T O P I C R E V I E W |
Fellfire |
Posted - 14 Dec 2016 : 23:43:23 I am sick to death of traditional fantasy. I'm ready to mix some tech with my magic. Not muskets and other primitive firearms, but something more modern/futuristic. Machine guns, lasers, robots, computers... Probably not much different mechanically, but flavorwise... Also, I like my 3.P. I have been thinking about the NeoExodus Campaign Setting. Has anybody seen or played with this? Any other suggestions? |
28 L A T E S T R E P L I E S (Newest First) |
Wooly Rupert |
Posted - 18 Dec 2024 : 03:05:33 quote: Originally posted by Old Man Harpell
There's also the D20 supplements of Dragonstar - I have their Starfarer's Handbook and their Guide to the Galaxy. Not sure if there were any more published for this setting, but it's basically 3E D&D meets ultratech space SciFi.
There were more books published for it; I believe you can get pdfs of all of them from DriveThruRPG.
But really, everything Dragonstar tried to do, Paizo's Starfinder does better. |
DoveArrow |
Posted - 11 Dec 2024 : 01:02:45 I wanted to say thank you for posting this thread. I mentioned earlier I was tinkering with an idea to do something similar and this thread really put it into high gear for me. It helped me start putting together head canon about the world and sculpting an adventure for my own idea. It is so wild because I have always struggled with trying to create an original campaign setting and this... it just started pouring out of me effervescently. Thank you again. |
hashimashadoo |
Posted - 10 Dec 2024 : 08:33:26 quote: Originally posted by Zeromaru X
I'm interested in the Abeiran magitech stuff. Is that in Rime proper, or do I have to search the AL modules?
The AL modules unfortunately. Season 10, and the latter half of the second season of Dreams of the Red Wizards (DRW-14 and on). |
Zeromaru X |
Posted - 09 Dec 2024 : 06:05:17 I'm interested in the Abeiran magitech stuff. Is that in Rime proper, or do I have to search the AL modules? |
hashimashadoo |
Posted - 09 Dec 2024 : 00:41:13 So, nobody read Rime of the Frostmaiden, then? Or played any of the linked official Adventurers League modules
Little gnome ceremorphs with laser guns; humanoid androids, created by magic, that can fly and store up static electricity to electrocute people with. Advanced Abeiran magitech tools and weapons, powered by Far Realm energies; robotic dragonborn; giff spelljammers brimming with cannons.
Definitely a lot of non-fantasy tech in those campaigns.
quote: Originally posted by The Sage
Star*Drive, a prior TSR-era published setting, under the Alternity rules set, had some fantasy elements. It tended toward hard sci-fi in part, but blended the fantastical in creative ways I’ve yet to see elsewhere in the decades since its release.
Ernie Gygax tried to resurrect Star*Drive. He made it SOOPER racist, sexist, and anti-LGBTQ though, so WotC filed a lawsuit. |
The Sage |
Posted - 08 Dec 2024 : 23:59:22 Star*Drive, a prior TSR-era published setting, under the Alternity rules set, had some fantasy elements. It tended toward hard sci-fi in part, but blended the fantastical in creative ways I’ve yet to see elsewhere in the decades since its release. |
Old Man Harpell |
Posted - 08 Dec 2024 : 09:25:26 There's also the D20 supplements of Dragonstar - I have their Starfarer's Handbook and their Guide to the Galaxy. Not sure if there were any more published for this setting, but it's basically 3E D&D meets ultratech space SciFi. |
Wooly Rupert |
Posted - 07 Dec 2024 : 19:25:30 Starfinder, which was mentioned earlier, is a setting that in my opinion does the rare thing of blending sci-fi and fantasy quite well. Some settings I've seen, like Dragonstar, take the fantasy and bolt the sci-fi onto it -- but Starfinder feels like what would happen if you gave a fantasy setting enough time to develop space travel and such.
I'll also mention the Midgard setting from Kobold Press. There's no sci-fi elements, but it's more based on northern and eastern Europe, rather than the default western Europe of most fantasy settings. It's got a darker feel, without going grimdark.
There's the Iron Kingdoms, which blends fantasy and steampunk and in which a central element is steam-powered robots with magic brains. I had a hell of a lot of fun playing a gun mage, in that setting -- channeling spells through a pistol or delivering spells to the target in a bullet. This included shooting someone with a vampiric touch spell.
