T O P I C R E V I E W |
LordofBones |
Posted - 22 Jun 2024 : 10:05:22 GOND Holy Maker of All Things, Lord of All Smiths, the Wonderbringer, the Meddler, the Gearsmith, Inspiration Divine Intermediate Power of the Outlands Symbol A shining toothed wheel or cog with four spokes, in ivory, bone, or metal Realm Wonderhome (Outlands) Alignment True Neutral Aliases Aranlaerus, Balateng, Daerosdaeros, Klannauda, Mrangor, Nebelun (gnomes), Tattaba, Zionil (Durpar, Estagund, and Var the Golden) Superior none (AO) Allies Chauntea, Cyrrollalee, Deneir, Lathander, the Lords of the Golden Hills (especially Flandal Steelskin), Milil (distant), the Morndinsamman, Oghma, Tempus, Waukeen Foes Talos Servants none Servitor Creatures animated objects, baku holy ones, colossi of all types (awakened and otherwise), golems of all types (awakened and otherwise), dragons (crystal, ferrous, pseudodragons and steel), einheriar (who were in mortal life inventors), elementals (fire and earth), effigy creatures, homunculi, lightning mephits, maruts Manifestations forge hammer wreathed in gray smoke; a pair of black, piercing eyes in a gray cloud accompanied by the faint ringing of distant forge hammers Signs of Favor spontaneous or sudden ideas for new inventions or new applications for old inventions; magical or normal items geared to aid in particularly sticky dilemmas that evaporate in smoke after serving their purpose Worshipers architects, artificers, artisans, craftsmen, engineers, gnomes, inventors, the Lantanese, smiths of all types, woodworkers Cleric Alignments CN, LN, NE, NG, TN Specialty Priests Gondsmen Holy Days Ippensheir Important Ceremonies Sacred Unmaking Portfolio Artifice, construction, craft, smithwork Domains Artifice, Craft, Creation, Earth, Fire, Knowledge, Metal, Planning Favored Weapon Craftsmaster (warhammer)
GOND Male Artificer 20, Wizard 20, Master Arcane Artisan 20 TN Medium Outsider (Extraplanar) Divine Rank 12 Init +16; Senses 12-mile-radius; Listen 76, Spot 76; remote sensing (10 locations), portfolio sense Aura divine aura (Will DC 66); Languages can communicate with any living creature; Dark Speech, Words of Creation ____________________________________________________________________________________________________________
AC 93, touch 52, flat-footed 77 (+16 armor, +14 deflection, +16 Dex, +12 divine, +25 natural) hp 1,480 (20d6 + 40d4 plus 1,200), divine shield 23/day (120 hp); DR 35/epic and wood Immune ability damage, ability drain, acid, antimagic, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, non-lethal damage, paralysis, poison, sleep, stunning, transmutation, and turning Resist cold 32, sonic 32; SR 72 Fort +58 Ref +54 Will +59 ____________________________________________________________________________________________________________
Speed 60 ft. (12 squares) Melee craftsmaster +75/+70/+65 (4d6 +26 plus 3d6 fire plus death [giants only, Fort DC 73]/19-20/x3 plus 9d6 fire) or Ranged craftsmaster +72/+67/+62 (4d6 +26 plus 3d6 fire plus death [giants only, Fort DC 73]/19-20/x3 plus 9d6 fire) Melee spell +66 or Ranged spell +63 Base Atk +35; Grp +54 Atk Options Improved Sunder, Master Staff, Power Attack, Staff Expertise Special Actions alter reality, cannibalize magic items, divine blast (12 miles, 26d12 damage) 17/day, disable trap, metamagic spell completion 24/day, metamagic spell trigger, rebuke or command fire and earth creatures or turn or destroy air and water creatures 17/day as a 60th level cleric (+26 check, +74 damage) Combat Gear craftsmaster, staff of fiery power, staff of rapid barrages
Spell-like Abilities (CL 60th; +1 divination and +4 Conjuration [creation] spells) At will – animate rope, augury, blade barrier (DC 42), burning hands (DC 37), clairaudience/clairvoyance, create food and water, create water, deathwatch, detect scrying, detect secret doors, detect thoughts (DC 38), discern location, divination, earthquake (DC 44), elemental swarm (earth, fire), fabricate, fantastic machine, find the path, fire seeds (DC 42), fire shield, fire storm (DC 44), foresight, genesis, greater fantastic machine, greater scrying, greater teleport, hardening, heat metal (DC 38), heroes’ feast, iron body, keen edge, legend lore, magic stone, magic weapon, major creation, minor creation, minor image (DC 38), permanent image (DC 43), plane shift (DC 43), prismatic sphere (DC 45), produce flame, repel metal or stone, resist energy, rusting grasp, soften earth and stone, spike stones (DC 40), status, stone shape, stoneskin, time stop, transmute metal to wood, true creation, true seeing, wall of fire, wall of iron, wall of stone, wood shape.
