| T O P I C    R E V I E W | 
               
              
                | sleyvas | 
                Posted - 11 Jun 2021 : 18:31:28  I had posted something a few years back about ideas for returning cities of Chessenta (in which people thought the city was destroyed, but the truth is that portions of it transferred and portions didn't), and someone was looking for the original thread, so I figured I'd just post what I have in my document that I was working on.  If it can be improved, great.
  This obviously buys into my idea of a small tharch formed in the Shaar (which at the time I wrote this it was way too big, and I need to shrink my idea).  However, it also poses an idea that the city of Laothkund has returned as well as Cimbar, Soorenar, Akanax, and that essentially a new alliance may form between western Chessentan cities and the cities of the Wizard's Reach.
  Regional History
  	In 1487 DR, Zulkirs Lauzoril Tavai and Lallara Mediocros suddenly reappeared and returned to the  city of Escalant, blaming their nine year hiatus on the collapsing of an unstable demiplane.  They found their former red  wizard  subjects  in disarray.  They quickly set  themselves to the task of taking control of the  city  again, and after killing those  who were foolish enough to stand in their way, their fellow red wizards soon accepted  their  command again.  Their power was much  diminished  however, for without effective leadership, many of  the red wizards of Escalant had either died in struggles for  power or left seeking a new life. 
  	A few days later, the nearby city of Laothkund which had supposedly been totally drowned beneath the waves of the Alamber sea taking a large part of the Wizard's Reach coastline with it, suddenly reappeared.  Word also spread that many ruined and drowned cities of Chessenta, Unther, and Mulhorand  had  reappeared, but their populations had often changed noticeably.  The nearby Chondalwood which had been a plagueland began to stabilize.  The Underchasm had disappeared and a portion of the  dwarven great  rift had returned.  
  	What was more surprising though was  that the  city of Laothkund had returned and was being led by red wizards.  As the reports came in, it seemed that many of these returned places held red wizards.  Lauzoril and Lallara, along with  their own hastily formed retinue of soldiers and red wizards, soon visited the city of Laothkund, where they were escorted  to meet Samathar Dulsaer, Aulkir of Transmutation of the tharch of Peleveran, and Hercubes Jedea, Aulkir of  Evocation and King-in-exile of Mordulkin.  While the two zulkirs were astonished to find the founder of the League of Samathar alive and well, nearly five centuries after  his disappearance and its  fall,  it was in fact the citizens of Laothkund who were most bewildered by the visit.  It soon became apparent why when they were brought into a private room and images began to appear in several  crystal balls.   Gradually the  faces  of  many red wizards begain to appear.  Many of  the faces were ones that  they had presumed dead, such as Zulkir Yaphyll Sirtula, Zulkir Mythrell'aa, and the “First Princess of Thay” Dmitra Flass.  To Lauzoril's great joy, his two daughters, Mimuay and Nyasia, whom he had not seen for over a century were still alive, and moments later came the confusion as Lauzoril saw himself walk up and put  his arms around his two daughters.
  	For Lauzoril, the act of seeing himself somewhere else immediately set off warning bells.  Thoughts of shapeshifters, illusions, and other deceptive uses of magic filled his head.   Thus, it was  that he was surprised when his other self actually spoke first by saying, “Well, this is  interesting.... apparently we finally have the answer to  if the  god of necromancy CAN duplicate a soul  in  separate timestreams.  Either that, or I am actually going insane as some predicted would happen if  we ever met.  Either way, alavairthae, friend... or  maybe I should call you brother?  What exactly does one call an awakened clone of oneself when  the two finally meet after a century apart, that is of course if the natural insanity doesn't kick in?  Perhaps  we should meet in private to discuss the activities of the past century, as I'm sure you'd love to get reacquainted with our daughters.  They've both  turned  into such cherished treasures this past century, and Nyasia I can  tell already would just  love  to chatter your ears off.  Oh, and of course Lallara you are welcome as well, as I'm sure you and Dmitra would enjoy discussing past times.”
  	Thus it was that the two Zulkirs found themselves down in the city of Upper Peleveran  in  the eastern Shaar, built atop the cliff's edge of the Landrise gorge where  the reborn  Cliffside  City of Peleverai had  been reestablished.  Over the next few weeks, the story of the transfer to Abeir and subsequent involvement of the gods of magic in the saving of the red wizards, and the involvement of the red wizards in  the saving of the  gods in kind, was relayed.  The  story of the destruction of many of  the cities  of western Chessenta, and  the need to expand in  an environment surrounded by  the  forces of Karshimis the Tyrant, led into the story of their migration  south into  the eastern Shaar  to the ruined city of Peleverai.  They also relayed the negotiations that  created an alliance  between multiple remote trade  enclaves, and even a hidden Netherese  Flying  Enclave amongst the Tears  of Selune, to eventually form a new kind of Zulkirate known as the  United Tharchs of Toril.  While the tharch of Peleveran  is perhaps its greatest  tharch, there is no doubt that the majority of the strength of the  conglomerate lay across the seas on the far flung continents of Maztica, Anchorome, and Katashaka.
  	Over the few months, the  two groups shared much of what had happened over the  past century  on both worlds, but there was always a tension about which Lauzoril would remain Zulkir.  It was actually  the two Lauzoril's that  worked this out between  themselves, for they agreed to share the votes  of an Aulkir and a Zulkir between them in national matters, but that in local matters to a tharch, each would be treated as a full Zulkir.  This of course was dependent on the formation of a new tharch along the Wizard's Reach combining the  power of the cities of Escalant and Laothkund.  It was also agreed that some of the resources, including entire cities, of the tharch of Peleveran, would transfer  their leadership to this new “Tharch  of the Wizard's Reach”.  In addition some red wizards of Escalant would  take  up roles of leadership.  With all the upheaval it was agreed that rushing  this transition could lead to disaster, and thus the transition into  fully-fledged tharch has been being negotiated now for the last three years, but it should be finalized in the coming months.
