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 [3.5] Revised Deities: Shevarash, the Black Archer

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T O P I C    R E V I E W
LordofBones Posted - 20 Nov 2025 : 01:20:23
SHEVARASH
The Black Archer, the Night Hunter, the Arrow Bringer
Demipower of Arborea and Limbo
Symbol
Broken arrow above a tear drop
Realm no permanent realm; Olympus/Arvandor and Limbo/Fennimar
Alignment Chaotic Neutral
Aliases Elikarashae
Superior Fenmarel Mestarine (through him, Corellon Larethian)
Allies Callarduran Smoothhands, Hoar, Psilofyr, Shar, Shaundakul, the Seldarine
Foes Blibdoolpoolp, the Dark Seldarine (except Eilistraee), Deep Duerra, Diinkarazan, Diirinka, the Great Mother, Gzemnid, Ilsensine, Ilxendren, Laduguer, Maanzecorian (dead), Pisaethces, the Queen of Air and Darkness
Servants none
Servitor Creatures aasimar, agathinon, ancient treants, asuras, eladrin (particularly ghaeles), reverend ones
Manifestations twin red flames like animalistic eyes in darkness (only to show disfavor)
Signs of Favor webstone engraved with his divine symbol, spider webs that have been torn apart, crushed (normal-sized) spiders
Worshipers arcane archers, defenders of the natural world against predations of the drow, denizens of the Yuirwood, fighters, rangers, scouts, soldiers, those who hate the drow and their allies, trackers
Cleric Alignments CE, CG, CN
Specialty Priests Dhaeraowathila
Holy Days Midwinter Night
Important Ceremonies none specific
Portfolio hatred of the drow, loss, military crusades, revenge, vengeance
Domains Chaos, Elf, Limbo, Pride, Retribution, War, Wrath, Zeal
Favored Weapon Black Bow (longbow)

SHEVARASH
Male Ranger 20, Foe Hunter (Drow) 10, Deep Avenger 10, Ancestral Avenger 10
CN Medium Outsider (Chaotic, Elf, Extraplanar)
Divine Rank 5
Init +29 (+21 Dex, +8 Superior Initiative), Supreme Initiative; Senses 5-mile-radius; Listen +74, Spot +74; darkvision 120 ft.; remote sensing (2 locations), portfolio sense
Aura divine (200 ft.; Will DC 54); Languages can communicate with any living creature; Dark Speech, Words of Creation
_____________________________________________________________________

AC 78, touch 51, flat-footed 57 (+10 armor, +15 deflection, +21 Dex, +5 divine, +17 natural); Battlesense
hp 1,270 (40d8 + 10d10 plus 850), divine shield 20/day (220 hp); DR 25/epic, lawful, and adamantine; 11/- against drow
Immune ability damage, ability drain, antimagic, acid, death effects, disease, disintegration, energy drain, fear, fire, mind-affecting effects, paralysis, poison, sleep, sonic, stunning, transmutation
Resist cold 25, electricity 25; SR 62 (87 vs drow)
Fort +59 (+63 vs poison) Ref +63 Will +50 (+52 enchantment spells or effects); +10 vs poison from drow or spiders
_____________________________________________________________________

Speed 60 ft. (12 squares)
Melee traitorbane +66/+61/+56/+51 (1d8 + 26 plus 2d6 vicious plus 5 divine vs. servants of Lolth plus 6d6 vs. servants of Lolth [7d6 if evil]/18-20/x2* plus death [servants of Lolth Fort DC 60, other favored enemies Fort DC 34]) or
*17-20/x3 vs servants of Lolth
Melee maelat +64/+59/+54/+49 (1d6 + 24 plus 5 divine vs. servants of Lolth plus 6d6 vs. servants of Lolth [7d6 if evil]/20/x2* plus death [servants of Lolth Fort DC 60, other favored enemies Fort DC 34]) or
*19-20/x3 vs servants of Lolth
Melee shama +64/+59/+54/+49 (1d8 + 30 plus 5 divine vs. servants of Lolth plus 6d6 vs. servants of Lolth [7d6 if evil] plus 3d6 anarchic and 1 negative level plus 3d6 holy and 1 negative level/20/x2 plus 6d6 anarchic and 2 negative levels plus 6d6 holy and 1 negative level plus death [servants of Lolth Fort DC 60, other favored enemies Fort DC 34]) or
*19-20/x3 vs servants of Lolth
Ranged black bow +75/+75/+70/+65/+60 (1d8 + 32 plus 5 divine vs. servants of Lolth plus 6d6 vs. servants of Lolth [7d6 if evil] plus greater arrow of slaying [Fort DC 61]/19-20/x2* plus death [servants of Lolth Fort DC 61, other favored enemies Fort DC 34]) or
*18-20/x3 vs servants of Lolth
Ranged ukava +65/+60/+55/+50 (1d4 + 24 plus 5 divine vs. servants of Lolth plus 6d6 vs. servants of Lolth [7d6 if evil]/20/x2* plus death [servants of Lolth Fort DC 61, other favored enemies Fort DC 34]
*19-20/x3 vs servants of Lolth
Base Atk +35; Grp +60
Atk Options brutal strike +4, death attack (Fort DC 33 against drow), divine blast 18/day (5 miles, 20d12 damage), rage 2/day, rancor +5d6, smite law 10/day (+15 attack and +50 damage), strike of vengeance 5/day (deal maximum damage with a melee or ranged attack against any creature that has struck Shevarash); Divine Archery; Favored Power Attack, Greater Manyshot, Improved Manyshot, Manyshot, Power Attack, Rapid Shot, Woodland Archer
Special Actions alter reality, alter size, drowic change, wrath 5/day (gain +1 Str for every -2 Wis for 50 rounds), zeal 5/day (take 20 on one check without increasing the time)
Combat Gear black bow, maelat, shama, traitorbane, ukava