Artificer Infusions per Day (CL 20th or 32nd vs SR; +1 divination and +4 Conjuration [creation] spells) 6th (8/day) – DC 58 or 67 for transmutation spells. 5th (9/day) – DC 57 or 66 for transmutation spells. 4th (9/day) – DC 56 or 65 for transmutation spells. 3rd (9/day) – DC 55 or 64 for transmutation spells. 2nd (9/day) – DC 54 or 63 for transmutation spells. 1st (10/day) – DC 53 or 62 for transmutation spells.
Wizard Spells per Day (CL 30th or 42nd vs SR; +1 divination and +4 Conjuration [creation] spells) 21st (3/day) – heightened dhulark’s glasstrike (x2) (DC 82), heightened intensified repeated disintegrate (DC 72). 20th (3/day) – heightened baleful polymorph (DC 81), enhanced explosive intensified delayed blast fireball (DC 59), heightened intensified repeated halaster’s blacksphere (DC 62). 19th (3/day) – heightened antimagic ray (DC 71), heightened flesh to stone (x2) (DC 80). 18th (3/day) – explosive forceful intensified deadly lahar (x2) (DC 60), explosive forceful intensified great shout (DC 60). 17th (4/day) – heightened detonate (DC 69), enhanced intensified disintegrate (x2) (DC 67), heightened intensified scalding touch (DC 62). 16th (4/day) – heightened corporeal instability (DC 68), enhanced intensified fireburst (DC 57), intensified time stop (x2). 15th (4/day) – heightened crushing grip (DC 67), heightened repeated great thunderclap (DC 64), heightened stun ray (x2). 14th (4/day) – enhanced repeated delayed blast fireball (DC 59), explosive forceful repeated great shout (x2) (DC 60), intensified incendiary cloud. 13th (5/day) – quickened detonate (DC 61), empowered maximized lightning ring (DC 60), quickened reaving dispel (x2), extended quickened unyielding form of inevitable death. 12th (5/day) – extended quickened cacophonic shield (DC 59), empowered quickened disintegrate (DC 67), quickened maze, quickened polymorph any object (x2) (DC 69). 11th (5/day) – empowered maximized disintegrate (x2) (DC 67), empowered explosive delayed blast fireball (DC 59), quickened reverse gravity. 10th (5/day) – enhanced disintegrate (DC 67), empowered explosive earth reaver (DC 66), quickened mass fox’s cunning, quickened stone body, quickened ruby ray of reversal. 9th (8/day) – alamanther’s return, awaken construct, genesis, genius loci, meteor swarm (DC 61), mordenkainen’s disjunction (DC 61), transmute rock to lava (DC 70), wish (DC 61). 8th (8/day) – chain dispel, dimensional lock, golem immunity, halaster’s blacksphere (DC 60), mass make manifest, mysterious redirection, polymorph any object (DC 69), transcribe symbol. 7th (8/day) – adamantine wings, elemental body (earth), elemental body (fire), forcecage, greater arcane sight, greater stone trap, ironguard, mordenkainen’s sword. 6th (8/day) – bigby’s forceful hand, disintegrate (x2) (DC 67), ghorus toth’s magnestism, hardening, greater sign of sealing (DC 58), extended sakkratar’s triple strike, stone metamorphosis. 5th (9/day) – break enchantment, dancing blade, fabricate, empowered fireball (x2) (DC 55), reciprocal gyre (DC 57), resounding thunder (DC 57), shape metal, transmute mud to rock 4th (9/day) – backlash (DC 65), blast of flame (DC 56), blast of sand (DC 56), call of stone (DC 65), corporeal instability (DC 65), defenestrating sphere (DC 56), explosive cascade (DC 56), ghorus toth’s metal melt (DC 65), polymorph. 3rd (9/day) – animate weapon, arcane maul (DC 55), augment object, bands of steel (DC 55), detect metals and minerals, energy surge, greater mighty wallop, haste, repair serious damage. 2nd (9/day) – balagarn’s iron horn, blast of force (DC 54), body of the sun (DC 63), earthen grasp, fortify metal or stone (x2), magical backlash (DC 54), molten strike (DC 54), extended targeting ray. 1st (10/day) – appraising touch, armor lock (DC 62), bigby’s helpful hand, create trap, critical strike, darrson’s cooling breeze, magecraft, tenser’s floating disk, weapon shift, unseen servant. Cantrips (4/day) – arcane mark, amanuensis, mending, repair minor damage. Epic Spells per Day 6 arcane, up to Spellcraft DC 116. ____________________________________________________________________________________________________________