And lastly, I'll mention Shadowrun, now in its sixth edition (I believe); it's cyberpunk and urban fantasy rolled into one. |
DoveArrow |
Posted - 07 Dec 2024 : 02:11:50 It's so funny because I've been tinkering in my mind about doing something similar. |
Irennan |
Posted - 06 Dec 2024 : 15:47:41 quote: I personally believe that the world is far from what science, public opinion, or common sense traditionally portrays it to be
Science and Math are leagues ahead anything fantasy has come up with. Science's results also often defy common sense. In my experience, the idea that science is antithetical to magic is usually suggested by people who haven't read a lot of science pr math. On the contrary, science and math are a treasure trove of inspiration for damn cool magic systems. |
Entromancer |
Posted - 21 Dec 2016 : 00:23:06 Try Stephen King's Dark Tower. It was my gateway into the fantasy genre and features revolvers, grenades, robots, demons, vampires, mutants, wizards and witches in the setting. No dragons or orcs, though. |
shades of eternity |
Posted - 16 Dec 2016 : 18:48:42 sounds awesome. :)
yeah part of the fun of using earth as your base is you can steal horribly from history/technology/current events and put your own spin on it.
for example, I did something that was dubbed relic roadshow, where unusual locations became places of power, but instead of stonehedge/pyramids, etc, I deliberately took places that aren't normally associated with magic and went wild (such as carhenge, nebraska) :D |
Markustay |
Posted - 16 Dec 2016 : 17:46:28 quote: Originally posted by shades of eternity
basically it's a post-post apocalyptic world with magic.
Sounds a lot like what I'm doing. Going for a Thundarr, the Barbarian type of setting, but with more of a gritty, Walking Dead vibe.
Because my backstory is about 85% Defiance, I can use whatever 'tech level' I want, and can control it as I please ('the batteries in your Blaster ran out'). It also borrows a bit of the premise from the excellent Empire of the East novel, which explains why magic works now (Cosmic 'weapons of Mass Destruction' opened up rifts in space-time). Basically, the physics of Earth itself was altered. |
shades of eternity |
Posted - 16 Dec 2016 : 16:07:15 ha, I wrote an entire world on that.
www.drevrpg.com
basically it's a post-post apocalyptic world with magic.
currently on google books for free and will throw up on drivethrurpg over the christmas holidays.
if you have any questions, feel free to pm me. :) |
Bravesteel |
Posted - 15 Dec 2016 : 19:27:02 quote: Originally posted by Fellfire I am kind of looking for a blender. I'd like to still see dragons and orcs, just reimagined. Not sure I want to go full-on Star-Trek, though I will have a look when that drops. Thanks.
You should take a look at W.O.I.N. It is great at doing a blend of genre. |
Starshade |
Posted - 15 Dec 2016 : 18:18:05 Warhammer 40k used to have a rpg by fantasy flight games, but Games Workshop cancelled the agreement, think last year? At the moment they have started making boxed games as Space Hulk and such games, could be they will make in-house RPGs too. Now, though, fantasy flight games simply sell out what they got, and when its gone, its gone... Hmm. scifi's.. It exist robots in Pathfinder, if being close to D&D as system is what you want. Traveller or Shadowrun is two classics worth trying, definitively.
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Markustay |
Posted - 15 Dec 2016 : 17:14:21 For 'near future' with fantasy races, try Shadowrun. I never got to play it, but its considered 'a classic', right up there with D&D & Traveler.
Come to think of, some good, old-fashioned Traveler might be just what you need. |
Shadowsoul |
Posted - 15 Dec 2016 : 15:45:25 Don't forget about the Palladum universe that allows you to mix and match. You could take things from RIFTS and port them over to Palladium Fantasy. |
TBeholder |
Posted - 15 Dec 2016 : 15:37:49 quote: Originally posted by Fellfire
I am sick to death of traditional fantasy. I'm ready to mix some tech with my magic. Not muskets and other primitive firearms, but something more modern/futuristic. Machine guns, lasers, robots, computers... Probably not much different mechanically, but flavorwise... [...] Any other suggestions?
