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 the most powerful wizard in the realms and neths

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T O P I C    R E V I E W
barry Posted - 30 Sep 2003 : 20:46:35
i would like to know who do you think to be thee most powerful wizard in the forgotten realms. if we go by the forgotten realms books who would it be ? and if its the campaign setting for forgotten realms including the masters of darkness eg telemont tanthul or lalock who woulld it be then and why,

how many netherlese king wizards are known to survive now, is Ioulum (first to float city see fr timeline) still alive do you think?

30   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 19 Feb 2020 : 02:53:10
Seeker barry,

I am going to have to say Karsus. I mean, you look at the stat sheet and one says 34th level wizard of awesome/lich and the other says demigod.

I think the demigod wins (sure, sure, it was for not even a second, haha).

Best regards,




quote:
Originally posted by barry

i would like to know who do you think to be thee most powerful wizard in the forgotten realms. if we go by the forgotten realms books who would it be ? and if its the campaign setting for forgotten realms including the masters of darkness eg telemont tanthul or lalock who woulld it be then and why,

how many netherlese king wizards are known to survive now, is Ioulum (first to float city see fr timeline) still alive do you think?



The Sage Posted - 01 Jun 2005 : 07:16:11
quote:
Originally posted by finduilas

i was born the same time as drizzt

But your profile says you're only 19... .

If you were born the same time as Drizzt, you'd be 77 now .
DDH_101 Posted - 01 Jun 2005 : 06:23:28
quote:
Originally posted by finduilas

i was born the same time as drizzt



Hmm... well, now we know who stole Elminster's pipe and smokeweed.
finduilas Posted - 01 Jun 2005 : 04:41:17
i was born the same time as drizzt
Darkheyr Posted - 13 Apr 2005 : 18:31:18
On a side note, considering that for each Nether Scroll you read you gain a spellcaster level, I seriously doubt that he has read all of them ;)
Kuje Posted - 09 Apr 2005 : 18:37:04
quote:
Originally posted by Wooly Rupert
Midnight, as I recall, had a bit of Mystra's essence -- making her divine enough to pull it off.

Cyric had deific help, too. <Spoiler!! Highlight to read> Mask/Godsbane was the deific helper for him.



Aye, your right. The ones I listed were off the top of my head and I was half awake but my point was still made. :)
Wooly Rupert Posted - 09 Apr 2005 : 18:10:31
quote:
Originally posted by kuje31

Read the web enhancement for F&P. Deities cannot be killed by mortals without the help of another deity and this has ALWAYS been the case in FR.

Finder had Tymora's help and maybe Selunes.
Velsharoon rose to deity hood with Talos's help.
Azuth's with Mystra's.
The ToT's deities were special case but they still had killed deities.
Bane, Bhaal, Myrkul had Jergal's help and they "killed" Borem.
Etc.

And this is also why you DO NOT stat dieties! Even WOTC learned this lesson, thank all the gods! Rich has said on the game designer thread that that was a mistake they will hopefully never repeat.



Midnight, as I recall, had a bit of Mystra's essence -- making her divine enough to pull it off.

Cyric had deific help, too. <Spoiler!! Highlight to read> Mask/Godsbane was the deific helper for him.
Wooly Rupert Posted - 09 Apr 2005 : 18:07:41
quote:
Originally posted by Darkhope

quote:
Originally posted by Wooly Rupert
How can he know more about magic than the deities in charge of it? Sorry, but that claim strikes me as absolutely preposterous...


Cause he's 5times older than both of them? Remember Midnight and Azuth are new gods, mortals that rose to divinity by power. Ioulaum's bonus to spellcraft is higher than the gods writeup.


And what does age have to do with it? Mystra is still in charge of all magic -- she IS magic. Age notwithstanding, there is no conceivable way for anyone to know more about magic than her.

quote:
Originally posted by Darkhope

Your obviously not familiar with Divine ranks and Avatars. An Avatar has 1/2 the divine rank of the true form, therefor half of its divine powers. And when you are such a low divine rank already ( the deity's I named are all lesser deity's divine rank 6-8) your avatar isn't really that much different from the real thing. I can't believe this is being argued, just look at the write-ups in the FR Faiths and Pantheons. Uthgar and Shaundakul ESPECIALLY would be smoking craters once Ioulaum got done with them. There would be no contest.


