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 [3.5e] Revised Deities: Mystra, Lady of Mysteries

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T O P I C    R E V I E W
LordofBones Posted - 26 Oct 2025 : 12:24:05
I'm not too happy with Mystra; there's a bit too much of Dicefreaks in her (Weave Savant is just a beefed up Arcane Savant from Jaerom Darkwind's Mystra). Frankly it was a coin-toss between Ultimate Magus and pure sorcerer, but there are too many pure wizard gods anyway.

MYSTRA
The Lady of Mysteries, the Mother of All Magic, Mistress of Magic, Our Lady of Spells, the Mother of Mystery, Lady Magic, Lady of Magic, Lady of Might, One True Spell
Greater Power of Elysium
Symbol
A circle of nine stars, with a red mist rising toward (or flowing from) its center or a circle of seven blue-white stars, or (older) a single blue-white star
Realm Dweomerheart (Elysium/Eronia)
Alignment Neutral Good (previously Lawful Neutral before the Time of Troubles; Chaotic Neutral as Mystryl)
Aliases the Hidden One (Rashemen), Midnight, Mystryl (formerly), Ri'dea'mystra
Superior none (AO)
Allies Angharradh, Alathrien Druanna, Baravar Cloakshadow, Corellon Larethian, Cyrrollalee, Deneir, Eilistraee, Kelemvor, Kereska, Kirith Sotheril, Labelas Enoreth, Mellifleur (before the Time of Troubles), Milil, Mythrien Sarath, Oghma, Sehanine Moonbow, Selûne, Titania, Wee Jas (before the Time of Troubles)
Foes Bane, Cyric, the Queen of Air and Darkness, Shar, Talos, Wee Jas (after the Time of Troubles)
Servants Azuth, Savras, Velsharoon; Alassra Shentrantra Silverhand (the Simbul)*, Alvaerele Tasundrym*, Ambara Dove Falconhand*, Anamanué Laeral Silverhand*, Anastra Syluné Silverhand*, Dornal Silverhand (the Watcher), Elminster Aumar*, Elthaeris*, Embrae Aloevan (dead)**, Endué Alustriel Silverhand*, Ethena Astorma Silverhand (Storm)*, Erésseae Qilué Veladorn***, Khelben ‘the Blackstaff’ Arunsun*, (formerly) Nadrathen (ex-Chosen, dead), Noumea Drathchuld (Reborn), Oluevaera Estelda (the Srinshee)*, (formerly) Sammaster (ex-Chosen, dead), Symrustar Auglamyr (dead)*, Talatha Vaerovree and her predecessors (the Magister); other Chosen, Magisters, and Reborn not named here
*Chosen
**Chosen, shared with Sehanine Moonbow
***Chosen, shared with Eilistraee
Servitor Creatures agathinons (in natural and magical object forms), birds (bluejays and sparrowhawks), devas, dogs*, dragons (gem, metallic, mercury, steel, and tome), einheriar (former wizards and other prominent users of magic), guardinals of all sorts, hollyphants, incarnates (hope, faith, and courage), light aasimons, magical and nonmagical equines (donkeys, horses, mules, pegasi, and unicorns)*, maruts, pseudodragons, radiant mephits, selkies, white cats*
*all with blue or mismatched eyes
Manifestations a blue-white, pulsing glow on items, beings, or places such as a hidden door or item; a slender, graceful, disembodied human female hand outlined in blue-white motes of light that points, gestures, writes, inscribes lines on stone with one finger or unleashes spells
Signs of Favor amarathas, beljurils, blue and clear gemstones of all sorts, rainbow tourmalines, rogue stones, small creatures composed of translucent magical force
Worshipers arcane spellcasters of all types, eldritch knights, knights of the weave, loremasters, mystic wanderers, sages, seekers of arcane lore, spellfire channelers, spellfire hierophants, theurgic spellcasters, truenamers
Cleric Alignments CG, LG, NG (existing LN and LE clerics still gain spells)
Specialty Priests Dweomerkeeper
Holy Days Gods’ Day
Important Ceremonies Hymn to the Lady, Magefire, Starflight
Portfolio magic, spells, the Weave
Domains Elysium, Good, Illusion, Knowledge, Magic, Rune, Spell
Favored Weapon Stars of Mystra (shuriken)

