T O P I C R E V I E W |
Naron |
Posted - 07 Feb 2017 : 13:36:35 I have recently read Dragon Age lore and I find it fascinating. So fascinating that I would like to discuss this lore from a D&D perspective with those who know both settings. I know that the Dragon Age setting is very different from the D&D setting but I think there are some similarities and would be interesting to find these. For example, what could be the D&D equivalent of the spell the seven Magisters used to enter physically in the Fade? An epic Gate spell? The resources needed for casting this spell were enormous - hundreds if not thousand of slaves were sacrificed for their blood and a huge amount of lyrium was used. And the Magisters would be epic-level wizards - not clerics - although they were high priests of the seven Old Gods?
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27 L A T E S T R E P L I E S (Newest First) |
LordofBones |
Posted - 20 Feb 2017 : 02:37:42 quote: Originally posted by Naron
I'm not a D&D expert but it does not sound like planeshift to me. From I have gathered, basically they blasted a hole in the Veil and entered physically through that hole in the Fade. But of course maybe I'm wrong. An unique aspect of DA's spells is that these are enhanced by using blood - lyrium or ordinary blood.
DA has to use wierd rituals and sacrifices to do what D&D casters can do with a mumbled word.
The entire blood magic line can be simulated with Dominate Person, vampiric touch and burning blood. |
LordofBones |
Posted - 20 Feb 2017 : 02:33:25 People are overselling the Taint. The Blight is basically Tuesday for Faerun. Kelemvor wouldn't even notice it, while Talona would make it even worse.
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Naron |
Posted - 19 Feb 2017 : 07:46:55 I wonder if the Taint could infect a D&D god. I know that the gods are immune to diseases but the Taint is not an ordinary disease, maybe it's able to bypass disease immunity. I'm saying this because the Taint is known to be able to infect even the spirits. If a god, say Kelemvor, is trapped in the Black City, would he become Blighted? |
Zeromaru X |
Posted - 19 Feb 2017 : 00:16:51 If we take Inquisition (specially, the Trespasser DLC) into account, my two cents are that the Taint was something that existed in the time of the elven "gods". If you read Andruil myths, at some she became tainted as well and Mythal had to purified her. And that happened thousands of years before the Magisters breached the Veil. So, the Taint may have existed even before the Evanuris became gods themselves.
http://dragonage.wikia.com/wiki/Codex_entry:_Elven_God_Andruil
Is there something like the Taint in FR (or general D&D) lore?
http://dragonage.wikia.com/wiki/Taint
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Naron |
Posted - 18 Feb 2017 : 21:35:29 Do you think the Taint was created when the Seven breached the Veil? I think not. There is an ancient idol made of red lyrium and red lyrium is Tainted lyrium so the Taint existed long before the Magisters. And the City was already black when the Magisters arrived so, again, the Taint preceded their ritual. Regarding the Dragons I found interesting that they were the ones who whispered to the Magisters and told them to break the Veil and reach the Golden City. And why did they promise the power of the gods themselves to the Magisters? |
Markustay |
Posted - 18 Feb 2017 : 20:02:21 'Blood Magic' is in one of the old 3e splat books - not sure if it was ever re-done for 4e or 5e (although I think I recall something about Warlock pacts).
There are lots and LOTS of different types of portals/gates/teleports/planeshifts/etc. in D&D - you just have to spin things the right way. For example, perhaps Toril (FR) isn't the most ideal world for this concept - maybe a 'closed sphere', like Athas, or even Eberron, would work better. Basically, the normal methods to cross the planer barriers did not work, so they literally had to blast a whole in the veil between the worlds (in Scify mumbo-jumbo, they created a 'tear' in the fabric of reality, into an alternate quantum universe... NEVER a good idea).