  	In all, it looks like the Tharch of the Wizard's Reach will consist of  the cities of  Laothkund, Escalant, Cimbar, and  Soorenar, as well as the smaller villages of Tilbrand, Lasdur, Teth, and Taskaunt.  However, it plans to expand, and these expansion plans are also what has taken so long to form this new Tharch.  For instance, Aulkir Samathar wants to take over the city of Erebos, for it has become a symbol of Tchazzar's remaining might, and he would  see  all trace of the dragon turned god who imprisoned him destroyed.   Meanwhile, Aulkir Hercubes Jedea and the entire Jedean clan would like to recapture their home city of Mordulkin, which is currently held by genasi once of Shyr.  The Chessentan city of Toreus, meanwhile, has had its red wizard enclave  infiltrated by  Zulkir Lauzoril of Escalant, and many of its red  wizards are helping with the local criminal  organizations to hire pirates, mercenaries, and merchants to aid the capture  of all of Mordulkin, Toreus, as well as  the  holdings around Watcher's Cape, including the mental subjugation of the heads of the Crimson Sea Maritime Priakos. 
  	While the member cities of the forming Tharch of the Wizard's Reach strategize for expansion, the actual Tharch of Peleveran comprising the northernmost portion of the eastern Shaar works to simply hold onto what it already has.  The transferral back to Toril from Abeir opened up a jagged gash  in the earth, which the locals refer to as Ki's Cleft, devastating many local  farms and small villages along this line.  With the landrise on their western border, and the thick Chondalwood forest on their northern border, and Ki's Cleft and the Great Rift on their eastern side, they are fairly well insulated from attack for now.  This isolation is a bit of  an issue with trade, but thankfully the portals to the other  tharchs remain viable, and therefore  life continues more peacefully.  This is a welcome change for the inhabitants of the tharch who have  ostensibly been at war with  Shyr for near the  entirety of the last century.  Of course, some inhabitants are less happy about the current situation, particularly amongst the population that lives beneath the  landrise.
  	There is a growing race of half-elves amongst the population of Peleveran.  These half-elves are dusky brown to grayish-black in skin coloration, and they are some of the original Crintri population of Dambrath.  They transferred to Abeir as a result of the spellplague because three of Queen Hasifir's daughters were tasked with travelling to the Shaar to prove which would be most worthy to succeed her.   These three daughters, Sessifex, Halifaern, and Jessimir Hazm'cri, were tasked with gathering wild stallions and mares in the Shaar and bringing back “the best herd” (to be judged by Queen Hasifir and her trusted advisors based on herd size and quality of the horses).  Each daughter was also told to bring back whatever wild specimens of beasts that they thought would be entertaining for the Queen's personal menagerie, and these beasts would also factor into the choosing of the best herd.  Each daughter brought along twenty of their closest Crintri female friends, forty male Crintri (including several of their own brothers),  and two hundred Arkaiun humans to serve as servants, external guards, and rustlers for the herd.
  	When the red wizards and their former Chessentan allies arrived in the Shaar to explore the ruins of Peleveria several years after the  transfer to Abeir, they found these Crintri princesses and their servants already taking shelter in the caves.  The two groups agreed to aid one another, for both  were  obviously lost in this  new world.  Through careful negotiation, Lauzoril of Peleveran solidified relationships with local centaur, wemic, and gnoll populations, as well as the local barbarian tribes of  the  eastern Shaar.  A portion of the Great Rift had also transferred to Abeir, and while the dwarves  inhabiting it  did not join the  tharch of Peleveran, the  two groups did sign treaties of aid and non-aggression.  In fact, were it not for the aid of the tharch of Peleveran, these dwarves would have been slain by the aggressive acts of Shyr several times over.   The dwarves, in return, were more than happy to help teach the humans of the tharch of the art  of engineering, and soon, with raw materials brought in  from other tharchs, the city of Upper Peleveran was constructed, as well as dozens of small villages, schools, and forts.
  	Deeper exploration of the underdark beneath the landrise via the Cliffside City of Peleveria also discovered several small  dark elf settlements, including the  subterannean cavern-complex of Vaerndoun which stretches  for  over a hundred miles beneath  Torsch.  Many of the drow were  taken as slaves by the red  wizards and the Crintri both, resulting in a large number of half-drow children in this tharch.  Most of  these children remain in slavery, only gaining their freedom by performing military service for an extended  span (more than thirty  years).  Most who have  attempted to gain their freedom have not survived long  enough  to enjoy it.
  	While Upper Peleveran and  the Cliffside City of Peleveran have become the heart of  the  Tharch, the city of  Hardcastle has become  something of a lifeline with the transfer back  from Abeir.  A quickly built wooden bridge  has been created to span  Ki's Cleft to allow overland caravan traffic to come and go into the lands of the  old empiress, and Hardcastle is responsible for holding this connection safe.   Meanwhile internally within the tharch, the  great  Palmsky Falls Earthmote can be seen for  miles, with the  great Lake Skypalms beneath it and its attendant rivers working as  an artery network for boat transportation within the tharch.  This portion of the Shaar  is not the dry savannah  that it had been a century ago, primarily due to the  activities of  the red  wizards in  creating  thousands  of  decanters of endless water from a strange metal found within the  earthmote.  Agriculture and animal husbandry are key to the survival  of this tharch, and they have even begun  the promotion of growing trees transported in  from other areas of the  world.
  	Still, the tharch  is not complacent.  The city of Lower Peleveria, with  its crintri autharch Sessifex Hazm'cri, plots to travel south into Dambrath and  reclaim her homeland.   The Halruaan mages of the city of Hathel continue to plot revenge against  the Halruaans who chased  them out.  The Chessentan city of Akanax was  restored while in Abeir, and many inhabitants of northern Peleveran who are adverse  to  magocratic rule, particularly amongst the Chessentan and Crintri stock, have been  migrating out  of the tharch  to establish themselves near Akanax for some time now.  Meanwhile, Lauzoril of Peleveran and many of the  other mages of  this tharch look eastward to the Uthangol mountains and the Council Hills regions as potential  areas  of  exploration, expansion and development.   
  Cimbar (approx population  64,000,  roughly 45% human, 35% dragonborn,  15% genasi,  and 5% other races)
  Notable Individuals/Residents: Rashazar Vinkeshkmal  (dragonborn male sorceror, Autharch managing the city),
