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Akaizhar Posted - 02 Nov 2004 : 21:57:08
I need to know how long drow female pregancys last and if they can use magic to have a certain gender of child? and does anyone have a prestige class for Eilistraee's Darksong knights?
23   L A T E S T    R E P L I E S    (Newest First)
Kentinal Posted - 04 Dec 2004 : 23:07:26
quote:
Originally posted by DDH_101

Hmm... isn't drow pregnancy the same as humans, about nine months?



I see you have recieved 2nd/3rd and FR replies as to gestation. For what it is worth, GG in first Edition had gestation lasting 135 days and the infant soon not a burden to the mother.

The one thing that is said about Drow in later editions is that they are about as fertle as humans, having the ability to have many more children then other elf sub-types. Also it is said that Drow can have a child at least once per hundred years. Both appear to be canon, despite what strikes me as a conflict of statements.
Akaizhar Posted - 07 Nov 2004 : 17:39:57
quote:
Originally posted by Talwyn

I'd just thought I'd add this link here as well for those wanting to get further insight into the drow:

http://www.eilistraee.com/cgi-bin/yabb/YaBB.pl?cat=chosen;board=creligion;action=display;num=1079718490



Vendui
yeah im already a part of that forum.... Noon Baerne's the name....


Aluve
Talwyn Posted - 06 Nov 2004 : 05:27:28
I'd just thought I'd add this link here as well for those wanting to get further insight into the drow:

http://www.eilistraee.com/cgi-bin/yabb/YaBB.pl?cat=chosen;board=creligion;action=display;num=1079718490
Talwyn Posted - 06 Nov 2004 : 05:15:59
This lore also comes from The Chosen and was posted by Dy'nereyn. Here are some of his notes:
"This PrC was done for me by Lord Deimos. He made several changes both at my request and to help balance out the PrC since he had to change/remove a few things to make it work for NWN."

Now I'm not sure if Dy'nereyn's refering to our own Deimos that lurks about here? But anyhow, read on...




Here is a NWN friendly version of the Darksong Knight:

Darksong Knight
The Darksong Knights are an elite order of Eilistraeen crusaders active of late in South beneath the lands of ancient Ilythiir. Composed entirely of crusaders and warrior/priests, each members of this order is expected to devote her life to the furthering of the Dark Maiden's ethos, and in particular, the destruction of the Abyss-spawned yochlol, also known as the handmaidens of Lolth.

Requirements: Lore: 4 ranks, Perform: 4 Ranks; Weapon Focus: (any sword), Lightning Reflexes; Must have a Base Attack Bonus of +5 or higher; Must be able to cast 1st level Divine Spells; Must be an Elf or Half-Elf

Hit Dice: D8
Class Skills: (all Bard skills)

Skill points at each level: 2 + Int modifier
Lvl BAB Fort Ref Will Special
1 +1 +0 +2 +1 Soul Strike
2 +2 +0 +3 +1 Eilistraee’s Blessing
Turn Vermin
3 +3 +1 +3 +1 Maiden’s Favor
+1 Divine caster level
4 +4 +1 +4 +2 Eilistraee’s Fury 1/Day
5 +5 +1 +4 +2 Webwalk
Favored Enemy: Vermin
6 +6 +2 +5 +2 +1 Divine Caster Level
7 +7 +2 +5 +3 Eilistraee’s Fury 2/Day
8 +8 +2 +6 +3 Moonblade
9 +9 +3 +6 +3 +1 Divine Caster Level
10 +10 +3 +7 +4 Transcendance
Eilistraee’s Fury 3/Day

Class Features
All of the following are class features of the Darksong Knight prestige class.

Weapon and Armor Proficiencies: A Darksong Knight is proficient with all simple and martial weapons, with all types of armor, and with all types of shields.

Bonus Feats: Bonus feats can be from any standard (available to all) feats

Divine Caster Level: At levels 3, 6, and 9, a Darksong Knight gets a +1 bonus to his Divine Spellcasting level

Soul Strike: A Darksong Knight can attempt a soul strike with one normal melee attack. If he hits, he deals 2d6 points of Constitution damage in addition to his regular damage. The target may attempt a Fortitude save (DC 10 + Darksong Knight level + Cha modifier) to halve the Constitution damage (1d6). This ability is usable once per day, and can be used versus evil aligned creatures only.

Eilistraee’s Blessing: A Darksong Knight receives a divine saving throw bonus equal to his Charisma modifier.

Turn Vermin: A Darksong Knight may spend one of his Turn Undead attempts and use it to Turn Vermin, the turn attempt is treated as a cleric of level equal to his Darksong Knight levels for the purpose of turning checks and turning damage.