In reconciling this with a lot of my own musings/theories, this means they attempted to do something their dogma told them was impossible... and they did it anyway. They 'ruptured' their own reality, in such a way that it caused widespread corruption. To my way of looking at things, EVERYTHING is an illusion - reality is merely 'one agreed upon'. You can't really 'disbelieve' it (the Saving throw is too high), but somehow, they DID. They broke it. They 'disbelieved' the real.
Perhaps (Celestial) dragons are wardens/guardians of 'the real'? Maybe breaking that unbreakable barrier is what turned the dragons 'evil' (and what IS evil, anyway? To the dragons way of thinking, they are probably 'doing good' - its all a matter of perspective). If you still want to link al of this to FR lore, maybe this is what caused the 'rain of dragons' (tearfall, which were really dragon eggs). What if normal dragons are like 'antibodies' for the universe itself? Attacking whatever it is they perceive as 'breaking' the universe's rules (like most magic-users do)? |
Naron |
Posted - 18 Feb 2017 : 19:31:06 I'm not a D&D expert but it does not sound like planeshift to me. From I have gathered, basically they blasted a hole in the Veil and entered physically through that hole in the Fade. But of course maybe I'm wrong. An unique aspect of DA's spells is that these are enhanced by using blood - lyrium or ordinary blood. |
LordofBones |
Posted - 18 Feb 2017 : 05:18:29 The 'epic magic' of the Magisters is roughly equivalent to planeshift.
You can simulate a lot of DA's spells with D&D spells, there's nothing that really stands out as being particularly unique. |
Markustay |
Posted - 10 Feb 2017 : 19:41:57 Also, I've always felt the 'Sorcerer' appellation fit the Imaskari very well, so it further fits with my musings above that the Magister/Tevinter material would work as history for Imaskar. The word itself comes from Middle-Eastern traditions, and since the Mujhuri peoples (the ethnicity that settled the region of the Golden Waters region) were originally settlers from Zakara, it all works. The terms 'Mage' or 'Wizard' don't suit them (neither does 'Artificer', IMO - thats better-suited for one of its survivor-states, Raumathar).
Which of course works with some of my other theories about Netheril and Thaeravil. I have it where Thaeravel was started by a disgruntled group of Imaskari that fled north, away from the 'prying eyes' of the empire (because they were fooling around with 'forbidden' {shadowy} magics). There weren't that many, but they were able to rule over the indigenous Talfir peoples, and the two became one after a time. During all of that 'cultural melding', Seventon became Netheril to the north.
It was really the Thaeravel mages that discovered the secrets of Shadow magic (and perhaps even invented/discovered the Shadow Weave), and also developed scepters. When the Netherese raided the Land of Alabaster Towers (killing most of its ruling wizards and subjugating everyone else), they stole the knowledge from the Thaeravelites, which is how they got a hold of Scepter-technology (and also how Telemont got his hands on shadow-lore, which began Netheril's dark decline). Because most of Thaeravel was absorbed into Netheril, modern scholars mistakenly refer to the Netherese as the 'Sorcerer Kings', when it was actually the Mages of Thaeravel that bore that title.
Disclaimer: Most of the above is homebrew, based on very little actual canon, but none of it defies canon. I am only mentioning it here because I like the way it works alongside the Dragon Age lore.
As I said, I'd place the original/ancient DA lore in FR's distant past (the part about the Magisters 'storming the Heavens' - that sounds like Imaskar). You could even say thats where FR's concept of Magisters originated from. Then I'd have the newer (game) lore pasted into the Old Empires; likely Chessenta or Chondath (Chessenta being the better fit, because of the Tchazzar stuff) as 'ancient surviving Imaskari traditions'. 'Southern Magic' blends perfectly with all of that. |
Starshade |
Posted - 10 Feb 2017 : 14:44:54 quote: Originally posted by Quale
The D&D equivalent of the magisters entering the Fade would be plane shift, except there is an artificial barrier between the two planes, so it requires sacrifices. The Dragon Age ''crystal sphere'' is cut off from the planes in a way the Dark Sun crystal sphere is cut off, or Ravenloft etc. The rest is easily adaptable to a D&D multiverse.
