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 Baldur's Gate Cloak of Non-Detection

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jameslt0 Posted - 07 Aug 2005 : 01:50:08
According to Baldur's Gate, the Cloak of Non-Detection allows the wearer to be "Non-detectable by magical means such as Detect Invisibility or scrying."

So, in 3.5 ed rules, does this mean that a character that is wearing this cloak and is under invisibility spell will not be seen by See Invisiblity spells, True Seeing, etc.?

James
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Zireael Posted - 09 Feb 2012 : 15:33:00
Baldur's Gate is AD&D. Baldur's Gate II did introduce some elements of what was later known as 3e. But the cloak is from the first game.
Soulbringer Posted - 09 Feb 2012 : 10:29:12
Sadly you cant use any one single edition to explain all the stuff happening in Baldur's Gate, as it is a mix of AD&D and D&D 3.5 (pretty sure its 3.0...) - However the spells in Baldur's Gate pretty much resemble the spell system used in AD&D which makes some (Most) spells extremely powerful compared to their 3.5 version.
That beign said, Nondetection in AD&D does nothing to prevent an intelligent caster from detecting you with detect invisibility or know alignment... Other divination spells the caster of non detection rolls a save vs spell, if it is successful the divination fails.

In 3.5 its pretty much as kentinal wrote above. However its a caster level vs caster level check.

Inregards to game mechanics (aka you actual question) it DOES prevent you from beign seen by those spells.
jameslt0 Posted - 07 Aug 2005 : 04:43:11
Cool, thank you for the insight. I was curious about how such an item would work in PnP than 2nd ed video game. That is good to know. The statement about magical means is a bit misleading. I suppose I would have to find information concerning Non-detection magic in 3.5 edition. A Clock of Non-Dectection might work differently in different editions.
Kentinal Posted - 07 Aug 2005 : 02:19:50
" The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level. "

vs.

" You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance. "

It would appear the higher level spell True Seeing will see though Nondetection, this because of the level of spells. It should be noted that 3.5 rules does not insure that Nondection works all the time as there is a DC check that can overcome the difficulty of detection by magic. In BG it might be hard coded against some spells, in 3.5 there is a chance that even detect will work.

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