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 Ideal party for Icewind Dale: Enhanced Edition?

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T O P I C    R E V I E W
Galuf the Dwarf Posted - 25 Apr 2024 : 04:23:57
I was wondering if anyone has played this. If so, any idea what I should go with? For the record, I'm playing a Good-aligned/heroic party. I also heard this version has kits for classes, unlike the original (which I never got to play).

For the first character, I was thinking a Paladin, for starters, since I heard there is a Holy Avenger in this game. Which kit, I'm torn on that. Might potentially be my party's tank.

Second character, I was thinking either a Berserker (likely a Dwarf) for melee damage or a Dwarven Defender as a tank if the pally isn't such.

Third, I'm thinking an Archer (Ranger kit) for ranged support.

Fourth, I was eyeing a Cleric, since I heard they are very useful in this game.

Fifth, I was thinking a Bard, possibly a Skald. Mainly use magic and music.

Finally, I heard a multiclass Thief/Mage would potentially work. I also heard scrolls were scarce. This one would be my utility character and possibly sling spells around.

Could that party work well? My main concern is arcane spellcasting, whether I could have enough, too much or too little.
30   L A T E S T    R E P L I E S    (Newest First)
Galuf the Dwarf Posted - 27 Sep 2024 : 13:22:05
Final Update: At 11:30 EST last night, I beat the core game itself. Fairly certain I was over-leveled for it but I made it happen. I may or may not go through Heart of Fury mode. Not sure if that has improved versions of various items like the sequel does. Not going to bother with updates on that if I do play, though.
Galuf the Dwarf Posted - 25 Sep 2024 : 19:55:39
Update: I beat Heart of Winter last night just before bed. Now it's only the final boss of the main game left. Can't believe it.
The Sage Posted - 23 Sep 2024 : 07:42:43
I especially loved that because I was going through my “I love maces” phase of D&D adventuring at the time. :P
Galuf the Dwarf Posted - 22 Sep 2024 : 19:30:50
quote:
Originally posted by The Sage

I loved ‘Hearts of Winter.’ I know it has its detractors but I usually revisit it each time I replay the original IWD game.



One of my favorite things about it? The mace called Three White Doves. It's almost like the Mace of Disruption from BG2.
The Sage Posted - 22 Sep 2024 : 07:26:15
I loved ‘Hearts of Winter.’ I know it has its detractors but I usually revisit it each time I replay the original IWD game.
Galuf the Dwarf Posted - 22 Sep 2024 : 02:33:09
Update: Trials of the Luremaster is done. Now working on finishing Heart of Winter.
Giant Snake Posted - 17 Sep 2024 : 06:30:54
The best parts of Baldur’s Gate were the Durlag Tower and some other strange monsters. I don’t like the characters, really, and the intrigues of the plot are not hugely deep or appealing the way the ruins in Icewind Dale are.
Galuf the Dwarf Posted - 16 Sep 2024 : 23:28:53
quote:
Originally posted by ElfBane

quote:
Originally posted by Giant Snake

The environs in the game are so good. I don’t understand why people consider Baldur’s Gate the better game.



BG1 is much less Linear than IWD. That's probably the reason.



That, and it has more engaging characters (namely the various party members).
ElfBane Posted - 16 Sep 2024 : 09:29:18
quote:
Originally posted by Giant Snake

The environs in the game are so good. I don’t understand why people consider Baldur’s Gate the better game.



BG1 is much less Linear than IWD. That's probably the reason.
Giant Snake Posted - 15 Sep 2024 : 23:34:28
The environs in the game are so good. I don’t understand why people consider Baldur’s Gate the better game.
Galuf the Dwarf Posted - 15 Sep 2024 : 00:05:17
Update: Done all but gone to the "Point of No Return" in both the main game and Heart of Winter. More or less breezing through Trials of the Luremaster ATM. Going through the Watchknight Crypt in there ATM, and the mystery slowly unravels (NO SPOILERS, PLEASE!!!!!)....

Edit: Cleared the Watchknight Crypt later that night. Geez Louise... This is much easier than other people online claim it is. That, or I'm just too good at video games in general these days.
Galuf the Dwarf Posted - 07 Sep 2024 : 01:36:37
Update: Almost finished with Lower Dorn's Deep, but going to stop JUST before the 'Point of No Return' and start working on Heart of Winter content. When I reach a similar point in that, I'll move on to Trials of the Luremaster, finish that, then HoW, and the finally the main story.

