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 Alustriel's medalion...

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T O P I C    R E V I E W
Ranaghar Tsaran Posted - 19 Feb 2003 : 16:19:01
We've talked about Elminster and now I would like to know something about Alustriel's artifact...Could you tell me something about it?
9   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 24 Sep 2018 : 18:46:51
Learned Scribe Tsaran,

To cite the source too, since it is an amazing book: Heros' Lorebook, pgs. 138 & 149 (for the Ironguard Spell).

Best regards,



quote:
Originally posted by Ranaghar Tsaran

We've talked about Elminster and now I would like to know something about Alustriel's artifact...Could you tell me something about it?

zemd Posted - 14 Mar 2003 : 14:01:21
"When this small silver ornament is worn next to the skin, it confers the automatic, continuous protection of an ironguard
spell upon its wearer." They would have written "one of this", don't you think?

So i think that you'll have to take it from Alustriel... Good Luck
Targon Moonrise Posted - 13 Mar 2003 : 00:22:32
I mean Alustriel's Sword Pendent.
zemd Posted - 12 Mar 2003 : 08:02:15
I'll be jealous!
Bookwyrm Posted - 12 Mar 2003 : 05:24:59
What, one of Ranaghar's kisses? Well, maybe if you asked him nicely . . . .
Targon Moonrise Posted - 12 Mar 2003 : 04:06:38
Where can I get one of these?
Ranaghar Tsaran Posted - 20 Feb 2003 : 16:47:35
Yes, I am, my lady
You flatter me with your attention...
::bows::
If I could, I would kiss you of gratitude, but I know I don't deserve such an honor
zemd Posted - 19 Feb 2003 : 18:51:09
And there it is!

Alustrielís Sword Pendant
When this small silver ornament is worn next to the skin, it
confers the automatic, continuous protection of an ironguard
spell (see below) upon its wearer.
The wearer also can call on three other powers of the pendant
by touching it to a target item:
It removes any acid, poison, rust, or other harmful substance
from any metal item. Damage previously done to the metal is
not restored or reversed, however.
It can convert any metal object no larger in mass than a suit
of plate armor into a hollow globe with a magnetic, airtight and
watertight seal. The globe can be as small as the pendantwearerís
smallest fingernail or as large as his or her head. It is
typically used to carry valuable liquids, but can hold anything
small enough to be contained within it. Flaming items are extinguished
when placed inside the globe, and corrosive liquids
cannot affect it. The globe can exist for up to two days, after
which it disintegrates, spilling its contents. If the pendantwearer
wills the globe to revert to its original form before two
days have elapsed, the itemís original form is undamaged.
The pendant transforms any nonmagical metal-bladed
weapon into another type of metal-bladed weapon, with the
limitation that the new weapon cannot be less than half nor
more than double the original weaponís volume or length. For
example, a long sword could be transformed into a two-handed
sword and a spear could become a heavy lance, but a knife
could not be changed into a weapon any larger than a short
sword. Any such transformation lasts for up to one day. A
weapon can be repeatedly transformed, but it must revert to its
original form for at least one round between transformations.
The sword pendant also has one special power that can be
used once every four days. The wearer can, at will, transform
one of his or her forearms into the long, thin shape and
sharp edges of a long sword. The limb does not become
metal, but is protected from impact damage that would otherwise
result from parrying an opponentís blade, striking an
opponentís shield, and so on. The limb gains the resilience
and flexibility of the best normal blades, and can be used to
slice rope, parchment, hair, and other materials as if it were
razor-sharp steel. A swordarm inflicts 1d8 points of damage
to size S or M targets, and 1d12 points to size L foes. The effect
lasts for as long as 4 turns, or can be ended earlier if the
pendant-wearer wills it.

Ironguard
(Abjuration, Alteration)
Level: 5
Range: Touch
Components: V, S, M
Duration: 1 rd./level
Casting Time: 5
Area of Effect: 1 creature
Saving Throw: None
By means of this spell, the caster confers upon himself or another
creature immunity to metal, including normal metal
weapons. Such weapons pass harmlessly through the individual
as if he were a phantasm, not solid flesh. The individual can
pass through iron bars, gates, and other metallic objects. Nonmetallic
objects still affect the individual and can harm him.
Ironguard affects only the individualís body, not anything
that he is carrying or that is attached to him.
The ironguarded individual is still subject to other attacks,
such as heat, cold, and poison, even if these are delivered by
weapons that pass through him. The individual retains his
Armor Class. Magical weapons can strike him, inflicting damage
equal to their magical bonus (a long sword +2 inflicts 2
points of damage per strike). Enchanted metal is an impassable
barrier to an ironguarded individual. Spells using metal in their
effects (such as blade barrier) affect the individual normally. The ironguarded individual can attack armored opponents
as if they were unarmored, but only with bare-handed or natural
weapons. Such opponents would be AC 10 (plus any Dexterity
bonuses) if they were wearing all-metal armor.
If an ironguarded individual has his body in the same place
as metal when the spell duration elapses (if he collapses
while passing through an iron gate, for example), he is immediately
killed. The ironguard spell has a unique property: Even though it
is classified in the schools of abjuration and alteration, it cannot
be used by either abjurers or transmuters, because each of
those schools is in opposition to the other one.

Are you satisfied?!
Ranaghar Tsaran Posted - 19 Feb 2003 : 17:47:37
I think it's called "Alustriel's sword pendant"(hope I translated it well). Is this her famous magical item?

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