Aha you gave me an idea; what about the Netheril spell to breach an Crystal sphere? |
Quale |
Posted - 09 Feb 2017 : 19:48:04 The D&D equivalent of the magisters entering the Fade would be plane shift, except there is an artificial barrier between the two planes, so it requires sacrifices. The Dragon Age ''crystal sphere'' is cut off from the planes in a way the Dark Sun crystal sphere is cut off, or Ravenloft etc. The rest is easily adaptable to a D&D multiverse. |
Starshade |
Posted - 08 Feb 2017 : 23:16:32 quote: Originally posted by Naron
So, in D&D terms, wizards from Dragon Age are all sorcerers? @Starshade: I think the Chantry basically demonizes the Tevinter mages. The reality is of course more complicated and nuanced. One of the Magisters states that the City was already black when they arrived. That must have been a horrific experience for them, because their own gods lied to them. They were told they will find a golden city but instead found only chaos, corruption and dead whispers. And they got blasted by the Blight and returned as Darkspawns. BTW, the darkspawns would be aberrations in D&D terms, right?
Abberations? sure. Or corruption from Demons or Devils, far realms, etc. The Old Gods might have lied, or maybe didn't know. We know absolutely nothing about the origin of the Old Gods, or anything outside the Chantry's belief about the Creator in Dragon Age. All is up to belief. Well, sorcerers is the best, imho. Using an mana based system, as Psionics also would work. Vancian magic as D&D is wery unique, but sorcerers seems fine.
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Markustay |
Posted - 08 Feb 2017 : 22:52:28 Now thats pretty damn cool, because in my own (FR) musings, I have it where the dwarves were just creatures created by the titans as 'tiny laborers' to help with the small, detail work whilst the world/universe was being forged. After the fall of the Celestial Titans (Primordials), their offspring - the terrestrial giants - continued to use dwarves for their own (sometimes dire) purposes. I think the first terrestrial (Prime Material) dragons were created somehow using dwarves (that harkens back to RW folklore about dwarves). Thus, the three 'races' - Giants, Dwarves, and dragons - are all interconnected.
I am also thinking that maybe the 'Red Lyrium' could possibly be Faersrezz. That 'Heavy {pure} magic' Karsus created/discovered could possibly be Blue Lyrium, and somehow the two are like two 'poles' of the mana magnet. The thing that got me thinking along these lines is I've always been aware that Ed pays special attention to what colors he represents different sorts of magic in FR, and Shar/shadowy stuff is always purple... a mixture of blue and red. Shadow itself is a mixture of Light & Dark. I feel like I am once-again really close to something I can't quite put my finger on.
Not sure how to work-in the monotheistic aspects of Dragon Age - the Andrastian Chantry doesn't really fit in any modern nation, but once again, it could have been something the Imaskari were doing (eschewing the deities - really just 'ascended mortals - in favor of a TRUE God, like Ao, or higher). I like the Grey Wardens, and the comparison made to GoT's Night's Watch. If we say that the DA 'Blights' were really all those times the Weave collapsed*, when 'magic ran amok', then the BIG 'Blight' for FR would have been the Spellplague, when we had no Weave for a whole century (thus leaving Toril unprotected from 'the Forces of Darkness'). It would be a simple thing to say some of the PLaguetouched people didn't always take well to their 'taint', and some of them turned into the ghoul-like Darkspawn (and now I am thinking about the difference between ghouls and feral ghouls in the Fallout game). So in times past, the weave was never absent log-enough (AFAWK) for much of these 'blighted' to have become a big problem, but if you cared to spin things that way, we could have had something like a 'zombie apocalypse' during the spellplague with all the plaguetouched persons going insane.