An avatar is nothing but a manifestation of a deity. Deities are far beyond the scope of mortals. And no matter what Ioulaum did to an avatar, he is not affecting the deity directly!

quote:
Originally posted by Darkhope

Deity's are NOT all powerful indestructable beings. They CAN be killed, its been proven in the realms before, MULTIPLE times. And by LESS powerful people than one such as Ioulaum.


I didn't say they were all-powerful and indestructible. However, they are close to being indestructible...

And no deity has been slain without deific influence, no matter how powerful the mortal in question.

quote:
Originally posted by Darkhope

And the write game from Green-Giant, he's a master at building NPC's.



I quite respect Green Giant, and have requested stats from him in the past (before I was wrongfully banned from those boards). However, unless I am mistaken, Green Giant does not work for WotC and thus his info, no matter how true to the source material, is not canon.
Kuje Posted - 09 Apr 2005 : 17:39:00
Read the web enhancement for F&P. Deities cannot be killed by mortals without the help of another deity and this has ALWAYS been the case in FR.

Finder had Tymora's help and maybe Selunes.
Velsharoon rose to deity hood with Talos's help.
Azuth's with Mystra's.
The ToT's deities were special case but they still had killed deities.
Bane, Bhaal, Myrkul had Jergal's help and they "killed" Borem.
Etc.

And this is also why you DO NOT stat dieties! Even WOTC learned this lesson, thank all the gods! Rich has said on the game designer thread that that was a mistake they will hopefully never repeat.
Darkhope Posted - 09 Apr 2005 : 17:20:19
quote:
Originally posted by Wooly Rupert



How can he know more about magic than the deities in charge of it? Sorry, but that claim strikes me as absolutely preposterous...


Cause he's 5times older than both of them? Remember Midnight and Azuth are new gods, mortals that rose to divinity by power. Ioulaum's bonus to spellcraft is higher than the gods writeup.

quote:

Second, he could probably take out an avatar of a lesser god -- that much I'll grant. But what's he going to do if the deity decides to fight with multiple avatars? And the avatars are but a pale reflection of the deity, anyway. Avatars are to the deities like RC cars are to real automobiles -- the same thing, only much smaller and less powerful.


Your obviously not familiar with Divine ranks and Avatars. An Avatar has 1/2 the divine rank of the true form, therefor half of its divine powers. And when you are such a low divine rank already ( the deity's I named are all lesser deity's divine rank 6-8) your avatar isn't really that much different from the real thing. I can't believe this is being argued, just look at the write-ups in the FR Faiths and Pantheons. Uthgar and Shaundakul ESPECIALLY would be smoking craters once Ioulaum got done with them. There would be no contest.
quote:

Last point: in the Realms, mortals cannot kill gods without deific assistance. He could wipe out avatars all day long (which would do nothing but cause the deity some inconvenience), but he can't do anything serious without the help of another deity.

Oh, and where did those stats come from?



This is straight from the FR Faiths and Pantheons book:
Immortality: All deities are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is throught special curcumstances. Usually by being slain in magical or physical combat.

Deity's are NOT all powerful indestructable beings. They CAN be killed, its been proven in the realms before, MULTIPLE times. And by LESS powerful people than one such as Ioulaum.

And the write game from Green-Giant, he's a master at building NPC's.
http://boards1.wizards.com/showthread.php?t=142994
He's on 1st page, 3/4 of the way down.
Wooly Rupert Posted - 09 Apr 2005 : 16:11:26
quote:
Originally posted by Darkhope

[quote] In my opinion it would be a fair match for him vs a lesser god, specifically the ones I made. If he successfully ambushed I believe he would win. But any gods he could take out he wouldn't match or want their portfolio's. And godhood is very restricting if you think about it. He is possibly the only being living that has read all chapters of the Nether Scrolls. He knows more about magic than Azuth and Mystra :P. Ya'll seriously are doubting this guys power. He could easily obtain godhood if he wanted.




How can he know more about magic than the deities in charge of it? Sorry, but that claim strikes me as absolutely preposterous...

