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T O P I C    R E V I E W
BARDOBARBAROS Posted - 27 Mar 2008 : 16:49:33
I'm playing baldur's gate 2 in multiplayer mode and i cAN not QUICK-LOAD the game through the key "L" which is seted for quick-load.
also the game does not UNPAUSE easily through the spacebar( it wants to press THE SPACE BAR 2 TIMES TO UNPAUSE IT)..in the single game these things does not happen..I downloaded the patch from bioware but the problems still happen ..
Does anyone knows how these problems are going to be fixed??
30   L A T E S T    R E P L I E S    (Newest First)
Alisttair Posted - 27 May 2008 : 04:00:51
Unless your loved one is yourself and your divine essence lol
Rinonalyrna Fathomlin Posted - 26 May 2008 : 22:48:00
quote:
Originally posted by Dart Ambermoon


Besides, for me, somehow staying mortal made most sense after how the story unfolded. Thinking like IŽd do if this had been a pen&paper campaign, my char would have had the wish to remain with his friends and pay them back some for sticking with me (with good alignment, that is).



Indeed. It is strongly implied in the game that you can't take Bhaal's essence and still remain with your friends and loved ones.
Alisttair Posted - 26 May 2008 : 15:27:13
quote:
Originally posted by BARDOBARBAROS

quote:
Originally posted by Caedwyr

You can always get Edwin prior to siding with Bodhi. Renal Bloodscalps quests are not part of Aran Linval's quest chain.



I will try it...



Ah the intricacies and difficulties of evil teaming up with evil.
BARDOBARBAROS Posted - 26 May 2008 : 14:24:01
quote:
Originally posted by Caedwyr

You can always get Edwin prior to siding with Bodhi. Renal Bloodscalps quests are not part of Aran Linval's quest chain.



I will try it...
Alisttair Posted - 26 May 2008 : 12:31:56
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by Alisttair


But the divine power??? Who could pass up such power???



Someone who actually enjoyed living in the Realms, and enjoyed the freedom of being a mortal.



But the destruction one can sow as the new Lord of Murder, if one is evil, is so much more sweet.
Dart Ambermoon Posted - 25 May 2008 : 23:18:21
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by Alisttair


But the divine power??? Who could pass up such power???



Someone who actually enjoyed living in the Realms, and enjoyed the freedom of being a mortal.



Besides, for me, somehow staying mortal made most sense after how the story unfolded. Thinking like IŽd do if this had been a pen&paper campaign, my char would have had the wish to remain with his friends and pay them back some for sticking with me (with good alignment, that is). Besides he would have had more than enough of gods and all them made power schemes*g*.
Rinonalyrna Fathomlin Posted - 25 May 2008 : 21:23:49
quote:
Originally posted by Alisttair


But the divine power??? Who could pass up such power???



Someone who actually enjoyed living in the Realms, and enjoyed the freedom of being a mortal.
Caedwyr Posted - 24 May 2008 : 17:12:13
You can always get Edwin prior to siding with Bodhi. Renal Bloodscalps quests are not part of Aran Linval's quest chain.
BARDOBARBAROS Posted - 24 May 2008 : 08:43:11
Another big discrepancy of the game is that when you are evil and you decide to ally with Bodhi( which is the more logical for evil characters) then you cannot have Edwin with you (who is the best evil character in the game)...That's ridiculous ....and also you loose all the quests of shadow thieves and Edwin's quests..
Alisttair Posted - 23 May 2008 : 18:31:37
quote:
Originally posted by Rinonalyrna Fathomlin

quote:
Originally posted by Alisttair


Yeah its been a while since i've seen the ending. Thanks. Personaly, I seem to get more satisfaction with the evil god ending than any other



Heh. I get the most satisfaction in choosing to stay mortal.