It would also be fairly easy to connect all of this to Szass Tam, Dread Rings, and Thay I am sure, but since I didn't read that series (and am unfamiliar with that aspect of 4e), I am not the right person to speculate on that (like maybe people who were plaguetouched AND got caught by the power of the Dread Ring turned into one of those 'Darkspawn'?) |
Zeromaru X |
Posted - 08 Feb 2017 : 22:46:15 Titans can also blend with 4e Primordials stuff. Primordials were created from the Elemental Chaos itself, and they can represent both elements and arcane energies. Primordials also created (or morphed) some mortal races. So the Titans can be just Earth Primordials who created/manipulated the dwarves (in fact, non-Realms, canon Nentir Vale has some Primordials stealing the dwarves from Moradin before the Dawn War; we can use that). |
Naron |
Posted - 08 Feb 2017 : 22:32:56 There are also the Titans and it seems lyrium is the blood of the Titans. According to an ancient writing, dwarves used to be the witless and soulless workers of the Pillars of Earth (Titans). |
Markustay |
Posted - 08 Feb 2017 : 20:13:37 Just watched the Video with the trailer - I feel even more strongly the Magisters are a good fit for Imaskar, or at least, a specific cabal of them. The whole thing about them 'storming the Golden City' and corrupting it is very cool, and shoe-horns nicely with Rip Van Wormer's theory concerning the Imaskari and Sigil (Sigil being corrupted, and perhaps the LoP being one of those Magisters that stayed behind to try and right the great sin she and her ilk caused).
The Weave was created during the events of the Godwar - the War of Light & Darkness - which also lead to the Sundering. Perhaps magic was 'all around us' before then (much like dimension of The Fade in DA), but after the Godwar it got stripped from that plane and became its own thing (The Weave and Mystryl). So perhaps the Outlands was this 'magical other place', and when the Golden City became corrupted (Sigil), the Outlands lost most of its magic. It would have been right around this time that two of the mightiest primodial/Drækon powers fought - Jazirian and Ahriman - and created the Great Wheel around the the 'dead' Outlands (maybe to protect it? To keep some of the 'magic' in? Maybe most of the divine magic spilled-out into the World (Prime Material) and the Great Wheel is actually a machine designed to bring it back (albeit s l o w l y)? Maybe thats what 'soul stuff' is?
Elves of DA - not sure if I like that take. I don't like elves to begin with, and here's the thing: I LIKE not liking them. This take makes me feel sorry for them (they loose all the 'haughtiness' they have in nearly every other setting). Its like DA makes me 'get my way', and now I feel bad about it. 
Dwarves of DA are pretty stock, except maybe leaning more toward a very fascist type of government with the whole 'caste system' thing. I like the other stuff about them being 'immune to magic' (and its kinda neat that their 'magical element' is Blue Lyrium, and Weave magic always manifest as Blue. Most of the lore shoe-horns nicely with what we know about FR's dwarves and magic (a tleast, pre-3e).
The Darkspawn - same old ('goblinoid') thing we see in so many fantasy settings, except maybe in standard D&D ones. Even more 'David Eddings' than J.R.R. Tolkien. I like the 'zombie' twist for the Blight - thats a neat bit of lore. This makes the magisters (who became the first darkspawn) very similar to the White Walkers in GoT (there are 'leader types' that can infect/transform others into an unthinking army). The thing about them taking over the dwarven 'Under-roads' ('Deep Roads') can tie into FR lore nicely as well (a LOT of ancient dwarven sub-higways have since fallen into the hands of 'monsters').
Qunari annoy me, for no other reason than they sound an awful lot like an (original) race I had created for my homebrew setting. So much so, in fact, some folks might think I copied it. I can see how someone else could have come up with the premise 'Vikings with actual horns' as I did. These things look more like Tieflings though, and mine were more minotaur-ish (okay, so a little like Krynn... BAH!). However, thematically, they are a lot like Dragonborn. Personal feelings aside, they're pretty cool, and would make a worthy addition to FR.