Second, he could probably take out an avatar of a lesser god -- that much I'll grant. But what's he going to do if the deity decides to fight with multiple avatars? And the avatars are but a pale reflection of the deity, anyway. Avatars are to the deities like RC cars are to real automobiles -- the same thing, only much smaller and less powerful.

Last point: in the Realms, mortals cannot kill gods without deific assistance. He could wipe out avatars all day long (which would do nothing but cause the deity some inconvenience), but he can't do anything serious without the help of another deity.

Oh, and where did those stats come from?
Darkhope Posted - 09 Apr 2005 : 08:13:59
quote:
properly prepared god(dess) would have spells prepped to nullify his magic casting abilities, and even if those spells only lasted for a few moments, yes he has 72HD, but that's still a Max of 288Hp + con modifier, and face it, you don't get 72 perfect rolls... playability wise, he's going to have around 300Hp, considerable yes, but if his magic is taken away from him, even for a few rounds, that number can get eaten up rather quickly...


He has 500 HP. Ioulaum is undead Ilithilich, D12 hit points :) Theres a write of him here:

Ioulaum the Elder Brain Lich: Male Netherese Human Elder Brain Lich Wiz31/Acm5/Netherese Arcanist 5; CR 68; Large Undead (Augmented Humanoid, Psionic); HD 67d12 plus 67; hp 508; Init +5; Spd 10 ft., fly 30 ft. (good), swim 30 ft.; AC 30 (touch 10, flat-footed 29); Base Atk +34; Grp +39; Atk +35 melee (1d8+5, touch) or +35 melee (1d6+1 plus extract, tendril); Full Atk +35/+30 melee (1d8+5, touch) or +35 melee (1d6+1 plus extract, 4 tendrils); Face/Reach 10 ft./10 ft.; SA Damaging touch, extract, fear aura, improved grab, mind blast, paralyzing touch, psi-like abilities, psionics, spells; SQ +4 turn resistance, Archmage high arcana, backlash resistance, blindsight 240 ft., bud brain golem, DR 15/adamantine, bludgeoning and magic, epic spell artisan, field specialization, greater spell focus (epic), immunity to cold, electricity, polymorph, and mind-affecting effects, power resistance 34, regeneration 10, resistance to fire 10, spell focus (epic), telepathic awareness, undead traits; AL LN; SV Fort +29, Ref +30, Will +44; Str 13, Dex 13, Con -, Int 44, Wis 28, Cha 26
Skills and Feats: Appraise +27 (+31 with alchemical items), Autohypnosis +27, Bluff +28, Concentration +78 (+82 when casting or manifesting defensively), Craft (alchemy) +58, Decipher Script +58, Diplomacy +44, Disguise +27 (+29 acting), Hide +9, Intimidate +36, Knowledge (arcana) +87, Knowledge (architecture and engineering) +52, Knowledge (dungeoneering) +52, Knowledge (geography) +52, Knowledge (history-Netheril) +62, Knowledge (local-the North) +62, Knowledge (nature) +52, Knowledge (nobility and royalty) +52, Knowledge (psionics) +54, Knowledge (religion) +52, Knowledge (the planes) +62, Listen +39, Move Silently +9, Profession (scribe) +29, Psicraft +34, Ride (dragon) +6, Search +35 (+39 with hidden or secret doors), Sense Motive +43, Speak Language (loross, common, abyssal, aquan, aragrakh, auran, celestial, draconic, dwarven, elven, ignan, illuskan, infernal, netherese, roushoum, seldriun, terran, thorass, undercommon), Spellcraft +128, Spot +39, Survival +19 (+23 underground, avoid getting lost, and aboveground; +25 on other planes); Alertness, Combat Casting, Combat Manifestation, Craft Artifact, Craft Construct, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Epic Spellcasting, Empower Spell, Eschew Materials, Extend Spell, Forge Ring, Heighten Spell, Improved Combat Casting, Improved Heighten Spell, Improved Iniative, Improved Metamagic, Improved Spell Capacity x 4, Improved Toughness, Leadership, Multispell, Nonverbal Spell, Overchannel, Practiced Spellcaster (wizard), Quicken Spell, Scribe Scroll{B}, Silent Spell, Skill Focus (Spellcraft), Spell Focus (divination), Spell Focus (evocation), Spell Penetration, Still Spell
Special Qualities: Damaging touch (DC 51), paralyzing touch (DC 51), fear aura (DC 51), undead traits, lich immunities (immunity to cold, electricity, polymorph [though he can use polymorph effects on himself], and mind-affecting attacks). Blindsight 240 ft., bud brain golem, extract, mind blast (DC 51), power resistance 34, regeneration 10, resistance to fire 10, telepathic awareness. Archmage high arcana: arcane fire (600 ft., 5d6 plus 1d6 per spell level sacrificed), mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1. Field specialization, spell focus (epic), backlash resistance, epic spell artisan, greater spell focus (epic).
Psi-like abilities (as 20th level manifester): at will – astral projection, psionic charm (all targets, 1 day/level, DC 28*), psionic dominate (four targets, DC 28*), psionic plane shift, psionic suggestion (eight targets, DC 20*), read thoughts (DC 20).
* Includes augmentation for Ioulaum’s manifester level.
Spell-like abilities (as 45th level caster): at will – avoid planar effects (self only, always constant, if dispelled can be reactivated as a free action); 1/day – plane shift.
Psionic Powers Known (power points 513; save DC 27 + power level; manifester level 20th): 1st–detect psionics, inertial armor, mind thrust, mindlink, sense link; 2nd–brain lock, cloud mind, detect hostile intent, ego whip, id insinuation; 3rd–body adjustment, dispel psionics, false sensory input, mental barrier; 4th–aura sight, energy adaptation, intellect fortress, psionic modify memory; 5th–incarnate, mind probe, psionic major creation, psychic crush; 6th–aura alteration, psionic contingency, psionic disintegrate, temporal acceleration; 7th–crisis of life, energy wave, psionic phase door, ultrablast; 8th-bend reality, matter manipulation, psionic mind blank, psionic greater teleport; 9th-affinity field, psychic chirurgery, true mind switch, timeless body.
Wizard Spells Prepared (4/9/8/8/8/7/6/6/6/6/4/4/4/4; base DC = 28 + spell level, DC 29 + spell level with divination and evocation spells; caster level 45th).
Epic Spells Per Day: 7
Possessions: Unknown
Height: Unknown, Weight: Unknown, Hair: None, Eyes: None.
Note: Ioulaum has used wishes to grant himself the maximum inherent scores in Intelligence, Wisdom, and Charisma. As an ancient Netherese he has the benefits of being venerable age,
Sources: Netheril: Empire of Magic (2E), PHB 3.5, DMG 3.5, MM 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Lost Empires of Faerun (3.5E), Underdark (3.5E), Epic Level Handbook (3E), Expanded Psionics Handbook (3.5E), Deities and Demigods (3E), Planar Handbook (3.5E), and Libris Mortis (3.5E).