MYSTRA (ARIEL “MIDNIGHT” MANX)
Female Sorcerer 40, Arcane Lord 15, Archmage 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 18
Init 47 (+19 Dex, +8 Superior Initiative); Senses 18-mile-radius; Listen 83, Spot 83; Clearsight (180 ft.), See Magic; remote sensing (20 locations), portfolio sense
Aura divine (18 miles, Will DC 78); Languages can communicate with any living creature; Words of Creation
____________________________________________________________

AC 98, touch 67, flat-footed 79 (+20 deflection, +19 Dex, +18 divine, +31 natural)
hp 1,380 (60d4 plus 1,140), arcane shield, divine shield 22/day (370 hp); DR 40/epic, evil, and adamantine
Immune ability damage, ability drain, antimagic, banishment, cold, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking
Resist acid 38, electricity 38; SR 100
Fort 83 Ref 83 Will 85
____________________________________________________________

Speed 60 ft. (12 squares)
Ranged stars of mystra 87/82 (19 plus 9 sparks/19-20/x2 plus 18 sparks) or
Ranged arcane fire 87 (216 plus 12/spell level) or
Ranged spellfire 94/92/90/88/86/84 (6/spell level; Ref DC 78 half)
Melee spell 82 or
Ranged spell 87
Base Atk 50; Grp 82
Atk Options arcane fire (216 damage plus 12/spell level), divine blast 23/day (18 miles, 456 damage), smite evil 18/day (+20 attack and +60 damage)
Special Actions alter reality, alter size, arcane mastery 1/day, expanded spell power 3/day, gauge weakness 1/day, mastery of counterspelling, mastery of elements, mastery of shaping, recall spell 5/day; Instant Counterspell; Metamagic Vigor, Residual Magic
Combat Gear stars of mystra

Spell-like Abilities (CL 60th or 61st for divination and illusion spells; +1 good spells)
At will – aid, antimagic field, anyspell, blade barrier (DC 54), break enchantment, charm monster (DC 52), charm person (DC 49), clairaudience/clairvoyance, control weather, detect secret doors, detect thoughts (DC 50), discern location, dispel evil (DC 53), dispel magic, displacement, divination, drawmij’s instant summons, enthrall (DC 50), erase, explosive runes (DC 52), find the path, foresight, glyph of warding (DC 51), greater anyspell, greater glyph of warding (DC 54), identify, legend lore, lesser planar binding (DC 53), holy aura (DC 56), holy smite (DC 52), holy word (DC 55), imbue with spell ability, limited wish, mage armor, magic circle against evil, mantle of good, mass cure light wounds, mass heal, mind fog (DC 54), minor image (DC 50), mislead (DC 54), moment of prescience, mordenkainen’s disjunction, nystul’s magic aura, persistent image (DC 53), phantasmal killer (DC 52), project image (DC 56), protection from evil, protection from spells, rary’s mnemonic enhancer, screen (DC 55), secret page, silence (DC 50), silent image (DC 49), spell resistance, summon monster IX (good only), sunburst (DC 56), symbol of death (DC 56), teleportation circle, true seeing, weird (DC 57).

Sorcerer Spells per Day (CL 86th or 87th for divination and illusion spells; 110th vs SR or 111st for divination and illusion spells; +1 good spells; 7 quickened spells/round; all spells are empowered, enlarged, quickened, and twinned)
25th (4/day) – DC 115
24th (4/day) – DC 114
23rd (4/day) – DC 113
22nd (4/day) – DC 112
21st (5/day) – DC 111
20th (5/day) – DC 110
19th (5/day) – DC 109
18th (5/day) – DC 108
17th (6/day) – DC 107
16th (6/day) – DC 106
15th (6/day) – DC 105
14th (6/day) – DC 104
13th (7/day) – DC 103
12th (7/day) – DC 102
11th (7/day) – DC 101
10th (7/day) – DC 100
9th (17/day) – DC 99
8th (17/day) – DC 98
7th (17/day) – DC 97
6th (17/day) – DC 96
5th (18/day) – DC 95
4th (18/day) – DC 94
3rd (18/day) – DC 93
2nd (18/day) – DC 92
1st (19/day) – DC 91
Cantrips (6/day) – DC 90

