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 I need stats for a dire turkey, quick :-D

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T O P I C    R E V I E W
sleyvas Posted - 25 Nov 2005 : 15:04:27
I want to have it to haunt a village in the Shaar that decided to decided to celebrate the things they were Thankful for with some Untherites who were starving.

Or maybe a turkey familiar..... they are clever and all!
3   L A T E S T    R E P L I E S    (Newest First)
sleyvas Posted - 28 Nov 2005 : 14:35:08
woot pilgrims beware
Gray Richardson Posted - 25 Nov 2005 : 19:20:17
Your dire turkey stats are awesome Thureen. Well done!
Thureen Buroch Posted - 25 Nov 2005 : 18:02:05
Dire Turkey
Medium-Size Animal
Hit Dice: 2d8+4 (13 HP)
Initiative: -1 (Dex)
Speed: 30 ft., fly 20 ft. (clumsy)
AC: 11 (-1 Dex, +2 Nat), Flat-footed 11, Touch 9
Attacks: Rake +1 melee, peck –4 melee
Damage: Rake 1d6, peck 1d4
Face/Reach: 5ft. by 5ft./5 ft.
Special Attacks: Flurry
Special Qualities: None
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 11, Dex 8, Con 15, Int 2, Wis 15, Cha 8
Skills: Hide +8, Listen +7, Spot +7
Feats: Alertness (B)

Climate/Terrain: Any Forest
Organization: Solitary, Flock (4-36)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-6 hit dice (Medium-Size)

Flurry (ex.): If a Dire Turkey makes a successful rake attack, it gets an automatic grapple check against the victim of the rake attack. The Dire Turkey does not incur attacks of opportunity when it initiates and while it maintains the grapple. Each round it maintains a hold, it beats its wings, scratches, and pecks at its opponent, dealing 2d6 points of damage. While it maintains its hold, its opponent is considered blinded as the turkey flaps its wings in the opponent’s face.
Skills: Due to its coloration, the Dire Turkey receives a +4 racial bonus to hid checks while in wooded areas.

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