T O P I C R E V I E W |
LordofBones |
Posted - 05 Jul 2024 : 14:12:02 SAVRAS The All-Seeing, the All-Seeing One, the Diviner, Lord of Divination Magics, He of the Third Eye Demipower of Arcadia (formerly Lesser) Symbol Crystal ball with countless eyes of many different types dancing inside Realm The Eye (Arcadia/Buxenus) Alignment Lawful Neutral Aliases none Superior Azuth (indirectly Mystra) Allies Boccob (distant), Istus (distant), Kirith Sotheril, Labelas Enoreth, Sehanine Moonbow, Velsharoon Foes Bane, Bhaal (dead), Cyric, Leira (dead), Mask, Talos Servants Alaundo (dead) Servitor Creatures arcadian avengers, awakened animals (all-gray and calico birds, fishes, house cats, lap dogs), axiomatic creatures, crystal cats, crystal liches, demaraxes, pers, spectators, spellhaunts, watchghosts, wizshades Manifestations a single unwinking eye that stares directly at anyone viewing it; a cryptic vision of the future or past that always contains a pearl of insight Signs of Favor blue quartz, water opals, white pearls (favor); powdered psaedros (disfavor) Worshipers archivists, astrologers, binders, diviners and other practitioners of divination magic, fortune-tellers, investigators, judges, master specialists (diviners), monks, oracles, prognosticators, prophets, seers, seekers of truth and lost lore, soothsayers, truenamers, unseen seers Cleric Alignments LE, LG, LN Specialty Priests Sibylite Holy Days The Vision (Feast of the Moon) Important Ceremonies none Portfolio Divinations, divination magic, diviners, fate, truth, truth-speakers Domains Destiny, Knowledge, Fate, Law, Magic, Mentalism, Mind, Oracle, Spell Favored Weapon Eye of Savras (dagger)
SAVRAS Male Diviner 25, Arcane Oracle 10, Arcane Lord 10, Archmage 5 LN Medium Outsider (Extraplanar, Lawful) Divine Rank 5 Init +35 (+16 Dex, +10 divine, +4 Improved Initiative, +5 insight), Insightful Divination; Senses 5-mile-radius; Listen +51, Spot +51; See Magic; remote sensing (5 locations), portfolio sense Aura divine aura (DC 55); Languages can communicate with any living creature; Dark Speech, Words of Creation _________________________________________________________________________________________________________
AC 85, touch 59, flat-footed 69 (+8 armor, +19 deflection, +16 Dex, +5 divine, +9 insight, +18 natural); improved uncanny dodge as a 50th level rogue; miss chance 75% (-10% for every subsequent attack in that same round) hp 970 (40d4 + 10d6 plus 750), divine shield 18/day (50 hp); DR 25/epic, chaotic and adamantine Immune ability damage, ability drain, antimagic, cold, death effects, disease, disintegration, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, stunning, surprise, transmutation Resist acid 25, sonic 25; SR 62 (87 vs chaos) Fort +55 Ref +56 Will +67; improved evasion, trap sense +3; prescient sense; Insightful Divination _________________________________________________________________________________________________________
Speed 60 ft. (12 squares) Melee eye of savras +48/+43 melee (1d4 + 18 plus 1d6 force plus 2d6 axiomatic/20/x2) or Melee touch +43 (1d8 Wis drain [Will DC 55 negates] plus paralysis [2d6 rounds]) or Melee spell +43 or Ranged arcane fire +46 (5d6 + 1d6/spell level) or Ranged spell +46 Base Atk +25; Grp +43 Atk Options arcane fire (5d6 + 1d6/spell level), divine blast 18/day (5 miles, 20d12 damage) Special Actions alter reality, arcane mastery 1/day, expanded spell power 2/day, gauge weakness 1/day, mastery of elements, mastery of counterspelling, mastery of shaping, mental ward 5/day (grant a +52 resistance bonus to Will saves by touch for 1 hour), recall spell 3/day, spontaneous divination, touch of destiny 5/day (grant a willing creature within 30 feet the ability to reroll an attack, save, ability check, or skill check); Arcane Focus, Focused Specialist (Diviner), Magical Insight Combat Gear eye of savras
Spell-like Abilities (CL 50th or 53rd for divination spells; +1 law spells) At will – antimagic field, antipathy (DC 38), anyspell, astral projection, augury, bestow curse (DC 34), brain spider (DC 37), break enchantment, calm emotions (DC 32), choose destiny, clairaudience/clairvoyance, commune, delay death, detect secret doors, detect thoughts (DC 33), dictum (DC 37), discern location, dispel chaos (DC 34), dispel magic, discern lies (DC 34), divination, find the path, foresight, geas/quest, greater anyspell, greater bestow curse (DC 37), greater scrying (DC 39), greater teleport, hold monster (DC 36), identify, legend lore, lesser confusion (DC 31), lesser telepathic bond, limited wish (DC 37), mage armor, magic circle against chaos, mark of justice, mind blank, mind fog (DC 35), modify memory (DC 34), moment of prescience, mordenkainen’s disjunction, nystul’s magic aura, order’s wrath (DC 35), probe thoughts (DC 36), protection from chaos, protection from spells, omen of peril, rary’s mnemonic enhancer, rary’s telepathic bond, scrying (DC 35), shield of law (DC 38), silence (DC 32), spell resistance, spell turning, stalwart pact, status, summon monster IX (lawful creatures only), true seeing, true strike, vision, warp destiny, weird (DC 39).
