T O P I C R E V I E W |
Dargoth |
Posted - 22 Dec 2006 : 00:23:07 I was looking for info on Azuredge and found this in the 2ed City of Splendors
"Enchanted to be as worthy a weapon as its wielder, Azuredge's powers wax and wane with each new wielder."
To me this would make Azuredge a strong candiate for using the Weapons of Legacy rules
Has anyone used the Weapons of Legacy rules to create or convert an existing magic item?
PS: I also compared the 2ed and 3ed Stats of Azuredge and there seems to have been some significant changes in the Axe
2ed City of Spledor
Equivelant of a +3 weapons but provides no bonus
After the wielder reaches 8th level Azuredge functions as a Mace of Disruption
After reaching 4th level the Axe can be thrown as an Axe of hurling
3ed Magic of Faerun
+5 Throwing, Wounding Battle axe
Im not sure why the MoF authers choose to give the axe the wounding ability but Im thinking of Dumping the wounding ability (Value +2) and replacing it with Bane: Undead (value +1) and Homeland Champion: Waterdeep (Value +1) from Champions of Valor |
3 L A T E S T R E P L I E S (Newest First) |
Dargoth |
Posted - 22 Dec 2006 : 07:10:44 quote: Originally posted by Hoondatha
That looks pretty good for the bonuses side. What are you thinking of for penalties?
Havent figured that out yet
Thoughts? |
Hoondatha |
Posted - 22 Dec 2006 : 05:23:31 That looks pretty good for the bonuses side. What are you thinking of for penalties? |
Dargoth |
Posted - 22 Dec 2006 : 01:24:50 At the moment Im thinking of this
Azuredge
Non Legacy stats: +1 Battleaxe
5 +1 Homeland champion (Waterdeep) 6 7 +1 Bane (Undead) Homeland Champion(Waterdeep) Battleaxe 8 9 +1 Throwing Bane (Undead) Homeland Champion(Waterdeep) Battleaxe 10 11 +2 Throwing, Bane (Undead), Homeland Champion(Waterdeep) Battleaxe 12 13 +3 Throwing, Bane (Undead), Homeland Champion(Waterdeep) Battleaxe 14 15 +4 Throwing, Bane (Undead), Homeland Champion(Waterdeep) Battleaxe 16 17 +5 Throwing, Bane (Undead), Homeland Champion(Waterdeep) Battleaxe |
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