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 NWN 2 Previewed in PC Gamer 143

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T O P I C    R E V I E W
KnightErrantJR Posted - 29 Oct 2005 : 05:23:10
Neverwinter Nights 2 is previewed in PC Gamer 143. While it is using the same basic Aurora engine to power it, the actual graphics have been pretty much overhauled. It will still have a toolset included, and the DM Client is supposed to be almost unchanged from the first one, but the toolset will have more tutorials included, and dialogue is suppose to be easier to set up with the new wizards. Apparently there will be a guide to convert NWN modules to NWN 2 format as well. According to the editors, to get a glimpse at the type of graphics and interface you will see check out KOTOR II.

As far as the main campaign, the lead villain is a wizard known as the Shadow King, whose army clashed with Neverwinter's years ago near a small town on the edge of the Mere of Dead Men, the town being called West Harbor. You will be playing a character that was very young when the armies clashed in your hometown, and apparently the Shadow King has come back to do something shadowy (sorry, thats my own little extrapolation).

Apparently you start out as a nobody, and your alignment is neutral to begin with (hm . . . there are some designers here from Planescape: Torment), and your decisions early on help to shape your alignment, class, etc. As far as classes available, there was no list, but the specifically mention Warlock as one of the classes used in the game, and they also mention that the "Forgotten Realms" sub-races are all available in the game as PC races, including drow (although I would be happier with Aasimar or Genasi, but hey, thats me, and they may be as well, this section was a little vague). There will also be a new prestige class debuted in the game that will show up in the "pen and paper" realms rule books next year (I know we all couldn't wait for that ).

You will have up to three party members (NOT henchmen) that you have to negotiate with and keep happy with dialog choices to keep in the party, and you can switch between controlling them and your main character (a la KOTOR). You will be able to aquire a stronghold, and depending on the hirelings that you staff it with, they may research new spells or make items for you while you are off adventuring.

And one final note about the toolset. Apparently you will be able to scale creature size, so if, for example, you want to make a huge spider and the base model is only a large one, you can just enlarge the spider and stat it up as you like.

Sounds intruiging, though as far as this Shadow King and his army on the edge of the Mere of Dead Men, I'm a little leary. For one thing, off hand I don't know how closely this will fit established Realmslore (though they couldn't do much worse than the OC of NWN), and secondly, I am about Shadowed out as far as names of villains in the Forgotten Realms.

Time will tell.
30   L A T E S T    R E P L I E S    (Newest First)
Kuje Posted - 13 Nov 2005 : 19:20:21
Ahem!

Keep replies to non-realms games to PM's or emails. Thanks.
Crennen FaerieBane Posted - 13 Nov 2005 : 19:14:39
At the risk of getting yelled at by the moderators: This is the last KotOR 2 post.

Yeah, I don't think I ever changed my lightsaber form once - I just kept it on the mode vs. lightsaber fighters.

The story seriously lacked. I just didn't buy half the reasons people were following you. The Go-to wasn't a very interesting character - the list goes on and on. I did like Darth Nihil's mask though - very well done.

Anyway, the point being - I hope they don't annihiliate NWN2's story by trying to get too deep, like was shown in KotOR 2.

C-Fb

P.s. - Awesome Dune reference - and right on the money, WF.

Winterfox Posted - 13 Nov 2005 : 18:41:08
Letdown. Huge letdown. Plot makes no sense, butchery of the first game. (Please don't bring up the cut contents: I've seen them -- hell, I've listened to the audio files -- but even then it still makes no sense.) I do like the dystopic atmosphere and the dark, very fragmented galaxy, though. And, misplaced Bene Gesserit that she is, I like Kreia (if only she didn't start making no sense, and didn't turn into Darth Exposition toward the end...).

It could've been so much more if the devs didn't waste time on, oh, the stupid lightsaber forms that nobody uses anyway. (I don't see the point. The combat is easy as ever -- why bother with the stupid forms when all you need to do is just blast everything with Force Wave/Insanity + Force Storm?)
Crennen FaerieBane Posted - 13 Nov 2005 : 18:13:17
I just hope it has the staying power to keep people interested in the series. I don't know how Dragonshard is doing, but D&D needs all the marketing help it can get.

Hey, WF, what did you think of KotOR II then? Let down or success?

C-Fb
Winterfox Posted - 13 Nov 2005 : 18:08:15
It's like BG2: Shadows of Amn, where not a single part of the game tales place in Baldur's Gate. Heh.