Diviner Spells per Day (CL 51st or 63rd for divination spells; +1 law spells; 56th vs SR or 70th for divination spells; +2 vs SR/spell level with Fortify Spell; 3 quickened spells/round; Uncanny Forethought – up to 23 spell slots with DC 54 plus spell level, 55 plus spell level for abjuration spells, 68 plus spell level for divination spells and 69 plus spell level for divination spells with the scrying descriptor) 22nd (4/day) – heightened greater scrying (x2) (DC 91), fortified [15th] persistent prismatic sphere; 1 open slot. 21st (4/day) – heightened brain spider (DC 90), heightened mass hold monster (DC 75), heightened wish (DC 75); 1 open slot. 20th (4/day) – intensified quickened absorption, extended heightened binding chain of fate (DC 73), heightened miracle (DC 74); 1 open slot. 19th (4/day) – chained heightened dhulark’s glasstrike (DC 70), heightened imprisonment (DC 74), intensified twinned polar ray; 1 open slot 18th (5/day) – heightened quickened brain spider (DC 80), persistent quickened greater spell immunity, heightened mystra’s miasma (DC 73); 2 open slots. 17th (5/day) – enhanced intensified chain lightning (DC 60), empowered enhanced maximized repeated firebrand (DC 59), intensified quickened disintegrate (DC 60), fortified [17th] rary’s interplanar telepathic bond; 1 open slot. 16th (5/day) – repeated twinned disintegrate (DC 60), intensified energy drain (DC 64), heightened greater scrying (DC 85), fortified [10th] persistent ray deflection; 1 open slot. 15th (5/day) – persistent foresight, persistent quickened greater blink, intensified halaster’s blacksphere (DC 63), chained quickened maze, persistent prismatic sphere (DC 64). 14th (6/day) – extended quickened elminster’s effulgent epuration, persistent greater prying eyes (x2), extended quickened srinshee’s spell shift; 2 open slots. 13th (6/day) – persistent energy immunity (x2), persistent quickened haste, persistent holy star; 2 open slots. 12th (6/day) – empowered silent still delayed blast fireball (DC 61), quickened silent stilled eyes of the oracle, persistent karmic retribution (DC 61), quickened mind of the labyrinth, quickened silent stilled visions of the future (x2). 11th (6/day) – maximized great shout (DC 62), silent stilled khelben’s dweomerdoom, heightened probe thoughts (x2) (DC 79), quickened ruby ray of reversal, twinned stun ray (DC 61). 10th (7/day) – silent hindsight, repeated twinned sound lance (x2) (DC 57), quickened true seeing; 3 open slots. 9th (8/day) – alamanther’s return, binding chain of fate (DC 63), maximized disintegrate (DC 60), eye of power (x2), gate, reaving dispel, persistent vision of the omniscient eye. 8th (8/day) – bigby’s clenched fist, brain spider (DC 76), quickened chain missiles, greater celerity, great shout (DC 63), halaster’s blacksphere (DC 63), illusion purge, moment of prescience. 7th (8/day) – antimagic ray (DC 62), energy absorption, empowered silent enervation, fortunate fate, greater scrying (x2) (DC 76), persistent nerveskitter, reality maelstrom (DC 61). 6th (8/day) – disintegrate (DC 60), dream casting (DC 60), greater anticipate teleportation, probe thoughts (DC 74), silent resounding thunder (DC 59), scry location, silent stilled slashing dispel, starmantle. 5th (9/day) – arc of lightning (DC 59), bigby’s interposing hand, feeblemind (DC 59), greater fireburst (DC 59), extended stilled karmic backlash (DC 58), mana flux, prismatic ray (DC 59), prying eyes, zone of revelation. 4th (10/day) – assay spell resistance, blast of sand (DC 58), explosive runes (DC 59), know vulnerabilities (x2) (DC 73), silent still mechanus mind, pronouncement of fate (x2) (DC 58), revelation, tirumael’s energy spheres (DC 58). 3rd (10/day) – allegro, alter fortune, axiomatic storm, battlemagic perception, chain of eyes (DC 72), crown of clarity, extended lore of the gods, resonating bolt (DC 57), scintillating sphere (DC 57), spell vulnerability. 2nd (11/day) – arcane turmoil (DC 57), blast of force (DC 56), crystalline memories (DC 56), deflect, divine insight, earthen grasp, ethereal chamber (DC 57), mindburn (DC 56), seeking ray, extended targeting ray (x2). 1st (11/day) – ancient knowledge, arcane sensitivity, detect weaponry, forcewave (DC 55), lesser orb of cold, lesser orb of sound, magic missile, scholar’s touch, sonic blast (DC 55), true casting (x2). Cantrips (4/day) – amanuensis, arcane mark, mage hand, read magic.
