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T O P I C    R E V I E W
Gellion Posted - 25 Aug 2004 : 03:42:07
Well I was thinking about introducing some really messed up looking mutant type creatures in my Forgotten Realms game. The best explaination I can come up wtih a a meteor hitting and impacting an area and messing with the local populace. Now I hope to have REALLY messed up looking mutants, like the ones on the cover of this game. So I am thinking the meteor one is hwat I am going with, but a magical explosion would seem good too. Does anyone know if there are any completely free products with anything pertaining to really messed up mutants?

[IMG]http://perso.wanadoo.fr/caverne/Mutants.jpg[/IMG]

EDIT: Apparently that does not work here. Just put the URl in your browser then.
28   L A T E S T    R E P L I E S    (Newest First)
The Sage Posted - 31 Aug 2004 : 10:02:51
quote:
Originally posted by Gellion

quote:
Originally posted by The Sage

Give me a few days then.

As I recall, the older alternity.net site once offered some summarised mutation tables from the RPG available for free download. If they're not still online, I'll likely have to check my archives...






Thanks a lot Sage.

I do not have any money because I give my mother any checks I get for stuff like birthdays and X-mas, and I never see the money again. I should have like 200+ dollars by now, but I do not. She says she will give me a little money every once in a while, but I almost never see that either.

Hmmm, I wonder why I had to explain that...

I understand, Gellion, for I know several people in similar situations. I simply put it down to the advantages that come with being a parent...
Gellion Posted - 31 Aug 2004 : 03:33:05
quote:
Originally posted by The Sage

Give me a few days then.

As I recall, the older alternity.net site once offered some summarised mutation tables from the RPG available for free download. If they're not still online, I'll likely have to check my archives...






Thanks a lot Sage.

I do not have any money because I give my mother any checks I get for stuff like birthdays and X-mas, and I never see the money again. I should have like 200+ dollars by now, but I do not. She says she will give me a little money every once in a while, but I almost never see that either.

Hmmm, I wonder why I had to explain that...
The Sage Posted - 31 Aug 2004 : 03:17:23
Give me a few days then.

As I recall, the older alternity.net site once offered some summarised mutation tables from the RPG available for free download. If they're not still online, I'll likely have to check my archives...


Gellion Posted - 30 Aug 2004 : 22:14:03
I really need to put this in my sig, but buying anything is out of the question.
The Sage Posted - 30 Aug 2004 : 03:52:08
quote:
Originally posted by Maglubiyet

What about d20 Gamma World? I don't have the new version but I know the original had random mutation tables.


Yes, the d20 interpretation of the Gamma World does indeed have mutation tables which may be of some limited use. I say limited, because the system mostly subscribes to the d20 Modern mechanics.
Maglubiyet Posted - 29 Aug 2004 : 12:12:39
What about d20 Gamma World? I don't have the new version but I know the original had random mutation tables.



Gellion Posted - 29 Aug 2004 : 05:38:09
quote:
Originally posted by The Sage

quote:
Originally posted by Gellion

Well, right now I am just playing with different ideas. I knew some people would think of the X-Men,

I am still not sure what idea I am going to use, could be the underdark, or it could be a meteor, I am still not sure yet.

Can you explain this meteor idea a little more? Maybe if you provide more information from your campaign, we can expand upon it...




Well I am probably not going to use the idea for a while. My PCs are all around 7th level right now and are trying to deliver an Elven girl to her home. They are actaully five years ahead of the FR timeline due to some wonky time travelling they did.

Basically they ended up one hundred years in the future and destroyed an evil mage in the former city of shade.

I was thinking about having the meteor just affecting a small area, but then they might not even care about it if it does. They might also go to Lantan to clear up some business for the Dwarven Cleric of Gond. This would be after they have dropped the little girl off.


But anyways, they are probably more like CR 12 because of all their items. That is how it is going righ now. I have learned to deal with them.

I also tend to be a bit melodramtic with my villains. They laugh a lot and tkae on that arrogant tone and leave the PCs when they could have just as easily killed them. Usually getting to one involves a long journey and more than likely and dungeon crawl. When they reach it I will usually employ some weird method with them. One I am thinking of is having the battle in a falling lift in a mining shaft with debris flying everywhere. I love that kind of stuff.

