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 Old Empires vs. Lost Empires of Faerūn

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T O P I C    R E V I E W
EltonRobb Posted - 16 Oct 2024 : 00:17:11
I'm wondering about these two books as I am preparing a campaign set in this region. My prospective players are interested in the region where the Old Empires is set. A lot of them say that it would be interesting to campaign in this region.

So, fellow sages, I have a question. Before I go on my own to develop my campaign, and I have both books, which of these are most useful? Are both of them useful?

I wanted to do a Sword and Sorcery campaign in the Forgotten Realms. Although one of my prospective players is thinking it's Sword and Sandal. For a Sword and Sorcery campaign, the Old Empires region fits my plans.

Although according to one source, Mulhorand might be building up it's army again for campaigning in Faerūn. They might attack Thay in the future. So, fellow sages, what do you suggest?
13   L A T E S T    R E P L I E S    (Newest First)
sleyvas Posted - 12 Nov 2024 : 18:22:33
quote:
Originally posted by EltonRobb

quote:
Originally posted by Delnyn

Do you want to bring Imaskari influence into Mulhorandi history? Old VA Lost Empires of Faerin very much hinge on the Imaskari abduction of extraplanar humans that eventually became the Mulan.



I think that has already been factored into my campaign.



Just a note, if you're doing a Mulhorandi Campaign and interested in dragging in history, you might be interested in THIS thread.

http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=24717&whichpage=2

The general topic started talking about Gond and his followers, but it spun into Mulhorand and its artificers, its study of steam engines powered by dams, the battle of Thazalhar and the possibility that the vast destruction in Thazalhar was the result of a "nuclear type plant being destroyed" type of event.

Now, throw in some other things like the "smokestacks" of the Raumathari ruins known as the 'Ring of Gray Flames"... the idea that the Athora of Thay might be something akin to the "Radiance"/"literal nuclear power source" of Glantri in Mystara.... and one might see why the divine rulers of Mulhorand in the past BANNED certain types of research (which led to the formation of Thay in the end) and enforced/enslaved all arcane casters in service to the throne.

The key to running a campaign like this would be to absolutely HIDE the mystery behind wording to the players. DESCRIBE things to them and let them figure out that the technology of old might closely resemble modern day technology, but absolutely break from the idea of using modern day technology terms in describing it. Smokestacks might be described as "metallic pillars resembling giant candles topped by wicks of arcane blue fire", and steam engines should very much focus on the idea that they are "great cog driven monstrosities driven by mystical smoke". Similarly, solar panels might be described as "giant copper trees which turn towards the sun".
nblanton Posted - 12 Nov 2024 : 14:23:34
I'd suggest the 2E Spellbound boxed set as another item that would be very useful.

Thay and Aglarond as well as the city-states of the north coast of the Wizard's Reach are very much part of the region. FRA3 Blood Charge, part of the Empires trilogy of adventures involves delving Imaskari ruins.

And of course, what the rest of the sages have said.
EltonRobb Posted - 20 Oct 2024 : 15:02:15
quote:
Originally posted by Delnyn

Do you want to bring Imaskari influence into Mulhorandi history? Old VA Lost Empires of Faerin very much hinge on the Imaskari abduction of extraplanar humans that eventually became the Mulan.



I think that has already been factored into my campaign.
Delnyn Posted - 20 Oct 2024 : 00:42:07
Do you want to bring Imaskari influence into Mulhorandi history? Old VA Lost Empires of Faerin very much hinge on the Imaskari abduction of extraplanar humans that eventually became the Mulan.
EltonRobb Posted - 19 Oct 2024 : 23:24:43
quote:
Originally posted by Galuf the Dwarf


I know at one part, that book covered Tchazzar, the "Sceptenar of Cimbar," for one thing. Supposedly, he (and the other 2 dragons he killed and consumed during the Time of Troubles have been resurrected, but I question if it's really them as they were pre-ToT or if they're just faces for the Dragon Queen.

Granted, my thought could be determined by the DM of a campaign above all else.



Fine for a campaign in Chessenta, but I'm recruiting for a campaign in Mulhorand at the moment.
Galuf the Dwarf Posted - 19 Oct 2024 : 21:03:07
quote:
Originally posted by TomCosta

If you're in the late 3E era, Dragons of Faerun is also a great source and there was a great Dragon article on Mulhorand as well.



I know at one part, that book covered Tchazzar, the "Sceptenar of Cimbar," for one thing. Supposedly, he (and the other 2 dragons he killed and consumed during the Time of Troubles) have been resurrected, but I question if it's really them as they were pre-ToT or if they're just faces for the Dragon Queen.

Granted, my thought could be determined by the DM of a campaign above all else.
TomCosta Posted - 19 Oct 2024 : 19:47:47
If you're in the late 3E era, Dragons of Faerun is also a great source and there was a great Dragon article on Mulhorand as well.
Galuf the Dwarf Posted - 19 Oct 2024 : 03:28:39
quote:
Originally posted by George Krashos

I'd suggest you get Powers & Pantheons as well. That filled in a lot of Old Empires lore.

-- George Krashos



Namely the sections about the Untheric and Mulhorandi pantheons, right?
George Krashos Posted - 19 Oct 2024 : 03:11:13
I'd suggest you get Powers & Pantheons as well. That filled in a lot of Old Empires lore.

-- George Krashos
EltonRobb Posted - 17 Oct 2024 : 14:53:17
quote:
Originally posted by sleyvas

So, it all depends.... what era are you running? If prior to the spellplague, you should have both Old Empires and it can't hurt to have Lost Empires of Faerun. They both serve different purposes and come from different editions of the game though. So, the stories they're telling are also at different times.

If its in the 4e era, Mulhorand is basically gone and different people live there.

If its in the 5e era, Mulhorand is back, but its people have changed significantly. For one thing, they have abolished slavery.



I'm setting the game in 1369 DR.
sleyvas Posted - 17 Oct 2024 : 00:37:53
So, it all depends.... what era are you running? If prior to the spellplague, you should have both Old Empires and it can't hurt to have Lost Empires of Faerun. They both serve different purposes and come from different editions of the game though. So, the stories they're telling are also at different times.

If its in the 4e era, Mulhorand is basically gone and different people live there.

If its in the 5e era, Mulhorand is back, but its people have changed significantly. For one thing, they have abolished slavery.
The Sage Posted - 16 Oct 2024 : 06:57:31
I’d also recommend giving the human section of “Races of Faerūn“ and “Unapproachable East” a look-see as well for some juicy Old Empires/Mulhorandi tidbits.
Zeromaru X Posted - 16 Oct 2024 : 03:27:16
Old Empires is more focused on the nations, but Lost Empires is more advanced in the timeline. It also has interesting ruins and stuff, not only of the Old Empires, but from many ancient civilizations of Faerūn.

As for the Mulhorandi campaign, that depends on when in the timeline you decide to play.

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