Abilities Str 49, Dex 42, Con 51, Int 52, Wis 40, Cha 38 SQ artificer knowledge, artisan bonus, avatar, bonus item (5 items worth up to 500,000 gp each), craft homunculus, craft reserve (5000), divinity, immortality, item creation, item creation xp pool (20,000 xp), rapid item creation, retain essence, skill mastery Feats Attune Magic Weapon, Brew Potion (B), Craft Construct, Craft Contingent Spell, Craft Magic Arms and Armor (B), Craft Rod (B), Craft Staff (B), Craft Wand (B), Craft Wondrous Item (B), Create Portal, Dark Speech (B), Empower Spell, Etch Rune, Exceptional Artisan, Explosive Spell, Extend Spell (B), Extraordinary Artisan, Forceful Spell, Forge Ring (B), Greater Spell Focus (transmutation), Heighten Spell, Improved Sunder, Legendary Artisan, Maximize Spell, Power Attack, Quicken Spell, Repeat Spell, Scribe Scroll (B), Skill Focus (Craft [armorsmithing], Craft [weaponsmithing], Knowledge [arcana], Profession [smith], Use Magic Device), Spell Focus (transmutation), Weapon Focus (warhammer) (B), Words of Creation (B) Epic Feats Augmented Alchemy, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation (all item creation feats), Enhance Item (all item creation feats), Enhance Spell, Epic Skill Focus (Craft [blacksmithing], Craft [weaponsmithing]), Profession [smith], Use Magic Device), Epic Spell Focus (transmutation), Epic Spellcasting (B), Forge Epic Ring, Improved Heighten Spell, Intensify Spell, Master Staff, Persistent Spell, Scribe Epic Scroll, Staff Expertise Salient Divine Abilities Call Creature (12 constructs with up to 32 HD), Control Creature (120 constructs, Will DC 66), Craft Artifact, Create Object, Create Greater Object, Divine Earth Mastery, Divine Fire Mastery, Divine Skill Focus (Craft [armorsmithing]), Craft [weaponsmithing], Profession [smith]), Use Magic Device), Divine Spellcasting, Divine Spell Focus (transmutation), Mantle of the Creator (unique salient divine ability), Master Crafter, Sunder and Disjoin (Will DC 66), Wonderbringer (unique salient divine ability) Skills Appraise 116 (122 alchemical substances, armor, gems and jewelry, leatherwork, metalwork, ships, stonework and sculptures, traps, weaponry, woodwork), Concentration 111, Craft (alchemy) 116, Craft (armorsmithing) 151, Craft (gemcutting) 116, Craft (leatherworking) 116, Craft (metalsmithing) 116, Craft (shipbuilding) 116, Craft (stonework) 116, Craft (trapmaking) 116, Craft (weaponsmithing) 151, Craft (woodworking) 116, Decipher Script 116, Disable Device 116, Forgery 80, Knowledge (arcana) 119, Knowledge (architecture and engineering) 116, Knowledge (religion) 116, Knowledge (the planes) 116, Listen 76, Open Lock 87, Profession (smith) 144, Search 116 (122 secret doors and compartments), Spellcraft 116 (122 scrolls), Spot 76, Use Magic Device 143 (145 constructs, magical arms and armor, portals, potions, rings, rods, runes, staves, wands and wondrous items, 157 scrolls) Possessions craftsmaster, firesteel frock, staff of fiery power, staff of rapid barrages
Artisan Bonus Gond has a +2 bonus on Use Magic Device checks to activate an item of a kind for which he has the prerequisite item creation feat.
