| T O P I C R E V I E W |
| Valdar Oakensong |
Posted - 13 Jul 2004 : 14:28:05 Does anyone out there know of any good FR based modules? I have looked on the official site and none of them seemed to grab my attention. But I didn't go through all of the modules as there are so many. Thanks guys |
| 24 L A T E S T R E P L I E S (Newest First) |
| Alisttair |
Posted - 19 Sep 2006 : 03:01:04 Hopefully they can release Cormyr Nights, Undermountain and Pirates of the Sword Coast on CD to make it easier for us all....a few weeks before NWN2 at least would be great. |
| FridayThe13th |
Posted - 03 Sep 2006 : 23:08:36 quote: Originally posted by Winterfox
The Gods Themselves -- regretfully, an ultra-short mod, but a well-crafted one. It takes place after the HotU campaign (hence, an epic level module), with your PC having taken the choice to replace Mephistopheles and him serving at your side. I won't spoil the plot of this one for you, but it's short and sweet: the author makes good use of existing voice files, and playing this actually made me feel like playing an evil character rather than a thug with the IQ of a rock.
Ahh, I have that mod, it is quite fun, but seemed a little too easy for a post-HoTU module. That is unless you decide to take Meph's boon
Plus there are the sequals to that mod, War of Cania and Monestary of the Flaming Star, which you should check out if you liked the first one. |
| Lucius |
Posted - 23 Aug 2006 : 16:23:50 There's also "Tyrants of the Moonsea". I'm only reading about it myself at the moment, but information can be found here:
http://nwn.bioware.com/players/profiles_tyrants_of_the_moonsea.html
Also, Darkness Over Daggerford looks very impressive, and, as the title suggests, is set along the Sword Coast. Apparently it's the same size as Hordes of the Underdark! :D Anyway, further information can be found here
http://nwn.bioware.com/players/profile_daggerford.html |
| Thrasymachus |
Posted - 20 Aug 2006 : 21:43:32 Darkness over Daggerford http://nwvault.ign.com/fullstory.php?id=20425 http://nwvault.ign.com/View.php?view=modules.Detail&id=5122
Single Player available for download.
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| Griselame |
Posted - 07 May 2005 : 16:00:07 Hi,
Don't know if it's worth noticing for english-speaking NWN players , but I played a french-created module where you are a Zhentarim agent , and this module was more about diplomacy that hack n'slash typical NWN.This one was very good and original.
You can find it on a french website called "La Bibliothèque de Neverwinter" ("NW Library") |
| Baalster |
Posted - 02 Apr 2005 : 23:38:23 Here is a teaser for the upcoming Whitehorn server, a server in the ALFA persistent world project. 15 live servers and many in beta to come live shortly.
http://www.stud.aitel.hist.no/~haavardj/Whitehorn/WhitehornTrailer_001.wmv]teaser
A Land Far Away : http://www.alandfaraway.org
Baalster Head DM, 081 Whitehorn a server in ALFA PW project |
| SirUrza |
Posted - 10 Mar 2005 : 08:27:05 They won't be. |
| spcsuave4u |
Posted - 09 Mar 2005 : 22:44:17 I know this is a little bit off topic, but...
Does anyone yet know whether the NWN modules be compatible with NWN2?
Thank you, Suave |
| Winterfox |
Posted - 01 Mar 2005 : 11:28:09 If you aren't ready to undertake scripting, all thoughts of making a remotely passable module can go out the window. There are some very, very rudimentary thing you can do in the toolset without scripting, but they are just that: rudimentary. Oh, and keep in mind that the game uses tilesets. Meaning that you have to use quite a lot of custom contents to make your areas distinctive; otherwise they'll just look like all the others. So be prepared to download quite a few things (like the CEP).
My advice: go to NWVault, look up all the tutorials, and download Lilacsoul's script generator. |
| Hymn |
Posted - 01 Mar 2005 : 09:44:46 Well it requires some coding, C++ to be exact. But depending if you intended to have the adventure for single player purpose, or more as a base when you DM it changes. Also the Aurora comes with some good tutorials, I think I have some stuffed away as well, but I am sure some others might help you with that for newer more up to date ones. As for the world building things it is all quiet easy to do once you have done the tutorials that came with the builder. I actually converted the Snowtop(?) adventure straight out more or less from the Silvermarches acessory. Sadly it went corrupted after a computer crash and I never got around to restart the project.
So all in all if you are willing to spend some time learning the basics, make a plot of how the adventure will turn out and what kind of coding it will require to make it work it is a nice reward to see it all come together. |
| George Krashos |
Posted - 01 Mar 2005 : 06:13:43 As NWN is now cheap enough to buy and justify it here in Australia, I've heard lots about the opportunities to make your own 'adventures' with just the basic package. How hard is it to use the tools to make up adventures? I'm seriously tempted to start working on a 'dungeon' set in Impiltur ... chock full of realmslore of course.