Spell-like Abilities (CL 50th or 52nd against drow or driders; +1 chaos spells) 30
At will – animate objects, antipathy (DC 39), baleful polymorph (DC 35), banishment (DC 36), bear’s endurance, blade barrier (DC 36), bless, bull’s strength, cat’s grace, chaos hammer (DC 34), cloak of chaos (DC 38), commune with nature, consecrate, discern location, dismissal (DC 34), dispel law (DC 35), divine power, eagle’s splendor, entropic shield, find the path, fire shield, flame strike (DC 35), forbiddance (DC 36), greater dispel magic, greater heroism, greater shout (DC 38), greater spell immunity, greater teleport, helping hand, heroism, holy aura (DC 38), holy word (DC 37), hypnotism (DC 31), insanity (DC 36), lesser confusion (DC 31), liveoak, magic circle against law, magic vestment, magic weapon, mantle of chaos, mark of justice, mass charm monster (DC 39), mass reduce person (DC 35), miracle, otto’s irresistible dance (DC 38), perinarch, planar perinarch, power word blind, power word kill, power word stun, protection from law, rage, resist planar alignment, rhino’s rush, righteous might, shapechange, shield of faith, shatter (DC 32), shout (DC 34), snare, song of discord (DC 37), speak with dead (DC 33), spiritual weapon, storm of vengeance (DC 39), summon monster ix (chaotic only), sunburst (DC 38), tenser’s transformation, tree stride, true strike, word of chaos (DC 37).
3/day – sunbeam (CL 10th; DC 27).

Ranger Spells per Day (Levels 0-4th) 7/7/6/6; Caster Level 10th or 12th against drow or driders; +1 chaos spells; base DC 38 + spell level

Typical Ranger Spells Prepared
4th – commune with nature, implacable pursuer, lion’s charge, planar tolerance, primal speed, stars of arvandor.
3rd – blade storm (x2), find the gap, mark of the hunter, primal senses, repel vermin (DC 41).
2nd – barkskin, blades of fire, crown of clarity, hunter’s eye, sniper’s shot, primal instinct, tojanida sight.
1st – alarm, arrow mind, eyes of the avoral, exacting shot, hawkeye, pass without trace, primal hunter.
_____________________________________________________________________

Abilities Str 51, Dex 52, Con 44, Int 36, Wis 38, Cha 40
SQ avatar (2), camouflage, combat style (archery), demon bane, divinity, drow bane, drow sign language, elf favored enemy (aberration +2, humanoid [orc] +3, outsider [evil] +2, servants of Lolth +16, undead +3), elf traits, evasion, godly realm (Limbo and Olympus 5 miles), hated enemy (drow), hated enemy damage reduction, hated enemy spell resistance, hide in plain sight, immortality, improved evasion, poison resistance +10, pride (reroll any 1 on a saving throw and keep the new roll), resist poison, solitary hunting, spider bane, strongheart slayer, swift tracker, underground tracking, webwalking, wild empathy +41, woodland stride
Feats Alertness, Blind-Fight, Dark Speech (B), Endurance (B), Extra Favored Enemy (outsider [evil]), Favored Enemy Dodge (servants of Lolth), Favored Power Attack, Greater Manyshot, Improved Initiative, Improved Precise Shot (B), Improved Rapid Shot, Iron Will, Manyshot (B), Nemesis (servants of Lolth), Point Blank Shot (B), Power Attack, Precise Shot, Rapid Shot (B), Tactical Advantage (servants of Lolth), Track (B), Weapon Focus (longbow) (B), Woodland Archer, Words of Creation (B)
Epic Feats Bane of Enemies (servants of Lolth), Death of Enemies, Epic Weapon Focus (longbow), Improved Manyshot, Superior Initiative
Salient Divine Abilities Abhorrence (unique salient divine ability), Banestrike (servants of Lolth), Battlesense, Divine Archery (50 ft.), Divine Ranger, Divine Weapon Focus (longbow), Divine Weapon Specialization (longbow), Supreme Initiative
Skills Balance +40, Climb +70 (+76 with ropes), Concentration +67, Craft (trapmaking) +63, Gather Information +45, Handle Animal +42, Hide +79, Intimidate +73, Jump +74, Knowledge (dungeoneering, geography) +63, Knowledge (nature) +69, Knowledge (religion, the planes) +43, Listen +74, Move Silently +79, Search +71, Sense Motive +72, Spot +74, Survival +72 (+76 extraplanar, +78 above ground, avoiding hazards or getting lost, tracking), Tumble +57, Use Rope +71
Possessions +5 dark elven chain of freedom, black bow, maelat, shama, shevarash’s cloak, traitorbane, ukava

