguard spell upon its wearer." They would have written "one of this", don't you think?
So i think that you'll have to take it from Alustriel... Good Luck |
Targon Moonrise |
Posted - 13 Mar 2003 : 00:22:32 I mean Alustriel's Sword Pendent. |
zemd |
Posted - 12 Mar 2003 : 08:02:15 I'll be jealous! |
Bookwyrm |
Posted - 12 Mar 2003 : 05:24:59 What, one of Ranaghar's kisses? Well, maybe if you asked him nicely . . . . |
Targon Moonrise |
Posted - 12 Mar 2003 : 04:06:38 Where can I get one of these? |
Ranaghar Tsaran |
Posted - 20 Feb 2003 : 16:47:35 Yes, I am, my lady You flatter me with your attention... ::bows:: If I could, I would kiss you of gratitude, but I know I don't deserve such an honor |
zemd |
Posted - 19 Feb 2003 : 18:51:09 And there it is!
Alustrielís Sword Pendant When this small silver ornament is worn next to the skin, it confers the automatic, continuous protection of an ironguard spell (see below) upon its wearer. The wearer also can call on three other powers of the pendant by touching it to a target item: It removes any acid, poison, rust, or other harmful substance from any metal item. Damage previously done to the metal is not restored or reversed, however. It can convert any metal object no larger in mass than a suit of plate armor into a hollow globe with a magnetic, airtight and watertight seal. The globe can be as small as the pendantwearerís smallest fingernail or as large as his or her head. It is typically used to carry valuable liquids, but can hold anything small enough to be contained within it. Flaming items are extinguished when placed inside the globe, and corrosive liquids cannot affect it. The globe can exist for up to two days, after which it disintegrates, spilling its contents. If the pendantwearer wills the globe to revert to its original form before two days have elapsed, the itemís original form is undamaged. The pendant transforms any nonmagical metal-bladed weapon into another type of metal-bladed weapon, with the limitation that the new weapon cannot be less than half nor more than double the original weaponís volume or length. For example, a long sword could be transformed into a two-handed sword and a spear could become a heavy lance, but a knife could not be changed into a weapon any larger than a short sword. Any such transformation lasts for up to one day. A weapon can be repeatedly transformed, but it must revert to its original form for at least one round between transformations. The sword pendant also has one special power that can be used once every four days. The wearer can, at will, transform one of his or her forearms into the long, thin shape and sharp edges of a long sword. The limb does not become metal, but is protected from impact damage that would otherwise result from parrying an opponentís blade, striking an opponentís shield, and so on. The limb gains the resilience and flexibility of the best normal blades, and can be used to slice rope, parchment, hair, and other materials as if it were razor-sharp steel. A swordarm inflicts 1d8 points of damage to size S or M targets, and 1d12 points to size L foes. The effect lasts for as long as 4 turns, or can be ended earlier if the pendant-wearer wills it.
Ironguard (Abjuration, Alteration) Level: 5 Range: Touch Components: V, S, M Duration: 1 rd./level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None By means of this spell, the caster confers upon himself or another creature immunity to metal, including normal metal weapons. Such weapons pass harmlessly through the individual as if he were a phantasm, not solid flesh. The individual can pass through iron bars, gates, and other metallic objects. Nonmetallic objects still affect the individual and can harm him. Ironguard affects only the individualís body, not anything that he is carrying or that is attached to him. The ironguarded individual is still subject to other attacks, such as heat, cold, and poison, even if these are delivered by weapons that pass through him. The individual retains his Armor Class. Magical weapons can strike him, inflicting damage equal to their magical bonus (a long sword +2 inflicts 2 points of damage per strike). Enchanted metal is an impassable barrier to an ironguarded individual. Spells using metal in their effects (such as blade barrier) affect the individual normally. The ironguarded individual can attack armored opponents as if they were unarmored, but only with bare-handed or natural weapons. Such opponents would be AC 10 (plus any Dexterity bonuses) if they were wearing all-metal armor. If an ironguarded individual has his body in the same place as metal when the spell duration elapses (if he collapses while passing through an iron gate, for example), he is immediately killed. The ironguard spell has a unique property: Even though it is classified in the schools of abjuration and alteration, it cannot be used by either abjurers or transmuters, because each of those schools is in opposition to the other one.
Are you satisfied?! |
Ranaghar Tsaran |
Posted - 19 Feb 2003 : 17:47:37 I think it's called "Alustriel's sword pendant"(hope I translated it well). Is this her famous magical item?
|
|
|