  Description  Chessenta has long been a center of learning and free will.  Once the capital of Chessenta and the seat of power of the dragon king Tchazzar, in the years leading up to the spellplague, its people were ruled over directly by the wyrm turned deity after his return  in 1373 DR.  Initially, this return of their hero king was  seen with great  joy, reverence, and  a desire to extend his will throughout Chessenta.  However, after more than a decade under the servitude of a somewhat mad god king, many of the people of Cimbar were beginning to resent their new master.  Tchazzar did not truly appreciate their rich culture nor did he see  the  humans of Cimbar as  anything other than servants to enact his  edicts.  Then came the spellplague and the majority of Old  Cimbar, minus the College of Sages and the College of Mages, stayed in Toril and fell into ruins.  However, the majority of what was commonly referred to as New Cimbar, with  its residences, thriving shops, clean port facilities, theaters, Thayan trade enclave, and the famed Hippodrome all transferred to Abeir (though not cleanly and requiring much rebuilding).
  	For many of the people of  Cimbar, after they got past their initial shock, they embraced this new world.  They were free of the yoke of their former dragon lord and could pursue establishing their own lives again.  Of course,  there were two  major problems that they would have to deal with.  First, the genasi of Shyr and their primordial ruler, Karshimis.  
  	In the weeks following the spellplague, these genasi had overwhelmed the transferred city of Airspur, forcing its remaining population to flee to Cimbar, its traditional enemy.  In addition, much of the population of Akanax, also a traditional enemy of Cimbar, and many surrounding villages had  also transferred to Abeir.  Many of them were without homes, for either their residences had not transferred, or they had fallen apart during said transfer.  Despite this, the people  of Cimbar welcomed their fellow Chessentans with open arms.  
  	Also, the genasi of Shyr  had assaulted the city of Reth, slaughtering nearly half their population and breaking down their fortifications.  The genasi paid heavily for their assault, however, losing ten times these numbers and  being forced  to retreat.  The gladiators of Reth organized the remaining populace in  the days that followed after being contacted by the Thayan enclave in nearby Hlath.  The red wizards of the Hlath enclave  had discovered that their portal connecting to Cimbar was still working.  The people of  Reth travelled to Hlath, and over the  next few months slowly sent tens of thousands of  Chessentans to the city of Cimbar.  
  	This portal would remain active, and a small force was  sent to magically hide the city of Hlath  from prying eyes, and periodically small lumber crews travelled through  it to log the nearby forest of Nun, for the city of Cimbar was in desperate need of wood.  About a year into their  logging, these lumber crews ran across  the Autunuk tribe of hybsil being assaulted by genasi.  Taking axe in hand, the Chessentans slew these genasi and led the hybsil to the portal in  Hlath.  It was actually some of these hybsil that made the recommendation  to seek  out new land in the Shaar.  The hybsil had been in contact magically with  a centaur shaman who had reported that  much of the eastern Shaar, primarily the area  that the Ilythiiri had once called home, had transferred as well, and that  it had not been invaded by outside forces as yet.
  	When members of the  Thayan trade enclave began  discussing travelling south into  the Shaar to seek  a new homeland, many individuals  were attracted by the prospect.  In particular it drew the attention of  the displaced Mulan population of Unther, which had fled the Mulhorandi armies to seek a new home in Chessenta, only to be treated as second  class citizens in the decade  after their arrival. Also, many of the Chessentans that had  been  displaced from Akanax and Airspur saw this as an opportunity to have  lands holdings of their own upon which  they could rebuild.  It was Zulkir Lauzoril that proposed checking out the ancient cliffside city of Peleverai as a possible point of relocation.  Luckily for them all, when the land had transferred to Abeir, there was another local river in the mountains that stood where the  great rift would  be on Toril, and this river fed into the underground river path that became the River Shaar on Toril.   It would take nearly a decade to prepare the ruined city and fully move everyone 
  	The next issue came eight years after the spellplague, when an aspiring dragon lord led an army of dragonborn to take the city of Cimbar, only to discover that  the resident red wizards and the people of Cimbar were not open to rulership by a dragon again. Having uncovered many of the secrets to adapting magic use  in Abeir, the dragon lord was slain without a  single dragonborn life being taken by Zulkirs Lauzoril, Yaphyll, and Mythrell'aa and Tharchioness Dmitra Flass.  Its skull, having been gilded in gold and gems, still decorates one of the waterfall spouts along the walls of the Peleveria Gorge.  
  	Having heard of the dragonborn of a nearby nation known as Tymanchebar, the citizens of  Cimbar offered the dragonborn army of the dead dragon lord a  choice.  They could  survive, but they would have  to swear allegiance to the city of Cimbar against their  former dragon lords, or they could  die.  Nearly all of them chose freedom, and even as the humans moved south into Peleveria, the dragonborn stayed in the city  which had granted them their first taste of liberty.  This is why the population of Cimbar to this day contains such a large population  of dragonborn.  Over time, the city would also  attract rebel genasi  seeking  freedom from Shyr as well, such that the  city of Cimbar that left Toril is  very different from the one that has returned.  
  	Over time, these dragonborn and genasi immigrants have studied the gathered lore of Cimbar that was left behind.  As a result, many have discovered the art of the bard.   Many others have discovered  the art of  the sorcerer due to the natural tendencies within their blood,  but none are  accepted as red wizards.  This has caused some enmity with these races, who see no path  of advancement for themselves in the red wizard's hierarchy.  
  	Although ostensibly still a part  of the United Tharchs of Toril, since their return to Toril, this city and its residents have discussed breaking away and seeking their own path.  The genasi suggest joining with the nearby nation of  Akanul, for  in them  they  see kindred spirits.  Many of the dragonborn would like to discuss making alliances  with Tymanther, but they do not want to abandon their beautiful home.  However, they all recognize that Tchazzar's influence still exists, through a mortal incarnation of his own  blood ruling in the nearby city of Erebos.  There are even  rumors that the god-king himself still exists in some spirit dragon form, and that he looks upon his former  city with much greed and perhaps even hope.  What exactly the dragon-king may have left behind in Cimbar when it transferred  to Abeir has become the source of much speculation by the  people of Cimbar.  
 
