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 Improved Spellcasting and a Netherese Arcanist

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T O P I C    R E V I E W
Lady Kazandra Posted - 24 Apr 2004 : 07:27:59
Listed in the requirements for the 'Netherese Arcanist' Epic PrC, is a feat called Improved Spellcasting. Does anyone know in which tome this feat is actually detailed?

Also, the Spells requirement states (quoted from Player's Guide to Faerun pg. 132] - Able to cast 13th-level arcane spells. Now, how can you have 13th level arcane spells?. I thought that besides High Magic, and Epic Spells, the only way an arcane spellcaster could have spells of 13th level was by using, either the various metamagic feats, and/or the Improved Spell Capacity feat from the ELHB?.
16   L A T E S T    R E P L I E S    (Newest First)
Lady Kazandra Posted - 26 Apr 2004 : 04:38:59
Ah yes, that does help me, thank you Kuje. I'd forgotten to check that thread a second time. The first time I checked, only the Cunning Linguist had responded to your query.
Kuje Posted - 26 Apr 2004 : 04:27:21
Lady Kazandra,

I'm not sure if you saw my thread about this over on the WOTC boards but Sarelle posted some good info you might want to read.

http://boards1.wizards.com/showthread.php?s=&threadid=227112
Lady Kazandra Posted - 26 Apr 2004 : 03:34:34
I haven't even tried my hand at monstrous creature creation yet, and it's really a shame, because it's something that I want to try.

Perhaps, once I've finished reading through the tome completely, it will make more sense (hopefully) .
Arivia Posted - 25 Apr 2004 : 18:40:31
You're not the only one; that whole section only makes sense once you design a monstrous character.(Neverminding some annoying statements throughout the book...)
Lady Kazandra Posted - 25 Apr 2004 : 14:58:05
Thank you Arivia. I had a funny feeling that Improved Spell Capacity was what I was originally looking for, so my initials thoughts on this class were correct. I appreciate the assist .

As for the confusing elements of the Savage Species tome . . . I couldn't agree more. It's been over a month since I started reading through this book, and I'm still only half way through it .

Did anyone else find that they had to keep skipping back and forth between sections just to understand some portions of the rules text?.
Arivia Posted - 25 Apr 2004 : 05:15:24
quote:
Originally posted by Bookwyrm

Well, I thought it did. But a) that's a confusing book, and b) I didn't bother with it all that much. After all, at the time I only had one character, at only third level. Not like I was going to be planning for any epic levels anytime soon.


Very. It doesn't hold a candle to Savage Species for sheer confusing ability, but that still leaves quite a bit of room.
Hmm...most confusing areas of the D&D game...
Bookwyrm Posted - 25 Apr 2004 : 05:10:08
Well, I thought it did. But a) that's a confusing book, and b) I didn't bother with it all that much. After all, at the time I only had one character, at only third level. Not like I was going to be planning for any epic levels anytime soon.
Arivia Posted - 24 Apr 2004 : 17:02:05
quote:
Originally posted by Lady Kazandra

Listed in the requirements for the 'Netherese Arcanist' Epic PrC, is a feat called Improved Spellcasting. Does anyone know in which tome this feat is actually detailed?



This is likely Improved Spell Capacity, as you need that feat to attain 13th level spells.

quote:
Also, the Spells requirement states (quoted from Player's Guide to Faerun pg. 132] - Able to cast 13th-level arcane spells. Now, how can you have 13th level arcane spells?. I thought that besides High Magic, and Epic Spells, the only way an arcane spellcaster could have spells of 13th level was by using, either the various metamagic feats, and/or the Improved Spell Capacity feat from the ELHB?.


You can only acquire 10th level and above spell slots by taking Improved Spell Capacity-you don't gain bonus spells for levels you don't have the feat for. Keep in mind that there truly are no 10th level spells, as discussed in other places in the board-10th level and higher spell slots can only be used in conjunction with metamagic feats.

quote:
As well, if you use the chart in the Epic Level Handbook, bonus spells of 10th level or higher start at a minimum of 2 spells, rather than one. Personally, I don't know if that's such a good thing, but it's what it said. I consider it to be along the same pattern as the original, though.