Artificer Knowledge Gond can make a special artificer knowledge check with a +83 bonus to detect whether a specific item has a magical aura. He must hold and examine the object for 1 minute. A successful check against DC 15 determines that the object has magical qualities, but does not reveal the specific powers of the item. He cannot take 10 or take 20 on this check. A particular item can only be examined in this fashion one time; if the check fails, Gond can learn no more about that object.
Bonus Item Gond can gain 5 magic items of his choice (whose market price can't exceed 500,000 gp) that he could craft himself. He need not spend any time working on the item, need not expend any gp or XP and must meet all the item's prerequisites himself. This has not been incorporated into the above statistics.
Cannibalize Magic Items (Ex) Gond has the ability to cannibalize magic items to harvest the power held within. The process requires 1 day per 100,000 gp of the item (or fraction thereof), at the end of which he can add a number of points to his item creation XP pool (see above) equal to one-half the XP required to create the item. A charged item that isn't fully charged only contributes a proportional amount of XP. For instance, a wand with only 25 charges would contribute half the normal points of a fully charged wand. The power harvested from such activity contributes only to Gond’s item creation XP pool, not to his normal XP total.
Craft Homunculus (Ex) Gond can create a homunculus as if he had the Craft Construct feat. He must emulate the spell requirements (arcane eye, mending, and mirror image) as normal for making a magic item, and he must pay all the usual gold and XP costs (though he can spend points from his craft reserve). He also upgrade an existing homunculus that he owns, adding 1 Hit Die at a cost of 2,000 gp and 160 XP.
If the Lord of All Smiths gives his homunculus more than 6 Hit Dice, it becomes a Small creature and advances as described in the Monster Manual (+4 Str, —2 Dex, damage increases to Id6). The homunculus also gains 10 extra hit points for being a Small construct.
An artificer's homunculus can have up to 58 Hit Dice. No matter how many Hit Dice it has, a homunculus never grows larger than Small. Gond is not limited to the basic homunculus described in the Monster Manual. He can use this ability to construct other types of homunculi The same rules apply.
Craft Reserve Gond has 5,000 points he can spend instead of experience points when crafting a magic item. He can also use his craft reserve to supplement the XP cost of the item he is making, taking a portion of the cost from his craft reserve and a portion from his own XP.
Disable Trap Gond can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create the trap and Gond can use the Disable Device skill to disarm magic traps. Usually the DC is 25 + the level of the spell used to create the trap. If Gond beats a trap's DC by 10 or more with a Disable Device, he can study a trap, figure out how it works, and bypass it (with his party) without disarming it.
Divinity Gond is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit. Alter Reality: Gond may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner. Avatar: Gond can have up to ten avatars at any given time. Gond’s avatar is rarely seen by mortals outside his temples; he much prefers to manifest in a lesser manner. His avatar sometimes appears as a short, slight man with straw-blond hair, at others times as a burly, red-hued smith, and at yet others a gnome. In any form, his sharp, bright, dark eyes stare out of a forge-scarred face that always bears an alert, inquiring expression. He wears a scorched smith’s smock over nondescript leathers. Divine Blast: Gond can create a ray of divine power that extends for up to 12 miles, dealing up to 26d12 points of damage, as a ranged touch attack with no saving throw. Gond can unleash a divine blast 17 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Gond’s divine blasts generally take the form of fiery sparks as seen in a blacksmith’s forge. Divine Shield: As a free action 23 times per day, Gond can create a shield that lasts 10 minutes and stops 120 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Gond is naturally immune to does not count towards the shield’s limits.