My Undead Hunter has Pale Justice, so he's starting to really pull ahead damage-wise. It seems like a race between him, the Berserker or the Swashbuckler (both of which are female, for those wondering) to see who hits the hardest.
Galuf the Dwarf Posted - 03 Jul 2024 : 03:32:59
Update: Going through Upper Dorn's Deep now. Planning to stop just before the point of now return in Lower Dorn's Deep and hit up Heart of Winter.
Giant Snake Posted - 21 Jun 2024 : 10:31:08
Another thing I meant to say. The Marilith (I forgot her name) and that whole encounter and even the floor before were hard enough that the Severed Hand and the next place didn’t seem so hard. But then again I first killed her with an archer. Archers are amazing in these old games.
Giant Snake Posted - 21 Jun 2024 : 07:09:43
I’m not going to weigh in on all of that about software because, despite being on the internet, that is not my field. I am an expert in my field, but that isn’t it.

And I’m glad to see you going to severed Hand. It makes me feel warm to think of that part and the very next chapter. They’re not really very hard though. Kind of a nice chance to enjoy the story and look at the scenery. I miss that pre rendered look.
Ayrik Posted - 19 Jun 2024 : 08:03:14
quote:
I heard Beamdog wanted to make IWD2 Enhanced Edition but the source code was lost.

That's not a real issue these days.

Because so many sophisticated free software tools exist now which can automatically disassemble and rebuild source from executable.

Getting a perfectly binary-equivalent recompile is admittedly difficult if you want it done right. It takes time. It takes capable human code analysis. Github has thousands of online projects which have been reverse-engineered from source. And while it takes time - it still takes much less time than reprogramming the whole project from scratch.

Extracting the data you need from old game assets is not at all difficult anymore, even if you can't code. Many modders who can't program do it. Including modders who've modded this particular game.

And the game engine itself is well-known to Beamdog, since they're already rebuilt other titles in the series. Even if they didn't have the original sourcecode, they could functionally reconstruct it into their existing engines with all the data from the game asset files.

So "we don't have the original sourcecode" is no longer a valid excuse. It's a liar's way of saying "we don't want to do that project".
Athreeren Posted - 17 Jun 2024 : 08:27:28
quote:
Originally posted by Giant Snake

I never played part 2. Word is they’re going to find a way to make it again with the same bonus treatment as all the others. I sure hope that’s true.



It's not going to happen. However, there is fan content created with that name, that does basically that: re-release Icewind Dale 2 with added features. Apparently it's good (I haven't tried this version).

https://forums.beamdog.com/discussion/87952/icewind-dale-2-enhanced-edition-is-released

This is a mod though, so you would need the original game (you can get it on gog.com for instance).
Galuf the Dwarf Posted - 16 Jun 2024 : 20:12:55
quote:
Originally posted by Giant Snake

I never played part 2. Word is they’re going to find a way to make it again with the same bonus treatment as all the others. I sure hope that’s true.



I heard Beamdog wanted to make IWD2 Enhanced Edition but the source code was lost.

Either way, I still have the original copy from GoG.com and have been playing that up until recently. Got a little burned out on it, especially after I started playing the EEs of BG1 & 2 and now IWD1.


On a side note, Dragon's Eye is now completed. I just started the Severed Hand. Starting to get a bit more challenging.
Giant Snake Posted - 14 Jun 2024 : 07:32:25
I never played part 2. Word is they’re going to find a way to make it again with the same bonus treatment as all the others. I sure hope that’s true.
Galuf the Dwarf Posted - 13 Jun 2024 : 18:22:44
quote:
Originally posted by Giant Snake

For me it was after Dragon’s Eye where I got good stuff. Also that’s when the story gets really good. I won’t give it away.



