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 [3.5] Revised Deities: Milil, Lord of Song

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T O P I C    R E V I E W
LordofBones Posted - 26 Dec 2025 : 02:52:38
MILIL
Lord of Song, Lord of All Songs, Guardian of Singers and Troubadours, One Who Watches While Music is Alive, One True Hand of All-Wise Oghma
Lesser Power of the Beastlands
Symbol
A silver harp, often depicted as a fire-stringed instrument whose body is made of silvery leaves
Realm Library of All Knowledge (the Beastlands/Brux)
Alignment Neutral Good
Aliases none
Superior Oghma
Allies Corellon Larethian, Damh, Deneir, Erevan Ilesere, Finder Wyvernspur, Gond (distant), Hanali Celanil, Hlal, Labelas Enoreth, Lathander, Lliira, Melira Taralen, Mystra, Rillifane Rallathil, Sehanine Moonbow, Stillsong, Sune, Syranita
Foes Cyric, Squerrik
Servants none
Servitor Creatures aasimar (all accomplished singers), calico cats, hollyphants, light aasimons, movanic devas, peregrine falcons, solars, songbirds (especially nightingales), white horses, white pegasi
Manifestations haunting music, particularly in clearings deep in woodlands; a wordless, lone male voice soaring through the air where no singer can be seen; a radiance surrounding a bard, storyteller, or epic poet in the throes of inspiration
Signs of Favor helpful mental visions; lilies, peonies, red or yellow roses; perfect gemstones of any sort; the image of two dancing hollyphants in the air in glowing yellow lines or in ink (that appears from nowhere) on parchment
Worshipers bards of all types, composers, debaters, entertainers, musicians, performers, poets, singers
Cleric Alignments CG, LG, NG
Specialty Priests Tuneservant
Holy Days Greengrass, Midsummer Night
Important Ceremonies Song of Praise, Song of Sorrowing, Song of Welcoming, Sunrise Song
Portfolio eloquence, poetry, song
Domains Charm, Good, Knowledge, Music, Nobility, Pride, Sloth
Favored Weapon Sharptongue (rapier)

MILIL
Male Bard 25, Virtuoso 10, Seeker of the Song 10, Sublime Chord 10
NG Medium Outsider (Extraplanar, Good)
Divine Rank 10
Init +27 (+19 Dex, +8 Superior Initiative), Supreme Initiative; Senses 10-mile-radius; Listen +71, Spot +51; remote sensing (5 locations), portfolio sense
Aura divine (1,000 ft., Will DC 69); Languages can communicate with any living creature; Words of Creation
______________________________________________________________

AC 84, touch 61, flat-footed 55 (+22 deflection, +19 Dex, +10 divine, +23 natural)
hp 1,155 (55d6 plus 825), divine shield 20/day (250 points of damage); DR 30/epic, evil, and cold iron
Immune ability damage, ability drain, antimagic, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, sonic, stunning, transmutation, turning and rebuking
Resist cold 30, electricity 30; SR 69
Fort +48 Ref +58 Will +55
______________________________________________________________

Speed 60 ft. (12 squares)
Melee sharptongue +69/+69/+64/+59 (1d6 + 17 plus 3d6 sonic/18-20/x2 plus 6d6 sonic) or
Melee spell +54 or
Ranged spell +62
Base Atk +33; Grp +54
Atk Options divine blast 25/day (10 miles, 32d12 points of damage)
Special Actions alter reality, alter size, bardic music 55/day as an 80th level bard (+10 minutes; countersong, fascinate, inspire courage +75, inspire competence +10, suggestion [Will DC 82], inspire greatness [24 creatures, +10d10 HD, +10 attack, +5 Fort saves], song of freedom, inspire heroics +20, mass suggestion [Will DC 82]; seeker music; song of arcane power, song of cosmic fire [Ref DC 43], song of timelessness [Will DC 43; 10 min]), charm 10/day (+4 Cha for 1 minute), combine songs, music 10/day (+1 caster level to next verbal spell), nobility 10/day (+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and damage rolls for 22 rounds to allies that hear him speak), subvocalize, virtuoso performance; Chord of Distraction, Doomspeak
Combat Gear sharptongue