  NOTE: For Soorenar, since writing this, I've decided to transfer the Tower Terrible magically to Peleverai.  However, the majority of this would still work with a temple of Velsharoon here.
  Soorenar (approx population 32,000, of which nearly 18,000 are sentient undead that appear as normal members of the populace, the  remaining populace is roughly 60% human (primarily Chondathan, Mulan, and Turami), 35% genasi, and 5% other races )
  Notable Individuals/Residents: Lord Thurash Karanok  (Autharch managing the city),
  Description  Soorenar was one of the  transferred lands that travelled from Toril to Abeir and back again.  While it was gone, it was believed to be sunk beneath the River Akax and the  Adder Swamp (which  was renamed Sebakar).  There were indeed large portions of the  city which were left behind during the  spellplague, as the city as a whole did not transfer over, but rather large portions of it did.  Also, much of the population that  did transfer over was killed, as sections of unsupported wall collapsed and  crushed them.  Many of these fallen Chessentans  now protect the city as sentient undead who remember their  past lives  and appear as they did just prior to their deaths.  As a result, many of them feel a kinship to their remaining descendants and  will protect them  at all costs. 
  	Soorenar had always been a city divided by the river Akax, with its eastern shores being home to docking facilities, warehouses, and various amenities for the sailor, traveller,  or mercenary.  The western shore held the standing population and was more heavily guarded.  However, when the transfer to Abeir occurred  much of the western city is what was destroyed.  Also, the source of the river Akax disappeared, leaving the main source of water being a portion of the Bay of Chessenta that transferred with the city.  As a result, over the  past century, the majority of the city  has moved to surround the former port city, oftentimes stripping the old  city to rebuild in or strengthen in  the new area.  However, as a result of the lack of available drinking water, many of the  former residents of  this city  were some of the first to travel down into the Shaar.  As time passed, this city has welcomed many genasi who seek to escape the tyranny of Shyr, particularly those with  an earth or water  affinity due to their abilities to provide water or help build.  Many of these genasi were  actually led here by a sentient undead ancestor, often  in the form of a ghostly apparition, which appeared to them and told them of a land of freedom.  Most of these genasi reside in the older western portion of  Chessenta, and this portion of Soorenar bears less of the trappings of undeath which  has become common for this  city, though many are still protected by the spirits or corporeal dead bodies of their ancestors. 
  	Prior to travelling to Abeir,  Soorenar was a city of Chessenta that catered to outside spellcasters to come and strengthen them militarily.  For this  reason, the mortal Velsharoon built  his Tower Terrible on the outskirts of the port city of eastern Soorenar.  Following his rise to  godhood, this residence attracted many followers of Velsharoon, and a large temple catering to practictioners of necromancy was established.  This temple was soon surrounded  by merchants catering to wizards  and priests and the numbers of spellcasters of all sorts in Soorenar swelled, particularly amongst the  Mulan populace which was displaced by the war between Unther and Mulhorand.  After the transfer to Abeir, this complex has become the heart of Soorenar, with thousands of sentient  undead, necromancers, and priests set to guard the Tower Terrible, which all were forbidden to enter.  In fact, one of the earliest instances of godly interaction with mortals was when Zulkirs Yaphyll and Mythrell'aa, claiming to be the avatars of Savras and Leira, arrived in Soorenar to enter the  Tower Terrible with Mimuay, the daughter of Lauzoril, and several other individuals (see previous accountings for more detail).  While in Abeir, lights  were periodically seen within the tower, and many believed  that the  manifestation of Velsharoon resided in the dwelling when  he was not  gone doing the work of a god.
  	Also, as a result of trade negotiations, the red wizards of Thay had established  a trade enclave in Soorenar, and during the Thayan civil war, Zulkir Lauzoril had secretly setup a residence in this trade  enclave when his daughter, Mimuay, was  approached by followers of Velsharoon who promised to support the Zulkirs in their  fight  against Szass Tam.  Lauzoril moved his  entire family to Soorenar to protect them  from the machinations of his fellow red wizards as he helped lead the rebellion  from Bezantur (for more  on this,  read the entries for Zulkir Lauzoril and  Zulkir Mimuay).
  	Traditionally, this city was lead by a council of nobles from three noble families.  The residence of one of these noble families did not transfer to Abeir, and the leaders of another noble house were  amongst those who travelled south  to the Shaar.  This left the Karanok family, who bear some long ago bloodlines to the Karanoks of Luthcheq, but do not bear that family's devotion to Entropy or hatred  of  wizards.  Many of the Chessentans who  remained in Soorenar come from this noble house or the servants and mercenaries who supported them.  Of the remaining human population, many of them were divine servants loyal to the worship of Velsharoon whose descendants have since become an integral part  of the makeup of this city.
  	With its  return to Toril, Soorenar finds that things are not exactly as they once were.  Although they once again exist directly on the  coast of the Bay of Chessenta, the roads that  once connected  them to Eastern Chessenta are  long washed away.  The western shore  of the river Akax sees some work being performed to rebuild amongst its ruins, particularly in  the old Karanok family lands which had been looted over the past century but not destroyed.  Reconstruction of its ports, as well as the  building of ships, is underway.  In fact,  the wily people of Soorenar have actually acquired at least four ships by placing what appear to be bountiful trade ships afloat in the inner sea whilst setting a  trap for the inevitable pirates that  will come to harass them. 
  	Directly to its south, a swampland known as  both Sebakar and the Adder Swamp holds  sway, though many cartographers believe that the sundering reduced the size of this swamp  significantly, sinking much of it once again to the bottom of  the bay of Chessenta.  This sinking caused the death of numerous lizard folk, wererats, and werecrocodiles, but oddly these deaths seem to have only strengthened Soorenar.  The northernmost borders of  the Sebakar swamp are now patrolled by undead lizard folk and humanoid skeletons that resemble humans, ratmen, and crocodile headed beings in service to Velsharoon.  These are simple undead rather than  the awakened undead which provide the majority of the city's population, and while they number over a thousand, they are not reflected in the city's population.
  	This swamp has further affected Soorenar since its return, as the river Akax flows directly through it.  While it flows fast enough that it doesn't generally become overly polluted, the city has begun to build reservoirs in order to magically boil and remove contaminants from the drinking supply.  The city has also begun the construction of irrigation ditches to enrich the surrounding soil for farming,  and they hope that this will decrease the size of the  swampland in coming years and hopefully make that land suitable for settlement as well someday soon. 
  	Since their return to Toril, Aulkir Ythazz Buvaar, a demilich integral to the formation of the Zulkirate of Thay, has been released from his assigned role as protector of Soorenar.  It is known that his eyes have turned once again to Thay and Szass Tam.  It is also said that he seeks information on the whereabouts of Xingax's laboratories in the Sunrise Mountains and the foothills of the Thaymounts, as well as information on what was done with the aborted godflesh.  In the past century, he is purported to have created at least four powerful skeleton warriors from the bodies of genasi warlords of Shyr sent to invade Soorenar, and he controls these warriors via gems in a circlet surrounding him as  his personal bodyguards.   Several high ranking priests of Velsharoon are said to support Ythazz Buvaar in these endeavours.
  	Finally, with the return to Toril, the city-state of Laothkund, formerly an outlying holding  of the Tharch of Pelevar, has been given its own autonomy when Zulkir Lallara Mediocros appeared.  After a meeting held in secrecy with  Zulkirs Lauzoril and  Mimuay Tavai, Aulkir Dmitra Flass, and Thulkir Nyasia Tavi, Lallara Mediocros declared that she would align the other cities of the wizard's reach (in particular the city of Escalant, but also the smaller villages of Murbant, Taskaunt, and  Lasdur, and the town of Tilbrand which had been rebuilt since the salamander wars) into a new Tharch if she were accepted as Zulkir of Abjuration within  the United Tharchs of Toril and be allowed to oversee the  election of  the Aulkirs.  While the other Zulkirs could not cast down their fellow Zulkir, they did  arrange for a spell duel between the current Zulkir of Abjuration and  Lallara, which Lallara did win and thus become the new Zulkir of Abjuration.  It is said that Lallara and Ythazz Buvaar are in talks about having the city of Soorenar also secede from the Tharch of Pelevar  and join the newly formed Tharch of the Wizard's Reach.  While many would think that this would upset the Pelevari, in truth many of the people of Peleveran find Ythazz Buvaar distasteful, and they know the  city to be well beyond their area of control, and so this transition may occur with little to no issues.
 