Well, I played the sequel first, so I know who the big bad of the first game is, for one.
Giant Snake Posted - 13 Jun 2024 : 07:40:16
For me it was after Dragon’s Eye where I got good stuff. Also that’s when the story gets really good. I won’t give it away.
Galuf the Dwarf Posted - 10 Jun 2024 : 00:30:00
Update #3: Now about to hit up Dragon's Eye. I wonder if this is where players start getting the more interesting static drops.
Galuf the Dwarf Posted - 06 Jun 2024 : 18:43:21
Currently about finished with the second level of Black Wolf Temple. A little tough at times with the large mobs but not impossible. Healing is an issue but even if I had a vanilla Bard, I'm doubtful I'd have the song that allows party members to heal. My Skald and Swashbuckler are both already level 5 while the rest of the party is level 4.

Best melee damage dealer so far is a toss-up between my Undead Hunter or my Berserker, but odds are likely that the latter will really shine sooner or later. My Sorcerer, between both his sling and his spells, is doing well as ranged damage. Already got some +1 weapons, namely two longswords, a sling, hammer and morningstar so far. Can't wait to see what good stuff I get next.
Giant Snake Posted - 06 Jun 2024 : 11:12:50
I tried doing an all Dwarf party and to keep it thematic (so no mage of any kind and my thief was a gnome) but I couldn’t beat the undead early in the game. I figured two clerics would make it trivial but no way
Galuf the Dwarf Posted - 02 Jun 2024 : 16:29:21
quote:
Originally posted by Giant Snake

I enjoy this game a lot. More than the Baldur’s Gate games tbh. If there is one thing about it it is that archers are very useful. I think my archer has gotten most of the killing done except for construct enemies. Not even a thief archer just a full on elf straight up archer.


Was tempted to make an archer but so far, my Cleric and Sorcerer seem to handling ranged support (armed with slings) for the most part. Sometimes my Paladin joins in with his heavy crossbow but otherwise wades in with his longsword and shield to handle melee alongside the Berserker (armed with either axes, flails or morningstars) and the Swashbuckler (who is later going to dual-wield longswords once she gets high enough proficiency in that fighting style). As I said, so far so good.

From what I hear, undead are going to be a major issue not too far from where I am and possibly until the end of the game, hence why I chose to have an Undead Hunter for a Paladin. BGEE and BG2EE seem to be more of a game for Cavaliers or Inquisitors (namely the first game with many enemies using some form of charm ability). Combine that with the common use of fear spells, and that's why I rolled a Cavalier for my current playthrough of that.


Update: Just entered Kuldahar last night. From what I gather, this is where the real fun begins.
Giant Snake Posted - 02 Jun 2024 : 08:25:35
I enjoy this game a lot. More than the Baldur’s Gate games tbh. If there is one thing about it it is that archers are very useful. I think my archer has gotten most of the killing done except for construct enemies. Not even a thief archer just a full on elf straight up archer.
Galuf the Dwarf Posted - 01 Jun 2024 : 21:42:18
Alright, so I decided to install the game and get started yesterday. Party is as follows:
- Human Undead Hunter (who will use a longsword [eventually Pale Justice] and shield for melee and a heavy crossbow for ranged combat)
- Dwarf Berserker (proficient with axes and morningstars/flails)
- Human Priest of Lathander (warhammer and sling), a Human Swashbuckler (going to be dual-wielding longswords)
- Human Skald (mainly going to sing but is proficient with bastard sword and longbow; will add spells ASAP)
- Human Sorcerer (proficient with sling and will eventually add quarterstaff; starts out with Magic Missle and Armor for spells).

So far, so good. Just about finished with the prologue and half the party is level 3 while the other half is level 2.
Galuf the Dwarf Posted - 28 Apr 2024 : 16:20:52
quote:
Originally posted by Athreeren

quote:
Originally posted by Galuf the Dwarf

Okay. What about a Paladin (likely an Undead Hunter), Berserker, a Cleric (likely a Priest of Lathander), and a Bard (likely a Skald) to go with a Sorcerer?

Also, is a Thief necessary (like in BG1 and - to a lesser extent - BG2) or optional (like in IWD2)? I was questioning if I really needed a pure Thief or could make do with a dual-class Human (likely a Fighter) or multi-class (likely an Elf)? If I do so, they'd be more likely to be a ranged support than a backstab/sneak attack type if it uses similar rules to BG1 & BG2. That, or if I go pure Thief, I might go with Swashbuckler to turn them more into an additional melee fighter. If I really don't need a Thief at all, I might go with an Archer for ranged suppport or a Dwarven Defender to act as a tank so the Undead Hunter and Berserker can focus more on raw damage.