Spell-like Abilities (CL 55th or 56th for divination spells; +1 good spells)
At will – aid, astral projection, blade barrier (DC 48), calm emotions (DC 44), charm monster (DC 47), charm person (DC 43), clairaudience/clairvoyance, deep slumber (DC 45), demand (DC 50), detect secret doors, detect thoughts (DC 44), discern lies (DC 44), discern location, dispel evil (DC 47), divination, divine favor, dominate monster (DC 51), eagle’s splendor, enthrall (DC 44), find the path, forbiddance (DC 48), foresight, geas/quest, good hope, greater command (DC 47), greater heroism, greater spell immunity, greater teleport, heroism, holy aura (DC 50), holy word (DC 49), holy smite (DC 46), hypnotism (DC 43), insanity (DC 49), legend lore, magic circle against evil, magic vestment, mass charm monster (DC 50), mass reduce person (DC 47), mass suggestion (DC 48), plane shift (DC 47), protection from evil, repulsion (DC 49), sculpt sound (DC 46), shadow walk (DC 49), shout (DC 46), slow (DC 46), storm of vengeance (DC 51), suggestion (DC 45), summon monster ix (good only), symbol of sleep (DC 47), touch of fatigue (DC 43), true seeing, unseen servant, wail of the banshee (DC 51), waves of exhaustion, waves of fatigue, whispering wind.

Bard Spells per Day (Levels 0-22nd) 4/10/10/9/10/9/9/7/7/6/6/5/5/5/5/4/4/4/4/3/3/3/3; Caster Level 44th or 45th for divination spells; 54th vs. SR or 55th for divination spells; +1 good spells; base DC 55 + spell level

Bard Spells Known
9th – prismatic deluge (DC 64), programmed amnesia (DC 64), shapechange, shades (DC 64), time stop, wish.
8th – greater shadow evocation (DC 63), maddening whispers (DC 63), maze, moment of prescience, otto’s irresistible dance (DC 63), polar ray, polymorph any object (DC 63).
7th – bigby’s grasping hand, greater shadow conjuration, forcecage, greater arcane sight, mass hold person (DC 62), prismatic spray (DC 62), reverse gravity, spell turning.
6th – cacophonic shield (DC 61), chain lightning (DC 61), dirge (DC 61), fanfare (DC 61), greater scrying (DC 61), protégé, resonating agony (DC 61), starmantle, superior resistance.
5th – body harmonic (DC 60), cacophonic burst (DC 60), channeled sound blast (DC 60), greater blink, greater dispel magic, harmonic void, mirage arcana (DC 60), mislead (DC 60), wail of doom (DC 60).
4th – celerity, drums of war, fugue (DC 59), greater invisibility, greater mirror image, resounding thunder (DC 59), sirine’s grace, spell theft, thunder field (DC 59).
3rd – cone of euphoria (DC 58), dissonant chord (DC 58), glibness, fireball (DC 58), fly, haste, hold person (DC 58), phantom steed, protection from energy, slow (DC 58).
2nd – bladeweave (DC 57), blur, cloud of bewilderment (DC 57), dispel silence (B), elation, glitterdust, faerinaal’s hymn (DC 57), insight of good fortune, mesmerizing glare (DC 57), painful echoes (DC 57), reveille (B), tvash-prull’s bonefiddle (DC 57), whirling blade.
1st – combined talent, grease (DC 56), harmony (B), immediate assistance, improvisation, inspirational boost, instant of power, lesser orb of sound, magic missile, shield, silent image (DC 56), tasha’s hideous laughter (DC 56).
Cantrips – dancing lights, detect magic, ghost sound (DC 55), lullaby (DC 55), presdigitation, summon instrument.