Epic Spells Prepared 5 arcane, up to Spellcraft DC 111 or 131 for divination spells; Epic Spells Known dreamscape, eclipse, eidolon, epic counterspell, epic mage armor, epic repulsion, epic spell reflection, golem seed, greater ruin, hellball, kinetic control, let go of me, mass frog, peripety, ruin, safe time, soul dominion, soul scry, spell worm, superb dispelling, time duplicate. Savras has additionally developed many new epic spells of the divination school to aid him in scrying the tides of fate, to hone his knowledge, to increase his understanding of the ebbs and whims of destiny, and to thwart the machinations of those that would cloud and pervert the truth for their own ends. _________________________________________________________________________________________________________
Abilities Str 36, Dex 42, Con 40, Int 55, Wis 52, Cha 40 SQ avatar, divination enhancement, divinity, enhanced awareness, immortality, prescient sense, scry bonus, spell power +1, trap sense +3 Feats Arcane Focus, Chain Spell, Craft Contingent Spell, Craft Wondrous Item, Dark Speech (B), Dreamtelling, Empower Spell, Extend Spell, Greater Spell Focus (divination), Heighten Spell, Improved Initiative, Improved Oneiromancy, Insightful Divination, Focused Specialist (Diviner), Fortify Spell, Magical Insight, Maximize Spell, Oneiromancy, Persistent Spell, Quicken Spell, Repeat Spell, Scribe Scroll (B), Silent Spell, Skill Focus (Knowledge [arcana], Spellcraft), Spell Focus (abjuration, divination), Still Spell, Twin Spell, Uncanny Forethought, Words of Creation (B) Epic Feats Craft Epic Wondrous Item, Enhance Spell, Epic Skill Focus (Spellcraft), Epic Spellcasting (B), Epic Spell Focus (divination), Improved Heighten Spell, Intensify Spell, Multispell (x2) Salient Divine Abilities Arcane Mastery, Divine Recall (magic-related events), Divine Spellcasting, Know Secrets (Will DC 55), Power of Truth (Will DC 55), See Magic, The All-Seeing (unique salient divine ability), The Oracle (unique salient divine ability). Skills Appraise +52 (+58 alchemical items, books and scrollwork, gems and jewelry, glasswork), Concentration +75, Craft (alchemy) +80, Craft (bookbinding) +80, Craft (gemcutting) +80, Craft (glassmaking) +80, Decipher Script +80, Diplomacy +47, Gather Information +51, Knowledge (arcana) +83, Knowledge (architecture and engineering) +80, Knowledge (dungeoneering) +80, Knowledge (geography) +80, Knowledge (history) +80, Knowledge (nature) +82, Knowledge (nobility) +80, Knowledge (religion) +80, Knowledge (the planes) +80, Listen +51, Profession (scribe) +77, Search +52 (+58 secret doors and compartments), Sense Motive +77, Spellcraft +101 (+103 divination spells, +105 scrolls, +121 divination epic spells and epic spell seeds from the divination school), Spot +52, Survival +36 (+40 following tracks, +42 above ground, avoid getting lost, extraplanar, natural hazards, and underground), Use Magic Device +45 (+57 scrolls); Domain +2 Concentration, Diplomacy, Sense Motive, Spellcraft Possessions eye of savras, ring of adamant law, ring of weaponbreaking, shroud of the arch-prophet, truthseer
Arcane Fire (Su) Savras has the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with a range of 600 ft that deals 5d6 points of damage plus 1d6 points of damage per level of the spell used to create the effect.