Epic Spells per Day 12 arcane, up to Spellcraft DC 195; Epic Spells Known Mystra knows all epic spells ever devised on Abeir-Toril save for those created without the Weave or those devised by fellow deities of magic outside of her purview. She constantly creates and develops new epic spells and additionally knows all the epic spells devised by her servitors Azuth, Savras, and Velsharoon.
____________________________________________________________

Abilities Str 39, Dex 48, Con 48, Int 51, Wis 40, Cha 51
SQ arcane reach (180 ft.), avatar (20), divinity, godly realm (Elysium 180 miles), immortality, recognize spell, spell power +8, use spell trigger or spell completion items at +18 caster level
Feats Battle Mage Tactics, Chain Spell, Consecrate Spell, Cooperative Spell, Dampen Spell, Delay Spell, Empower Spell, Enlarge Spell, Eschew Materials, Extend Spell, Fortify Spell, Guided Spell, Greater Spell Focus (all), Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Initiative, Initiate of Mystra (B), Irresistible Spell, Magical Aptitude, Maximize Spell (B), Metamagic Vigor, Persistent Spell, Quicken Spell, Repeat Spell, Residual Magic, Sanctum Spell, Scribe Scroll (B), Sculpt Spell, Skill Focus (Spellcraft), Spell Focus (all), Spell Penetration, Spellfire Wielder (B), Silent Spell, Still Spell, Transdimensional Spell, Twin Spell, Weapon Focus (spellfire) (B), Widen Spell, Words of Creation (B)
Epic Feats Enhance Effect, Enhance Item, Enhance Spell (x2), Epic Skill Focus (Spellcraft), Epic Spell Focus (all), Epic Spell Penetration, Epic Spellcasting (B), Epic Spellfire Wielder (B), Epic Weapon Focus (spellfire) (B), Improved Heighten Spell, Ignore Material Components, Improved Metamagic (x2), Intensify Spell, Multispell (x6), Superior Initiative, Tenacious Spell (all)
Salient Divine Abilities Alter Form, Arcane Knowledge, Arcane Supremacy (new salient divine ability), Automatic Metamagic (empower spell, enlarge spell, quicken spell, twin spell), Clearsight (180 ft.), Divine Archmage (arcane fire x3, arcane shield x2, spell power +8), Divine Recall (magic), Divine Skill Focus (Spellcraft), Divine Silver Fire (unique salient divine ability), Divine Spell Focus (all), Divine Spellcasting, Divine Spellfire (unique salient divine ability), Divine Weapon Focus (spellfire), Increased Spell Resistance, Instant Counterspell, Lady of Mysteries (unique salient divine ability), Mistress of the Weave (unique salient divine ability), See Magic, Shapechange, Weave Savant (unique salient divine ability), Weavewell (unique salient divine ability)
Skills Appraise 88 (94 books, calligraphy, gemstones, jewelry, scrollwork), Bluff 121, Concentration 122, Craft (bookbinding, gemcutting) 121, Decipher Script 88, Disguise 88 (94 acting), Diplomacy 104, Gather Information 84, Heal 83, Intimidate 94, Knowledge (arcana) 126, Knowledge (architecture and engineering, dungeoneering, geography, history, local, nature, nobility and royalty, religion, the planes) 121, Listen 83, Search 121 (127 secret doors and compartments), Sense Motive 83, Spellcraft 177 (181 scrolls, 195 epic spells), Spot 83, Use Magic Device 97 (107 scrolls); Domain Spell (+2 Concentration and Spellcraft)
Possessions clasp of the weave, stars of mystra

Alter Reality Mystra is an embodiment of divine power and reality is hers to alter as she sees fit. This effectively functions as the wish spell that costs her no XP and requires a standard action to implement. In effect, this allows Mystra to duplicate any effect as long as it relates to her area of influence. For example, she can duplicate any class skill, ability or spell that relates to magic. She can create any magic effect and create new spells on the fly. She can alter, strengthen, or weaken magic as she desires. She can bring into existence spells only ever thought of in dream or imagination.