Epic Spells per Day 5 arcane, up to Spellcraft DC 104; Epic Spells Known dreamscape, eidolon, epic counterspell, epic mage armor, epic repulsion, epic simulacrum, epic spell reflection, greater ruin, kinetic control, let me go, mass frog, nimbus, peripety, ruin. Milil has further developed new epic spells that manipulate sound and sonic energy as well as wordcraft.
______________________________________________________________

Abilities Str 32, Dex 48, Con 40, Int 50, Wis 42, Cha 55
SQ avatar (5), bardic knowledge +61, divinity, godly realm (the Beastlands 20 miles), immortality, pride (reroll any ‘1’ and keep the new result), rapture of the song, sloth (no penalty to Armor Class against melee attacks while prone)
Feats Chord of Distraction, Disguise Spell, Doomspeak, Energy Admixture (sonic), Energy Substitution (sonic), Focused Performance, Focused Performer, Haunting Melody (B), Heighten Spell, Improved Initiative, Initiate of Milil (B), Lingering Song, Lyric Spell, Melodic Casting, Metamagic Song, Music of Growth (B), Music of Making (B), Nymph’s Kiss, Rapid Metamagic, Requiem (B), Skill Focus (Perform [sing]), Song of the Heart (B), Soothe the Beast (B), Subsonics (B), Weapon Finesse, Weapon Focus (rapier), Words of Creation (B)
Epic Feats Epic Inspiration (x4), Epic Skill Focus (Perform [sing]), Epic Spellcasting (B), Group Inspiration, Improved Heighten Spell, Inspire Excellence, Superior Initiative
Salient Divine Abilities Arcane Knowledge, Clearsight (100 ft.), Divine Bard (10 miles), Divine Blessing (10 creatures, +10 Cha), Divine Inspiration (any, 10 creatures per day, DC 69), Divine Recall (music), Divine Skill Focus (Perform [sing]), Divine Spellcasting, Energy Burst (100 ft.; 25d8 sonic; Fort DC 62 half), Instant Move (300 ft.), Irresistible Performance (10/day, 10 creatures within a 100 ft. burst, DC 69), Know Secrets (DC 69), Lord of Song (unique salient divine ability), Supreme Initiative
Skills Appraise +75 (+81 books, carpentry, scrolls, writing, woodwork), Balance +54, Bluff +80, Climb +46, Concentration +83, Craft (bookbinding) +75, Craft (calligraphy) +88, Craft (woodworking) +67, Decipher Script +75, Diplomacy +102, Disguise +77 (+83 acting in character), Escape Artist +74, Gather Information +90, Hide +54, Knowledge (arcana, local, history, nobility and royalty, religion, the planes) +88, Listen +71, Move Silently +74, Perform (keyboard instruments, oratory, string instruments, wind instruments) +98, Perform (sing) +134, Profession (minstrel) +84, Search +40, Sense Motive +90, Sleight of Hand +80, Spellcraft +94 (+100 scrolls), Spot +51, Swim +46, Tumble +46, Use Magic Device +77 (+89 scrolls)
Possessions milil’s vest of legends, sharptongue

Alter Reality Milil is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Milil to duplicate any effect as long as it relates to his area of influence. In essence, he can duplicate any effect, class skill, ability, or spell that relates to speechcraft, music, or songs.

The Lord of Song can create temporary, nonmagical objects, magic items or creatures for up to 10 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Milil can assume any size from Fine to Colossal. He also can change the size of up to 1,000 pounds of objects he touches.

Avatar Milil can have up to five avatars at any given time but appears rarely to mortals. The Lord of Song often appears as a young, charismatic male human or elf with handsome features and a voice of unearthly beauty. He most commonly appears clean-shaven, with shoulder-length brown or blond hair. He dresses in the garb of a troubadour and favors bright clothing, elegantly patterned cloth, and gold or bejeweled clothing decorations and jewelry.

Combine Songs (Ex) Milil can combine two types of bardic music or seeker music to provide the benefits of both. He chooses two music abilities and activates both using the same standard action. If either or both require concentration, he can maintain concentration on both by using one standard action each round to concentrate. The normal stacking rules for bonus types apply to music abilities combined with this ability.

