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 Gond as an Adventuring Companion?

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T O P I C    R E V I E W
unseenmage Posted - 21 Jul 2025 : 08:10:31
Player has the opportunity to have the deity Gond accompany them as an adventuring companion.

The power disparity is being handled with the power of plot.

That said I am not very familiar with the character of Gond as a person outside of what I have read in 3.x sourcebooks.

Could someone more familiar with the lore and fiction appearances of the character she'd some light on what sort of traveling companion they'd likely shape up to be?
4   L A T E S T    R E P L I E S    (Newest First)
Irennan Posted - 23 Jul 2025 : 01:11:19
At most, Gond could have made himself a mechanical or mortal body that is about as powerful as the people in your party, because he wanted to experience a different perspective on the world, in order to find out about new ares where innovation is needed and/or can thrive. After all, often innovations come from looking at things from a different perspective, and Gond is the deity of innovation. Be careful to not turn him into a DMPC, though. Ask yourself: what narrative and gameplay function does this NPC have for my players? He can have his own story, growth, etc... but that needs to serve a purpose in facilitating your players' narrative.
sleyvas Posted - 21 Jul 2025 : 23:36:34
Let me think on it a second.... yeah... Gond would take the PC that they're travelling with, and then at the first opportunity he'd change them into a cyborg to attack something that annoyed him. Then if he had an itch, he might turn the PC into solid metal and smith him into the shape of a back scratcher (or maybe a butt scratcher). Then he'd realize that was maybe probably wrong, shapechange him back into a mortal being... but probably looking nothing like his original self (because that doesn't matter.... functionally he's the same). All that to say... Gods have become out of touch with mortality to a degree.
Wooly Rupert Posted - 21 Jul 2025 : 22:51:24
I think it would be easier to balance out a party consisting of John Wick, Superman, Ghost Rider, and a level 1 pixie cleric than it would be to handle a deity being a party member.

That said, I'd look at the 2E book Faiths & Avatars. It's not going to give a great idea of what an adventuring deity would do, but it's got more information than just about any source aside from Ed.
ElfBane Posted - 21 Jul 2025 : 09:01:31
If you intend to play, AND follow accepted Lore about Divine Beings and the way they do things, you will NEVER actually have the Divinity "in" your party. He/She/It will provide an Avatar, or "maybe" one of their Chosens. Divinities are WAY to exposed when they are out of their Divine Element. But it's your game,,, pays your money and take your pick.

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