I'll have more as I read through this stuff. Tying FR's draco-history to DA's isn't as hard as it would first appear - the Cult of dragon could easily be tied to the darkspawn stuff, and the whole thing with Ta(c)hazzar in Chessenta could be spun as a 'resurgence of the old (evil) ways of the Imaskari'(He makes a perfect DA 'archdemon'), and Tiamet also easily fits into all of this (as does the rest of the draconic pantheon). |
Markustay |
Posted - 08 Feb 2017 : 19:00:35 I like how they connect dragons to 'beings of cosmic might' (god-like,but not quite deities; more like Greek Titans, or FR's Primordials... which shoe-horns in beautifully with a lot of my own theories about FR). I am in the mood to muse further now, but this thread isn't really the proper place (EDIT: but I went ahead and did it anyway, but connected it to the DA stuff).
Just to give a simple breakdown: We have two different major periods of time - Before the Sundering (1.0), when the world was split in two (or more?), and after the Sundering. Thus, for many of these 'ancient beings' (elder 'gods', creator races, etc), we have two very major divisions of power - 'pre', and 'post'.
1st World_____New World Primordials > Deities Drækons¹ > Dragons jötunn > Giants Fey > Elves Dvergr > Dwarves
Everything in that '1st World' was bigger, stronger, more 'cosmic' (magical), etc, and also immortal², but also more primal, connected directly to the elemental soup (which is both a strength and a weakness). Although on the surface it would appear that the above list is in a power-hierarchy (and it tends to hold true), in that antideluvian³ world anything could rise to great levels of power, and supercede creatures in the tier 'above' it. Also, creatures in the top two categories (and other beings that attained that status through sheer power) were more 'pure energy', and thus could take any form they wished (so the entire concept of race/species really goes right our the window).
Thus, in that proto-world, the Creatori (Creator-races) - who were the least-powerful of those ancient beings - found themselves 'paying homage to' the more powerful beings 'above' them (which eventually turned to worship and religion), and it makes perfect sense for the Sarrukh (and perhaps some of the others) to start worshiping the Drækons: it could be that they already took 'scaly' forms, or that they began taking forms that were similar to their faithful (the serpent folk, and perhaps the batrachi in some cases). Something like Jazirian - a 'feathered serpent' - could easily have been worshiped by the Aearee (as I said, the forms were totally mutable).
So the first 'gods' could have very well been these primal, elemental beings before the Sundering, and our modern pantheons were an out-growth of these, making the 'Draconic Pantheon' perhaps one of the oldest in existence. This fits perfectly with some of the Dragon Age lore about the psuedo-gods ('Old Gods', who were Celestial Dragons) having come first, and having cults to 'storm the heavens'... which they would consider an affront to their own power, since this whole 'heaven' {afterlife?} thing was started after the worlds were split asunder and these 'newbie gods' (the deities) arose from the ranks of the new 'mortals' (since Death first came to be during that first Godwar, the concept of 'mortals' only came to be from then as well). So the DA lore fits with what we know happened with Abeir - many of those 'old gods' (Uber-dragons and uber-elementals) were imprisoned on Abeir. Ao would take the place of 'the Maker' in all that (even though there are supposedly beings above him in power... maybe).