Maiden's favor: A Darksong Knight gains this special ability for up to 1 min/DK lvl. While this ability is active, he is under affect of the Sanctuary spell, and he receives a +4 insight bonus on Hide and Move Silently checks.

Eilistraee's Fury: A Darksong Knight may attempt to deliver extra damage with one normal melee attack. He adds his Cha bonus to his attack, and deals 1 extra point of damage per Darksong Knight level. For example, an 8th level Darksong Knight armed with a bastard sword, with Cha score of 18 adds +4 to his attack bonus, and deals 1d10+8 points of damage, plus any additional bonuses (for high Strength, magical effects, or the like) that would normally apply. This ability is usable once per day at 4th level, twice per day at 7th level, and three times per day at 10th level, and only versus evil aligned creatures.

Webwalk: A Darksong Knight gains ability to ignore all hindrances caused by passing trough arachnid’s webs, or web spell. (I.E, Spell Immunity: Web)

Favored Enemy: Vermin: As NWN Feat

Moonblade: A Darksong Knight can choose, as a free action, whether he wants his sword to function as an ordinary sword or as a moonblade spell (as cast by a cleric of his Darksong Knight level). This ability can be used a number of rounds equal to Darksong Knight level per day, none of which need to be consecutive. (note: I have no idea what the Moonblade Spell is or what it does, so I do not know if it is applicable/usable in NWN)

Transcendence: A Darksong Knight becomes a creature blessed by Eilistraee, transcending his mortal body and becoming a divine creature (i.e. Outsider). His race changes to Outsider which means he is forevermore treated as an outsider rather than humanoid. For instance charm person does not affect him, but he can be affected by spells such as banishment.

addendum: I'd posted this earlier today in the "Running the Realms" section, sorry about that
Talwyn Posted - 06 Nov 2004 : 05:12:15
quote:
Originally posted by Akaizhar

I need to know how long drow female pregancys last and if they can use magic to have a certain gender of child? and does anyone have a prestige class for Eilistraee's Darksong knights?



Just thought I'd share this piece of lore with you all. Being a member of the "Chosen", I thought it best to add this to Candlekeep too. I am not responsible though for creating this, it is from another site.




Darksong Knight

The Darksong Knights are an elite order of Eilistraeen crusaders active of late in South beneath the lands of ancient Ilythiir. Composed entirely of crusaders and warrior/priests, each members of this order is expected to devote her life to the furthering of the Dark Maiden's ethos, and in particular, the destruction of the Abyss-spawned yochlol, also known as the handmaidens of Lolth.
Hit Die: d10

Requirements

To qualify to become a Darksong Knight, a character must fulfill the following criteria.
Race: Elf or half-elf.
Base Attack Bonus: +5
Skills: Knowledge (religion) 4 ranks, Perform (dance) 4 ranks.
Feats: Weapon focus (any sword), Combat reflexes.
Spells: Able to cast 1st-level divine spells.
Patron: Eilistraee.

Class Skills

Balance (Dex), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Knowledge (underdark, local), Perform (Cha), Profession (Wis), Survival (Wis) and Tumble (Dex).

Skill Points Per Level: 2 + Int modifier

Abilities

Lvl BAB Fort Ref Will Special Spells/Day
1 +1 +2 +0 +0 Soul Strike 1/day
2 +2 +3 +0 +0 Eilistraee's blessing
Turn Arachnid Creature*
3 +3 +3 +1 +1 Maiden's favor +1 Divine
4 +4 +4 +1 +1 Eilistraee's fury 1/day
5 +5 +4 +1 +1 Sword dance
Webwalk
6 +6 +5 +2 +2 -- +1 Divine
7 +7 +5 +2 +2 Eilistraee's fury 2/day
8 +8 +6 +2 +2 Moonblade
9 +9 +6 +3 +3 -- +1 Divine
10 +10 +7 +3 +3 Transcendence
Eilistraee's fury 3/day

Class Features

Weapon and Armor Proficiency: Darksong Knight is proficient with all simple and martial weapons, with all types of armor, and with all types of shields except tower shields. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble.

Spells per Day/Spells Known: At every third Darksong Knight level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or rebuking undead, metamagic or item creation feats, and the like). If the character had more than one spellcasting class before becoming a Darksong Knight, the player must decide to which class to add each Darksong Knight level for the purpose of determining spells per day, spells known, and overall caster level.

Soul Strike (Su): Beginning at 1st level, Darksong Knight can attempt a soul strike with one normal melee attack. If he hits, he deals 2d6 points of Constitution damage in addition to his regular damage. The target may attempt a Fortitude save (DC 10 + Darksong Knight level + Cha modifier) to halve the Constitution damage. This ability is usable once per day, and can be used versus evil aligned creatures only.