The Lady of Mysteries can create temporary, nonmagical objects, magic items or creatures for up to 18 hours, and can also create permanent nonmagical objects. She can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Mystra can assume any size from Fine to Colossal. She also can change the size of up to 1,800 pounds of objects she touches.

Arcane Fire (Su) Mystra has the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with a range of 2,800 ft that deals 216 points of damage plus 12 points of damage per level of the spell used to create the effect.

Arcane Mastery (Su) Once per day, Mystra may re-roll a random effect of any arcane spell she has just cast.

Arcane Reach (Su) Mystra can use spells with a range of touch on a target up to 180 feet away as a ranged touch attack.

Arcane Shield (Su) As an immediate action, Mystra can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain an untyped bonus to AC equal to the level of the spell or spell slot she sacrificed for 18 rounds. Her arcane shield also absorbs 10 points of damage per spell level and collapses when the damage threshold is reached.

Avatar Mystra can have up to 20 avatars at any given time. The Lady of Mysteries was formerly seen by most mortals only as a prismatic-hued will o’ wisp. The new incarnation of Mystra (Midnight) prefers to appear as a beautiful human female with dark, flowing hair and radiant skin. She wears simple, but elegant, darkly colored robes of the finest heavy silk and a jeweled bodice-clasp that appears to be a web.

Divine Blast Mystra can create a ray of divine power that extends up to 18 miles, dealing up to 30d12 points of damage, as a ranged touch attack with no saving throw. Mystra can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of her divine blast as she desires. Mystra’s divine blasts generally appear as pulsing blasts of blue-white light.

Divine Shield As a free action 22 times per day, Mystra can create a shield that lasts 10 minutes and stops 370 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Mystra is naturally immune to does not count towards the shield’s limits.

Divine Silver Fire (unique salient divine ability) Unique to Mystra is the purest manifestation of silver fire, beyond even the gift granted to her Chosen. Manifesting as a beautiful silver-white flame that surrounds her and fills the area into which it is projected, Mystra’s silver fire can be used for different effects.

When Mystra so desires, she can call upon her silver fire to emulate the effects of up to 18 magic items of her choice (excluding major artifacts not crafted by her hands and the regalia of other deities and powers), which she can change every round. If she emulates an ability with limited daily uses or charges however, she cannot exceed the normal limits of the item with her silver fire. She can also call upon her silver fire to undo any deleterious effect as per superb dispelling. Only one of the above effects can be used at any time. Mystra can also call upon silver fire to revitalize her every 9 rounds, granting her the all the combined beneficial effects of the heal epic spell seed.

Once every round, Mystra may unleash her silver fire as a blast of flame. This blast may be in an area 5 feet wide and up to 600 feet long, breaking through barriers as a lightning bolt would and overcoming magical barriers and spell resistance automatically. This blast deals 456 points of damage (Reflex half DC 78) and nonliving creatures struck by the flame must succeed at a Fortitude save (DC 78) or be destroyed. Mystra has tremendous control over her silver fire and can wield it with expert precision, manipulating its damage output, size, and direction as she sees fit (for instance, she could unleash it as a thin beam fine enough to target a creature of Fine size, or cause it to bend over edges and turn corners).

Alternately, her silver fire can be unleashed in a 360 ft. cone, dealing no damage but permanently restoring dead magic zones within the cone to normal and dispelling (as a superb dispelling spell) any antimagic field effects that contact the cone.

Divine Spellfire (unique salient divine ability) Mystra commands the very essence of spellfire itself. True spellfire is a once-in-a-generation talent and even Mystra’s Chosen wield mere lesser imitations, but even true spellfire wielded by mortals is but a pale shade of what the Mother of all Magic commands. As such, Mystra gains Spellfire Wielder, Weapon Focus (spellfire), and their epic counterparts as bonus feats. She gets one level of spellfire energy for every spell level absorbed by her Weavewell salient divine ability.