Divine Blast 25 times per day, Milil can create a ray of divine power that extends for up to 10 miles and deals up to 32d12 points of damage as a ranged touch attack with no saving throw. He can alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Milil’s divine blasts generally manifest as haunting discordant tunes.

Divine Shield As a free action 18 times per day, Milil can create a shield that lasts 10 minutes and stops 250 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Milil is naturally immune to does not count towards the shield’s limits.

Lord of Song (unique salient divine ability) Milil has woven song into his very essence; songcraft is so intrinsic to him that he gains Haunting Melody, Music of Growth, Music of Making, Requiem, Song of the Heart, and Soothe the Beast as bonus feats and can substitute his Perform (sing) skill in place of any other Perform skill check or requirement. Furthermore, such is his skill at weaving notes and chords in both harmony and discord that he can alter the essence of his songcraft in the following manners:

• Milil can weave his songs in such a manner that the melody attunes itself to the lack of sound. In essence, this allows Milil’s bardic song to pierce through silence effects, magical and nonmagical deafness, and any other effect that would prevent a creature from listening to his songs unless the caster succeeds at a caster level check against his bardic song level or if the silence effect was placed by a deity of a higher divine rank.
• Milil can amplify the music of any song he sings into a thunderous crash that deafens all enemies within a 100 ft. burst unless a Fortitude save (DC 69) is made to resist the effect. Even with a successful save, enemies are still stunned for 1d10 rounds.
• Milil can produce music or poetics so subtly that opponents do not notice it while his allies still gain all the usual benefits from his bardic music. Similarly, he can affect opponents within range with his music, but unless they can see him performing or have some other means of discovering it, they cannot determine the source of the effect.
• Milil can use his song to duplicate the effect of any Bardic feat that applies to his bardic music. He does not need to meet the prerequisite of the Bardic feat he wishes to emulate, but if he already possesses the feat, then he can expend a further use of his bardic music to increase any bonus or penalty granted by that feat by 10.
• Milil adds his divine rank to his character level to determine the effectiveness of his bardic song bonuses.
• Milil can expend a use of his bardic song to sing a lament that can cause anyone who hears it to die of joy or sorrow. To be affected, the target must be able to hear Milil perform for 1 full round and receives a Will save (DC 69). If the saving throw succeeds, the target is staggered for 1d4 rounds. If a creature’s saving throw fails, it dies. This is a mind-effecting death effect that relies on audible and visual components.

In addition, whenever he desires, the Lord of Song can gain any alternate bard class feature that alters or modifies his bardic song – these abilities are in addition to his song and do not replace it. He can switch between alternate bardic songs as a full round action.

Finally, Milil can substitute his Perform (sing) check in place of a Bluff, Diplomacy, or Intimidate check.

Rapture of the Song (Su) Milil is so in tune with the power of the primal music that he gains special insight, physical fortitude, and resistance to magic while in the throes of his song. The Lord of Song gains DR 2/- and a +2 insight bonus to Armor Class and saving throws whenever he uses his bardic music ability, seeker music, or a similar ability. He is also affected by a freedom of movement spell whenever he uses his bardic music ability, seeker music, or a similar ability.

Seeker Music Seeker music follows the same rules as bardic music. Each use of seeker music costs one daily use of bardic music to activate. Some seeker music effects include a secondary effect, called a refrain. In any round when Milil concentrates on a seeker music effect and expends another use of bardic music, he can activate the refrain associated with that seeker music effect. Using a refrain is a swift action that does not provoke attacks of opportunity. The original effects of the song do not end; the Lord of Songs can maintain the song and activate the refrain simultaneously.

Burning Melody (Su): Milil can gather a glimmer of the power of the primal music and gain some control over fire through this music. While he sings this song, he and all allies who can hear him gain resistance to fire 15. An ally benefits from this effect for as long as it can hear him sing.

Burning Melody, Refrain: When Milil uses the refrain with his burning melody, he shoots a 30-foot cone of fire from his fingertips. The cone deals 6d6 points of fire damage to creatures in its area. A successful Reflex save (DC 68) halves the damage.