Eilistraee's blessing (Su): At 2nd level and above, a Darksong Knight receives a divine bonus on all saving throws equal to his Cha modifier.

Turn Arachnid Creature* (Su): At 2nd level Darksong Knight can turn arachnid creatures. The Darksong Knight can attempt to turn spiders a number of times per day equal to 3 + his Charisma modifier. He is treated as a cleric of level equal to his Darksong Knight level for the purpose of turning checks and turning damage.

Sword Dance (Su): At 5th level Darksong Knight can attune himself to a particular sword. Once attuned to the sword he may use it as if it had dancing property. He may use this ability a number of times equal to his charisma modifier. The ability itself lasts for four rounds.

Eilistraee's Fury (Su): Beginning at 4th level, a Darksong Knight may attempt to deliver extra damage with one normal melee attack. He adds his Cha bonus to his attack, and deals 1 extra point of damage per Darksong Knight level. For example, an 8th level Darksong Knight armed with a bastard sword, with Cha score of 18 adds +4 to his attack bonus, and deals 1d10+8 points of damage, plus any additional bonuses (for high Strength, magical effects, or the like) that would normally apply. This ability is usable once per day at 4th level, twice per day at 7th level, and three times per day at 10th level, and only versus evil aligned creatures.

Maiden's favor (Su): At 3rd level, Darksong Knight gains this special ability for up to 1 min/KoE lvl. While this ability is active, the character can climb on surfaces as if subjected to a spider climb spell, he is also under affect of nondetection spell, and he receives a +4 insight bonus on Hide and Move Silently checks.

Webwalk (Su): At 5th level Darksong Knight gains ability to ignore all hindrances caused by passing trough arachnid’s webs, or web spell. This ability can be used 1 round/KoE level/day; it activates automatically when needed, and deactivates when not needed.

Moonblade (Sp): At 8th Darksong Knight can choose, as a free action, whether he wants his sword to function as an ordinary sword or as a moonblade spell (as cast by a cleric of his KoE level). This ability can be used a number of rounds equal to KoE level per day, none of which need to be consecutive.

Transcendence: At 10th level Darksong Knight becomes a creature blessed by Eilistraee, transcending his mortal body and becoming a divine creature (i.e. native outsider). His type changes to “outsider (native)”, which means he is forevermore treated as an outsider rather than humanoid. For instance charm person does not affect him, but he can be affected by spells such as banishment.

*Arachnid creatures Darksong Knight can turn:

Drider Vampire
Wraith Spider
Chwidencha
Aranea
Bebilith
Drider
Ettercap
Phase Spider
Monstrous Spider
Retriever
Spider Swarm
Neogi
Shadow Spider
Spellgaunt
Chitine
Cholndrith
Myrolochar
Subterranean Spider (Hairy and Sword)
Yochlol



Dracandos the Spellsage Posted - 05 Nov 2004 : 21:13:11
tru words charlie
Capn Charlie Posted - 05 Nov 2004 : 08:37:21
Well, generally speaking, the elves are not exactly known for their... tolerence and open mindedness.
Kuje Posted - 05 Nov 2004 : 05:08:52
BTW, Ed has confirmed that drow, like the rest of the elves, gestate for 2 years. :)
Dracandos the Spellsage Posted - 05 Nov 2004 : 03:44:11
aye i was aware of the fact that elves took twice as long 2 have a child than it does with humans, but i figured they just took it as being natural. it doesnt take all kinds of creatures the same amount of time 2 produce offspring so i assumed this wouldnt be viewed as unatural becuz of that fact
Capn Charlie Posted - 04 Nov 2004 : 21:11:52
Because it is twice as fast as them. And, of course, in the elves' eyes they are the normal standard, not humans, so by their perspective we are unnaturally fast in everything we do.
Dracandos the Spellsage Posted - 04 Nov 2004 : 18:09:23
quote:
Originally posted by Bookwyrm

the elven idea of humans making babies unnaturally fast.
i knew not of that elven idea...hmm y do they c it as 'unnatural?' or how did this opinion come 2 be?
SiriusBlack Posted - 03 Nov 2004 : 15:34:21
quote:
Originally posted by kuje31
No I don't sorry. I still use the 2e gestation so. :)

And then someone ask Ed cause I'm sure he has notes on it but for me I go by the official canon books until I learn differently so it's either 2e years or 1e year because elves are not humans and thier gestation should be longer.



Thanks anyway.

That's what my campaign uses, that it's two years for the elves including the dark elves. Two years of carrying a child, now I begin to understand why some of the female drow have a bit of an attitude.
Bookwyrm Posted - 03 Nov 2004 : 09:30:33
Nice! I like it.
Capn Charlie Posted - 03 Nov 2004 : 09:24:50
I never felt the need to quantify it into rules.