¹ Drækons is just a term I coined some time ago but haven't used in awhile, and just refers to a tier of these primordial, elemental 'powers' that often take draconic forms. Think of them akin to Celestial Dragons in Asian/Kara-Turran mythology (not the CD's in the D&D MM's!). ²Truly immortal before The Godwar, but can be killed or die from accident after the godwar (although thats debatable, because 'gods' never truly die for good). ³I use this term - antideluvian - in a way meaning 'before the cataclysm', rather than its original meaning 'before the flood', but it could be interpreted as a 'flood of energy that destroyed everything in its path'. Its just another way for us to say pre-Sundering (1.0) in FR. |
Zeromaru X |
Posted - 08 Feb 2017 : 18:38:02 Well, the Chantry has demonized the Tevinter Magisters, there are actually a few good guys among them (like one of the companions you have in DA Inquisition or the antagonist of the expansion in the first game). But as the beginners guide says, there are two stories for any faction of Dragon Age. |
Markustay |
Posted - 08 Feb 2017 : 17:41:33 IN FR terms, 'The Fade' sounds almost like the Weave itself, except its also a 'place' (although I think so is the Weave, but we really haven't seen much evidence of that, beyond the Road of Stars and Shadows. I'd maybe spin it as a 'border area' in the Astral, that 'touches upon' The Weave.
I like that EVERY faction has a schism, because that DOES sound a lot like FR.
Also, the Magisters sound more like the magic-users from the Old Empires area - the ones that used 'Southern Magic' back in the day. Think Sorcerers, that have access to both arcane and divine spells. The basic premise of Mages being 'dangerous', having their 'gift' from birth, and having to be 'contained' was all lifted straight out of the Wheel of Time series (which also had at least on 'dimension of magic' one could pass through, IIRC). Not that its original to WoT, either, but its the best-known example of those tropes. I can also definitely see a lot of that flavor in either ancient Netheril or Imaskar, or both (children being tested early and then secreted-away to some special 'training facility'). In fact, the Tevinter Imperium would make a good model for Imaskar, IMO. That means setting a lot of the DA storyline in the past (and you could even say Halaster is a surviving Magister... which even makes sense in FR terms). I LOVE this descriptive quote about them from that linked 'beginners guide' -
quote: And then there's The Tevinter Imperium, which is to the north and is run by a bunch of power-hungry mages called magisters who wield unholy magicks, own slaves, and are pretty much just huge d*cks to everyone. They're led by an Imperial Archon.
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Naron |
Posted - 08 Feb 2017 : 13:42:46 So, in D&D terms, wizards from Dragon Age are all sorcerers? @Starshade: I think the Chantry basically demonizes the Tevinter mages. The reality is of course more complicated and nuanced. One of the Magisters states that the City was already black when they arrived. That must have been a horrific experience for them, because their own gods lied to them. They were told they will find a golden city but instead found only chaos, corruption and dead whispers. And they got blasted by the Blight and returned as Darkspawns. BTW, the darkspawns would be aberrations in D&D terms, right? |
Starshade |
Posted - 08 Feb 2017 : 12:44:50 If the hint on the DA wiki, that the Old Gods is connected to the "forgotten ones" , the outcast, "evil" gods of the Elves. If so, the reality behind the Chantry's religion is hilariously out of wack. http://dragonage.wikia.com/wiki/Old_Gods The Elven gods was locked away, tricked by the Wolf, an trickster god. I'd think reading the Dragon Age rpg book, or playing Inquisition is the best ways go get to know the story. Imho, though I don't know the RPG book myself. The problem isn't ENTERING the fade. That's achieveable, but getting to the City in the Dragon Age's fade, that is something else. The City is visible from everywhere in the fade, but not accessible. |
Zeromaru X |
Posted - 07 Feb 2017 : 19:42:19 quote: Originally posted by Markustay
I didn't use the DA Wiki because I wanted 'the big picture', not little chunks of individual lore. I wouldn't even know where to begin - thats why I was hoping there was just one page with a run-down of everything, that I could click on the details I was interested in reading more on (as I said, I've done this numerous times before with other settings using Wikipedia - no-one bothered to ever do this with the DA entry).
So no synopsis of the whole thing, eh? Thats too bad.