Arcane Mastery (Su) Savras may, once per day, re-roll a random effect of any arcane spell he has just cast. For instance, he could re-roll damage from a meteor swarm, the effect of a confusion spell, or any other effect determined by a random roll of the dice.
Divination Enhancement (Ex) Savras may roll twice and take the better result when using divination spells such as augury or divination.
Divinity Savras is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit. Alter Reality: Savras may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner. Avatar: Savras can have up to two avatars at any given time. The Diviner’s avatar manifests as a human male of advancing years with a crystalline visage, clear to all who saw him. A third crystalline eye winks with an inner light on his smooth brow. A sort of hush follows him about, and extraneous noise seems to fade into the background in his presence. Truthseer, or a lesser facsimile thereof, always accompanies the avatar. Divine Blast: Savras can create a ray of divine power that extends for up to 5 miles, dealing up to 20d12 points of damage, as a ranged touch attack with no saving throw. Savras can unleash a divine blast 18 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Savras’s divine blasts generally take the form of utterly silent and invisible blasts of force. Divine Shield: As a free action 18 times per day, Savras can create a shield that lasts 10 minutes and stops 50 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Savras is naturally immune to does not count towards the shield’s limits.
Enhanced Awareness (Ex) Savras has traded his ability to summon a familiar for a variety of benefits. The All-Seeing treats Sense Motive as a class skill. He needs only to study an item for 10 minutes (rather than 1 hour) when casting identify. His arcane eye spells travel at 20 feet per round when studying its surroundings (rather than 10 feet per round). He additionally has a +1 bonus to the saving throw DCs of his divination spells.
Expanded Spell Power (Ex) Twice per day, Savras cast any spell that has an effect that is capped by level as if the cap were twice the listed amount. For example, he could cast a fireball that dealt 20d6 damage, rather than the normal maximum of 10d6, or a magic missile that fired 10 missiles, rather than the normal maximum of 5. His caster level still applies to such limits and does not stack with the effects of the Enhance Spell epic feat.
Gauge Weakness (Su) Savras may spend a standard action to analyze any single foe that he can see (even via a scrying effect). He instantly knows all of that foe's current save bonuses (Fortitude, Reflex, and Will), thus allowing the All-Seeing to better tailor his spell choice for the encounter. If the target's save bonuses change at a later time, he is not automatically privy to this information.
Immune to Surprise (Ex) Savras’s sensitivity to danger is so great that he is never surprised. He can always take a standard action during a surprise round, unless he is physically restrained from doing so. If there is no surprise round then this ability doesn’t help.
Mastery of Counterspelling When Savras counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled.
Mastery of Elements Savras can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. He decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting.
Mastery of Shaping Savras can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.
Prescient Sense (Ex) When Savras makes a successful Reflex saving throw against an attack that normally inflicts half damage on a successful save (such as a red dragon’s fiery breath or a fireball spell), he instead takes no damage, since his prescience allowed him to get out of the way faster. This form of evasion works no matter what armor he wears, unlike the evasion ability used by monks and rogues.
Recognize Spell (Ex) Savras instantly knows when an arcane spell is cast within line of sight, even if he can't see or hear the caster. He also knows with unerring precision exactly what the spell is (including any metamagic effects). This ability doesn't grant any bonus to saves, but it can help the All-Seeing’s counterspell efforts immensely.