As a standard action, Mystra may expend these spellfire energy levels as a ranged touch attack (maximum range 1,800 feet), dealing 6 points of spellfire damage per level expended (Reflex half DC 78). Spellfire damage is half raw magical power and half elemental damage (acid, cold, electricity, fire, negative energy, or positive energy) of Mystra’s choice. Creatures with immunity, resistance, protection, weakness, or vulnerability apply these effects to the elemental damage component. Mystra can release up to six blasts as a standard action, but each blast after the first suffers a cumulative -2 penalty on attack rolls.

Mystra can substitute a spellfire burst for a normal spellfire blast. The range remains the same, but instead of requiring a touch attack, the spellfire energy explodes in a 60 ft. burst at the target point, dealing appropriate damage to all creatures in the area unless a Reflex save (DC 78) is made to halve the damage. She can substitute bursts for as many blasts as she would normally fire in a round, but using this ability is taxing enough, even for her, that she may only use it for up to 18 rounds per day. Mystra can decrease the size increment of the burst by five feet, to a minimum radius of 5 feet if she desires. The Lady of Mysteries can also choose to release spellfire energy in all directions as a 360 ft. radius spread, dealing 6 points of damage per spellfire energy level expended to all creatures in the area (Reflex DC 78 half).

Mystra’s spellfire bypasses and destroys any non-divine magical shield, such as a wall of force. Protections utilized by deities and creatures of similar stature (archfiends, celestial lords, and similar entities), as well as protections cast by creatures that do not use the Weave of Abeir-Toril, are allowed a caster level check to resist her spellfire.

Mystra can additionally release stored spellfire energy levels to heal 18 points per spell level at a range of up to 3,250 feet as a ranged touch attack. She can also duplicate the effects of the Deflect Arrows, Exceptional Deflection, Infinite Deflection, or Reflect Arrows feats as she desires, but only as long as she has spellfire levels available.

By expending 10 spellfire energy levels, Mystra can manifest a halo of spellfire around her head that provides light equal to a daylight spell. The halo increases her damage reduction and spell resistance by 18 points each, automatically melts all nonmagical weapons that strike her, and forces any non-epic magical weapon that strikes her to succeed at a Fortitude save (DC 78) or be destroyed. Maintaining the halo requires expending 10 spellfire energy levels each round, which can be done as a free action. The halo does not interfere with Mystra’s actions, including using other spellfire abilities.

Mystra can expend spellfire energy levels to accelerate her actions, just as if she had cast haste on herself. She must decide how many levels to spend upon activation of the ability. Each spellfire energy level she spends allows her to function as though affected by a haste spell for 1 round. Mystra can also fly by expending one spellfire energy level per minute of flight. She always flies with perfect maneuverability at twice her land speed (120 ft.).

Finally, Mystra may use her spellfire to empower her epic spellcasting. In doing so, she can choose one of the following effects: reduce the spell’s total Spellcraft DC, effectively increase the base DC of an epic spell seed for the purposes of any DC-dependent effect (such as bonuses from the Armor seed or summon creature CR for the Summon seed), increase the caster level or saving throw DC, increase any numeric bonus provided by the spell. She must expend 10 spell levels per point of increase (to a maximum of 180 spell levels for a +18 bonus). She can only choose one such effect at the time of casting.

Expanded Spell Power (Ex) Three times per day, Mystra can cast any spell that has an effect that is capped by level (such as fireball) as if the cap were twice the listed amount. Her caster level still applies to such limits. This power does not stack with the effects of the Enhance Spell epic feat.

Gauge Weakness (Su) Once per day, Mystra may spend a standard action to analyze any single foe that she can see (even via a scrying effect). She instantly knows all of that foe's current save bonuses (Fortitude, Reflex, and Will), thus allowing her to better tailor her spell choice for the encounter. If the target's save bonuses change at a later time, she is not automatically privy to this information.

Lady of Mysteries (unique salient divine ability) Mystra is the Lady of Mysteries and Mother of all Magic in Abeir-Toril, and only fellow greater powers of magic can rival her eldritch prowess; she treats all spells as part of the arcane spell list. Mystra’s spells are also difficult to resist and pierce through spell resistance with ease; she gains a +18 bonus to her caster level and to her Spellcraft for the purpose of casting epic spells, any feat she has that affects a limited subset of spells instead instead applies to all schools of magic, and she uses the totality of her divine rank to determine the bonus granted by her Divine Spell Focus salient divine ability.