Song of Unmaking (Su): Milil can turn a fragment of the primal music's power against constructs. He can expend a use of bardic music and make a Perform check to deal 10d8 points of damage to all constructs within a 30-foot burst (no save).

Dirge of Frozen Loss (Sp): Milil can gather the power of the primal music to gain control over cold energy through this music. While he sings this song, he and all allies who can hear him gain resistance to cold 15. An ally benefits from this effect for as long as it can hear Milil sing.

Dirge of Frozen Loss, Refrain: When Milil uses the refrain with his dirge of frozen loss, he shoots a 60-foot line of cold energy from his fingertips. The line deals 10d6 points of cold damage to any creature it hits and causes any creature damaged by it to become fatigued. A successful Fortitude save (DC 68) halves the damage and negates the fatigue.

Song of Life (Sp): Milil can use fragments of the primal music to protect and heal his allies. While he sings this song, he and all allies who can hear him gain immunity to poison and disease. An ally benefits from this effect for as long as it can hear Milil sing.

Song of Life, Refrain: When he uses the refrain with his song of life, Milil can make a Perform check to heal a living creature of an amount of hit point damage equal to the check result (up to the creature's full normal hit point total). He must touch the affected ally to use this ability. The touch is a standard action, although activating the refrain is still a swift action. The refrain has no effect on undead or nonliving creatures.

Anthem of Thunder and Pain (Sp): Milil can gather the power of the primal music and gain some control over electrical energy through this music. While he sings this song, he and all allies who can hear him gain resistance to electricity 15. An ally benefits from this effect for as long as it can hear the Milil sing.

Anthem of Thunder and Pain, Refrain: When he uses the refrain with his anthem of thunder and pain, Milil shoots a ray of electricity from his fingertips. The ray has a range of 20 feet and requires a ranged touch attack to hit. The ray deals 10d6 points of electricity damage to a creature it hits. Milil can then cause the electricity to arc to up to three additional foes, all of whom must be within 20 feet of the first creature struck. Each secondary ray requires another ranged touch attack to hit and deals half as much damage as the initial ray.

Hymn of Spelldeath (Sp): Milil can turn the power of the primal music against magic effects. Any creature that can hear him perform must make a Concentration check opposed by the god's Perform check in order to cast a spell. If the Concentration check fails, the spell is lost and has no effect. If the Concentration check succeeds, the spell is cast as normal. A hymn of spelldeath is a mind-affecting ability.

Hymn of Spelldeath, Refrain: When he uses the refrain with his hymn of spelldeath, Milil can attempt to dispel magic. This ability works just like the area version of dispel magic, except the effect is centered on Milil. At his option, the Lord of Song can exclude himself and his allies from this effect, but the effect must still be centered on him. (CL 55th)

Ballad of Agony Reborn (Sp): Milil can gather the power of the primal music to gain control over acid energy through this music. While he sings this song, he and all allies who can hear him gain resistance to acid 15. An ally benefits from this effect for as long as it can hear Milil sing.

Ballad of Agony Reborn, Refrain: When he uses the refrain with his ballad of agony reborn, Milil shoots a ray of acid from his fingertips. The ray has a range of 60 feet and requires a ranged touch attack to hit. The ray deals 10d6 points of acid damage to a creature it hits, and another 10d6 points of acid damage 1 round later.

Aria of Everywhere (Sp): Milil can pull the power of the primal music into himself and move short distances instantaneously. He can expend a use of bardic music or seeker music to instantly transport himself to any other spot within 75 feet. This ability otherwise functions as the dimension door spell, except that he can't bring along additional creatures with this ability.

Dirge of Songdeath (Su): Milil can gather the power of the primal music to gain control over sonic energy through this music. While he sings this song, he and all allies who can hear him gain resistance to sonic 15. An ally benefits from this effect for as long as it can hear Milil sing.