In my opinion it would be a fair match for him vs a lesser god, specifically the ones I made. If he successfully ambushed I believe he would win. But any gods he could take out he wouldn't match or want their portfolio's. And godhood is very restricting if you think about it. He is possibly the only being living that has read all chapters of the Nether Scrolls. He knows more about magic than Azuth and Mystra :P. Ya'll seriously are doubting this guys power. He could easily obtain godhood if he wanted.
Karesch Posted - 09 Apr 2005 : 04:09:03
Just as an addition of a poor ol' fighter/mage's 2 cents... as far as raw numbers saves vs save dc's, on a straight out swapping of spells, chance encounter, yes, perhaps Ioulaum, if he was lucky enough to have himself set just so, encountered one of the lesser deities, he MIGHT win, but if both parties were prepared for the battle, and came into it expecting such a duel, with the innate abilities, spell like abilities, etc of even a lesser god, I don't think he'd survive it. A properly prepared god(dess) would have spells prepped to nullify his magic casting abilities, and even if those spells only lasted for a few moments, yes he has 72HD, but that's still a Max of 288Hp + con modifier, and face it, you don't get 72 perfect rolls... playability wise, he's going to have around 300Hp, considerable yes, but if his magic is taken away from him, even for a few rounds, that number can get eaten up rather quickly... so I wouldn't base a decision of "who would win" on someones Hit Dice, in the long run, it's more a question of, who can magically cripple who the quickest, while following up with some high level spells to chew through the opponents life. It's going to come down to, yes he can hit a lesser deity with some potent spells, and no doubt really hurt them, but if that deity manages to hit him with an anti magic shell, or similar, and he's done, because once his spells are taken away, he's going to get hammered apart, he's got nothing left to protect/defend/attack with. So, in a magical duel, I'd say he'd lose, epically. If he ambushed a lesser god... he MIGHT win. But it would take a great deal of planning and preparation on his part.