Furthermore, Mystra reduces the base Spellcraft DCs for epic spell seeds by -18 (though the base Spellcraft DC can never go lower than 1) and always takes the minimal amount of backlash damage. She can create new spells and epic spells as she desires.

Finally, the numeric values and limits, such as caster level caps and Hit Dice limitations, of Mystra’s spells are increased to twice their normal value. Any numeric bonus granted by Mystra’s spells is increased by +9.

Mastery of Counterspelling When Mystra counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, it is still turned back upon the caster.

Mastery of Elements Mystra can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can alter a spell with the acid, cold, fire, electricity, force or sonic descriptors as well as spells that deal negative or positive energy damage. The spell’s casting time is unaffected. She decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting.

Mastery of Shaping Mystra can alter area and effect spells of any shape. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.

Mistress of the Weave (unique salient divine ability) Mystra has the ability to deny any number of creatures access to the Weave, preventing them from casting spells, spell-like abilities, or employ magic items on Abeir-Toril. This restriction even applies to deities (though this does not prevent them from casting spells within their Outer Planar divine realms, nor does it prevent them from providing spells to their worshipers). These restrictions do not apply to users of the Shadow Weave.

While in her divine realm or in Abeir-Toril, Mystra can draw on the Weave and cast four additional spells each round. Mystra can apply metamagic feats as she desires to these spells and they can be of any spell level she can cast. As these spells are drawn from the Weave itself, they do not draw from Mystra’s spells per day and she can continue casting even if her daily spell allotment has been exhausted.

The Lady of Mysteries also has command over the creation of magical items and spells. Whenever a new spell or magical item is created in Abeir-Toril, Mystra can alter any of its effects or even prevent its creation altogether. She can also prevent already-created magical items from functioning within Abeir-Toril and her divine realm. As a free action, Mystra can also attempt to prevent a creature or item outside of Abeir-Toril or her divine realm from casting spells or spell-like abilities for up to 18 rounds unless a Will save (DC 78) is made; deities and similar entities that count magic as part of their areas of concern apply their divine rank twice to the saving throw made to resist.

Finally, Mystra can wrest control of any ongoing magical effect, any spell that requires concentration, or any persistent spell cast within 18 miles unless the original caster succeeds at a caster level check against her and she can alter its properties as she sees fit. Users of the Shadow Weave and creatures that do not draw upon the Weave for their spellcasting gain a +4 bonus or their divine rank to their caster level for the purpose of resisting Mystra, whichever is higher.

Recall Spell (Su) Five times per day, Mystra can use a standard action to recall any spell she has already cast within the past hour.

Recognize Spell (Ex) Mystra instantly knows when an arcane spell is cast within line of sight, even if she can't see or hear the caster. She also knows with unerring precision exactly what the spell is (including any metamagic effects). This ability doesn't grant any bonus to saves, but it can help her counterspell efforts immensely.

Spell Power Mystra’s caster level, maximum caster level and spell saving throw DC are increased by +8.

Weave Savant (unique salient divine ability) Midnight, though still new in her role, commands unparalleled arcane power and skill. The Lady of Mysteries adds one-half her divine rank (+9) to her Intelligence and Charisma scores to determine her maximum spell level, her spells per day, and her spell saving throw DCs, as well as for the purposes of determining her Knowledge (arcana), Spellcraft, and Use Magic Device skills. She also has the bonus feat progression of a wizard of her Hit Dice.

Weavewell (unique salient divine ability) Mystra represents the boundless capacity of the Weave as well as its limitless potential. She can choose, at will, to absorb a spell or spell-like ability that fulfills any one of the following conditions: the spell is a single-target effect directed at her; the spell is an area of effect spell that includes her in its area; the spell is a non-instantaneous effect with a range of ‘personal’; the spell creates an effect that need not target her but is one she can interact with. Mystra automatically absorbs silver fire and spellfire effects.