Item Creation (Ex) Gond can create a magic item even if he does not have access to the spells that are prerequisites for the item. He must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell normally required to create the item.
Gond must make a successful check for each prerequisite for each item he makes. If he fails a check, he can try again each day until the item is complete. If he comes to the end of the crafting time and he has still not successfully emulated one of the powers, he can make one final check—his last-ditch effort, even if he has already made a check that day. If that check also fails, then the creation process fails and the time, money, and XP expended to craft the item are lost. For purposes of meeting item prerequisites and spell effects, his effective caster level is 74.
Gond can also make Use Magic Device checks to emulate nonspell requirements, including alignment and race, using the normal DCs for the skill. He cannot emulate skill or feat requirements, however, including item creation feat prerequisites. He must meet the caster level prerequisite, including the minimum level to cast a spell he stores in a potion, wand, or scroll. Gond’s infusions do not meet spell prerequisites for creating magic items. For example, an artificer must still employ the Use Magic Device skill to emulate the light spell to create a wand of light, even though light appears on his infusion list.
Magic items created by the Wonderbringer are considered neither arcane nor divine.
Item Creation XP Pool (Ex) Gond has a source of magical energy from which he can draw the equivalent of 20,000 XP to contribute toward the creation of magic items.
Mantle of the Creator (unique salient divine ability) Gond is the Lord of All Smiths, and what that has been made in the heat of the forge can crumble away into dust if turned against their ultimate maker. Non-magical and non-epic metallic items that strike the Wonderbringer deal no damage, and rust and corrode into dust unless he wills it otherwise. Epic metallic items must succeed at a Fortitude saving throw (DC 72) or be destroyed, and inflict only half damage on a successful saving throw. Non-epic constructs and animated objects will not lift a hand against Gond, while epic constructs must succeed at a Will save (DC 66) to attempt to harm him. Only constructs and weapons created or wielded by a deity of equal or higher rank are immune to this effect.
Metamagic Spell Completion (Su) Gond can apply a metamagic feat he knows to a spell completion item for which he has the prerequisite item creation feat up to 24 times per day. The DC for the Use Magic Device check is equal to 20 + (3 x the modified level of the spell).
Metamagic Spell Trigger (Su) Gond can apply a metamagic feat he knows to a spell trigger item (generally a wand) for which he has the prerequisite item creation feat Using this ability expends additional charges from the item equal to the number of effective spell levels the metamagic feat would add to a spell. He cannot use this ability when using a spell trigger item that does not have charges, such as prayer beads.
Rapid Item Creation (Ex) When crafting any magic item for which he has selected the Efficient Item Creation feat, Gond can craft magic items at an even more accelerated rate. He can craft such items at a rate of 110,000 gp per day. This ability has no effect on creation times for items that require feats for which he has not selected the Efficient Item Creation feat.
Retain Essence (Su) Gond has the ability to salvage the XP from a magic item and use those points to create another magic item. He must spend a day with the item, and he must also have the appropriate item creation feat for the item he is salvaging. After one day, the item is destroyed and the deity adds the XP it took to create the item to his craft reserve.
Skill Mastery Gond can take 10 when making a Spellcraft or Use Magic Device check, even if stress and distractions would normally prevent him from doing so.
Wonderbringer (unique salient divine ability) Gond is the Most Holy Maker of All Things. His craftsmanship is unparalleled, and he can even awaken the ability to forge wonders within mortal hands.
Master of All Smiths: Gond uses the totality of his character level and divine rank to determine his caster level for crafting magical items as well as his effective artificer level for the purposes of crafting and identifying items. His Efficient Item Creation and Enhance Item feats apply to all his item creation feats. Finally, his item creation XP pool renews whenever he prepares his daily spell allotment.