Mind you, you can't blame them. The gaming public in general seem to find it a bit hard to connect a sequel with its predecessor if there's not a common factor in the title. The same happened to Divine Divinity -- most ridiculous name ever for an RPG, I know -- and its "Not a sequel, a side-story/spinoff, it's not a sequel, it really isn't", Beyond Divinity (which was originally titled Riftrunner).
Crennen FaerieBane Posted - 13 Nov 2005 : 18:01:03
True... I think the fact that NWN did so well surprised them, honestly. I also think even if they were using the new engine that is NWN2, they couldn't change the name of the series without a huge marketing budget to inform people of the series name change. Good job for FR to get a name of their city stuck smack dab in the title.

C-Fb
Winterfox Posted - 13 Nov 2005 : 17:00:53
Bioware's earlier games showed a much deeper interest and understanding of the Realms, though, to be absolutely fair.

I think they've lost interest in the setting since, and want to move on to their own things -- can't fault them for that, hey?
Crennen FaerieBane Posted - 13 Nov 2005 : 16:21:18
I found a lot of the lore to be in those Tomes you would find when you clicked on the bookshelves. I thought it was fairly decent of them to put that lore in for the non-FR player of the game.

C-Fb
Thelonius Posted - 13 Nov 2005 : 13:41:14
I agree with KEJR, the description of many magical items made references to Forgotten Realms knowledge, the belt that made reference to Midnight, the Vangedahast tunics, and of course the Waterdhavian creatures supplied by Khelben.

quote:

Oh well, as long as Aribeth was in it, I guess I can forgive the developers and designers. Oh yeah, and the hot DROW assassin from HotU, that works, too.



Agreed too!!!!
Crennen FaerieBane Posted - 13 Nov 2005 : 00:20:31
Oh well, as long as Aribeth was in it, I guess I can forgive the developers and designers. Oh yeah, and the hot DROW assassin from HotU, that works, too.

KEJR - I agree with you - just enough for us to recognize, but just enough wrong to say, "Wha?!"

C-Fb
KnightErrantJR Posted - 13 Nov 2005 : 00:11:01
Neverwinter Nights really was rushed out the door. The toolset was awesome, and that was their priority from the start, since they invested so much in it. I am curious some times about their level of interest in Realmslore, but some of it can be chalked up to not having the time to polish some of story elements and make them make a little more sense in the Realms as a whole.

They have to have some degree of knowlage, because some of the things that get mentioned, some of the magic item names and the lore in the various books for example, is somewhat obscure. It almost seemed like there may have been one person working on various NPCs, magic items, and tidbits, and someone else working on the overall plot, and the overal plot people didn't do much to tie in some of the references that the NPC or item designers might have thrown in.

So what you may have had was NPC designer reads outline, sees that they need an orc chief, and that the PC might even be able to negotiate with the chief. NPC designer, knowing a little about the Realms, makes orc chief into Obould.

Plot person, not thinking as much about an established NPC Orc chief but more along the lines of giving evil NPCs a chance to deal with the orc chief, doesn't realize that Obould is important, and scripts the events and the orc chief like what he knows to be the "typical" behavior for an orc chief, cower, offer up his brother's head, beg for mercy, or fight to the death.

Given more time to polish the game, someone working with the plot overview and the FR specifics might have said, "Obould needs to appear a bit more confident, and making a deal should be something he offers from a position of strength. Also, a little bit of storyline information should come into play about how Obould, an orc chief that worries Silverymoon, could be pressed into service by Luskan."

Then someone adds some dialoge that makes is more clear that Obould was lured into the alliance by promises of money and aid against Silverymoon, and that he no longer wants to be allied to Luskan. Perhaps instead of his brother's head, he could escape by giving troop positions and information about his allies in exchange for his orcs being allowed a retreat to Black Arrow Keep under truce. All of this would be simple to fix just in dialogue, and you could still attack if you wanted to, but it wouldn't seem like a sneaky or evil thing to deal with him in this manner.

Someone could have then noted that as an established NPC, Obould should have his own character model. Then, finally, if the higher ups didn't want to do the extra work to make these changes, they may have just said to make it into another orc chief, or perhaps say that this tribe was a tribe split off from Obould's and ruled by one of his sons, who then sells out his brother to the Alliance.

I think this is why there is enough obscure Realmslore to catch the attention of those of us interested in such things, and enough wrong with such references to drive us nuts as well. The final pass and polish wasn't there in the plotline part of the story to fix some of these differences.

But that is just my guess. The only thing I know for sure is that the game was rushed out the door, and the Toolset was priority.

As far as concern for Realmlore and a genuine love of it . . . I mean no offence to Bioware, but it is telling that the first three premium modules were not Forgotten Realms modules.
Crennen FaerieBane Posted - 12 Nov 2005 : 23:52:13
I wonder how much FR stuff the people that developed NWN actually read or had access to to create the game.