d20 Modern, possibly with Modern Arcana (and/or mixed with Radiance). If you want to suffer derp20 in the range far enough from its baseline that its bugs become completely ludicrous. Gamma World or a remake thereof (I certainly have seen some, but can't remember now). Stars Without Numbers (it's OSR). If you want just a "machineguns & magic" setting, Shadowrun is a thing, indeed. Maybe even Fading Suns (with its own messy mechanics, or d20 conversion and see above): spears, hovertanks, psychic powers and theurgy. Or something FATE/FUDGE (already has Dresden Files, for one). If you want to try somewhat different mechanics, Savage Worlds. Victorian/Gothic Rippers already has cowboys, Gatling guns and 4 arcane skills (Faith, Psionics, Spellcasting, Weird Science). Sundered Skies - rather D&D-esque skyships and magic. Or RuneQuest/OpenQuest - somewhere between D&D and WH40kRP, and has lots of settings. Take elements from futuristic (e.g. River of Heaven) and Fantasy ones (Classic Fantasy, The Age Of Shadow, Realms of Chirak...) as needed. And there are simple splatbooks like RuneQuest Firearms. If sketchy magic is okay, Alternity is cool, but not exactly streamlined. |
Diffan |
Posted - 15 Dec 2016 : 14:51:21 I'm pretty sure there are multiple supplements and source material for Warhammer 40,0000. I just got a PDF copy of Dark Heresy: 2nd Edition and it's about 450 pages of RPG material. There are other editions as well. The game isn't like D&D though, as you use multiple d10's instead of the d20 to simulate the randomness of the game. |
Wooly Rupert |
Posted - 15 Dec 2016 : 14:42:36 quote: Originally posted by Markustay
Warhammer 40K sounds like the type of setting you're looking for, but I don't think Games Workshop ever did a set of RPG rules for it (and they were just about the only company that still stayed with their OWN RP system for their Fantasy line, when everyone else was hoping-aboard the 3e train).
I know there is an RPG set in the 40k universe, called Deathwatch, where you get to play a camel Space Marine. I don't know too much else about it, though. |
Ashe Ravenheart |
Posted - 15 Dec 2016 : 13:38:24 *cough*shadowrun*cough* |
sfdragon |
Posted - 15 Dec 2016 : 08:11:17 starfinder was borrowing from everthing..... atleast that is how it came across to me |
Arivia |
Posted - 15 Dec 2016 : 05:44:26 NeoExodus is really, really bad. Stay away from all of LPJ's stuff. If you want something more futuristic in Pathfinder terms, Legendary Games just came out with their Hypercorps 2099 setting. Not to my taste, but that's a much better publisher and you'd probably get better stuff out of that. |
Markustay |
Posted - 15 Dec 2016 : 02:01:53 Warhammer 40K sounds like the type of setting you're looking for, but I don't think Games Workshop ever did a set of RPG rules for it (and they were just about the only company that still stayed with their OWN RP system for their Fantasy line, when everyone else was hoping-aboard the 3e train).
I've played in their fantasy setting (mostly miniatures), and know very little about their futuristic one, but the basic premise is its the same setting, only in the future, so Orks, elves, etc... and Space Marines. Lots and LOTS of Space Marines. Picture Star Wars during the Empire era, but with fantasy races. Sorta like that.
Not my cup of tea.. I'm more of a Star Trek (cerebral) kind of guy, when it comes to my Scify.
And if you're really into it, try to track down an old copy of Space Opera, which allows you to replicate ANY scify setting you can imagine, including any of the published ones. The rules are EXTENSIVE, hence the ability to do ANYTHING, but they're pretty damn cool (and I got to playtest them back in the day!).
if you're a 'borrow from everywhere' kind of guy like me, then thats the kind of rules you would need. Maybe look into RIFTS, or GURPS for universal rules. I had actually envisioned a Scify version of my Misbegotten Realms, mashing-together just about every scify setting I could think of. I called it 'Star Drek', but it never got past the 'mental exercise' stage.
And then there's the game I am starting up very soon, which is a post-apocalyptic mashup. Not sure what to call it... The Walking Phred? Teenage Wasteland? Planet of the Snapes? Nah... I just can't hit on a good one... |
Fellfire |
Posted - 15 Dec 2016 : 01:36:09 @Artemas: I have not. I will look into it. Thanks.
@Gyor: I am aware. I am kind of looking for a blender. I'd like to still see dragons and orcs, just reimagined. Not sure I want to go full-on Star-Trek, though I will have a look when that drops. Thanks. |
Gyor |
Posted - 15 Dec 2016 : 00:37:15 Paizo is coming out with Starfinder, basically Pathfinder in Space, with lazers, space ships, and aliens. |
Artemas Entreri |
Posted - 15 Dec 2016 : 00:18:19 Have you read anything by Joe Abercrombie? His books are still traditional fantasy, but placed in such a gritty/visceral setting (combined with superb characterization and dialogue) that it feels like you are reading a new genre. |
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