T O P I C R E V I E W |
woodwwad |
Posted - 25 Dec 2009 : 07:21:42 First, if anyone knows a book that has a similar system, post that, so I can look at the way they did it. I like to think up ways that my games can be different from one another, and a key way to do that is keep the pc creation different. An idea I came up with reciently was totally stripping down a base class. The one I chose was fighter. Replacing every positive trait they have with feats and taking the trait away. Then letting the player build the character with the feats they have. Making every ability avalible to any player but making them each cost feats. For example you would strip the fighter of all 3 armor feats, martial and simple weapons (each for a feat), shield feat, making all your saves weak (you have to buy each strong as one feat), your base attack bonus would be weakest and you'd have to buy mid with one feat and strong with 2. Each level of a spell caster level would be one feat. Your hit die are 1d4 and each increase costs one feat 1d6, 1d8, 1d10, 1d12. I think turning would be two feats, first would give you turn as a paladine and the next would give you normal turn. Even give you the chance to buy +1 or +2 ecl races with feats. I was thinking 3 feats per +1 bonus. Obviously there is a bit of work to be done here but I'd like imput and ideas. I'm also not a huge balance guy, so that's not the biggest issue; although, I'm trying to keep it from getting too out of balance. I was thinking each level of sneak attack would be a feat. I was thinking each pc would get 2 feats per level and an extra feat at 5th, 10th, 15th and 20th, this would be in addition to the feat at 3rd, 6th, ect. The only class skills would be Craft and Profession, you would have to buy other class skills with feats. There are a lot of feats that already do this but I could create a few more with lots of skills in them. |
7 L A T E S T R E P L I E S (Newest First) |
Ashe Ravenheart |
Posted - 31 Mar 2010 : 16:28:47 There is also a free PDF Conversion Guide for Pathfinder that details some of the design "thoughts" on (re)building a class. |
Hawkins |
Posted - 31 Mar 2010 : 16:18:56 There is a document called the Class Construction System that is pretty good for creating v3.5 classes. I have not tried using it with Pathfinder classes yet. If anyone wants a copy I could email it to you, or you might be able to find it on your own on the interwebs. (BTW, I am not the creator of this document, I just like it a lot.) |
Jakk |
Posted - 30 Mar 2010 : 21:55:05 I think Unearthed Arcana did something with point buy for stats and improved Hit Dice, and possibly class skills... but I don't have my copy handy to confirm. Anyway, I'm going to see what I come up with for the classes as published in 3.5, and then break down the Pathfinder classes the same way and see what I get in comparison. |
Cleric Generic |
Posted - 30 Mar 2010 : 14:44:06 GURPS and Hero System are two fairly solid point buy systems that you can put together just about anything with (note: don't be intimidated by the vast size of the books, it's all fairly straight-forward). Also, didn't one of the 3e supplements deal with semi-point based strip downs? Unearthed Arcana or some such? |
Tyranthraxus |
Posted - 30 Mar 2010 : 14:24:49 I'm not sure but Das Schwarze Auge/The Black Eye is a system that has a sort of character creation points. It's been a while since I last played it.
Alternity could be useful too. It's a skilled based system. To improve your character at each level you can buy or increase skills with points. It's designed for modern day and sci-fi campaigns but could easily be adopted for fantasy. There sould also be a supplement handling magic or psionics. |
Dalor Darden |
Posted - 30 Mar 2010 : 05:55:50 I just found it because of your comment!
I think it has merit to be looked at to say the least.
I'm going to monkey around with it and see what happens. |
Jakk |
Posted - 30 Mar 2010 : 05:47:24 I just found this scroll now; I haven't looked in the D&D Core Products hardly at all in the past six months. This looks interesting. I'll have to play with it and see if things are relatively consistent across all classes. Probably not in 3.5, definitely identical in 4E.
It doesn't even have to be feats, per se; you could simply define a feat as being equivalent to one character creation point (CCP) and use that as your arbitrary unit of "currency"... although I would probably make a feat worth 2 CCP and 2 skill points worth 1 CCP; that balances them out better. I had attempted to transform 3.5 into a classless system after reading and trying out the 4E rules (because building a classless system would have been more original than giving us a collection of classes that all have the same powers with different names). However, a classless system didn't really "feel" like D&D to me or my other players, so we've settled for a bastard child of 3.5 and Pathfinder.
Sorry I didn't find this earlier, but, as I said, I don't hang out in the D&D Core area much any more.
Edit: Mutants & Masterminds has a classless, level-less system based on the D20 core mechanic. I haven't played the game, but I recently picked up a copy of the revised edition out of curiosity. I may not ever actually play it (superhero RPGs were something I did in my 20's, back in the 1990's... I'm largely committed to supporting Pathfinder and Golarion now) but it may give me some interesting house-rule ideas. |
|
|