C-Fb
Wooly Rupert Posted - 12 Nov 2005 : 18:54:03
quote:
Originally posted by Kajehase

Try the Forgotten Realms Campaign Setting (3rd ed), or the Wyrms of the North-articles either in Dragon Magazine or on the Wizards website (among the retired articles).



The Wyrms of the North Archive is drawn from the Dragon articles, but updated for 3.x, and includes stats (which the original articles lacked, as I recall).

And to provide a more specific link: Klauth, "Old Snarl"
Kajehase Posted - 12 Nov 2005 : 18:37:35
Try the Forgotten Realms Campaign Setting (3rd ed), or the Wyrms of the North-articles either in Dragon Magazine or on the Wizards website (among the retired articles).
Thelonius Posted - 12 Nov 2005 : 18:25:37
Talking about nasty big red dragons, where can I find some more information about Klauth as long as I've seen he is an important char, I knew about Elaith, but not about Klauth.
Khaa Posted - 09 Nov 2005 : 14:06:37
Ugg, I like black Isle and bioware. I LIKE EM ALL! Dur!
Crennen FaerieBane Posted - 08 Nov 2005 : 15:24:37
Well, Khorne, you need to get on the ball!

It took me three times as well... but still - you have to think of Klauth - it's going to take more than two people to be able to really destroy an ANCIENT RED DRAGON, no matter what. And they fact that you could do it - well...

C-Fb
khorne Posted - 08 Nov 2005 : 14:52:16
quote:
Originally posted by Rinonalyrna Fathomlin

[quote]Originally posted by Winterfox

[quote]Originally posted by CrennenFaerieBane



Also, the Klauth sidequest was awful--no NWN character should be able to kill him so casually.

Casually? I had to try six times before I managed to knock him.(I didn`t trick him with the dragon-orb)
Crennen FaerieBane Posted - 07 Nov 2005 : 17:10:45
Sorry!

Sometimes all the information comes out in a jumble.

C-Fb
Winterfox Posted - 07 Nov 2005 : 15:56:21
Er... no?

Obsidian consists primarily of former Black Isle studio members. Besides which, I was replying to Khaa's comment, directly above mine:

quote:
Sounds like a really interesting game. I have always enjoyed Bioware's games.
Crennen FaerieBane Posted - 07 Nov 2005 : 15:24:15
Winterfox - Obsidian was a splinter group that split off from Bioware - hence, the development atmosphere of Bioware be praised. Hence why the box says - Developed by Bioware.

C-Fb
Winterfox Posted - 07 Nov 2005 : 14:32:30
NWN2 isn't made by Bioware, but by Obsidian. Dur.
Khaa Posted - 07 Nov 2005 : 14:14:09
Sounds like a really interesting game. I have always enjoyed Bioware's games.
Crennen FaerieBane Posted - 05 Nov 2005 : 17:07:03
Which - in essence - is all part of you and your henchman. Bioware be praised!

C-Fb
Winterfox Posted - 05 Nov 2005 : 15:25:36
And the summoned monster, and the familiar, of your spellcasting henchperson.
Kajehase Posted - 05 Nov 2005 : 14:07:53
And a summoned monster.
Thelonius Posted - 05 Nov 2005 : 07:24:02
quote:
Originally posted by CrennenFaerieBane

Yeah, every Ancient Red Dragon can be taken by just two people - c'mon!

C-Fb



And a familiar....
Crennen FaerieBane Posted - 04 Nov 2005 : 22:54:07
Yeah, every Ancient Red Dragon can be taken by just two people - c'mon!

C-Fb
Rinonalyrna Fathomlin Posted - 04 Nov 2005 : 20:59:07
quote:
Originally posted by Winterfox

quote:
Originally posted by CrennenFaerieBane

Well, RF, not only that, but the NWN franchise usually likes to create bad guys to serve as the antagonists, and have the Realmsian characters there to add flavor - for example, look at Elaith's brief but memorable appearance!

C-Fb



If by "memorable", you mean "a cameo where his personality is butchered beyond recognition", then yes.

Don't quote me on this, but I recall EC saying something along the line that she likes to pretend that the Elaith appearing in NWN was a doppelganger.



That's pretty funny. And yes, his sidequest was weird--I liked being able to meet Elaith, but come on! Collect 3 gems and he can get to Evermeet? That's ridiculous.

Also, the Klauth sidequest was awful--no NWN character should be able to kill him so casually.
KnightErrantJR Posted - 03 Nov 2005 : 14:36:35
And quit brining up Larloch . . . if someone uses him for a video game he'll likely have his stats for Lords of Darkness and appears as some side quest to get a doohickie that lets you fight the main villain . . . Klauth anyone?

(I vote we all keep Larloch secret until we trust someone to follow up on him the way Ed thinks of him).

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