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T O P I C    R E V I E W
Inspisient Posted - 03 Mar 2010 : 01:50:45
If I recall correct, it was made one or more modules in 2e where the players took part in the Time of Troubles. Unfortunately I am not able to find these modules or anything about them online. I hope someone here can help me with the names of the modules, and to tell me if they can be found as online resources somewhere.

Please send me an email at effectmaker@me.com
10   L A T E S T    R E P L I E S    (Newest First)
Alisttair Posted - 27 Apr 2010 : 14:34:28
All depends on how you run it (my brother decapitated Myrkul, that is not witnessing for him, very hands-on)
Jorkens Posted - 27 Apr 2010 : 07:42:43
quote:
Originally posted by capnvan

quote:
Originally posted by Alisttair

Enjoy those. I adapted them to 3.5E and it was fun



Interesting. I've never read them, but as Jorkens alluded to, I have heard them oftimes mentioned as among the very worst designed D&D modules ever. As in, the PCs become little more than witnesses to events.

Feel free to elaborate!



Oh, just to be clear, I never said they were that bad. There is a heap of worse modules released, especially for 2nd edition. I wont even comment on 3ed. Dragonlance and Ravenloft had a few really, really bad ones and the Marco Volo adventures...

Even if you don't run them, there are many good ideas that can be had from the modules. They are worth getting, but be prepared to modify them.
Thauramarth Posted - 26 Apr 2010 : 21:15:06
quote:
Originally posted by capnvan

quote:
Originally posted by Alisttair

Enjoy those. I adapted them to 3.5E and it was fun



Interesting. I've never read them, but as Jorkens alluded to, I have heard them oftimes mentioned as among the very worst designed D&D modules ever. As in, the PCs become little more than witnesses to events.

Feel free to elaborate!



Well... There is the railroading. But you can work around that one - sometimes it's fun for the PCs to be engaged in an epic event. When I used them (a long time ago), I used them at higher levels than originally provided for (I think Shadowdale was for levels 5-7; I started the players out around levels 11-12, and I used a long lead-in. The characters of Midnight and Cyric (I dispensed with Kelemvor and Adon altogether) were, in modified versions, introduced as NPCs earlier in the campaign, so the PCs were acquainted with them. This already worked better than to have the stock NPCs drop in with rather artificial ties to the PCs.

I think the reason why a lot of people dislike the modules (aside from the fact that it was the first big RSE to hit the Realms, and we all know how much everybody loves those...) is that a number of the NPCs behaved "out of character", contrary to how they had been described in earlier FR material, and certainly different from how they have been described in later materials (I used to call it the "Silly Storm and Moron Mourngrym" adventure). And the thing is - this uncharacteristic behaviour is on the critical path for the progress of the adventures.

I liked running them in that modified version, and with some side-adventures along the way.
Alisttair Posted - 26 Apr 2010 : 17:57:07
Oh by the way, one of the PCs in my campaign, in the battle against Myrkul, rolled three natural 20s in a row on a charge attack. I ruled he had decapitated him. Now that was an Epic kill. He wished for a Gold Dragon mount from Mystra when all was said and done
Inspisient Posted - 04 Mar 2010 : 15:03:50
Thx for the tips, people!
Alisttair Posted - 04 Mar 2010 : 12:01:05
Feel free to reduce the ammount of random encounters also.
Jorkens Posted - 04 Mar 2010 : 10:28:35
There's quite a few good ideas in the modules, but running them as they are laid out is more or less a railroading following the books. I would suggest reworking them or being ready to improvise the direction the modules will take.
Alisttair Posted - 03 Mar 2010 : 12:58:25
Enjoy those. I adapted them to 3.5E and it was fun
Inspisient Posted - 03 Mar 2010 : 02:31:57
Thx! Just what I needed! :-D
The Sage Posted - 03 Mar 2010 : 02:16:31
You're thinking of the "Avatar Adventure Trilogy," which are as follows:-

Shadowdale -- http://www.candlekeep.com/bookshelf/products/9247.htm
Tantras -- http://www.candlekeep.com/bookshelf/products/9248.htm
Waterdeep -- http://www.candlekeep.com/bookshelf/products/9249.htm

As for purchasing them [legally] online, I'd suggest nobleknight.com or dragontrove.com. Or Ebay, as I've seen them pop up there occasionally also.

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