Abhorrence (unique salient divine ability) Any attack that Shevarash deals against a servant of Lolth inflicts an extra +5 points of divine damage. Any weapon he wields against a servant of Lolth doubles its critical threat range and critical damage multiplier and on a critical hit forces such creatures to succeed at a Fortitude save or die (DC 60 for melee weapons or DC 61 for ranged weapons). Shevarash can additionally apply his Banestrike salient divine ability to any salient divine ability, spell, or spell-like ability he uses against drow.

Alter Reality Shevarash is an embodiment of divine power and reality is his to alter as he sees fit. This effectively functions as the wish spell that costs him no XP and requires a standard action to implement. In effect, this allows Shevarash to duplicate any effect as long as it relates to his area of influence. For example, he can duplicate any class skill, ability or spell that relates to military crusades and vengeance, especially against the drow. He can pierce through the mundane and mystical protections of the servants of Lolth, turn the very Underdark against them, or empower the foes of the drow that their spells and weapons land true against the children of Lolth.

The Black Archer can create temporary, nonmagical objects, magic items or creatures for up to 5 hours, and can also create permanent nonmagical objects. He can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Shevarash can assume any size from Fine to Colossal. He also can change the size of up to 500 pounds of objects he touches.

Avatar Shevarash can have up to two avatars at any given time. He appears as a tall, muscular green elf clad in elven chain mail and a shadowy cloak.

Brutal Strike (Ex) Shevarash has received instruction on drow physiology, learning the race's vital points, major arteries, and pain centers, thus allowing him to fight the drow with ruthless efficiency. On his turn, he may add +4 to either one attack roll or one damage roll, but not both. He must declare where the bonus applies at the start of his action.

Death Attack (Ex) Shevarash can make a death attack (Fort DC 33) against a drow that is denied its Dexterity bonus to AC (whether or not it actually has one). This ability functions like the assassin's death attack except that that he only needs to make a melee attack that successfully does damage, not a sneak attack.

Demon Bane (Su) Shevarash can use his bane bonuses against any type of chaotic evil outsider.

Divine Blast Shevarash can create a ray of divine power that extends for up to 5 miles, dealing up to 20d12 points of damage, as a ranged touch attack with no saving throw. Shevarash can unleash a divine blast 18 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Shevarash’s divine blasts generally appear as bright white flame.

Divine Shield As a free action 20 times per day, Shevarash can create a shield that lasts 10 minutes and stops 220 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Shevarash is naturally immune to does not count towards the shield’s limits.

Drow Bane (Su) Shevarash has a +3 competence bonus to attack rolls and a +3d6 bonus to damage rolls when fighting drow. This benefit has not been incorporated into the above statistics.

Drow Sign Language (Ex) Shevarash has learnt the silent language of his prey. Using these hand signals, he can communicate silently with fellow crusaders at distances of up to 120 feet as long as they can see each other.

Drowic Change (Su) Shevarash can alter his appearance to that of a drow as the spell alter self (CL 10th).

Elf Favored Enemy (Ex) Shevarash’s favored enemy ability grants him a +2 bonus on Hide, Listen, Move Silently, Spot, and Survival checks used against his favored enemies, and a +2 bonus on weapon damage rolls against such creatures. The bonuses increase to +3 against humanoid (orc) and undead enemies, and to +12 against servants of Lolth. "Servants of Lolth" includes drow, monstrous spiders of all sizes, and driders.

Elf Traits Shevarash has a +2 racial bonus on Will saves against enchantment spells or effects. He has low-light vision and is entitled to a Search check when within 5 feet of a secret or concealed door as thought actively looking for it. He is proficient with the shortbow, longbow, longsword, and rapier.

