T O P I C R E V I E W |
sleyvas |
Posted - 25 Nov 2005 : 15:04:27 I want to have it to haunt a village in the Shaar that decided to decided to celebrate the things they were Thankful for with some Untherites who were starving.
Or maybe a turkey familiar..... they are clever and all! |
3 L A T E S T R E P L I E S (Newest First) |
sleyvas |
Posted - 28 Nov 2005 : 14:35:08 woot pilgrims beware |
Gray Richardson |
Posted - 25 Nov 2005 : 19:20:17 Your dire turkey stats are awesome Thureen. Well done! |
Thureen Buroch |
Posted - 25 Nov 2005 : 18:02:05 Dire Turkey Medium-Size Animal Hit Dice: 2d8+4 (13 HP) Initiative: -1 (Dex) Speed: 30 ft., fly 20 ft. (clumsy) AC: 11 (-1 Dex, +2 Nat), Flat-footed 11, Touch 9 Attacks: Rake +1 melee, peck –4 melee Damage: Rake 1d6, peck 1d4 Face/Reach: 5ft. by 5ft./5 ft. Special Attacks: Flurry Special Qualities: None Saves: Fort +2, Ref +1, Will +2 Abilities: Str 11, Dex 8, Con 15, Int 2, Wis 15, Cha 8 Skills: Hide +8, Listen +7, Spot +7 Feats: Alertness (B)
Climate/Terrain: Any Forest Organization: Solitary, Flock (4-36) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 3-6 hit dice (Medium-Size)
Flurry (ex.): If a Dire Turkey makes a successful rake attack, it gets an automatic grapple check against the victim of the rake attack. The Dire Turkey does not incur attacks of opportunity when it initiates and while it maintains the grapple. Each round it maintains a hold, it beats its wings, scratches, and pecks at its opponent, dealing 2d6 points of damage. While it maintains its hold, its opponent is considered blinded as the turkey flaps its wings in the opponent’s face. Skills: Due to its coloration, the Dire Turkey receives a +4 racial bonus to hid checks while in wooded areas.
|
|
|