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T O P I C    R E V I E W
Feanor_Karnil Posted - 23 Dec 2002 : 20:28:58
If a new dnd version or a new fr game was created what new races
and/or classes would you include. Such races as centaurs, lycanthropes, and yuan-ti.
I wish people that are familiar with dnd games to respond to this.


30   L A T E S T    R E P L I E S    (Newest First)
The Great Drizzt Posted - 23 Jan 2003 : 08:53:52
Don't care, as long as I can be a Drow, I'll be fine!
The Great Drizzt
Salius Kai Posted - 20 Jan 2003 : 04:51:52
I'm going to have to agree with Mumadar, D&D is, for the most part, a role-playing game. And naturaly, if the have troubly RPing in an RPG, then they might have a little trouble advancing.
Mumadar Ibn Huzal Posted - 16 Jan 2003 : 14:06:17
I don't know if it is harsh... I judge the players in my PbeM games a lot on their roleplaying. It makes up about 80% of the total xp they earn. People who spend more effort in roleplaying will earn score more brownie points. I do however take in account personal situations, some people are a little more limited when it comes to time for the game. I'll compensate for that once I'm aware of those limitations.
Echon Posted - 15 Jan 2003 : 19:29:51
quote:
Originally posted by Tigerclaw
You limit other races by increasing the demands on roleplayers. If they do not roleplay, they advance slower... THATS how you balance it.



Don't you think that is being a bit harsh? There may be many reasons why some players are not as good roleplayers as others.

-Echon
Tigerclaw Posted - 15 Jan 2003 : 19:13:34
Well, the problem is that despite all the politically correct crap that wizards are shoving down players throats, the sad truth is that all races are NOT equal and neither are all classes.

If you go to the roots of fantasy, Tolkien and the legends that inspired him, you will notice that Elves are in many ways superior to humans, as are dwarves, at the same time hobbits have advantages unique only to them. That it takes a very long time to be a wizard and yet they are more powerful in many ways than a rogue or warrior.

The whole idea that it takes other races longer to advance is rediculous. As is the idea that elves are not robust (they live in wilderness and they are NOT soft town folk), and dwarves are not charismatic (they are more organized and have incredible loyalty to their leaders).

You limit other races by increasing the demands on roleplayers. If they do not roleplay, they advance slower... THATS how you balance it.
Kitira Gildragon Posted - 14 Jan 2003 : 16:41:11
Please visit the link below to continue on this topic.
http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=440
Feanor Karnil, please excuse the unusual amount of OT
Feanor_Karnil Posted - 14 Jan 2003 : 16:24:18
I believe they only change into the 'wolf-man' because that would be the curse of a lycanthrope. It cannot be a full wolf (or whatever animal) or a full man.
Trafaldi Posted - 14 Jan 2003 : 14:33:08
There is also one conflicting thing with a lycanthrope is when they change for characters, werewolves are a good example, would they just change into a wolfman type or could they also change into a actual wolf.
Mumadar Ibn Huzal Posted - 10 Jan 2003 : 17:12:24
quote:
Originally posted by drummerboy465

quote:
Originally posted by Salius_Kai

I just figured it to be a curse do the fact that at a full moon (depend on how you play) you "have" to change into it. Its not something you are generally born with (rare cases accepted) and most of the time you are the unwilling recipient.


I think it's true that you can resist the urge to shape-change if you have enough willpower. I don't know how that fits into the D&D rules though because I read about that in a novel. Also, I think if your character becomes angry, he/she may involuntarily change. There are other things that can cause you to change, too...


This would indeed be true for infected lycanthropes. True lycanthropes have much more control over their form (as good as absolute) and don't have to change at full moon - though many choose to do so.
As for the pain of transformation, infected lycanthropes are mostly affected by this. The 'curse' comes upon them and they experience the excrutiating pain of transformation. True lycanthropes often relish the change, and don't perceive it as pain. For them it is more a state of extasy and bliss.
The Black Wolf novel in the Sembia series gives a nice description of a character coming to terms with the lycanthropy. See also the interview with Dave Gross. Non-Realms related, the books of Denis McKiernan also contain good descriptions of lycanthropic changes.
Drummer Boy Posted - 10 Jan 2003 : 14:21:58
quote:
Originally posted by Salius_Kai

I just figured it to be a curse do the fact that at a full moon (depend on how you play) you "have" to change into it. Its not something you are generally born with (rare cases accepted) and most of the time you are the unwilling recipient.



I think it's true that you can resist the urge to shape-change if you have enough willpower. I don't know how that fits into the D&D rules though because I read about that in a novel. Also, I think if your character becomes angry, he/she may involuntarily change. There are other things that can cause you to change, too...
Kitira Gildragon Posted - 10 Jan 2003 : 13:01:59
Rad, I agree with you there, though I know some people who wouldn't mind the transformation (coughMEcough). Some times the pain is worth kicking arse!!