However, I did always hold that it required divine magic, as well as some amount of typically arcane magic. The technique was learned originally from the illithids in my scenarios, as I tend to run them as practically biomancers.

The process was later adopted by the duergar in my campaign, as they view the ability to have slaves do their "drudge work" appealing, allowing their women to attend far more important tasks rather than slowing themselves down with pregnancy.

Their birth rate also improves, once you get away from having only one "bun in the oven" at a time, as well as being able to abandon any worry for the mother's(well, surrogate's) health, or survival.

It was in this manner I bestowed a particualrly morbid and mocking version of the thunder blessing on some duergar communities in my game.

Likewise situations among the drow is limited in that the ones I used deemed the taint of non drow unacceptable for carrying their children, thus at least one female drow will be "out of commision" for each new birth, keeping drow population in check.

I have, however, been toying with the notion of a generation of Oblodran drow being born from a single Matron and her mate that escaped destruction, using slaves, to make a significgant re booming of their populations, especially since they would be testing the children for psionic ability in the womb, and destroying any over their needs for "drone"(non psionic) drow.

The result wwould be a source of as many eugenically minded psionically gifted drow as I saw a need for, and even a nice series of adventures(which I have never fleshed out fully) of their attempted conquest.
Bookwyrm Posted - 03 Nov 2004 : 09:13:50
Hmm. Complicated magic, that. I'd say it should be clerical only, and involve a long ceremony. Am I right? Assuming you expanded on that at all, that is.
Capn Charlie Posted - 03 Nov 2004 : 09:05:28
quote:
Originally posted by DDH_101

I don't think it's two years. After all, if a Matron Mother spends two years with her belly sticking out between her legs, it's gonna make her and her House very vunerable. The Matron's other daughters might find this to be the perfect time to kill their mother as she is in a weakened physical state.



In my game, I have had higher ranking drow women that were going to have a child transfer the babe to a lower ranked female, letting her bear the burden. It just seemed so appropriate to me.
Akaizhar Posted - 03 Nov 2004 : 04:17:11
thank you everyone... i read somewhere it was nine months so i think im gonna keep with that. seeing how 9 months make sense on account of they need to make up for the lost lives in lolths service or the race would have died out by now..

thank you... all of you
Kuje Posted - 03 Nov 2004 : 03:26:35
quote:
Originally posted by SiriusBlack

quote:
Originally posted by kuje31
One of the 3e Dragon's changed this to 1 year.



I recall that issue. It was a pretty well written article. Do you remember who the author was?



No I don't sorry. I still use the 2e gestation so. :)

And then someone ask Ed cause I'm sure he has notes on it but for me I go by the official canon books until I learn differently so it's either 2e years or 1e year because elves are not humans and thier gestation should be longer.
DDH_101 Posted - 03 Nov 2004 : 03:10:53
I don't think it's two years. After all, if a Matron Mother spends two years with her belly sticking out between her legs, it's gonna make her and her House very vunerable. The Matron's other daughters might find this to be the perfect time to kill their mother as she is in a weakened physical state.
SiriusBlack Posted - 03 Nov 2004 : 02:44:33
quote:
Originally posted by kuje31
One of the 3e Dragon's changed this to 1 year.



I recall that issue. It was a pretty well written article. Do you remember who the author was?
Bookwyrm Posted - 03 Nov 2004 : 00:34:07
It should be at least a year. Two years is a bit odd, biologically speaking -- keeping the mother out of it for that long is too much. If it's just a year, then you have something that not only reflects the elven maturing rate, but also lends to the elven idea of humans making babies unnaturally fast.
Kuje Posted - 03 Nov 2004 : 00:24:53
quote:
Originally posted by DDH_101

Hmm... isn't drow pregnancy the same as humans, about nine months? As for changing the gender, yes it is possible but the person who does this must be very skilled at transmutation, otherwise he will screw up the spell and end up killing the mother and the baby.

In the Erevis Cale trilogy, a powerful wizard named the Sojourner took several slaadi eggs and used his magic to nurture and change them before they were born.



In 2e elves, according to the Complete Book of Elves, gestation was 2 years. One of the 3e Dragon's changed this to 1 year. Now yes yes people hate that 2e book and also I am not sure if those numbers were for drow but drow are elves so..... I'd still make it longer then a human in either case. :)
DDH_101 Posted - 03 Nov 2004 : 00:17:37
Hmm... isn't drow pregnancy the same as humans, about nine months? As for changing the gender, yes it is possible but the person who does this must be very skilled at transmutation, otherwise he will screw up the spell and end up killing the mother and the baby.

In the Erevis Cale trilogy, a powerful wizard named the Sojourner took several slaadi eggs and used his magic to nurture and change them before they were born.

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