Scry Bonus (Su) Savras adds a +1 sacred bonus to the save DC of all his divination (scrying) spells.
Spontaneous Divination Savras has traded one of his wizard bonus feats for the ability to spontaneously cast any spell he knows from the divination school by sacrificing a prepared spell of equal or greater level.
The All-Seeing (unique salient divine ability) Savras is perhaps the foremost prognosticator amongst the Faerunian pantheon, rivalled and surpassed only by greater powers of fate and foresight. As such, he may discern and manipulate fate and destiny in various manners.
Aspect of the Weave: Savras specifically rules a portion of Mystra’s Weave – that of the school of divination. In his role as both guardian of the Weave and patron of arcane practitioners, he has access to non-arcane spell lists when preparing his spells, which he casts as arcane spells. He of the Third Eye is unburdened by the limitations of lesser diviners and does not have forbidden schools.
Arch-Seer: All numeric values and limits, such as caster level caps and Hit Dice limitations, of Savras’s divinatory spells are doubled beyond their normal value. The All-Seeing adds his divine rank (5) as a bonus to his divination caster level and spell saving throw DC as well as to any numeric bonus or penalty granted by his divination spells.
Forewarned: Savras receives double his divine rank (+10) as a bonus to Initiative checks. Attack rolls made against the All-Seeing One have a 75% miss chance, decreasing by 10% for each subsequent attack roll made by the same character in that round.
Master Diviner: Savras’s insight into the workings of the future has granted him a +15 bonus to any skill check involving casting epic spells and epic spell seeds from the school of divination. He can cast any divination spell from any spell list without restriction regardless of prerequisites as an arcane spell. In addition, in his role as the foremost seer among Faerun’s deities of magic, Savras uses his character level to determine his effective class features and has 9 virtual bonus feats.
Prescience: Savras gains a stacking +1 divine bonus to attack rolls, caster level, saving throws and spell save DC for every round that he is in combat, to a maximum of +10.
Proclamation: Ten times per day, Savras can expend a free action to peer into the immediate future. Hereafter, as a free action, the All-Seeing can utter a prediction of success or failure, granting up to ten creatures (including himself) an insight bonus or penalty equal to his Intelligence modifier (+22) to any attack roll, saving throw, skill check, or caster level check he makes, or to the DC of the next spell he casts.
Finally, when casting any divination (scrying) spell, Savras can additionally cast any spell of the same level or lower he has prepared through the scrying effect (instead of merely the allowed spells listed in the original spell’s description). Any spell cast in this manner resolves as a divination spell for all variables, modifiers, effects and saving throws.
The Oracle (unique salient divine ability) Savras has the gift of foresight. He has the ability to see things they are, were, or will be. As a full round action, Savras can open his Third Eye and meditate – a trance during which he must take no action. Hereafter, with the touch of his bare hand, he can impart the knowledge he has gleaned to anyone he wishes, though such boons carry a heavy price.
Enigma: This functions as the Dark Knowledge ability of the archivist class, save that Savras adds +5 to the bonuses granted by the ability and it lasts for 24 hours. Such deep and insightful knowledge can erode the mind, forcing its recipient to succeed at a Will save (DC 55) or be driven to insanity.
Gaze into the Abyss: This functions as the vision spell with the best possible result, as though Savras were there in person. The visions can be euphoric or horrific; euphoric visions force the receiver to succeed at a Will save (DC 55) or become stunned and staggered for 2d6 rounds, while horrific visions force a successful Will save (DC 55) to avoid death. If the saving throw succeeds, the recipient additionally obtains a +7 morale bonus to all attack rolls and saving throws for 24 hours.
Knowledge beyond Measure: This functions as the legend lore spell. Such answers always come as though Savras were there in person, or as though he has the object at hand. The rush of information scrambles the mind and dulls the senses however, forcing the receiver to succeed at a Will save (DC 55) or be feebleminded. If the saving throw succeeds, the recipient additionally obtains a +6 bonus to all Intelligence-based checks and rolls for 24 hours.
Premonition: Savras can enter a trance to gain a glimpse of the future. This trance lasts for 1 minute, which must be uninterrupted and during which he can take no other actions. At the end of his trance, he can bestow the benefits of an augury, commune or divination spell at the maximum possible effectiveness, as desired by the recipient.