I am not sure when to deploy the meteor though. Maybe in Lantan.
Wooly Rupert Posted - 28 Aug 2004 : 17:45:20
I'm not Gellion, but the meteor idea could be something like the one in the Rising Stars comic book by Straczynski. In this very well-done superhero comic, the only supers in the world were all in the womb when this meteor landed nearby. So these 113 kids all wound up with a variety of superpowers. (Straczynski's idea was to have all the supers of the world, villians and heroes, to know each other and have grown up together. It's the best superhero title out there)

Granted, super heros and villians aren't what he's going for, but that is one way I've seen the meteor used to explain something odd.
The Sage Posted - 28 Aug 2004 : 11:40:03
quote:
Originally posted by Gellion

Well, right now I am just playing with different ideas. I knew some people would think of the X-Men,

I am still not sure what idea I am going to use, could be the underdark, or it could be a meteor, I am still not sure yet.

Can you explain this meteor idea a little more? Maybe if you provide more information from your campaign, we can expand upon it...
tauster Posted - 27 Aug 2004 : 12:20:45
quote:
Originally posted by Lauzoril

Gellion, you could also use mutants found from the Undermountain, briefly described in the Mark Anthony's Escape from Undermountain. They, if anything else, are closest thing to grotesquely mutated humans found from Faerun. Naturally, they hate humans and do everything they can to change other humans into their likeness.

that reminds me of another novel: "murder in halruaa". not one of the best books i read, but nontheless enjoyable. and it featured a bastard-character, one of those... well... mutants.

btw: every living (i.e. surviving) discarded "humanoid experiment" from your average necromancer can be a mutant, so you donīt have to use canonical sources. just locate a lonely region somewhere on faerun, invent a necromancer (or evil priest), give him/her (why not a female villain? hmmm... somehow, everytime i read "necromancer", i think about a male one... ), give hi,,, erm... HER a tower/fortress/hq and fire away! :)
Gellion Posted - 26 Aug 2004 : 22:55:05
Well, right now I am just playing with different ideas. I knew some people would think of the X-Men,

I am still not sure what idea I am going to use, could be the underdark, or it could be a meteor, I am still not sure yet.
Lauzoril Posted - 26 Aug 2004 : 18:44:01
Gellion, you could also use mutants found from the Undermountain, briefly described in the Mark Anthony's Escape from Undermountain. They, if anything else, are closest thing to grotesquely mutated humans found from Faerun. Naturally, they hate humans and do everything they can to change other humans into their likeness.

Wooly Rupert Posted - 26 Aug 2004 : 17:31:41
quote:
Originally posted by SiriusBlack

quote:
Originally posted by Wooly Rupert
When I first saw the topic, I was thinking "X-Men"-type mutants. Oops!



You're not alone. That's exactly what I thought was about to be proposed when I saw the thread's title.



Great minds think alike!

... And then there's us.
SiriusBlack Posted - 26 Aug 2004 : 15:50:17
quote:
Originally posted by Wooly Rupert
When I first saw the topic, I was thinking "X-Men"-type mutants. Oops!



You're not alone. That's exactly what I thought was about to be proposed when I saw the thread's title.
The Sage Posted - 26 Aug 2004 : 07:52:32
If you look back to the way "mutants" were portrayed in the first 50 issues of the original X-Men, you wouldn't be too far of the mark...
Wooly Rupert Posted - 26 Aug 2004 : 07:20:10
quote:
Originally posted by The Sage

quote:
Originally posted by Gellion
EDIT: Wooly Rupert's idea with the under drak{Cant spell it) is also a good idea. Having a group of them live in an area where there is a lot of the stuff can really work well with plot hooks.

You mean the faerzress? Yes, it is a good idea, and I was going to suggest it myself, but the tone of your original post suggested something of a more "classic 1960's sci-fi" feel to me.




When I first saw the topic, I was thinking "X-Men"-type mutants. Oops!
The Sage Posted - 26 Aug 2004 : 06:34:26
quote:
Originally posted by Gellion
EDIT: Wooly Rupert's idea with the under drak{Cant spell it) is also a good idea. Having a group of them live in an area where there is a lot of the stuff can really work well with plot hooks.

You mean the faerzress? Yes, it is a good idea, and I was going to suggest it myself, but the tone of your original post suggested something of a more "classic 1960's sci-fi" feel to me.
Talwyn Posted - 26 Aug 2004 : 02:17:09
Speaking of Mutants, I used to play "Aftermath" and that had a very good system for generating mutants. Most of the time you'd end up with some poor mishapened thing but occasionally you'd get the "super" mutant, with all the psionic powers and looking "normal".

We used that system to create the mutants then ship them over to our D&D world (Nuclear war/explosions on Earth openned portal to fantasy realm).

Also you could use the Humaniods 2ed Handbook to create mutants as well.
Capn Charlie Posted - 26 Aug 2004 : 00:55:44
Personally, I jsut started playing around with the Omega World rules from a plyhedron issue I had lying around.