The Lady of Mysteries can also drain power from permanent magic items by touch as a standard action. An item that creates a spell effect (such as boots of speed) loses that function for 24 hours, and she gains spell levels equal to the item's caster level. A creature holding or carrying such an item may attempt a Will save (DC 78) to prevent the item from being drained. If all of an item's permanent abilities are drained, it is still a magic item for the purpose of making saving throws when damaged, and so on.

Furthermore, Mystra can drain a number of charges from a touched charged item (including single-use items such as potions or scrolls) and convert that energy into stored spell levels. She can drain up to 20 charges, but she can't drain more charges than the item has remaining. (Each spell on a scroll counts as 1 charge.) A fully drained item has no magical properties - a potion becomes water, and a scroll becomes blank paper. A creature holding or carrying such an item may attempt a Will save (DC 78) to prevent the item from being drained.

Mystra can store a number of spell levels equal to her Constitution score multiplied by 18; typically Mystra can store up to 342 spell levels before any Constitution increases. Her Epic Spellfire Wielder feat applies to this storage capacity. Divine beings and entities of similar stature, as well as creatures that do not draw upon the Weave, are allowed a caster level check against the Lady of Mysteries to prevent their spells from being absorbed.

As a standard action, Mystra can expend a stored spell level to cast any spell of her choice as a supernatural ability and can decide at the moment of casting to use this ability. The spell functions as it normally would and is expended normally, but it does not require any components, does not provoke attacks of opportunity, and ignores the target's spell resistance, just as if she were using a supernatural ability instead of a spell. Mystra must expend a number of stored spell levels equal to the level of the spell she wishes to alter in such a manner to utilize this ability.

Mystra can also reduce her metamagic feat spell level increases by expending stored spell energy. For every ten levels she expends, she can reduce her metamagic spell level increase by 1, to a minimum of +0.

Finally, Mystra can use her stored spell energy to empower her Divine Spellfire salient divine ability.

Possessions
Mystra has undisputed access to virtually any magical item she desires but always has the clasp of the weave on her person in any form she takes. Her stars generally orbit her like a celestial halo.

The stars of mystra are condensed starlike motes of raw magical power that function as +5 ghost touch keen shuriken of triple-throwing and unerring accuracy. On a successful strike, a star explodes into 9 blue-white sparks that each function as a magic missile and reduce any Spell Resistance the target has by -18 unless a Will save (DC 78) is made. Each spark can strike the same creature or individually strike up to 9 creatures of which no two can be more than 18 ft. apart and on a critical hit the number of sparks and Spell Resistance reduction is doubled. A creature can only have its Spell Resistance reduced once and multiple applications do not stack. Mystra can channel her arcane fire though her stars whenever she desires.

The clasp of the weave doubles Mystra’s base spells and epic spells per day. Once every ten rounds, she can draw on its power to grant herself a +9 bonus to the caster level or spell DC of the next spell she casts, a +18 bonus to her next saving throw, or a +36 bonus to the next Knowledge (arcana) or Spellcraft check she makes.

Other Divine Powers
As a greater deity, Mystra automatically receives the best possible result on any die roll she makes (including attack rolls, damage, checks, and saves). She treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses Mystra can see (using normal vision or darkvision), hear, touch, and smell at a distance of 18 miles. As a standard action, she can perceive anything within 18 miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to 20 locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 18 hours.
Portfolio Sense Mystra is aware of any spellcasting or creation of magical items that draws upon the Weave, or any act taken by a Weave-affiliated spellcaster, regardless of the number of people involved up to 18 weeks in the past and 18 weeks in the future.
Automatic Actions Mystra can use any skill related to her portfolio as a free action if the DC for the task is 30 or lower, or 48 or lower for Spellcraft. She can perform up to twenty such free actions each round.
Create Magic Items Mystra can craft any magical item that draws on the Weave, including artifacts.

NEW SALIENT DIVINE ABILITY
ARCANE SUPREMACY

Prerequisites
Divine Rank 10; Arcane Knowledge, Epic Spellcasting.
Benefit
The deity knows all spells on the sorcerer/wizard spell list. It can apply metamagic feats that it knows to its spontaneously cast arcane spells without increasing the casting time.
Suggested Portfolio Elements
Magic, sorcery.

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