T O P I C R E V I E W |
Sourcemaster2 |
Posted - 06 Sep 2004 : 20:35:47 I was glancing through the MM, and a question struck me. Do creatures that cast as a cleric require a divine focus, and if so, what do they use? |
3 L A T E S T R E P L I E S (Newest First) |
Arivia |
Posted - 06 Sep 2004 : 23:29:48 quote: Originally posted by Wood Elf Ranger
MMIII ?!!! I thought it wasn't out yet?
I knew someone was going to say that!
I pulled it out of the excerpt. Look in the MMIII scroll for a clicky. |
Wood Elf Ranger |
Posted - 06 Sep 2004 : 22:30:23 MMIII ?!!! I thought it wasn't out yet? |
Arivia |
Posted - 06 Sep 2004 : 20:39:55 No-spellcasting creatures do not require material components or divine focuses. Or...I think.
EDIT: Nope, I was wrong.
quote: From the MMIII Spells: Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that characters are, except as follows.
A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body. Such a creature also does need material components for its spells. The creature can cast the spell by either touching the required component (but not if the component is in another creature's possession) or having the required component on its person. Sometimes spellcasting creatures utilize the Eschew Materials feat to avoid fussing with noncostly components.
A spellcasting creature is not actually a member of a class unless its entry says so, and it does not gain any class abilities. For example, a creature that casts arcane spells as a sorcerer cannot acquire a familiar. A creature with access to cleric spells must prepare them in the normal manner and receives domain spells if noted, but it does not receive domain granted powers unless it has at least one level in the cleric class.
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