T O P I C R E V I E W |
KnightErrantJR |
Posted - 29 Sep 2006 : 17:05:39 Since I've seen three and a half editions of this game, I can remember back when if you worshiped a lesser god or a demi god you didn't get your full range of spells.
Now in 3.5, there is no real limit on the spells granted by gods, no matter what their rank, but I was pondering if there was some way to add some flavor to those the worship more powerful gods. I'm not thinking so much of taking any abilities away from existing clerics (or favored souls, or druids, or what have you), but perhaps coming up with something, maybe a feat tree, that could be used to show that a cleric is connected to a more powerful being.
Just kind of fishing for ideas here, feel free to throw some out. |
3 L A T E S T R E P L I E S (Newest First) |
Kalin Agrivar |
Posted - 29 Sep 2006 : 18:39:05 I agree with Eric's point..the divine rank = the gods power and gods power = the number of believers and worshippers...
like Beshaba...everyone believes in bad fortune and prays She will not strike them down (which should give Her alot of power) but she is a lesser goddess so she has little actual worshippers...so a priestess of Beshaba should have a huge organized faith to rely on..
I would take that a bit further and limit the amount and power of the power's divine agents too |
KnightErrantJR |
Posted - 29 Sep 2006 : 17:18:13 I get that. I wouldn't want to limit abilities that are already available to clerics or other divine casters in 3.5, thats why I threw out the idea that maybe a series of feats (Prerequisite: Must worship a god of divine rank X or higher), might simulate this. In the grand scheme of things I realize its not particularly important, and I wouldn't want those feats to be out of balance, just something distinct.
I understand where you are coming from thought Eric, and appreciate the input. I'll cogitate upon this a bit more. |
ericlboyd |
Posted - 29 Sep 2006 : 17:12:15 Although I can see arguments either way, ultimately I don't believe it's a good idea to impose any limitations on a PC of a minor god vs. a major god.
I think the appropriate place to differentiate the power of a major god vs. a minor god is the number of followers. In other words, there should be Sharrans hiding out in the basements of every city in the Realms, but followers of the Red Knight should be few and far between.
Therefore, a cleric of the Red Knight could individually be just as powerful as a cleric of Shar, but the cleric of the Red Knight could count on far fewer allies and the Red Knight has far fewer tools (i.e. characters) through which to work her plots.
--Eric |
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