Touch of the All-Seeing: Savras sees all that is, was and could be, and can impart the weight of his visions with a touch. Any creature he strikes with a melee or ranged touch attack suffers 1d8 Wisdom drain unless a Will save (DC 55 negates) is made and is additionally paralyzed with indecision for 2d6 rounds as their minds are tormented by the visions of multiple futures.
Savras can affect himself with his own boons, without suffering any of the negative effects. Creatures normally immune to the penalties bestowed by the use of this ability are rendered vulnerable to consequences should they choose to risk Savras’s foresight. A recipient can only benefit from a single effect on the same day.
Additionally, Savras has the improved uncanny dodge and improved evasion abilities as a rogue of his character level.
Possessions
Savras wears the Shroud of the Arch-Prophet, a regal gray robe made of a strange crystalline fabric. The shroud grants him a +9 insight bonus to armor class and saving throws and a +4 insight bonus to his maximum Divination caster level and spell save DC. It also has the powers of a robe of eyes and a vest of the archmagi. Gaze attacks made against the wearer are reflected against their casters, and any attempt to blind the robe or its wearer is not only reflected back, but also carries the effects of Savras’s Touch of the All-Seeing ability as detailed above. (CL 50th).
The All-Seeing seldom carries weapons and relies on his debilitating touch, although he sometimes carries the Eye of Savras, a +5 axiomatic force illusion-bane warning dagger with the powers of a staff of rapid barrage and a staff of spheres. The charges renew every dawn. (CL 50th)
Savras’s most valuable possession is Truthseer, a clear and perfectly round crystalline sphere with uncountable crystalline eyes within that exists conterminously in Azuth in Buxenus, Death’s Embrace in Gehenna and Dweomerheart in Eronia. Truthseer functions as a crystal ball of detect thoughts, see invisibility, telepathy and true seeing (CL 50th). Unless specifically stated, Savras can use any of Truthseer’s abilities 25 times per day, save for The Great Eye which functions as described. The full extent of Truthseer’s powers is only known to Savras and his fellow powers of magic; the following are but few of its rumored abilities:
Apocrypha: As a standard action, Savras can make a special Knowledge check of the appropriate type against any creature he can visualize through Truthseer. If the check succeeds, he becomes aware of the creature’s defenses, saving throws, resistances and weaknesses. Hereafter, the next harmful spell he casts that affects that creature deals damage of the type the creature is weakest to instead of its original damage, and additionally targets its weakest save instead of the spell’s original save. The spell is additionally treated as a Divination spell for the purposes of the spell’s caster level and saving throw DC.
Pierce the Veil: Any non-instantaneous illusion or illusionary effect within 250 feet of Savras must succeed at a caster level check against him or be subject to a combined reciprocal gyre and reaving dispel.
The Great Eye: By using Truthseer as an additional component when casting a spell with ‘Eye’ in its name (arcane eye, prying eyes and so forth), Savras can alter the spell to allow him to cast any spell he has prepared through it, to a maximum spell level equal to 10 plus the spell’s original level. The exception is eye of power, which can cast any spell up to Savras’s maximum spell level. Spells cast in such a manner are treated as divination spells instead of their original school of magic.
In addition, the All-Seeing wears a ring of adamant law (whose properties stack with his existing bonuses) and a ring of weaponbreaking. (CL 50th)
Other Divine Powers As a demipower, Savras treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal and cannot die from natural causes. Senses Savras can hear, touch, and smell at a distance of five miles. As a standard action, he can perceive anything within five miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to two locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to five hours. Portfolio Sense Savras is aware of any act taken by a diviner or seer as long as the event affects at least one thousand people. He is similarly aware of any event pertaining to the creation or casting of a spell of the divination school or any act involving revelation of the truth as long as the event is of similar scale. Automatic Actions Savras can use any skill related to his portfolio as a free action if the DC for the task is 15 or lower. He can perform up to five such free actions each round. Create Magic Items Savras can create any type of magic item that employs the school of divination or or dispels falsehoods as long as the item’s market price does not exceed 4,500 gp.
*Arcane Oracle – as Divine Oracle, but prerequisites are Skill Focus (Knowledge [arcana]). Oracle spells are prepared in specialist slots. |
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