EDIT: I see there is some background under the first link you provided - I'll have to read it later. Thanks
This article was used to explain the setting to new players who were waiting to play the third game, Inquisition. I hope it can give you an idea of the setting even you aren't planning to play the videogames:
http://kotaku.com/a-beginners-guide-to-all-things-dragon-age-1658487212
You can also try the Dragon Age RPG Quickstart Guide (a freebie from the Green Ronin site), although this guide is more focused in Ferelden (the country that was the focus of the first videogame): http://freeronin.com/dragon_age_rpg/DragonAgeRPGQuickstartGuide.pdf
quote: Originally posted by Irennan
Mana is easy, as you can simply use the spell points system: http://www.d20srd.org/srd/variant/magic/spellPoints.htm (although it'd need to be altered to fit 5e or 4e, if you're using those). You may want to axe one between wizards and sorcerers, since IIRC DA doesn't make any distinctions (the sorcerer seems closer, tbh, as you can't really learn wizardry in DA as far as I remember).
Yeah, the only mages in the setting born with the ability to cast magic. Magic is related to the Fade, that is the land of dreams. Dwarves do not dream, and accordingly they cannot cast magic of any type (and are most resistant to magic than other races, even beneficial magic such as healing spells). |
Irennan |
Posted - 07 Feb 2017 : 18:56:25 Btw, there is a DA rpg, if you fancy that: http://www.drivethrurpg.com/product/147899/Dragon-Age-RPG-Core-Rulebook |
Markustay |
Posted - 07 Feb 2017 : 18:53:02 I didn't use the DA Wiki because I wanted 'the big picture', not little chunks of individual lore. I wouldn't even know where to begin - thats why I was hoping there was just one page with a run-down of everything, that I could click on the details I was interested in reading more on (as I said, I've done this numerous times before with other settings using Wikipedia - no-one bothered to ever do this with the DA entry).
So no synopsis of the whole thing, eh? Thats too bad.
EDIT: I see there is some background under the first link you provided - I'll have to read it later. Thanks |
Irennan |
Posted - 07 Feb 2017 : 18:49:18 Make healing spells accessible to arcane casters. If you use 5e, maybe craft a "Spirit Healer" (were they called like that?) wizard tradition that has access to divine spells, or a sorcerer bloodline that fits.
Mana is easy, as you can simply use the spell points system: http://www.d20srd.org/srd/variant/magic/spellPoints.htm (although it'd need to be altered to fit 5e or 4e, if you're using those). You may want to axe one between wizards and sorcerers, since IIRC DA doesn't make any distinctions (the sorcerer seems closer, tbh, as you can't really learn wizardry in DA as far as I remember).
The spell that you mention would likely be an epic ritual spell, akin to the creation of a Mythal. I would look at High Magic spells (many are detailed in Cormanthyr: Empire of Elves, a supplement from 2e) to draw inspiration. That said, IMO it's not necessary to provide hard stats for spells like that. Just go with whatever fits the story/setting better. Besides, the setting already describes what was needed for that spell and how it was cast. |
Zeromaru X |
Posted - 07 Feb 2017 : 18:35:25 You can get info about the setting in the Dragon Age Wiki. It's very complete. Specific info about the Magister Sidereals, the "Second Sin", and the Fade in the links below:
http://dragonage.wikia.com/wiki/Magisters_Sidereal
http://dragonage.wikia.com/wiki/Second_Sin
http://dragonage.wikia.com/wiki/Fade
That said, Dragon Age is too different from the Realms, that I find a conversion really difficult. There is no divine magic, only arcane, there are no gods (the Maker is a figure that cannot be proved or denied and the elven gods were actually really powerful elven mages of old). There are no paladins. The most close stuff are the Templars, that are anti-magic warriors and their morals are grey. Mages transform into demons if not properly trained. Magic uses a mana type system (mana even exists as an actual concept in the DA universe), not Vancian system... etc. |
Markustay |
Posted - 07 Feb 2017 : 17:55:30 Do you have any links where I can find the info?
I've tried Wikipedia, and all they do is give RW info on the IP - no setting details (which I find odd, because when I look-up other video game franchises, I at least got a story-line synopsis). |
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