As for the main point of what you were saying however, Darkhope, I agree with you that he is more than likely one of the most powerful, and is definitely among the oldest. Powerwise, I think Karsus would be a fair competition for him, and Larloch I wouldn't dismiss as being more than challenging as an opponent. Keep in mind, Larloch's only real known goals for the past age, have been to collect and devise new magic's, and collect (possibly create) major magical items and artifacts. And his retinue of liches, if factored in, and I personally would factor them in, or at least a percentage of them, being as there is always at least some of them close to him, would make him dangerous. It's not so bad to put an antimagic field around 1 mage, but, if you have even a dozen facing you, if they're spaced out well, it gets considerably more tricky... But even without his legion of liches, he has a vast collection of artifacts and items of considerable magical power. Those alone would give him an edge over most opponents, and you can't take those away from him, b/c what mage is going to go to a major fight, or any fight even, without preparring themselves with the right gear. A fighter doesn't leave his sword at home....

Kar
George Krashos Posted - 09 Apr 2005 : 03:51:53
Why is it that as soon as someone becomes "powerful", that they instantly have to challenge the gods? Like it's fun being a god - incessant yapping, constant demands, intercessions - sounds too much like work to me.

-- George Krashos
Wooly Rupert Posted - 08 Apr 2005 : 21:40:06
quote:
Originally posted by Darkhope

The advantages of epic spells DDH, the saving throws can be cranked up by altering the spellcraft DC. Ioulaum can easily hit +150 spellcraft epic spell DC's. And as far as immunities he can alter the type of dmg of any spell to something they aren't immune to or just make it pure arcane energy where there is no immunity. But I'll say again, you wanna debate this start another thread, this one was for oldest/most powerful wizards. Ioulaum and Halaster are my picks. Both are 4,000 years old.



If he could so casually wipe out a god, then why hasn't he done so?
Darkhope Posted - 08 Apr 2005 : 17:58:02
The advantages of epic spells DDH, the saving throws can be cranked up by altering the spellcraft DC. Ioulaum can easily hit +150 spellcraft epic spell DC's. And as far as immunities he can alter the type of dmg of any spell to something they aren't immune to or just make it pure arcane energy where there is no immunity. But I'll say again, you wanna debate this start another thread, this one was for oldest/most powerful wizards. Ioulaum and Halaster are my picks. Both are 4,000 years old.
DDH_101 Posted - 08 Apr 2005 : 02:40:59
Darkhope... yet you keep forgetting about the divine immunities, divine abilties which are the things that make epic mortals hesitate about challenging them. Having 40+ saves aren't too special when you are comparing to deities. In fact, one of the deities you mentioned, Eilistraee; has Fort +46, Ref +57, and Will +46.
Darkhope Posted - 08 Apr 2005 : 02:20:23
quote:
And all any of the deities you mention would have to do is drop an antimagic shell or something like that, and Ioulaum isn't doing too much of anything.



None of those deity's saves are high enough to bother Ioulaum. He's 72 hit dice creature. His saves are 40+. The deity's I named are all lesser gods and weak vs a spellcaster of his power. Gods are not indestructable and there are mortal beings that can kill gods. I can't stand it when people see gods as indestructable entity's that cannot be killed except by other gods. PC's in large epic games rival gods in power and can take them out if planned properly. But regardless we could debate this another day, my point was to refute that Larloch and Telamont were the oldest spellcasters alive today and thats incorrect. Ioulaum and Halaster have serveral millinea on either of them.
Wooly Rupert Posted - 07 Apr 2005 : 23:46:02
quote:
Originally posted by Darkhope

quote:
Originally posted by DDH_101

Darkhope, I don't think Ioulaum is good enough to take on lesser deities. He could probably give them a challenge, but not enough to take them on and destroy them. Deities have their divine abilities, divine immunities, and also a large list of spell-like abilities that rivals a powerful archmage.