  Akanax (approx population  36,000,  roughly 50% human, 10% crintri blooded half elf,  10% wood elf from the Chondalwood, 6% dark  elf,  6% centaur, 6% wemic, 4% half-drow, 4% half-elf, 2% hybsil, and 2% other races) Notable Individuals/Residents: 
  Description  Akanax was lost following the initial transfer to Abeir, as many of the supporting structures of the town itself did not come over to Abeir.  Many of the humans of Akanax found themselves without homes.  However, Akanax had always been a city that was more of an encampment than it was fortified city with established dwellings.  Many of its citizenry lived from portable tents and worked as mercenaries to the highest bidder throughout  Chessenta.  However, they were unprepared for the sudden transfer to a new world. King Hippartes still  ruled despite his great age, some said because of  his alliance with King Hercubes Jedea of Mordulkin, a powerful mage who was experimenting with life extending magics. When the genasi forces of Shyr encroached upon their territory, King Hippartes, still one of Chessenta's greatest warriors, stood his ground alongside his aging sons Philipus, Cassarian, and Themothys.  It was to his grandsons, most of whom were in their thirties and forties themselves and had families of their own, that Hippartes gave the  command to lead the retreat while the aging warriors of Akanax held the line behind them.  Though there were some fifty thousand Chessentans fleeing the city, only half that number survived  to make it to the city of Cimbar.  Of those that did not make it, many were children who were taken as slaves at the command of Karshimis, the tyrant of Shyr.  Akanax was lost, and with it went a fierce pride which would not be reborn for decades.  To this day, the  descendants of these survivors have a strong hatred of genasi, even  those found in the nearby city of Soorenar who claim to be loyal to the tharch of Peleveran.  
  	It was a little over forty years later that Cassarian the third, great grandson of King Hippartes and avatar vessel for the war god Ramman, joined up with the crintri princess of Dambrath, Jessimir Hazm'cri.  Jessimir  herself was serving as  the avatar vessel of the Untheric war goddess, Inanna, and the tharch of Peleveran was facing a large invading force of genasi from Shyr under the direct leadership of Karshimis.  To Karshimis' surprise, the two god vessels ignored the army of genasi and instead focused their attention on the  primordial himself.  As the two sets of combatants collided, the two armies paused and separated, for the genasi had never seen anyone challenge their lord and master directly.  The genasi army was further consternated when these young godlings managed to wound Karshimis, who then  retreated  from the  battlefield.  The genasi were routed,  and from this point forward the country of Shyr would take a defensive stance against the people of this tharch.
  	After this battle, these gods transitioned into a higher form, burgeoned by the faith of the people of the tharch of Peleveran, as  well as the fear engendered in the hearts of their enemies.  Their hosts reverted back to the weakened mortal forms, but Cassarian the third and Princess Jessimir were instilled with a fervor to take the  fight to their enemy.  After gathering further intelligence, the two of them led a joint venture deep into Shyr to a slave encampment holding many of the former children and their  descendants that had been captured in the retreat from Akanax and  other Chessentan city states just following the transfer.  They returned to the city of Hardcastle with nearly thirty thousand humans in tow, many women and  children, as well as a train of over a thousand genasi to sacrifice on the altars of  Ramman and Inanna.  Many of these children, having been  taken from their own parents, would train to be the new militant arm of Ramman's and Inanna's churches.  Those young women who were unfit to field themselves as warriors became holy prostitutes of the Inanna, birthing future soldiers to serve.  
  	Over the next  twenty five years, the Dambraii princess and the Akanaxian prince continued to work together periodically, and a love  grew  between them.  However, Cassarian was married, and he would  not disrespect his wife and children by cheating on  her, but as  time passed he began  to realize that while his wife was aging, he himself  was not.  Finally, when Cassarian's wife died, Princess Jessimir informed him  that  they would be married, and Cassarian agreed if she would meet his bride price.  He asked for nothing less than the  recapturing of his family's ancestral home of Akanax.    
  	Jessimir had spent the past sixty years building relations with nearby wood and dark elven communities within  portions  of the Chondalwood, dark elves in the underdark complex of Vaerndoun beneath Torsch, and a community of  half-drow which had fled the  Riders to the sky mountains aboard their Tuuru mounts, a form of dire pteranodon (use the statistics of a giant eagle, but drop any language capability).  Along with her own crintri warriors, she called upon these allies, and joined her forces with those  of Cassarian, and the two managed to recapture not only  Akanax, but the former villages of  of Saden, Maerduuth, and Oslin as well.   In the nearly seven decades leading up to this return, the forests had grown  up heavily around all of these settlements, and the wood and dark elves have taken up residence within them.
  	Since their return to Akanax, the inhabitants of this region have steadily divorced themselves from the tharch  of Peleveran and the red  wizards that run it.  They still consider themselves allies  to the tharch, and should the need arise they will come to their aid, if asked appropriately and  properly compensated for their efforts.  However, should the churches of Inanna or Ramman within the tharch require their aid, the new  King and Queen of Akanax are quick to  provide it freely.  The residents of Shyr had left this community alone for the last three decades, but with the  return to Toril, the humans of Akanax do not like the closeness of  the genasi of Akanul. 
  	In addition to the strange Tuuru mounts imported from the nearby mountains, the crintri of this area favor the magical breeding of ebony pegacorns, which are a crossbreed between  the Thayan black unicorns and pegasi, but which lack the normally evil nature of the black  unicorn, have a fly speed like pegasi, and can teleport once per day.  The ritual used to allow this  breeding is a closely kept crown secret.
 