You don't get two bonus spells at these levels, as the table includes the 1 slot granted by Improved Spell Capacity-and does say that it does.
Lady Kazandra Posted - 24 Apr 2004 : 08:59:44
Indeed, it's part of the reason I was so attracted to this site. You can find the answers that you want by engaging with other games who take the time to think, and maybe even consider some interesting alternatives. That's why I am visiting Candlekeep more often than I used to. Since cancelling my account on the WotC boards, I spent a great deal of time looking for a community like this. Fortunately I've managed to find two, this one, and another which I don't think Alaundo will allow me to mention given the rules for posting here at Candlekeep.
Bookwyrm Posted - 24 Apr 2004 : 08:49:49
Well, the unfortunate thing is that in order to understand the game itself, I've had to pay far less attention to Realmslore than I've wanted. That's starting to change, fortunately, now that I've got my head around 3.5e in addition to 3e -- or at least enough to make educated guesses.

As for the people at the WotC boards . . . from what I hear, I honestly think they attract the mentally lazy. At least here we encourage people to think.
Lady Kazandra Posted - 24 Apr 2004 : 08:33:36
You've done remarkably well then considering the resources you have to draw knowledge from. It's been my experience from some of the message boards that I frequent, that some role-players with most of the D&D materials still have trouble with some of the most basic concepts of the game, like sneak attacks and massed-combat.

Anyway, I take comfort in the fact that I'm not alone, especially here in the small community of Candlekeep. The WotC boards can be a little daunting at times . . . .
Bookwyrm Posted - 24 Apr 2004 : 08:28:29
That's quite all right. If you did a bit of hunting around the period of late January to around May 2003, you'd find a certain wyrm bumbling around asking even stupider questions. Like, say "What's a 'PrC'?"

You've got the advantage of Sage and his books. I was working off of just a PHB and Candlekeep at the time; and the only exposure to D&D rules I'd had before was in the SSI Realms games.
Lady Kazandra Posted - 24 Apr 2004 : 08:24:06
I apologise if it seems that I am sometimes stating the obvious, but aside from my brief stint in two 1e games, 3e D&D is the only RPG game I've been exposed to (and still learning my way around) . So consequently, most of my questions are directed at solely confirming what I had already thought about the questions that I ask.
Bookwyrm Posted - 24 Apr 2004 : 08:19:40
Yes, that sidebar was the one I was referring to.
Lady Kazandra Posted - 24 Apr 2004 : 08:17:05
Sorry about that . The PrC is from the Player's Guide to Faerun.

From what you've stated about 13th level spells though, I can see that my original thoughts on this were largely correct. The metamagic feats are the elements responsible for such access. I'd always been of the belief that 9th level arcane spells were the most powerful magics, excluding elven High Magic of course; which doesn't seem to work the same as it did in 2e.



The 'bonus spells' aspect you mentioned was obvious, I thought. I think there's a sidebar in the ELHB detailing the benefits of higher ability modifiers and spell slots.
Bookwyrm Posted - 24 Apr 2004 : 08:06:36
I'm afraid I don't know of such a feat; but then, I don't know where to find that PrC, either.

As for the other prerequisite, something that isn't obvious is that bonus spells still gain along the pattern given in the PHB. So once your PC has a modifier of +13 for his/her primary spellcasting ability, (s)he can cast 13-level spells. What spells are those? Well, any lower-slot spells, but usually metamagicked ones. (Can you say quickened meteor swarm? )

As well, if you use the chart in the Epic Level Handbook, bonus spells of 10th level or higher start at a minimum of 2 spells, rather than one. Personally, I don't know if that's such a good thing, but it's what it said. I consider it to be along the same pattern as the original, though.

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