-- George Krashos
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| Wooly Rupert |
Posted - 31 Dec 2004 : 00:10:51 I think Choose Your Own Adventure came first, and everything else was a copycat. I saw Fighting Fantasy books before I saw any of the Lone Wolf ones. |
| Valdar Oakensong |
Posted - 30 Dec 2004 : 23:22:02 I havn't seen the Lone wolf modules, but I remember the books that came out in the late '80s. What came first Fighting Fantasy, Lone Wolf or Play your Own Adventures? |
| krejna |
Posted - 30 Dec 2004 : 22:56:30 I really liked the Shadowdale module as far as Realms specific ones go. I also really liked the Lone Wolf modules. They were really interesting with a very good storyline. I haven't played in a long while so there may be new modules that may be just as good or better. |
| Kajehase |
Posted - 27 Sep 2004 : 00:22:49 And here's another one : Brightwood
It's the first one made by the same bloke who did Cormyrean Nights, I only downloaded it today and much to my shoulder's chagrin spent a few hours with it. So far it's perfectly nice, if not as good as his later work.
quote: Kajehase, HOTU was excellent so that is a lot of hype to live up to, I shall have to just wait and see.
*shrugs* To be honest I got rather bored by the time I'd reached the third chapter of HotU. Too much fighting and not enough talking in my opinion. And yes I do know it's called Dungeons and Dragons for a reason, but I have to admit I'd be quite happy to play a module with no fighting what-so-ever in it too. Especially if it's set in the realms And then there's the fact that I prefer normal villains like the Red Wizards, the Zhentarim or the Shadovar (um... they did those in SoU? nevermind then ) perhaps, to Archdevils,. Which means that I'm no big fan of epic campaigns to start with. So basically you should consider me rather biased when it comes to that campaign. |
| Arivia |
Posted - 26 Sep 2004 : 23:40:51 quote: Originally posted by Valdar Oakensong
Kajehase, HOTU was excellent so that is a lot of hype to live up to, I shall have to just wait and see. Someone should put together a load of modules that a player could follow from lvl 1-40 to give a full single player experience. If anyone has time how cool would that be? Oh set in the Realms of course.
SoU+HotU+the aforementioned the Gods Themselves is sufficient for that, IIRC. |
| Valdar Oakensong |
Posted - 26 Sep 2004 : 22:43:49 Kajehase, HOTU was excellent so that is a lot of hype to live up to, I shall have to just wait and see. Someone should put together a load of modules that a player could follow from lvl 1-40 to give a full single player experience. If anyone has time how cool would that be? Oh set in the Realms of course.
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| Kajehase |
Posted - 26 Sep 2004 : 11:09:26 quote: Originally posted by Valdar Oakensong
Thanks I am downloading it now.
Guess I can bring out the hype now then.
In my opinion you're in for a treat, this module is in fact (according to me at least) far better than any of the official campaign ones. As for comparing it with the different custom single-player modules I've played tis one stands out even more with no real contenders for the title of best NWN-mod. The aforementioned Dreamcatcher-series is good yes, and if we're talking FR-mods I suppose "A Harper's Tale" is decently well-made if you enjoy hack and slash without much else. Not really my cuppa though. |
| Valdar Oakensong |
Posted - 25 Sep 2004 : 22:34:57 Thanks I am downloading it now.
quote: Originally posted by Kajehase
Cormyrean Nights is pretty good too.
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| Kajehase |
Posted - 25 Sep 2004 : 21:38:49 Cormyrean Nights is pretty good too. |
| Valdar Oakensong |
Posted - 15 Jul 2004 : 12:54:16 Thanks I shall check it out when I leave the Keep. |
| Winterfox |
Posted - 15 Jul 2004 : 04:53:13 The Gods Themselves -- regretfully, an ultra-short mod, but a well-crafted one. It takes place after the HotU campaign (hence, an epic level module), with your PC having taken the choice to replace Mephistopheles and him serving at your side. I won't spoil the plot of this one for you, but it's short and sweet: the author makes good use of existing voice files, and playing this actually made me feel like playing an evil character rather than a thug with the IQ of a rock. |
| Valdar Oakensong |
Posted - 14 Jul 2004 : 13:10:26 Any help would be welcome Winterfox, thanks |
| Winterfox |
Posted - 14 Jul 2004 : 04:57:50 Uhm, let me think...
And think, and think, apparently. Funny; I've played a fair number of modules, and the ones I enjoyed are either set in original/random settings of the modders' creations. Would you care for recommendations of non-FR ones, though? Many of them are plain amazing.
Dreamcatcher by Adam Miller -- one of the most famous NWN mods, ever, taking you from Waterdeep to Evermeet. The sad thing is that I've never played it through; I went through the first installment a bit and then gave up out of a lack of interest. However, it does seem to have an excellent story, and this, I think, was one of the first modules that put cutscenes to use. (Custom-scripted cutscenes, you understand, the kind that'll give you a gargantuan headache unless you know what you're doing. The one that existed way before Bioware implemented the cutscene functions we know and love today.) |