 
 
  Finally, some notes I had for leadership of the "Tharch of the Wizard's Reach"
  School of Transmutation (Aulkir) – Samathar Dulsaer, Aulkir of  Transmutation of the  Tharch  of the Wizard's Reach (half-elf male).  Hometown: Laothkund.  Samathar Dulsaer was born in Rashemen as the son of a artist, and he  enjoyed the  life of a painter, that is until  it was  discovered that  he possessed the  rare talent amongst males of Rashemen for wizardry.   Samathar refused  to join the vremyonni, and thus he was cast out of his homeland, and  he eventually settled in the city of Laothkund.  He became an adventuring  wizard busily investigating the ruins of  Fallen Narfell and  Raumathar.    However, as a citizen  of Unther living in the area which would  become known  as the Wizard's Reach, all recovered treasure was subject to taxation by the law of  Gilgeam.  Samathar  decided that rather than give up his hard  won treasures, he  would  rather oppose  the  rule of  Gilgeam.  When the local  magistrates sent soldiers to arrest him, Samathar slew them and then actively hunted down the local governor and publicly killed him for “not respecting the rights of the people”.  In 482 DR, he and his fellow adventurers incited rebellion against the empire of Unther in  Laothkund and Delthuntle and the League of Samathar was formed.  In  504 DR, the cities of Teth and Nethra also joined the League, forcing Unther's hand to try to put down the  open rebellion, though Gilgeam was  unable to commit  large  numbers of  troops to the action due to his empty treasury.  It was following this that Samathar came across the Astral Tome of Ildranadum in an old Raumathari crypt, and he learned the art of creating pigments of longevity and created a Portrait of Longevity to  extend his own lifespan.  In 625 DR, Samathar convinced the city of Escalant to secede from  Unther, and the League of Samathar had expanded in size  to cover nearly the entire north coast of the Alamber Sea.  Finally, in 679 DR, Unther conceded and recognized the League  of Samathar as its  own entity.   When the red wizards of the Priador rebelled against Unther in 922 DR, it was with added support from the League of Samathar's many wizards who were non-plussed with having the Mulhorandi empire on their doorstep.  A decade later, these same red wizards  would march on their former allies homes in Escalant demanding tribute, setting a tense division between the two nations and between Samathar and Thayd in particular, for Samathar had come to realize just how dishonorable Thayd in fact was.
  	Unfortunately for Samathar, the Thayan Revolt had involved many Chessentan soldiers who returned home with rebellion in their hearts, and seven years later the Alliance of Chessenta drove Unther out of their homeland under the leadership of their warlord, Tchazzar.   It was rumored that several of Thayd's lieutenants, a lot which he had named “Zulkirs”, were involved in aiding the Chessentans in throwing off the yoke of Unther.  Almost a quarter  of a century later, Tchazzar would lead his soldiers to attack  the cities of the Wizard's Reach, and their leader, Samathar had seemingly disappeared the night before the assaults began.  In truth, the transmuter had been assaulted by Thayd and his Zulkirs in his private home, along with the  aid of one Azurax Silverhawk who stole the Astral Tome of Ildranadum from Samathar's home.  Samathar himself had been imprisoned by an imprisonment spell, and he was only freed as a result of the failing of magic during the  spellplague.
  	Upon  being freed, not only did Samathar  find himself over four centuries in the future, he found himself within his hometown of  Laothkund but on an entirely different world.  His people no longer knew him, and initially he was without his  magic.  His formerly seaside hometown lay  nestled in  the  valley  between a mountain range to the north and south.  Ironically, the nearest friendly community was the Chessentan city of Cimbar, former capital of  the  dragon-king Tchazzar, and he soon became allies with none other than a collection of red wizards.  When the Jedean  clan of  mages were forced to flee Mordulkin with their citizens, it was Samathar and the people of Laothkund that welcomed them with  open arms.  Over the past century, Samathar and Hercubes Jedea have become fast friends, and they have led their people with honor and dignity.  While on Abeir, they even welcomed many Abeiran troll refugees from the nearby  Darklands of Shyr, who were fleeing the tyranny of the demon lord, Eltab of the Hidden Layer.  As they now enter into alliance with  the red wizards who have lived for  the past century  on Toril in Escalant, they cannot help but notice the difference between their two cultures.  Still, Sabass, Lauzoril, and Lallara Mediocros are some of the more sociable of all past  leaders of  Thay, and  Samathar hopes that perhaps  he can change their culture for the better through positive leadership.  If anyone can paint a better picture for the red  wizards, it is surely Samathar. 
 