Spark of Genius: Gond may inspire a spark of genius up to 12 times per day in any creature with ranks in a Craft or Profession skill or an item creation feat. Those blessed by the spark gain a +12 bonus to any two Craft or Profession skills of Gond’s choice and may take 20 on those skills; items created by the blessed are always worth triple market value, and gold income from a Profession skill is similarly increased to three times the normal amount for up to 12 months.
The true boon of this gift is manifested when crafting a magic item; in addition to benefiting from the Efficient Item Creation epic feat, a crafter may infuse his next crafted magic weapon or armor with up to +12 worth of special abilities without increasing the cost to create or the experience cost of the item. Rings, rods, staves and wondrous items may instead be crafted with unique abilities (such as additional spells for staves) as long as the cost for the new abilities does not exceed a +12 bonus. Once the item is created, the spark of genius is expended.
Spark of Life: Gond can impart the spark of life into any construct, object or magical item he creates. This functions as the awaken construct spell, save that Gond additionally imparts a +12 bonus to the Intelligence, Wisdom and Charisma scores of the affected creation. Constructs awakened in such a manner additionally gain the Paragon Creature template, serve Gond unconditionally and can never be turned against him.
Wonderworker: Gond may enhance any magic item he touches with +12 worth of magic item special abilities without any cost increase. The item’s benefits last for as long as he desires and he may retract this boon as a free action. He generally uses this ability to enhance Craftsmaster and to grant staves he wields the everdancing weapon ability.
Finally, Gond’s Sunder and Disjoin salient divine ability has also been altered. In addition to affecting weapons and items used against Gond in combat, the Wonderbringer can additionally sunder and disjoin up to 12 magic items within his line of sight every turn.
Possessions
Gond carries Craftsmaster, a +7 fiery blast warhammer of impact with the properties of a hammer of thunderbolts. Gond fully benefits from the hammer’s abilities without needing the belt and the gauntlets, and the saving throws for the item’s abilities are 73. By touching Craftsmaster to an item he hasn’t identified, Gond automatically knows the item’s uses, abilities and remaining charges, if any. By using Craftsmaster as a smithing tool, Gond gains a +14 bonus to his Craft and Profession skills, his Use Magic Device skill for the purpose of crafting magic items and to his Intelligence score for the purpose of his Enhance Item feat. These bonuses have not been incorporated into the above statistics. (CL 74th)
Gond also wears the firesteel frock, a set of +8 glassteel full plate that hovers around his body instead of encasing it, with no chance of arcane spell failure. Any ranged touch attack that strikes Gond must succeed at a caster level check against the armor’s caster level or be reflected back as the spell ray deflection. (CL 74th)
The Wonderbringer also carries a multitude of magical staves, some of which are listed above, that he often empowers with the everdancing ability.
Other Divine Powers As an intermediate deity, Gond automatically receives a die roll of 20 on any check. He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Gond can see (using normal vision or darkvision), hear, touch, and smell at a distance of 12 miles. As a standard action, he can perceive anything within 12 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 12 hours. Portfolio Sense Gond can sense any act of crafting 12 weeks before it happens and retains the sensation for 12 weeks after the event occurs. Automatic Actions Gond can use any skill related to crafting and smithing as a free action if the DC for the task is 25 or lower. He can perform up to 10 such free actions each round. Create Magic Items Gond can any kind of magic item, as long as the item’s market price does not exceed 200,000 gp. |
3 L A T E S T R E P L I E S (Newest First) |
Galuf the Dwarf |
Posted - 03 Jul 2024 : 23:13:21 quote: Originally posted by LordofBones
Yes.
Thought so. I never could get myself into Eberron. Too many books, too little money, too little time and too little shelf space. |
LordofBones |
Posted - 03 Jul 2024 : 04:03:42 Yes. |
Galuf the Dwarf |
Posted - 03 Jul 2024 : 03:45:31 The Artificer class... That's from the Eberron campaign setting, right? |
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