It's been a while, and I don't remember how much traps and locked chests there are. Since much loot is randomised upon entering a new map, even important magic items, it can be tempting to always save before entering a dungeon, stealth around to check every chest, and only start the dungeon when the loot is going to be satisfying (again, the difference is between fighting respawning trolls with a small number of fire arrows, or with a flaming sword: the randomisation can really screw the balance of the game). Also, you can get a lot of XP in his game, enough to get your thief the high level ability "use any item". But the game is mostly fighting, and skills such as pickpocketing are basically useless. Buffs are essential, so a cleric and a bard are a good idea. And of course you're going to need tanks.



Hmmmm... okay, I guess I'll try going with a Swashbuckler, then, as a melee damage dealer and at least to handle traps and locks.
Athreeren Posted - 28 Apr 2024 : 13:18:51
quote:
Originally posted by Galuf the Dwarf

Okay. What about a Paladin (likely an Undead Hunter), Berserker, a Cleric (likely a Priest of Lathander), and a Bard (likely a Skald) to go with a Sorcerer?

Also, is a Thief necessary (like in BG1 and - to a lesser extent - BG2) or optional (like in IWD2)? I was questioning if I really needed a pure Thief or could make do with a dual-class Human (likely a Fighter) or multi-class (likely an Elf)? If I do so, they'd be more likely to be a ranged support than a backstab/sneak attack type if it uses similar rules to BG1 & BG2. That, or if I go pure Thief, I might go with Swashbuckler to turn them more into an additional melee fighter. If I really don't need a Thief at all, I might go with an Archer for ranged suppport or a Dwarven Defender to act as a tank so the Undead Hunter and Berserker can focus more on raw damage.



It's been a while, and I don't remember how much traps and locked chests there are. Since much loot is randomised upon entering a new map, even important magic items, it can be tempting to always save before entering a dungeon, stealth around to check every chest, and only start the dungeon when the loot is going to be satisfying (again, the difference is between fighting respawning trolls with a small number of fire arrows, or with a flaming sword: the randomisation can really screw the balance of the game). Also, you can get a lot of XP in his game, enough to get your thief the high level ability "use any item". But the game is mostly fighting, and skills such as pickpocketing are basically useless. Buffs are essential, so a cleric and a bard are a good idea. And of course you're going to need tanks.
Galuf the Dwarf Posted - 27 Apr 2024 : 20:00:59
quote:
Originally posted by Athreeren

quote:
Originally posted by Gary Dallison

You need a pure mage, you wont survive without it.


I am not sure that is a good idea. Icewind Dale is very stingy on the loot, especially scrolls. So mages are often underpowered. The enhanced edition adds sorcerers without changing the game to balance it for them, and with few scrolls to go around, a sorcerer is like a mage with more spells per day AND the ability to get the choice of spells that the game is not giving you (this is less true by the end-game, at which point you will have come across all the spells from IWD and Baldur's Gate 2, so choosing only a few of them for a sorcerer becomes harder). Of course it is useful to decide in advance your choice of spells for the full game, but I'd say a sorcerer would be better than a mage. Although I do agree that on or more arcane caster is essential.

I played the game with a solo fighter / mage / thief, and I remember the game as being a lot of save scumming until the end of the first dungeon, after which I was able to have more fun (except for having to fight trolls without any reliable way to set them on fire...)



Okay. What about a Paladin (likely an Undead Hunter), Berserker, a Cleric (likely a Priest of Lathander), and a Bard (likely a Skald) to go with a Sorcerer?

Also, is a Thief necessary (like in BG1 and - to a lesser extent - BG2) or optional (like in IWD2)? I was questioning if I really needed a pure Thief or could make do with a dual-class Human (likely a Fighter) or multi-class (likely an Elf)? If I do so, they'd be more likely to be a ranged support than a backstab/sneak attack type if it uses similar rules to BG1 & BG2. That, or if I go pure Thief, I might go with Swashbuckler to turn them more into an additional melee fighter. If I really don't need a Thief at all, I might go with an Archer for ranged suppport or a Dwarven Defender to act as a tank so the Undead Hunter and Berserker can focus more on raw damage.

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