  School of Divination (Aulkir) Ythazz Buvarr, Aulkir of Divination for the Tharch of Peleveran, demilich, resides in the city of Soorenar.  Ythazz Buvarr was one of the red wizards who started the original Thayan rebellion against Mulhorand, and it is rumored that it was as a lich that he met the then mortal archmage Velsharoon and his fellow “red wizards” in Halruaa before leading them to Thay.  He also helped found the original Zulkirate, and subsequently began studies to become an even more powerful demilich.   It was only after achieving this goal that he was entrapped beneath the city of Bezantur, where he stayed until he was found by necromancer-priests of Velsharoon and magically transported to the city of Soorenar to protect the physical Phylactery of Mellifleur in Velsharoon's Tower Terrible and surrounding temple complex in Nightal of 1384 DR.  The priests did not know where they transported the lich to, only that their god required them to find him and touch his skull to act as a conduit of his divine will. 	When the city of  Soorenar transferred to Abeir during the spellplague and Mimuay freed the avatar of Velsharoon from his  phylactery, Ythazz Buvarr was also freed from his  required vigil.  He was however tasked by Velsharoon to “protect the cities of Soorenar and Cimbar until they are restored to Toril”.  Velsharoon, using Mimuay as a conduit, then did cast a powerful ritual of necromancy that pulled thousands of Chessentans, dragonborn and genasi from their graves for hundreds of miles. Savras, using Zulkir Yaphyll as a conduit, then blessed these undead with the ability to see through magical disguises and other divinatory blessings. Leira, using Zulkir Mythrell'aa, also granted these undead the ability to cloak themselves in illusions to hide their undead nature and appear as their former selves. Finally, Auppenser, working through a sentient magic crystal possessed by Yaphyll, awakened a spark of their former consciousness, such that these beings could hold conversations, and it is whispered that some of these undead can even peer into the minds of others and perceive their thoughts. These undead are tasked with protecting the living of Cimbar and Soorenar. "Reborn Chessenta" has since swelled with populations of genasi and dragonborn (who are treated as second class citizens by the Mulans and Chessentans of these cities) seeking the freedoms of this land over the oppression of Shyr. Many of them treat the undead surrounding their territory with great reverence, for they are their own ancestors.
 