In addition, as long as he is singing a dirge of songdeath, other creatures within 30 feet cannot easily use bardic music, seeker music, or similar abilities. To use such an ability, a creature within the area must make a Perform check opposed by the Milil's Perform check. If the check is successful, the creature can use the ability as desired. If the check fails, the ability has no effect, but a daily use of the music ability must be expended normally.

Dirge of Songdeath, Refrain: When he uses the refrain with his hymn of spelldeath, Milil shoots a ray of sonic energy from his fingertips. The ray has a range of 60 feet and requires a ranged touch attack to hit. The ray deals 15d6 points of sonic damage to a creature it hits.

Note of Solitude (Su): Milil can use the power of the primal music to temporarily sever some creatures' tie with other planes. Extraplanar creatures within 60 feet when he activates this ability must make a Will saving throw (DC 68). Creatures affected by this ability get a bonus on this saving throw equal to their Hit Dice. Any creature that fails this saving throw is instantly sent to its home plane. Unlike other musical abilities and affects, a note of solitude has a duration of instantaneous and cannot be maintained, though Milil can activate it again on subsequent rounds by spending additional uses of bardic music or seeker music.

Song of Arcane Power (Su) Milil has learned how to use his bardic music to assist his spellcasting. As a move action, he can prepare to cast a spell by giving voice to the song of power. The next spell he casts gains a bonus to its caster level based on the result of his Perform check:

9 or lower: +0
10 to 19: +1
20 to 29: +2
30 to 39: +4

The spell to be enhanced by the song of arcane power must be cast by the end of his next turn, or else the song fades with no effect (other than consuming a bardic music use).

Song of Cosmic Fire (Su) Milil knows the song of cosmic fire. Using this ability costs him two of his daily uses of bardic music. The song of cosmic fire creates a 20-foot-radius spread of fire anywhere within 100 feet of the Lord of Song, provided he has line of effect to the fire’s point of origin). Creatures in the area take damage equal to his Perform check result. All affected creatures are entitled to a Reflex save (DC 42) for half.

Song of Timelessness (Su) Milil knows the song of timelessness. As a standard action, he can envelop a single creature within 60 feet in a field of timelessness, provided he has line of effect to the target. The subject is entitled to a Will save (DC 42) to negate the effect. If the subject fails its save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect it - weapons cannot reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. Milil can keep his target frozen in time for as long as he maintains the power by continuing to perform, up to a maximum of 10 minutes. When he stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems to have passed. Milil must expend a use of his bardic song for this ability.

Subvocalize (Ex) Milil can begin a new bardic music or seeker music song as a swift action. He can use this ability only if he already has one (and only one) bardic music or seeker music ability already active. Milil can use this ability in conjunction with the combine songs ability to start a second song and then maintain both as a standard action each round (as per the combine songs ability).

Virtuoso Performance (Su) Ten times per day, Milil can use his Perform skill to create magical effects on those around him. He can use any form of performance as part of this ability. Starting a virtuoso performance effect is a standard action. Unlike bardic music, virtuoso performance doesn’t restrict spellcasting or magic item activation. Milil can spend two daily uses of bardic music to deliver a virtuoso performance if he has expended his daily usage of this ability.

Persuasive Song (Ex): Milil can deliver a performance that sways the attitude of his audience. Treat this as a Diplomacy check made to influence NPC attitudes but replace the Diplomacy check with a Perform check. Viewers must be able to see and hear him clearly and be willingly paying attention to his actions. This ability requires at least 10 consecutive rounds of concentration to take effect, and it can affect a particular creature only once per day.

Sustaining Song (Su): Milil can sustain his dying allies, assisting their recovery. Each round that the song continues, all allies that can hear him automatically become stable (if dying) or regain 1 hit point (if stable and between -1 and -9 hit points). A sustaining song has no effect on enemies or on allies with 0 or more hit points. Milil can keep up his sustaining song for 5 minutes. This is a mind-affecting ability.