Hated Enemy Damage Reduction (Ex) Sheverash has DR 11/- against drow.

Hated Enemy Spell Resistance (Ex) Shevarash can avoid the effects of spells and spell-like abilities that would directly affect him, as long as they originate from drow. Against such effects, Shevarash gains a +25 bonus to his Spell Resistance.

Overcome Drow Spell Resistance (Su) Shevarash has a +2 bonus to overcome the spell resistance of drow and driders.

Poison Resistance (Su) Shevarash has a +10 resistance to saves against poison from spiders or poison manufactured by the drow.

Rage (Ex) Shevarash can fly into a rage twice per day for 22 rounds, gaining phenomenal strength and durability but becoming reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength and Constitution, and a +2 morale bonus on Will saves, but suffers a -2 penalty to AC.

Rancor (Su) Shevarash can deliver a powerful blow to drow. Once per round, on his action, he can designate one of his attacks against a drow as a rancor attack before the attack roll is made. A successful rancor attack deals +5d6 points of extra damage. This extra damage is not multiplied on a critical hit. The extra damage from a rancor attack applies even if that hated enemy is immune to critical hits.

Resist Poison (Ex) Shevarash has a +4 bonus on Fortitude saving throws against poison.

See the Light (Sp) Shevarash can cast sunbeam three times per day (DC 27; CL 10th).

Solitary Hunting Shevarash has traded away his ability to summon an animal companion to become more self-reliant. His favored enemy bonus also applies to his attack rolls.

Spider Bane (Su) Shevarash uses his drow bane bonuses against any type of spider, as well as aranea, driders, retrievers, and bebiliths.

Strongheart Slayer (Ex) Shevarash has a +4 morale bonus on Will saves against the spells and spell-like abilities of drow and driders, and a +4 morale bonus on Fortitude saves against the poison of monstrous spiders.

Underground Tracking (Ex) Shevarash can track underground with no penalty for poor visibility. Furthermore, hard surfaces (like the solid stone most tunnels are made of) are treated as firm surfaces for the purpose of making tracking attempts.

Webwalking (Su) Shevarash can ignore web spells and spider webbing as if affected by a freedom of movement spell. He can walk along webs as if on solid ground (no Balance check is required).

Possessions
Shevarash’s favored weapon is the Black Bow, a +7 keen composite longbow of exit wound and splitting that turns any arrow it fires at a drow or any other servant of the Dark Seldarine into a greater arrow of slaying (Fort DC 61 for 25d6 damage). The black bow’s composite property always matches Sheverash’s current Strength score. He also carries traitorbane, a +6 keen vicious longsword that resolves all melee attack rolls made with it against drow as touch attacks.

When Shevarash appears as Elikarashe to the Yuir, he wields three principal weapons: shama, a +4 spear of anarchic and holy power; maelat, a +4 club that deals 1d20 points of divine damage per round to anyone that wields it for any reason other than defending Yuir or the Yuirwood; and ukava, a +4 sling that reloads as a free action and creates its own bullets made of pure force.

The Night Hunter also wears +5 dark elven chain with no maximum Dexterity bonus. When Shevarash so desires, his green cloak of resistance +10 functions as a girdle of hate against all his favored enemies; this bonus has not been incorporated into the above statistics.

Other Divine Powers
As a demipower, Shevarash treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal and cannot die from natural causes.
Senses Shevarash can hear, touch, and smell at a distance of five miles. As a standard action, he can perceive anything within five miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to two locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to five hours.
Portfolio Sense Shevarash is aware of any military act against the drow as long as the event affects at least one thousand people. He is similarly aware of any act of retribution or any oath of vengeance against the drow as long as the event is of similar scale.
Automatic Actions Shevarash can use any skill related to his portfolio as a free action if the DC for the task is 15 or lower. He can perform up to five such free actions each round.
Create Magic Items Shevarash can create any type of magic item that harms or debilitates the Dark Seldarine and their servants as long as the item’s market price does not exceed 4,500 gp.

NEW FEATS
Tactical Advantage [General] [Dragon #335]

Your studies into your favored enemies' tactics have taught you how to better control the battlefield around them.
Prerequisite: Base attack bonus +5, favored enemy.
Benefit: Select a favored enemy. When fighting a creature of that type you may add your favored enemy bonus on attack rolls and opposed checks made to perform trip, disarm, and bull rush attacks. This bonus applies to opposed checks made against a creature of the chosen type both when you initiate such an attack and when you defend against it.
Special: You can gain this feat multiple times. Its effects do not stack. Instead, each time you take the feat you must choose a different favored enemy type.

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