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 [3rd Edition] Crypt of the Black Hand

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T O P I C    R E V I E W
Waldham Posted - 13 Apr 2006 : 14:23:26
quote:
However, the Crypt of the Black Hand does contain many unique magical artifacts, including the Aunglor kiira, Jaluster’s pipestaff, and three of the Scrolls Ardentym penned by the Circle of Flames.


Are there the Aunglor kiira's power and the Scrolls Ardentym in 3rd edition ?

quote:
The giant obsidian hand that guards the Crypt is indeed a holy hand of Bane.


Are there a holy hand of Bane in 3rd edition ?

If yes, what book or link please ?

How many charges do the Jaluster’s pipestaff have ?
5   L A T E S T    R E P L I E S    (Newest First)
Waldham Posted - 13 Apr 2006 : 19:28:54
Yes.
Beirnadri Magranth Posted - 13 Apr 2006 : 19:18:17
are these the spells contained in the ardentym scrolls described in the Fall of Myth Drannor?
Waldham Posted - 13 Apr 2006 : 15:51:38
quote:
Holy Hand of Bane
Experience Point Value: 8,000
Gold Piece Value: Nil (uncontrollable and thus non-saleable)

Only a few of these deadly items exist, guarding the innermost altars of evil
temples dedicated to the god Bane.
Fashioned of obsidian, holy hands are immense, standing 6. high when upright,
A holy hand floats motionless, levitating, unless any good-aligned being enters
the chamber it guards. Thereupon it will turn slowly to point at the nearest
good-aligned character, attacking if any such being advances to within 60. of the
guarded altar. A holy hand can sense the alignment and whereabouts of all beings
in its temple precisely and will pursue intruders throughout the temple if activated
by their intrusion into its guarded area.
A holy hand is AC1, MV 15 (A), THAC0 11, HD 9, and always has 66 hit points.
It can be struck by all sorts of physical weapons and suffers their normal damage.
Fire and electricity of any sort cannot affect a hand, nor can it be be
mentally influenced or controlled. A holy hand attacks once per round, smiting for 4-24 damage or grasping
and crushing for 2-12 damage, plus 5-30 per round thereafter. (Determine
which attack form it uses randomly.)
A holy hand is animated, constructed, and powered by magic. All magical items, weapons, and spell discharges or magic item effects coming into contact with it will be utterly absorbed. Magical attacks dealing a hand over 40 points of .damage. in a single round will actually heal any damage to it, by the amount of
the excess points over 40 (the rest of the energy is stored by the hand for motive power). When a hand is destroyed, the magical energy escapes harmlessly, not in an explosion or in any form that can
be tapped or fed upon by others.
Magic items contacting a hand are completely drained of magic, unrestorable by any means short of a wish.
Artifacts are plane shifted away at random, leaving their bearers behind (unless the DM desires to drag the poor
hero along!). A dispel magic directed against a hand is absorbed without damaging the hand or lessening its leviation abilities, but does act as a 1 round slow.


Kiira in Magic of Faerûn.
But there are not the following test :
quote:
Two prerequisites exist in order for a kiira to be worn: The wearer must be an elf and must possess an Intelligence score of 15 or greater. All others are assaulted with a feeblemind attack (save at +4 penalty or suffer effects permanently) each turn a gem is worn.
Even those who meet the requirements and wear the kiira of their own clan find the gem hard to control, given
the great knowledge within them: The new bearer must succeed a number of Intelligence checks equal to one-third his
Intelligence score (rounded up); elves of higher Intelligence make more checks, as the gem tests their ability to wield
greater and greater knowledge. For each failed check, the elf suffers a l-point reduction in Intelligence and (if the
score drops too low) possible permanent feeblemind effects from the kiira. After all the checks are made (at the rate of
one per hour), the wearer is either a gibbering fool or a proud kiira - bearer.


quote:
The Scrolls Ardentym consist of 38 sheets of vellum and are detailed in Fall of Myth Drannor, pp. 55-58.

_ Moryggan's Mythaleash
_ Sakkratars's Triple Strike
_ Sakkratars's Circle of Swords
_ Symkalr's Forest Fireball
_ Symkalr's Friendly Fireball
_ Symkalr's Deathbane Fireball

Mod edit: Made the spell listings a bit cleaner by removing the funky coding.
Beirnadri Magranth Posted - 13 Apr 2006 : 14:36:32
i havent heard of the scrolls of ardentym mentioned in 3rd edition but mostly because 3edition hasnt really covered cormanthor since it was so heavily covered in 2ed. Apparently though the scrolslare still there so that is the location you shoudl go for.

I'm not sure if the scrolls ardentym had stats in 2nd edition but, if youve found those waldham, we can work from there to try and convert them... id really like to do that too. if you find anything out though let me know i share your interest in these (as well as the netherscrolls evident from your other posts, waldham)
Dargoth Posted - 13 Apr 2006 : 14:34:17
The Holy Hand of Bane appears in the 2ed module Hall of the High King in 3ed it would probably be a Construct

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