Jarring Song (Su): Milil can inhibit spellcasting. Any enemy attempting to cast a spell during a jarring song must make a Concentration check with a DC equal to Milil’s Perform check to avoid losing the spell. He can keep up his jarring song for 10 rounds.

Song of Fury (Su): Milil can use his performance to turn his allies into furious berserkers. Each ally who can see and hear him can choose to enter a rage on her turn. This functions identically to a barbarian’s rage, except that it ends automatically if Milil stops performing. If the ally already has the ability to rage, she can choose to apply the full effect of her own rage, without spending one of her daily uses of rage. Milil cannot use song of fury on himself. This is a mind-affecting ability.

Mindbending Melody (Sp): Milil can dominate a humanoid that he has already fascinated. This ability functions like a dominate person spell (CL 10th). The target can make a Will save (DC 42) to negate the effect. A mindbending melody is a mind-affecting, language-dependent, enchantment (compulsion) ability.

Revealing Melody (Su): Milil can use his performance to reveal all things as they actually are. All allies who can see and hear his performance are affected as if by a true seeing spell (CL 10th). The effect lasts as long as Milil performs.

Possessions
Milil carries Sharptongue, a +6 everdancing keen rapier of sonic blast and speed. As a standard action, sharptongue can launch a poetic, scathing, and blistering invective against any one creature within Milil’s line of sight that inflicts a -10 penalty on attack rolls, weapon damage rolls, ability checks, skill checks, and saving throws unless a Will save (DC 69) is made. A successful save still renders the victim shaken. The litany of insults and the penalty it inflicts last until sharptongue attacks a different target.

Milil also wears a triple-strength vest of legends.

Other Divine Powers
As a lesser power, Milil may take 10 on any check. Milil treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses Milil can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. As a standard action, he can perceive anything within ten miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for ten hours.
Portfolio Sense Milil senses any musical performance, song, or musical composition as long as the event in question affects at least five hundred people. He is similarly aware of any eloquent performance or witty repartee if the event is of similar scope.
Automatic Actions Milil can use any skill associated with his portfolio as a free action whether or not he has ranks in it, as long as the DC for the task is 20 or lower, or 30 or lower for Perform (sing). Milil cannot do anything as a free action if the task would be a move action or part of a move action. He can perform up to five such free actions each round.
Create Magic Items Milil can create any kind of magic item that affects or involves songs or singing as long as the item's market price does not exceed 30,000 gp.

NEW DOMAIN
Music Domain
Granted Powers:
Three times per day, you may cast a spell with verbal components at +1 caster level.
Music Domain Spells
1st: hypnotism; 2nd: whispering wind; 3rd: good hope; 4th: sculpt sound; 5th: shout; 6th: mass suggestion; 7th: legend lore; 8th: mass charm monster; 9th: wail of the banshee.
Source: Monte Cook; Complete Book of Eldritch Might 2, page 7.

NEW EPIC SPELL
Epic Simulacrum [Dark Sun: Legends of Athas 47]

Illusion (Shadow)
Spellcraft DC: 30
Components: V, S, M, XP
Casting Time: 1 day
Range: Touch
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
To Develop: 270,000 Cp; 6 days; 10,800 XP. Seeds: animate (DC 25), contact (to give the bond to the simulacrum) (DC 23), delude (to change object to appear as caster) (DC 14). Factors: to make the transformation appear as caster to all senses (+10 DC). Mitigating factors: increase casting time by 1 day (-22 DC), burn 1,000 XP (-10 DC), 10d6 backlash (-10 DC).

After deeply concentrating on your subject, you outstretch your hand, and release the magical energies, creating an almost perfect duplicate of the original creature.

As simulacrum, except the duplicate has the full levels or Hit Dice of the real creature. Furthermore, the duplicate upon its death does not revert to the material from which it was initially created, but becomes inert, and if made of flesh is susceptible to decay. The dead body has no special properties that the real creature’s corpse might have and a speak with dead[/i] spell fails automatically in the case of a duplicate of a living being. You receive a +10 insight bonus to your Disguise check to determine how good the simulacrum's likeness is in relation to the original.

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