  School of Conjuration (Aulkir) – Sabass Zethret, Aulkir of Conjuration of  the Tharch of the Wizard's Reach, and former leader of  the Researchers faction (level 23 wizard).  Hometown: Lasdur.  Sabass was recently resurrected by an efreeti priest  of Kossuth in the town of Lasdur a few  years after the  death of Nevron.   He was able to take over Nevron's role as leader of the conjurers in Escalant, though many are non-plussed by his slow and careful approach to matters.  Still, none can  disagree that the man has a true and undying hatred for Szass Tam, who it is rumored had him assassinated over a century ago, and whom he hates for destroying the  country that he once loved.  With the return of Lauzoril and Lallara Mediocros, Sabass found himself in new waters, for even though Lallara shared his passion for careful planning as the Zulkir of abjuration, Sabass and Lauzoril had never much seen eye to eye.  Sabass is still testing the waters with all of his newfound members of  that Zulkirate, for he is  unsure whom to trust, but he does hold out hope that  they  will  be able to  oust Tam and rescue the  people of Thay.  Unfortunately, so far, he sees his fellow council members  for  the tharch  of the  Wizard's Reach all running in different directions and having a hard time agreeing on the best path to move forward.
  School of Abjuration (Zulkir) Lallara Mediocros (human female, wizard 22(abjurer)), Zulkir of Abjuration.  Hometown: Escalant.  Lallara Mediocros is an extremely new addition to  the United Tharchs of Toril, but that is only because when  the spellplague hit, she  was left on Toril.    When the other Zulkirs of  Thay were forced to remove  themselves from Thay, they set themselves up as rulers in the  city of Escalant and other smaller  villages along the coast of the Wizard's Reach.  In 1478 DR, the Zulkirs, in  cooperation with the mercenaries known as Brotherhood of the Griffin, invaded Thay and stopped Szass Tam's machinations or world destruction.  In the aftermath of this conflict, Lallara and the original Zulkir Lauzoril (the one who was not awakened as a clone by the deity Velsharoon and who helped form the Tharch of Peleveran)  were left  in a demiplane created by Szass Tam.  Most assumed  that Lauzoril had died falling off  a cliff in this demiplane, but in  fact a simple  feather fall effect had  saved him.  Lallara too was assumed to have been  killed by Tam, though she was last  seen  alive by the  warmage Aoth Fezim.   In truth, the  two Zulkirs worked together, one breaking through Tam's natural defenses against mind control, and the other implanting a memory of the two of them being  destroyed.  The two awaited  in  hiding for  Tam to leave before attempting their own  escape from  the demiplane.  This delay had a  strange effect, for after Tam  left, the demiplane began to  collapse upon itself, and despite their hurried spellcasting, they were  somehow held  captive by the  plane itself, only being  ejected during the first tremors of the  second sundering in 1487 DR.  The two Zulkirs returned to Escalant, where they found their red  wizards lacking essential leadership, and they spent several weeks asserting their control again.  
 
  They also came to learn that their previous return  to Thay had brought  hope to  some red wizards within Thay, and secretly the two Zulkirs began to aid this rebellion.  A little over a year later, 
  School of Enchantment (Zulkir) - Lauzoril Tavai of Escalant, Zulkir of Enchantment, and former leader of  the Imperialist faction.  Hometown: Escalant.  No notes written here, other than this is the Lauzoril that stayed on Toril, fought Tam, and was entrapped with Lallara Mediocros.  He was "twinned" by a god awakening his clone on Abeir, and that version of him spent the last century with his family.  Thus, the two have had very different lives.
  School of Evocation (Aulkir) -   Hercubes Jedea, Aulkir of Evocation of the Tharch of  the Wizard's Reach, King-in-exile of Mordulkin.  Hometown: Laothkund, but prior  to the spellplague he and his  family of mages rules Mordulkin.  With the return to Toril, he hopes to return to his home city.
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                | sleyvas | 
                Posted - 15 Jun 2021 : 15:02:56  quote: Originally posted by Zeromaru X
  Well, yes, some of these ideas are useful, but I needed help on what to do with those cities, and these ideas are perfect like that. Obviously, my plot differs a bit from the official one and contradicts with stuff here, but it's something that can be fixed with homebrewing.
 
  
  Let me know when you  have something finalized.  I'd love to read it. | 
               
              
                | Zeromaru X | 
                Posted - 15 Jun 2021 : 02:24:21  Well, yes, some of these ideas are useful, but I needed help on what to do with those cities, and these ideas are perfect like that. Obviously, my plot differs a bit from the official one and contradicts with stuff here, but it's something that can be fixed with homebrewing. | 
               
              
                | sleyvas | 
                Posted - 14 Jun 2021 : 20:17:14  quote: Originally posted by Zeromaru X
  Hey, thanks for sharing this. Going to adopt it for my campaign, so I need to change some stuff to fit with the context of the story (IMC, Chessenta is still a unified country, and Akanűl is still its own nation).
 
  
  No problem, that's why I figured I'd post anything and let you cherry pick anything you might like.  I know you were more interested in like having Dragonborn in Cimbar, and possibly the intelligent undead in Soorenar, and possibly the genasi  in Soorenar. | 
               
              
                | sleyvas | 
                Posted - 14 Jun 2021 : 20:14:29  quote: Originally posted by Baltas
  Great stuff!
  It's interesting Inanna chose the Crinti princess (Jessimir Hazm'cri) for her Avatar - as it does seem possible (as we discussed in the past) Loviatar subsumed part of Inanna portfolio. (maybe even the half-elves priestesses of Loviatar, were descended from a cult of Inanna, subsumed, maybe even corrupted by Loviatar?). With now Inannna reclaimng the descendants of her lost worshippers?
 
  
  I never thought of that idea (that the half-elven Crintri forebears may have come from a human line that at one point worshipped Inanna and switched to Loviatar), but that might be a fun storyline.  Possibly a priestess of Inanna "returns"/"escapes" and finds she has to  turn to Loviatar because  Inanna is gone.  So, we might find that the Crintri have some mulan blood in them, but may feel they've become even superior by breeding elven longevity into their bloodline.  Over time though, they might not know this in the current generation.  Hell, in a rather weird twist.... possibly  even the manifestation of Inanna may have taken an elven lover at  some time, and so their feeling that they should RULE may have links to that. | 
               
              
                | Zeromaru X | 
                Posted - 12 Jun 2021 : 17:58:59  Hey, thanks for sharing this. Going to adopt it for my campaign, so I need to change some stuff to fit with the context of the story (IMC, Chessenta is still a unified country, and Akanűl is still its own nation). | 
               
              
                | Baltas | 
                Posted - 12 Jun 2021 : 14:21:27  Great stuff!
  It's interesting Inanna chose the Crinti princess (Jessimir Hazm'cri) for her Avatar - as it does seem possible (as we discussed in the past) Loviatar subsumed part of Inanna portfolio. (maybe even the half-elves priestesses of Loviatar, were descended from a cult of Inanna, subsumed, maybe even corrupted by Loviatar?). With now Inannna reclaimng the descendants of her lost worshippers? | 
               
             
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