But the divine power??? Who could pass up such power??? The other gods cower in fear of the new lord of murder's might!!!
Rinonalyrna Fathomlin Posted - 23 May 2008 : 14:52:34
quote:
Originally posted by Alisttair


Yeah its been a while since i've seen the ending. Thanks. Personaly, I seem to get more satisfaction with the evil god ending than any other



Heh. I get the most satisfaction in choosing to stay mortal.
Alisttair Posted - 23 May 2008 : 10:45:30
quote:
Originally posted by Rinonalyrna Fathomlin

By the way, the ending where the PC is goodly and accepts Bhaal's essence is very vague about what the PC actually becomes. It doesn't even state that the PC becomes a deity, much less the new deity of murder.



Yeah its been a while since i've seen the ending. Thanks. Personaly, I seem to get more satisfaction with the evil god ending than any other
BARDOBARBAROS Posted - 22 May 2008 : 21:25:06
quote:
Originally posted by Alisttair

I thought you could still quicksave in multiplayer, just not quickload???



Oooooops !!!



By mistake i wrote quick save..I mean quickload... quicksave works properly!!
Rinonalyrna Fathomlin Posted - 22 May 2008 : 15:32:19
By the way, the ending where the PC is goodly and accepts Bhaal's essence is very vague about what the PC actually becomes. It doesn't even state that the PC becomes a deity, much less the new deity of murder.
Caedwyr Posted - 22 May 2008 : 14:30:52
quote:
Originally posted by Alisttair

quote:
Originally posted by Caedwyr

Bhaal was the lord of death (the act/process of dying). Bane was the Tyrant, and Myrkul was lord of the dead. Death in and of itself is neither good nor evil, Bhaal just put an evil spin on it. The Ferryman over the River Styx wasn't necessarily evil, and frequently the Grim Reaper is portrayed as just the method of guiding souls from the land of the living to the land of the dead, or whatever comes afterwards.



Precisely, Lord of Murder, the act of making people die rather than death itself. Death in itself is a natural part of life. To cause death prematurely is, usually (many moral debates can be caused by this) an evil act. Good tend to not cause death (exceptions exist, such as pulling the plug on someone who is suffering a slow, painful death), but this can go deeper than that. For argument's sake, on Toril, good and evil is more clearly defined and clear cut than in RL, so a good god of Murder is an oxymoron. I can see one that is neutral, keeping the balance of it in some way, but a good god with assassins as worshippers, even ones that only kill evil and monsters, is still kind of hard to swallow. But that is just my opinion of course.



If you look at the Dead Three story in the 2nd Edition Faiths and Avatars, you'll see that Bhaal claimed the position of the Lord of Death, ie: the one who delivers the dying to the land of the dead. In an effort to increase his power, he went and interpreted this portfolio as the Lord of Murder. Still though, his original portfolio was just the act of death. If a good god wanted to reinterpret the portfolio as has been done before (Finder), using the original portfolio should be easy enough.
Alisttair Posted - 22 May 2008 : 13:25:14
I thought you could still quicksave in multiplayer, just not quickload???
BARDOBARBAROS Posted - 22 May 2008 : 12:43:58
quote:
Originally posted by Alisttair

Back to the main question on this thread, I do recall not being able to use the quick load in multiplayer mode actually. I don't think I even used it in single player either though to be honest. The unpausing by hitting the space bar twice I don't think I ever had that problem though.




ok..
Yes the disability of quicksave in multiplayer make someone expert in pausing with the space ...i see it now while i'm playing it... Because in multiplayer load is more time-consuming ...
Alisttair Posted - 22 May 2008 : 11:44:33
Back to the main question on this thread, I do recall not being able to use the quick load in multiplayer mode actually. I don't think I even used it in single player either though to be honest. The unpausing by hitting the space bar twice I don't think I ever had that problem though.
Alisttair Posted - 22 May 2008 : 11:43:26
quote:
Originally posted by Caedwyr

Bhaal was the lord of death (the act/process of dying). Bane was the Tyrant, and Myrkul was lord of the dead. Death in and of itself is neither good nor evil, Bhaal just put an evil spin on it. The Ferryman over the River Styx wasn't necessarily evil, and frequently the Grim Reaper is portrayed as just the method of guiding souls from the land of the living to the land of the dead, or whatever comes afterwards.