He's the same power as Azuth and he took out sarvas, a lesser deity. Ioulaum could easily take out Shaundakul,Uthgar, Waukeen, Torm, and Eilistraee as long as it was out of their personal divine realms.



Savras was imprisoned, not taken out. And since Azuth became a deity shortly after, then it's possible he was already being prepped for godhood when he battled Savras.

And all any of the deities you mention would have to do is drop an antimagic shell or something like that, and Ioulaum isn't doing too much of anything.
koka-bold lich Posted - 07 Apr 2005 : 18:15:27
Terraser, no doubt. He's a lich member of an race of ancient and powerfull reptilians and mage 35º in AD&D.

But Sammaster for ever gonna be my favorite.

Again, sorry for the english.
Darkhope Posted - 07 Apr 2005 : 17:40:11
quote:
Originally posted by DDH_101

Darkhope, I don't think Ioulaum is good enough to take on lesser deities. He could probably give them a challenge, but not enough to take them on and destroy them. Deities have their divine abilities, divine immunities, and also a large list of spell-like abilities that rivals a powerful archmage.



He's the same power as Azuth and he took out sarvas, a lesser deity. Ioulaum could easily take out Shaundakul,Uthgar, Waukeen, Torm, and Eilistraee as long as it was out of their personal divine realms.
khorne Posted - 07 Apr 2005 : 15:25:29
How powerful do you think this "Sojourner" from the erevis cale trilogy is? SPOILER He remembers wiping out dragonflights and boiling worlds like it was a walk in the park. Also, he is probably VERY old. And last, does anyone know what he is? An astral deva he speaks to says:(quote)"What type of creature are you? Neither Githyanki nor Githzerai, but...similar."(unquote)
DDH_101 Posted - 07 Apr 2005 : 05:04:59
Darkhope, I don't think Ioulaum is good enough to take on lesser deities. He could probably give them a challenge, but not enough to take them on and destroy them. Deities have their divine abilities, divine immunities, and also a large list of spell-like abilities that rivals a powerful archmage.
Shadovar Posted - 07 Apr 2005 : 04:06:10
I say Telamont Tanthul is among the powerful wizards of the realms. A formidable mage he is indeed.
Darkhope Posted - 07 Apr 2005 : 03:10:22
quote:
And Elminster isnt the oldest wizard alive. Not even close. That honour belongs to Larloch and Telamont.


No, they pale in comparison to Ioulaum and Halaster's real age. Both rival 4,000 years. And Ioulaum is hands down most powerful spellcaster in the realms, and imho most powerful non-divine being. He could actually kill a few lesser gods if he so desired. 31 wizard/ 5 archmage/ 5 netherese arcanist/ and an ElderBrain Lich. Thats 72 HD! So he casts as a 20+ level psion and 41+ level caster. He'd make Larloch a smoking crater on a 1 on 1 match. But it would never happen, Larloch has way to many minions for anyone to mess with him.

Just my 2 cents.
Senbar Flay Posted - 15 May 2004 : 01:25:01
I would imagine certain mages of Imasker are powerful the only one I know of is Halaster(if he is Imaskari) But since they created great magics even before the time of Netheril I think they may be quite powerful.
Gothmog Posted - 14 May 2004 : 18:49:36
What about the mage-kings of Imaskar?
Senbar Flay Posted - 07 May 2004 : 21:58:44
Yes I wa talking about Larloch as he is caled the Shadow King in the Lords of Darkness.
Wood Elf Ranger Posted - 07 May 2004 : 16:15:37
quote:
Originally posted by D-brane

Senbar, other than Amahl Farouk, I know of no Shadow King in the Realms. Who is it, that you are talking about?.


Just from carefully reading and re-reading what Senbar wrote I believe he was talking about Larloch, though I could be wrong.
Wood Elf Ranger Posted - 07 May 2004 : 16:07:20
Well Sage mentioned the mortal Azuth earlier in this scroll. But what about the gods themselves since they have been statted in FaP? Or even their avatars. Wouldn't Azuths avatar be the most powerful wizard on Faerun?

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