Salius Kai, I also believe that it is possible for infected lycanthropes to learn to control their transformation. Now where...?*ruffles through papers*... yes! In one of my previous topics, http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=314 , Ghost said it was possible. ;)
lowtech Posted - 09 Jan 2003 : 21:12:25
Is it even possible for Dunpeal's to exist in DnD? Biologically, I don't think the undead can procreate.
Feanor_Karnil Posted - 09 Jan 2003 : 19:08:39
A reason I say dunpeals is because vampires can only go out at night correct? Dunpeals on the other hand can walk in the sun, their only major drawback is the irrisistable urge for blood.
Trafaldi Posted - 09 Jan 2003 : 19:06:00
yes a dunpeal would be a nice addition to forgotten realms but vampires in general should be added they rarely show up in anything and should show up more.
Feanor_Karnil Posted - 09 Jan 2003 : 19:01:37
Has a thought occured to anyone about the half-vampires, the dunpeal.
I think that would be great addition to the realms, they are very rarely heard of.
Salius Kai Posted - 09 Jan 2003 : 18:55:37
I just figured it to be a curse do the fact that at a full moon (depend on how you play) you "have" to change into it. Its not something you are generally born with (rare cases accepted) and most of the time you are the unwilling recipient.
Lord Rad Posted - 09 Jan 2003 : 12:51:50
quote:
Originally posted by Kitira Gildragon
Curse? To be a lycanthrope? OK, now I have to say that is very hard to belive. Think about a were-wolf or were-cat. Human and wolf, can stand on both feet. It has the ability to shapeshift into wolf, human, and a hybrid form. They are fast, agile, and fierce. There is no "curse" in being a perfect "killing-machine"- so long as you accept yourself for what you are and learn to use it to your advantage.


hmmmm, id still class lycanthropy as a curse, as it is bestowed upon you involuntary and although there are benfits as you have pointed out, im sure the extreme pain of the transformation would certainly cause you to curse!
Kitira Gildragon Posted - 09 Jan 2003 : 12:42:57
Hehehe.I have to agree that I'd like to see every variation of elves, including Avariel. I had originally wanted to play one for Silver Marches, but changed my mind. Other races I'd like to see are half-dragon and cambion!

To Salius Kai: Curse? To be a lycanthrope? OK, now I have to say that is very hard to belive. Think about a were-wolf or were-cat. Human and wolf, can stand on both feet. It has the ability to shapeshift into wolf, human, and a hybrid form. They are fast, agile, and fierce. There is no "curse" in being a perfect "killing-machine"- so long as you accept yourself for what you are and learn to use it to your advantage.
Mumadar Ibn Huzal Posted - 09 Jan 2003 : 10:00:36
quote:
Originally posted by Salius_Kai

I got another. Winged Elves, I'm not sure if theres a specific name for them, but theres one in BG2. I'm still wondering why they just don't have normal Elves. The have Wood and Drow, no normal High Elves.


Avariel is the name for the winged elves in the Realms, although they are on the brink of extinction...
Feanor_Karnil Posted - 09 Jan 2003 : 01:08:09
I know it's surprising but no, I own like everything but that.
Salius Kai Posted - 09 Jan 2003 : 00:51:09
Are you sure you havn't heard of them, don't you have BG2, Feanor?
Feanor_Karnil Posted - 08 Jan 2003 : 23:53:39
I don't believe i've heard of those, but in a way that reminds of angels, but i'm sure you've heard of Half-Dragons i've only seen them as monsters I think they would be cool as playable characters.
Salius Kai Posted - 08 Jan 2003 : 23:37:47
I got another. Winged Elves, I'm not sure if theres a specific name for them, but theres one in BG2. I'm still wondering why they just don't have normal Elves. The have Wood and Drow, no normal High Elves.
Feanor_Karnil Posted - 08 Jan 2003 : 22:56:21
Paper and pencil Dungeon & Dragons, would that answer your question?
zemd Posted - 08 Jan 2003 : 21:19:17
I don't get the meaning of this post. Are you talking about VIDEO game or ROLE PLAYING game?
Hymn Posted - 08 Jan 2003 : 20:24:30
Perhaps some races like Illithilich, Woxos and Wemics would bee cool. I have heard that Woxos can be quite nasty. Wemics are jus so cool.
Salius Kai Posted - 08 Jan 2003 : 19:13:35
I think they should add a cat-man race. Taxicabi (or what ever) is too much cat and monster and no enough man (or woman). They need to make it walk more upright or something.
vlad tepes Posted - 08 Jan 2003 : 19:11:27
I do have to agree with both of you on the fact that the intelligent races should be included. Also that includes Lycanthropes and Dunpeals. The people that play DnD have to see that some people would like to play as one of these races.
Feanor_Karnil Posted - 08 Jan 2003 : 19:04:50
True enough Salius, I would just like to get some ideas of all these other more or likely more experienced people. I think more races and classes should be included, I agree about the Lycanthrope deal but I think it would be interesting to have Dunpeals in the game, Half-Vampires.
Salius Kai Posted - 24 Dec 2002 : 17:28:45
Ah, I beleive we were speaking of this the other day, were we not Feanor. Centaurs, Minotaurs, Gargoyles, (mabey just some normal high elves) all of these would be interesting new races. But I must disagree with you real fast. Lycanthropes would be more of a curse, like vampires or undead or something.

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