Precisely, Lord of Murder, the act of making people die rather than death itself. Death in itself is a natural part of life. To cause death prematurely is, usually (many moral debates can be caused by this) an evil act. Good tend to not cause death (exceptions exist, such as pulling the plug on someone who is suffering a slow, painful death), but this can go deeper than that. For argument's sake, on Toril, good and evil is more clearly defined and clear cut than in RL, so a good god of Murder is an oxymoron. I can see one that is neutral, keeping the balance of it in some way, but a good god with assassins as worshippers, even ones that only kill evil and monsters, is still kind of hard to swallow. But that is just my opinion of course.
Caedwyr Posted - 22 May 2008 : 06:58:49
Bhaal was the lord of death (the act/process of dying). Bane was the Tyrant, and Myrkul was lord of the dead. Death in and of itself is neither good nor evil, Bhaal just put an evil spin on it. The Ferryman over the River Styx wasn't necessarily evil, and frequently the Grim Reaper is portrayed as just the method of guiding souls from the land of the living to the land of the dead, or whatever comes afterwards.
Alisttair Posted - 22 May 2008 : 04:31:00
quote:
Originally posted by BARDOBARBAROS

ok.. these games are suitable for good teams or neutral ...In the evil teams there are Discrepancies



I think the biggest discrepancy is the aforementioned good ending, unless you choose the alternative of course.
BARDOBARBAROS Posted - 21 May 2008 : 20:34:43
quote:
Originally posted by Alisttair

Of course, the ultimate joy of having played good or evil is at the very end of the game:

spoiler alert***
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If you decide to become god of murder, evil characters are truly evil gods of murder and good characters are a paradox good god of murder lol




ok.. these games are suitable for good teams or neutral ...In the evil teams there are Discrepancies
Alisttair Posted - 21 May 2008 : 18:39:54
Of course, the ultimate joy of having played good or evil is at the very end of the game:

spoiler alert***
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If you decide to become god of murder, evil characters are truly evil gods of murder and good characters are a paradox good god of murder lol
Aravine Posted - 21 May 2008 : 16:03:25
Super-Scribes!

we're dedicated to thread-jacking threads, one at a time!

*Looks up* That is a mighty big Hamster...

It's okay, I do it all the time (not on purpose). Wait, I'm doing it now.
Alisttair Posted - 21 May 2008 : 15:54:12
True, helping the shadow thieves is more fun, but its fun to experiment.

The neutral path is the one where the main character would have to be armed with the Equalizer sword for maximum enjoyment (although you might have to use your imagination a bit on that).
Rinonalyrna Fathomlin Posted - 21 May 2008 : 14:45:00
quote:
Originally posted by BARDOBARBAROS


Yes i know it. No significant differences... but according to alignment there are some decision to make( like choosing Bodhi (evil) or Shadow thieves( neutral or good)...





You can be good and choose to help the vampires (although certain party members won't appreciate it, and Keldorn will leave). Having helped the vampires once, it is my opinion that the Shadow Thief path is more fun, although as far as morality goes, they are probably only a little bit better than the vampires.
Alisttair Posted - 21 May 2008 : 12:51:54
I personally enjoy the few opportunities to choose between good an evil and what it entails. (holding someone hostage for example to get silver pantaloons)
BARDOBARBAROS Posted - 21 May 2008 : 08:17:01
quote:
Originally posted by Karzak

You know there're no significant differences in gameplay based on alignment, right?




Yes i know it. No significant differences... but according to alignment there are some decision to make( like choosing Bodhi (evil) or Shadow thieves( neutral or good)...

Rinonalyrna Fathomlin Posted - 21 May 2008 : 00:09:34
quote:
Originally posted by Karzak

You know there're no significant differences in gameplay based on alignment, right?



Seconded.
Karzak Posted - 20 May 2008 : 21:21:33
You know there're no significant differences in gameplay based on alignment, right?

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