Great stuff, yo ucan roll up random (positive)mutations and defects. Fun stuff. My all time favorite Defect "No arms: Good afternoon, Mr. Stumpy"

Gellion Posted - 25 Aug 2004 : 21:44:09
I decided to use mutants in my game because I felt like it. I am a very whimsical person.

I like The Night Parade idea and will probably make use of that little generator thingy. I love you guys.*Gives everyone an e-hug*

EDIT: Wooly Rupert's idea with the under drak{Cant spell it) is also a good idea. Having a group of them live in an area where there is a lot of the stuff can really work well with plot hooks.
Wooly Rupert Posted - 25 Aug 2004 : 15:30:27
You could also use faerzress (the Underdark radiations) as an excuse for mutants... That was why Liriel's friend Zip had two heads.
kahonen Posted - 25 Aug 2004 : 12:48:08
quote:
Originally posted by Gellion

Well I was thinking about introducing some really messed up looking mutant type creatures in my Forgotten Realms game. The best explaination I can come up wtih a a meteor hitting and impacting an area and messing with the local populace. Now I hope to have REALLY messed up looking mutants, like the ones on the cover of this game. So I am thinking the meteor one is hwat I am going with, but a magical explosion would seem good too. Does anyone know if there are any completely free products with anything pertaining to really messed up mutants?


If you decide to go with The Night Parade as discussed in some of the replies, I wrote a program which randomly generates Night Parade Creatures with full stats (2nd Edition). The software is available for download from Alaundo's Library.

http://www.candlekeep.com/downloads/nbc.zip



tauster Posted - 25 Aug 2004 : 09:34:54
how about a "the return of the night parade"- campaign?

[img]http://www.o-love.net/realms/covers_large/pic_har4.jpg[/img]

apparently, those guys are exemplary mutants, AND they already have a background in the realms, so you donīt have to make major alterations, only something along the lines like:

...years ago, a small cell of the night parade separated from the main branch. it maintained a low profile, quietly amassing strenght. for a long time, all those few individuals did was hoarding money, magic and other resources, slowly building up a network of contacts and connections to various groups of power, most of them (but not all, as many honest merchants were drawn in by the prospect of exceptional profits) on the shadier side of business.

for years they laid low, but now the new night parade slowly starts to flex it muscles. carefully- for they learned from the mistaces the founders made. mistakes that will never be made again, as an unsuspection faerun will soon find...

The Sage Posted - 25 Aug 2004 : 08:21:36
Also, the d20 Future ruleset will soon be made part of the d20 Modern SRD. If you can wait a little longer, the mutation rules from the Future supplement are sure to be included.

This will probably be the best choice, since it requires little work to convert to standard core D&D.
The Sage Posted - 25 Aug 2004 : 08:19:03
It's not D&D, but there is a significant amount of WH Realms of Chaos material that essentially explains much (and provides some nice mutation tables) of what you're looking for. Most of the information can be tweaked to work with d20, in fact, I've done it myself.

The best aspect of this material though, is that it is available for free download. The next best aspect is that the information provides some alternate suggestions for how the mutations actually developed in your world besides it's exposure to the corruptive influence of the Warp.

Let me look for the links that I have for this...
Cherrn Posted - 25 Aug 2004 : 05:01:45
The creature on the cover of that actually reminded me of the Tainted One's that Yuanti make. They are right down that alley. So as for mutants, you wouldn't need a meteor strike, you would just need a city filled with Yuan Ti like Hlondeth, and have some of the Yuan Ti create a cult and then rapidly converting a huge amount of humans into Tainted One's.
Wood Elf Ranger Posted - 25 Aug 2004 : 04:31:17
Actually you could use the Time of Troubles as an explanation for your mutant creatures. I remember reading somewhere that there were a bunch of new werecreatures spotted after ToT like the Wereowl for example. The explanation was that the magical energies were running wild during this time and there were a lot of misshappen spells. So just extend that and mix and match any weird creatures you want
SiriusBlack Posted - 25 Aug 2004 : 04:08:44
quote:
Originally posted by Gellion

Well I was thinking about introducing some really messed up looking mutant type creatures in my Forgotten Realms game. The best explaination I can come up wtih a a meteor hitting and impacting an area and messing with the local populace.



What made you decide to go in this direction for a campaign?

No idea on free products. I know Malhavoc Press released a tome focusing on a meteor damaging a campaign world. It might be something to check out and see if you can find some reviews on the product to determine if it would be of any help with your idea.

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